Search NASA⌕ Search

SEARCH · Search NASA

Results for “knowledge reuse”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 37 records · Page 2

Mission interactive scenarion studio for autonomous spacecraft

We propose building a Studio enabling the use of diverse existing mission activity and scenario patterns, the creation of new ones, and the modeling of their effects using existing modeling tools. The core of the Studio is a component-based Type Library, which captures years of mission adaptation patterns in various forms. The Studio works as a content server to capture the developed adaptation knowledge for reuse and provides bridging into different mission uplink implementations, including the Mission Data System [l] (MDS) state/goal machinery. Various activities can be coordinated, controlled, and reused through the Studio's component interface to establish and model a mission scenario. A special component Factory mechanism will be in place to facilitate the adaptation of projects into the Studio. The architecture of the Studio reflects and enforces a division of knowledge and actions into three parts: Model, Controller, Viewer. The Model contains information about (a proposed version of) the spacecraft and mission. The Controller contains logic for constructing scenarios of mission activities. The information in the Model and Controller is principally in the form of reusable patterns. A Viewer can be a simple or complex software system. For example, Apgen [2,3] is one possible viewer, MDS is another. A 3-tiered infrastructure is used for the Studio, reflecting the Model, Controller, Viewer architecture [4,5]. The Studio is useful in pre-phase A of a project by enabling spacecraft design options to be played against desired mission scenarios. In later design phases of a project, the construction and modeling of more detailed scenarios is supported by the Studio.

autonomous spacecraft↗

Learning from project experiences using a legacy-based approach

As project teams become used more widely, the question of how to capitalize on the knowledge learned in project teams remains an open issue. Using previous research on shared cognition in groups, an approach to promoting post-project learning was developed. This Legacy Review concept was tested on four in tact project teams. The results from those test sessions were used to develop a model of team learning via group cognitive processes. The model and supporting propositions are presented.

knowledge reuse↗

Using Knowledge-Based Systems to Support Learning of Organizational Knowledge: A Case Study

This paper describes the deployment of a knowledge system to support learning of organizational knowledge at the Jet Propulsion Laboratory (JPL), a US national research laboratory whose mission is planetary exploration and to 'do what no one has done before.' Data collected over 19 weeks of operation were used to assess system performance with respect to design considerations, participation, effectiveness of communication mechanisms, and individual-based learning. These results are discussed in the context of organizational learning research and implications for practice.

knowledge management↗

Engineering design knowledge recycling in near-real-time

It is hypothesized that the capture and reuse of machine readable design records is cost beneficial. This informal engineering notebook design knowledge can be used to model the artifact and the design process. Design rationale is, in part, preserved and available for examination. Redesign cycle time is significantly reduced (Baya et al, 1992). These factors contribute to making it less costly to capture and reuse knowledge than to recreate comparable knowledge (current practice). To test the hypothesis, we have focused on validation of the concept and tools in two 'real design' projects this past year: (1) a short (8 month) turnaround project for NASA life science bioreactor researchers was done by a team of three mechanical engineering graduate students at Stanford University (in a class, ME210abc 'Mechatronic Systems Design and Methodology' taught by one of the authors, Leifer); and (2) a long range (8 to 20 year) international consortium project for NASA's Space Science program (STEP: satellite test of the equivalence principle). Design knowledge capture was supported this year by assigning the use of a Team-Design PowerBook. Design records were cataloged in near-real time. These records were used to qualitatively model the artifact design as it evolved. Dedal, an 'intelligent librarian' developed at NASA-ARC, was used to navigate and retrieve captured knowledge for reuse.

Leifer, Larry↗

Water reuse for sustainable microalgae cultivation: current knowledge and future directions

Microalgae hold great promise as environmentally sustainable sources of food, animal feed, and fuel. However, large amounts of water are used during microalgae cultivation and this negatively impacts economic viability and environmental sustainability. Reusing cultivation water can reduce the direct impacts of water usage and also reduce nutrient requirements and algal wastewater treatment. However, studies have shown that algae growth in reused water can be compromised, unaffected, or sometimes enhanced compared to controls. This review examines recent studies on water reuse to qualitatively understand these varied effects. Growth inhibitors and stimulators in reused water and their underlying mechanisms are discussed, as well as recent pre-treatment technologies and factors affecting the quality of reused water, such as microalgae taxa, culture conditions, and harvesting methods, are considered. A scheme is proposed for water reuse and harvesting methods based on the desired algal end products. Finally, taking these findings together, here we provide recommendations for further research directions as well as new insights into designing and integrating a cultivation strategy with a harvesting platform to reuse water for more efficient microalgae cultivation.

