Search NASA⌕ Search

SEARCH · Search NASA

Results for “hypercube”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 37 records · Page 2

The Mark III Hypercube-Ensemble Computers

Mark III Hypercube concept applied in development of series of increasingly powerful computers. Processor of each node of Mark III Hypercube ensemble is specialized computer containing three subprocessors and shared main memory. Solves problem quickly by simultaneously processing part of problem at each such node and passing combined results to host computer. Disciplines benefitting from speed and memory capacity include astrophysics, geophysics, chemistry, weather, high-energy physics, applied mechanics, image processing, oil exploration, aircraft design, and microcircuit design.

Peterson, John C.↗

Message routing in an injured hypercube

A distributed fault-tolerant routing scheme for an injured hypercube multicomputer is described. The scheme is based on the topology of the hypercube, and it requires each node to possess only the information on the failure of its own links. A rigorous analysis of the scheme shows that it is not only capable of routing messages successfully in an injured Q(n) when the number of component failures is less than n, but can also choose a shortest path with a very high probability.

Chen, Ming-Syan↗

Hyperswitch Network For Hypercube Computer

Data-driven dynamic switching enables high speed data transfer. Proposed hyperswitch network based on mixed static and dynamic topologies. Routing header modified in response to congestion or faults encountered as path established. Static topology meets requirement if nodes have switching elements that perform necessary routing header revisions dynamically. Hypercube topology now being implemented with switching element in each computer node aimed at designing very-richly-interconnected multicomputer system. Interconnection network connects great number of small computer nodes, using fixed hypercube topology, characterized by point-to-point links between nodes.

Chow, Edward↗

PC-CUBE: A Personal Computer Based Hypercube

PC-CUBE is an ensemble of IBM PCs or close compatibles connected in the hypercube topology with ordinary computer cables. Communication occurs at the rate of 115.2 K-band via the RS-232 serial links. Available for PC-CUBE is the Crystalline Operating System III (CrOS III), Mercury Operating System, CUBIX and PLOTIX which are parallel I/O and graphics libraries. A CrOS performance monitor was developed to facilitate the measurement of communication and computation time of a program and their effects on performance. Also available are CXLISP, a parallel version of the XLISP interpreter; GRAFIX, some graphics routines for the EGA and CGA; and a general execution profiler for determining execution time spent by program subroutines. PC-CUBE provides a programming environment similar to all hypercube systems running CrOS III, Mercury and CUBIX. In addition, every node (personal computer) has its own graphics display monitor and storage devices. These allow data to be displayed or stored at every processor, which has much instructional value and enables easier debugging of applications. Some application programs which are taken from the book Solving Problems on Concurrent Processors (Fox 88) were implemented with graphics enhancement on PC-CUBE. The applications range from solving the Mandelbrot set, Laplace equation, wave equation, long range force interaction, to WaTor, an ecological simulation.

Ho, Alex↗

Hypercubes for critical spacecraft command verification

Interplanetary spacecraft are controlled with sets of onboard commands called 'sequences' that control the spacecraft for hours, days, or weeks depending upon the craft and its current activity phase. The sequence-checking problem, with some examples from practical experience, and the technical challenges of implementing sequence checking on a parallel computer are presented. Hypercube applications including computational-physics problems, 'optimistic' and 'conservative' categories are discussed. Finally, future development and prototype ways of balancing the checking network across the hypercube nodes, handling time dependencies among the checks, and minimizing communication are described.

Horvath, Joan C.↗

Electrostatic Particle-In-Cell Code For Hypercube Computer

Code simulates two-dimensional motions of plasma particles in self-consistent electrostatic field and externally applied magnetic field developed for execution on Mark IIIfp hypercube computer. Based on generalization of one-dimensional particle-in-cell algorithm applicable to many different parallel computing architectures. Intermediate product of continuing effort to speed particle-in-cell computations by taking advantage of distributed-memory parallel computers like those of hypercube class.

