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At least 37 records · Page 2

Motion Cueing Algorithm Development: Initial Investigation and Redesign of the Algorithms

In this project four motion cueing algorithms were initially investigated. The classical algorithm generated results with large distortion and delay and low magnitude. The NASA adaptive algorithm proved to be well tuned with satisfactory performance, while the UTIAS adaptive algorithm produced less desirable results. Modifications were made to the adaptive algorithms to reduce the magnitude of undesirable spikes. The optimal algorithm was found to have the potential for improved performance with further redesign. The center of simulator rotation was redefined. More terms were added to the cost function to enable more tuning flexibility. A new design approach using a Fortran/Matlab/Simulink setup was employed. A new semicircular canals model was incorporated in the algorithm. With these changes results show the optimal algorithm has some advantages over the NASA adaptive algorithm. Two general problems observed in the initial investigation required solutions. A nonlinear gain algorithm was developed that scales the aircraft inputs by a third-order polynomial, maximizing the motion cues while remaining within the operational limits of the motion system. A braking algorithm was developed to bring the simulator to a full stop at its motion limit and later release the brake to follow the cueing algorithm output.

Telban, Robert J.↗

Evaluation of a linear washout for simulator motion cue presentation during landing approach

The comparison of a fixed-base versus a five-degree-of-freedom motion base simulation of a 737 conventional take-off and landing (CTOL) aircraft performing instrument landing system (ILS) landing approaches was used to evaluate a linear motion washout technique. The fact that the pilots felt that the addition of motion increased the pilot workload and this increase was not reflected in the objective data results, indicates that motion cues, as presented, are not a contributing factor to root-mean-square (rms) performance during the landing approach task. Subjective results from standard maneuvering about straight-and-level flight for specific motion cue evaluation revealed that the longitudinal channels (pitch and surge) possibly the yaw channel produce acceptable motions. The roll cue representation, involving both roll and sway channels, was found to be inadequate for large roll inputs, as used for example, in turn entries.

Parrish, R. V.↗

Motion Cueing for Stall Recovery Training in Commercial Transport Simulators

Starting in 2019, airline pilots will be required to perform full stall recovery training in flight simulators. Historically, training simulators weren't required to provide training at conditions outside their normal flight envelope. Post-stall aircraft models are generally required to be implemented to simulate the aircraft response after the stall point. In addition, motion cues need to adequately represent this response to ensure the skills learned in simulator training are directly usable in real flight. This paper provides and overview of six simulator experiments conducted at NASA Ames Research Center to develop a motion cueing strategies for stall recovery training in commercial transport simulators. One of the experiments verified an enhanced motion cueing strategy for stall recovery training on a level-D-certified full flight simulator. This study showed that the enhanced motion results in lower maximum roll angles in the stall maneuver, lower minimum load factors in the recovery, lower numbers of secondary stick shakers in the stall recovery, and a lower maximum airspeed in the recovery. These results indicate that relatively minor enhancements to the motion logic of heritage commercial transport simulators can significantly improve pilot performance in simulated stall recoveries, and potentially improve stall recovery training.

stall recovery↗

Motion Cueing for Stall Recovery Training in Commercial Transport Simulators

Starting in 2019, airline pilots will be required to perform full stall recovery training in flight simulators. Historically, training simulators weren't required to provide training at conditions outside their normal flight envelope. Post-stall aircraft models are generally required to be implemented to simulate the aircraft response after the stall point. In addition, motion cues need to adequately represent this response to ensure the skills learned in simulator training are directly usable in real flight. This paper provides and overview of six simulator experiments conducted at NASA Ames Research Center to develop a motion cueing strategies for stall recovery training in commercial transport simulators. One of the experiments verified an enhanced motion cueing strategy for stall recovery training on a level-D-certified full flight simulator. This study showed that the enhanced motion results in lower maximum roll angles in the stall maneuver, lower minimum load factors in the recovery, lower numbers of secondary stick shakers in the stall recovery, and a lower maximum airspeed in the recovery. These results indicate that relatively minor enhancements to the motion logic of heritage commercial transport simulators can significantly improve pilot performance in simulated stall recoveries, and potentially improve stall recovery training.