42 ENGINEERING↗

ATOS-1: Designing the infrastructure for an advanced spacecraft operations system

The space industry has identified the need to use artificial intelligence and knowledge based system techniques as integrated, central, symbolic processing components of future mission design, support and operations systems. Various practical and commercial constraints require that off-the-shelf applications, and their knowledge bases, are reused where appropriate and that different mission contractors, potentially using different KBS technologies, can provide application and knowledge sub-modules of an overall integrated system. In order to achieve this integration, which we call knowledge sharing and distributed reasoning, there needs to be agreement on knowledge representations, knowledge interchange-formats, knowledge level communications protocols, and ontology. Research indicates that the latter is most important, providing the applications with a common conceptualization of the domain, in our case spacecraft operations, mission design, and planning. Agreement on ontology permits applications that employ different knowledge representations to interwork through mediators which we refer to as knowledge agents. This creates the illusion of a shared model without the constraints, both technical and commercial, that occur in centralized or uniform architectures. This paper explains how these matters are being addressed within the ATOS program at ESOC, using techniques which draw upon ideas and standards emerging from the DARPA Knowledge Sharing Effort. In particular, we explain how the project is developing an electronic Ontology of Spacecraft Operations and how this can be used as an enabling component within space support systems that employ advanced software engineering. We indicate our hope and expectation that the core ontology developed in ATOS, will permit the full development of standards for such systems throughout the space industry.

Poulter, K. J.↗

An application of design knowledge captured from multiple sources

The Hubble Space Telescope Operational Readiness Expert Safemode Investigation System (HSTORESIS) is a reusable knowledge base shell used to demonstrate the integration and application of design knowledge captured from multiple technical domains. The design of HSTORESIS is based on a partitioning of knowledge to maximize the potential for reuse of certain types of knowledge.

Cox, Preston A.↗

KM-IT Mobile Platform for D and D - 18300

Knowledge management (KM) is the practice or process responsible for gathering, analyzing, storing and sharing insights, experiences, knowledge, and information within an organization or community. The main focus of the Knowledge Management Information Tool (KM-IT) for the deactivation and decommissioning (D and D) community is to enhance safety through improved efficiencies (e.g., by reducing the need to rediscover the knowledge and experience gained over time and to promote the reuse of the existing knowledge). KM-IT serves as a centralized information repository and a common interface for D and D related activities. It facilitates the gathering, analysis, storage and sharing of knowledge and information within the D and D community. FIU has developed eight active modules as part of the web-based mobile application for the KM-IT, which can be accessed from m.dndkm.org: Vendor, Specialist Directory, Technology, Picture Library, Hotline, Lessons Learned, Best Practices and Fixatives. All of the mobile modules are scaled-down versions of the desktop module available at www.dndkm.org and publish data from the KM-IT database to the D and D community. FIU has recently developed a native mobile application for Android mobile devices for selecting D and D fixatives. This application runs natively on mobile devices and displays data through the fixative services which uses REST-based API for communication across mobile platforms. Xamarin Forms are used to develop the front-end application for the Android operating system (OS) and will be used for future platforms (iOS and Windows) as well. The native fixative application can be installed on mobile devices to search information related to fixatives, decontamination gels and strippable coatings applicable to D and D. The KM-IT platform includes a comprehensive database of commercially available fixatives and other contamination control products. Search functionality allows the user to filter and sort these products according to the search criteria or keyword. Three levels of refinement are available via a drill down menu for the criteria. (authors)

12 MANAGEMENT OF RADIOACTIVE AND NON-RADIOACTIVE W↗

The subjective effect of multiple co-channel frequency modulated television interference

As the geostationary orbit/spectrum becomes saturated, there is a need for the ability to reuse frequency assignments. Protection ratios (the ratio of wanted signal power to interfering signal power at the receiver) play a key role in determining efficient frequency reuse plans. A knowledge of the manner in which multiple sources of co-channel interference combine is vital in determining protection ratio requirements such that suitable margin may be allocated for multiple interfering signals. Results of tests examining the subjective assessment of multiple co-channel frequency modulated television signals interfering with another frequency modulated TV system are presented.

Whyte, W. A., Jr.↗

The subjective effect of multiple co-channel frequency modulated television interference

As the geostationary orbit/spectrum becomes saturated, there is a need for the ability to reuse frequency assignments. Protection ratios (the ratio of wanted signal power to interfering signal power at the receiver) play a key role in determining efficient frequency reuse plans. A knowledge of the manner in which multiple sources of co-channel interference combine is vital in determining protection ratio requirements such that suitable margin may be allocated for multiple interfering signals. Results of tests examining the subjective assessment of multiple co-channel frequency modulated television signals interfering with another frequency modulated TV system are presented.

Whyte, W. A.↗

The theory of interface slicing

Interface slicing is a new tool which was developed to facilitate reuse-based software engineering, by addressing the following problems, needs, and issues: (1) size of systems incorporating reused modules; (2) knowledge requirements for program modification; (3) program understanding for reverse engineering; (4) module granularity and domain management; and (5) time and space complexity of conventional slicing. The definition of a form of static program analysis called interface slicing is addressed.