Ferraro, Robert D.↗

Ordered fast fourier transforms on a massively parallel hypercube multiprocessor

Design alternatives for ordered Fast Fourier Transformation (FFT) algorithms were examined on massively parallel hypercube multiprocessors such as the Connection Machine. Particular emphasis is placed on reducing communication which is known to dominate the overall computing time. To this end, the order and computational phases of the FFT were combined, and the sequence to processor maps that reduce communication were used. The class of ordered transforms is expanded to include any FFT in which the order of the transform is the same as that of the input sequence. Two such orderings are examined, namely, standard-order and A-order which can be implemented with equal ease on the Connection Machine where orderings are determined by geometries and priorities. If the sequence has N = 2 exp r elements and the hypercube has P = 2 exp d processors, then a standard-order FFT can be implemented with d + r/2 + 1 parallel transmissions. An A-order sequence can be transformed with 2d - r/2 parallel transmissions which is r - d + 1 fewer than the standard order. A parallel method for computing the trigonometric coefficients is presented that does not use trigonometric functions or interprocessor communication. A performance of 0.9 GFLOPS was obtained for an A-order transform on the Connection Machine.

Tong, Charles↗

Generalized hypercube structures and hyperswitch communication network

This paper discusses an ongoing study that uses a recent development in communication control technology to implement hybrid hypercube structures. These architectures are similar to binary hypercubes, but they also provide added connectivity between the processors. This added connectivity increases communication reliability while decreasing the latency of interprocessor message passing. Because these factors directly determine the speed that can be obtained by multiprocessor systems, these architectures are attractive for applications such as remote exploration and experimentation, where high performance and ultrareliability are required. This paper describes and enumerates these architectures and discusses how they can be implemented with a modified version of the hyperswitch communication network (HCN). The HCN is analyzed because it has three attractive features that enable these architectures to be effective: speed, fault tolerance, and the ability to pass multiple messages simultaneously through the same hyperswitch controller.

Young, Steven D.↗

Fault tree models for fault tolerant hypercube multiprocessors

Three candidate fault tolerant hypercube architectures are modeled, their reliability analyses are compared, and the resulting implications of these methods of incorporating fault tolerance into hypercube multiprocessors are discussed. In the course of performing the reliability analyses, the use of HARP and fault trees in modeling sequence dependent system behaviors is demonstrated.

Boyd, Mark A.↗

Scalability of Parallel Spatial Direct Numerical Simulations on Intel Hypercube and IBM SP1 and SP2

The implementation and performance of a parallel spatial direct numerical simulation (PSDNS) approach on the Intel iPSC/860 hypercube and IBM SP1 and SP2 parallel computers is documented. Spatially evolving disturbances associated with the laminar-to-turbulent transition in boundary-layer flows are computed with the PSDNS code. The feasibility of using the PSDNS to perform transition studies on these computers is examined. The results indicate that PSDNS approach can effectively be parallelized on a distributed-memory parallel machine by remapping the distributed data structure during the course of the calculation. Scalability information is provided to estimate computational costs to match the actual costs relative to changes in the number of grid points. By increasing the number of processors, slower than linear speedups are achieved with optimized (machine-dependent library) routines. This slower than linear speedup results because the computational cost is dominated by FFT routine, which yields less than ideal speedups. By using appropriate compile options and optimized library routines on the SP1, the serial code achieves 52-56 M ops on a single node of the SP1 (45 percent of theoretical peak performance). The actual performance of the PSDNS code on the SP1 is evaluated with a "real world" simulation that consists of 1.7 million grid points. One time step of this simulation is calculated on eight nodes of the SP1 in the same time as required by a Cray Y/MP supercomputer. For the same simulation, 32-nodes of the SP1 and SP2 are required to reach the performance of a Cray C-90. A 32 node SP1 (SP2) configuration is 2.9 (4.6) times faster than a Cray Y/MP for this simulation, while the hypercube is roughly 2 times slower than the Y/MP for this application. KEY WORDS: Spatial direct numerical simulations; incompressible viscous flows; spectral methods; finite differences; parallel computing.