Beck, Jon↗

ARIES: Acquisition of Requirements and Incremental Evolution of Specifications

This paper describes a requirements/specification environment specifically designed for large-scale software systems. This environment is called ARIES (Acquisition of Requirements and Incremental Evolution of Specifications). ARIES provides assistance to requirements analysts for developing operational specifications of systems. This development begins with the acquisition of informal system requirements. The requirements are then formalized and gradually elaborated (transformed) into formal and complete specifications. ARIES provides guidance to the user in validating formal requirements by translating them into natural language representations and graphical diagrams. ARIES also provides ways of analyzing the specification to ensure that it is correct, e.g., testing the specification against a running simulation of the system to be built. Another important ARIES feature, especially when developing large systems, is the sharing and reuse of requirements knowledge. This leads to much less duplication of effort. ARIES combines all of its features in a single environment that makes the process of capturing a formal specification quicker and easier.

Roberts, Nancy A.↗

Meta-Modeling: A Knowledge-Based Approach to Facilitating Model Construction and Reuse

In this paper, we introduce a new modeling approach called meta-modeling and illustrate its practical applicability to the construction of physically-based ecosystem process models. As a critical adjunct to modeling codes meta-modeling requires explicit specification of certain background information related to the construction and conceptual underpinnings of a model. This information formalizes the heretofore tacit relationship between the mathematical modeling code and the underlying real-world phenomena being investigated, and gives insight into the process by which the model was constructed. We show how the explicit availability of such information can make models more understandable and reusable and less subject to misinterpretation. In particular, background information enables potential users to better interpret an implemented ecosystem model without direct assistance from the model author. Additionally, we show how the discipline involved in specifying background information leads to improved management of model complexity and fewer implementation errors. We illustrate the meta-modeling approach in the context of the Scientists' Intelligent Graphical Modeling Assistant (SIGMA) a new model construction environment. As the user constructs a model using SIGMA the system adds appropriate background information that ties the executable model to the underlying physical phenomena under investigation. Not only does this information improve the understandability of the final model it also serves to reduce the overall time and programming expertise necessary to initially build and subsequently modify models. Furthermore, SIGMA's use of background knowledge helps eliminate coding errors resulting from scientific and dimensional inconsistencies that are otherwise difficult to avoid when building complex models. As a. demonstration of SIGMA's utility, the system was used to reimplement and extend a well-known forest ecosystem dynamics model: Forest-BGC.

Keller, Richard M.↗

Identifying and Documenting Expert Knowledge, A Practical Study of Design Patterns

Globalization, powered by digitization, is increasing technology growth and knowledge transfer rates to levels not seen in the previous 3500 years, obscuring absolute truth and accelerating rates of innovation and production. Competing,or remaining competitive, in this global marketplace requires a learning organization adopt a method of capture, retention, and reuse for demonstrated tacit knowledge to accelerate the development of increasingly complex systems of high quality at a reasonable cost. The architectural theory of Patterns and Pattern Language is a validated methodology for mining tacit domain knowledge from a proven system. This work applies architectural theory to a multi-year development experiment and captures exposed knowledgeas a design patternin a model based systems engineering tool, demonstrating applicability ofdigital engineering initiativesin thedescription and reuse of expert design knowledge.By creating and archiving model based expressions of expert knowledge,a learning organization canimprovepractical decision making and avoid uninformed concept phase decision making

systems engineering↗

Advanced Software Development Workstation Project

The Advanced Software Development Workstation Project, funded by Johnson Space Center, is investigating knowledge-based techniques for software reuse in NASA software development projects. Two prototypes have been demonstrated and a third is now in development. The approach is to build a foundation that provides passive reuse support, add a layer that uses domain-independent programming knowledge, add a layer that supports the acquisition of domain-specific programming knowledge to provide active support, and enhance maintainability and modifiability through an object-oriented approach. The development of new application software would use specification-by-reformulation, based on a cognitive theory of retrieval from very long-term memory in humans, and using an Ada code library and an object base. Current tasks include enhancements to the knowledge representation of Ada packages and abstract data types, extensions to support Ada package instantiation knowledge acquisition, integration with Ada compilers and relational databases, enhancements to the graphical user interface, and demonstration of the system with a NASA contractor-developed trajectory simulation package. Future work will focus on investigating issues involving scale-up and integration.

Lee, Daniel↗

Advances in knowledge-based software engineering

The underlying hypothesis of this work is that a rigorous and comprehensive software reuse methodology can bring about a more effective and efficient utilization of constrained resources in the development of large-scale software systems by both government and industry. It is also believed that correct use of this type of software engineering methodology can significantly contribute to the higher levels of reliability that will be required of future operational systems. An overview and discussion of current research in the development and application of two systems that support a rigorous reuse paradigm are presented: the Knowledge-Based Software Engineering Environment (KBSEE) and the Knowledge Acquisition fo the Preservation of Tradeoffs and Underlying Rationales (KAPTUR) systems. Emphasis is on a presentation of operational scenarios which highlight the major functional capabilities of the two systems.

Truszkowski, Walt↗