Joslin, Ronald D.↗

Viterbi algorithm on a hypercube: Concurrent formulation

The similarity between the Fast Fourier Transform and the Viterbi algorithm is exploited to develop a Concurrent Viterbi Algorithm suitable for a multiprocessor system interconnected as a hypercube. The proposed algorithm can efficiently decode large constraint length convolutional codes, using different degrees of parallelism, and is attractive for VLSI implementation.

Pllara, F.↗

Report on the feasibility of hypercube concurrent processing systems in computational fluid dynamics

The feasibility of using hypercube-connected concurrent processor systems for problems in computational fluid dynamics is studied. Both explicit and implicit numerical methods are considered and several alternative implementations of these methods are evaluated on concurrent processor systems. A Lax-Wendroff explicit method was designed and implemented for the Navier-Stokes equations. The code runs on the Intel iPSC concurrent processor system. Tests of this code show that it is reasonably efficient. The Beam and Warming implicit factored method was designed and implemented for Berger's equation. Preliminary tests show that the efficiency of code is poor.

Bruno, J.↗

Performance studies of the multigrid algorithms implemented on hypercube multiprocessor systems

In this paper, we analyze and compare the performance on a hypercube multiprocessor of some of the major multigrid techniques used in practice. The model problem considered here is that of solving the 2-D incompressible Navier-Stokes equations representing the flow between two parallel plates. Results obtained by implementing the different multigrid schemes on an iPSC are presented. Effects on the overall performance of various parameters of the algorithms, of the partitioning strategies employed, and of some of the characteristics of the underlying architecture are discussed.

Naik, Vijay K.↗

Virtual time and time warp on the JPL hypercube

This paper describes the concept of virtual time and its implementation in the Time Warp Operating System at the Jet Propulsion Laboratory. Virtual time is a distributed synchronization paradigm that is appropriate for distributed simulation, database concurrency control, real time systems, and coordination of replicated processes. The Time Warp Operating System is targeted toward the distributed simulation application and runs on a 32-node JPL Mark II Hypercube.

Jefferson, David↗

Asynchronous Communication Scheme For Hypercube Computer

Scheme devised for asynchronous-message communication system for Mark III hypercube concurrent-processor network. Network consists of up to 1,024 processing elements connected electrically as though were at corners of 10-dimensional cube. Each node contains two Motorola 68020 processors along with Motorola 68881 floating-point processor utilizing up to 4 megabytes of shared dynamic random-access memory. Scheme intended to support applications requiring passage of both polled or solicited and unsolicited messages.

Madan, Herb S.↗

Performance analysis of parallel branch and bound search with the hypercube architecture

With the availability of commercial parallel computers, researchers are examining new classes of problems which might benefit from parallel computing. This paper presents results of an investigation of the class of search intensive problems. The specific problem discussed is the Least-Cost Branch and Bound search method of deadline job scheduling. The object-oriented design methodology was used to map the problem into a parallel solution. While the initial design was good for a prototype, the best performance resulted from fine-tuning the algorithm for a specific computer. The experiments analyze the computation time, the speed up over a VAX 11/785, and the load balance of the problem when using loosely coupled multiprocessor system based on the hypercube architecture.

Mraz, Richard T.↗

Performance of a parallel algorithm for standard cell placement on the Intel Hypercube

A parallel simulated annealing algorithm for standard cell placement on the Intel Hypercube is presented. A novel tree broadcasting strategy is used extensively for updating cell locations in the parallel environment. Studies on the performance of the algorithm on example industrial circuits show that it is faster and gives better final placement results than uniprocessor simulated annealing algorithms.

Jones, Mark↗

Optimization of the computational load of a hypercube supercomputer onboard a mobile robot

A combinatorial optimization methodology is developed, which enables the efficient use of hypercube multiprocessors onboard mobile intelligent robots dedicated to time-critical missions. The methodology is implemented in terms of large-scale concurrent algorithms based either on fast simulated annealing, or on nonlinear asynchronous neural networks. In particular, analytic expressions are given for the effect of single-neuron perturbations on the systems' configuration energy. Compact neuromorphic data structures are used to model effects such as precedence constraints, processor idling times, and task-schedule overlaps. Results for a typical robot-dynamics benchmark are presented.

Barhen, Jacob↗