stall recovery↗

Effects of Motion Cues on the Training of Multi-Axis Manual Control Skills

The study described in this paper investigated the effects of two different hexapod motion configurations on the training and transfer of training of a simultaneous roll and pitch control task. Pilots were divided between two groups which trained either under a baseline hexapod motion condition, with motion typically provided by current training simulators, or an optimized hexapod motion condition, with increased fidelity of the motion cues most relevant for the task. All pilots transferred to the same full-motion condition, representing motion experienced in flight. A cybernetic approach was used that gave insights into the development of pilots use of visual and motion cues over the course of training and after transfer. Based on the current results, neither of the hexapod motion conditions can unambiguously be chosen as providing the best motion for training and transfer of training of the used multi-axis control task. However, the optimized hexapod motion condition did allow pilots to generate less visual lead, control with higher gains, and have better disturbance-rejection performance at the end of the training session compared to the baseline hexapod motion condition. Significant adaptations in control behavior still occurred in the transfer phase under the full-motion condition for both groups. Pilots behaved less linearly compared to previous single-axis control-task experiments; however, this did not result in smaller motion or learning effects. Motion and learning effects were more pronounced in pitch compared to roll. Finally, valuable lessons were learned that allow us to improve the adopted approach for future transfer-of-training studies.

flight simulators↗

A study of the comparative effects of various means of motion cueing during a simulated compensatory tracking task

NASA's Langley Research Center conducted a simulation experiment to ascertain the comparative effects of motion cues (combinations of platform motion and g-seat normal acceleration cues) on compensatory tracking performance. In the experiment, a full six-degree-of-freedom YF-16 model was used as the simulated pursuit aircraft. The Langley Visual Motion Simulator (with in-house developed wash-out), and a Langley developed g-seat were principal components of the simulation. The results of the experiment were examined utilizing univariate and multivariate techniques. The statistical analyses demonstrate that the platform motion and g-seat cues provide additional information to the pilot that allows substantial reduction of lateral tracking error. Also, the analyses show that the g-seat cue helps reduce vertical error.

Mckissick, B. T.↗

Yaw Motion Cues in Helicopter Simulation

A piloted simulation that examined the effects of yaw motion cues on pilot-vehicle performance, pilot workload, and pilot motion perception was conducted on the NASA Ames Vertical Motion Simulator. The vehicle model that was used represented an AH-64 helicopter. Three tasks were performed in which only combinations of vehicle yaw and vertical displacement were allowed. The commands issued to the motion platform were modified to present the following four motion configurations for a pilot located forward of the center of rotation: (1) only the linear translations, (2) only the angular rotation, (3) both the linear translations and the angular rotation, and (4) no motion. The objective data indicated that pilot-vehicle performance was reduced and the necessary control activity increased when linear motion was removed; however, the lack of angular rotation did not result in a measured degradation for almost all cases. Also, pilots provided subjective assessments of their compensation required, the motion fidelity, and their judgment of whether or not linear or rotational cockpit motion was present. Ratings of compensation and fidelity were affected only by linear acceleration, and the rotational motion had no significant impact. Also, when only linear motion was present, pilots typically reported the presence of rotation. Thus, linear acceleration cues, not yaw rotational cues, appear necessary to simulate hovering flight.

Schroeder, Jeffrey A.↗

Motion cue effects on pilot tracking

The results of two successive experimental investigations of the effects of motion cues on manual control tracking tasks are reported. The first of these was an IFR single-axis VTOL roll attitude control task. Describing function data show the dominant motion feedback quantity to be angular velocity. The second experimental task was multiaxis, that of precision hovering of a VTOL using separated instrument displays with reduced motion amplitude scaling. Performance data and pilot opinion show angular position to be the dominant cue when simulator linear motion is absent.

Ringland, R. F.↗

Vertical Axis Rotational Motion Cues in Hovering Flight Simulation

A previous study that examined how yaw motion affected a pilot's ability to perform realistic hovering flight tasks indicated that any amount of pure yaw motion had little-to-no effect on pilot performance or opinion. In that experiment, pilots were located at the vehicle's center of rotation; thus lateral or longitudinal accelerations were absent. The purpose of the new study described here was to investigate further these unanticipated results for additional flight tasks, but with the introduction of linear accelerations associated with yaw rotations when the pilot is not at the center of rotation. The question of whether a yaw motion degree-of-freedom is necessary or not is important to government regulators who specify what simulator motions are necessary according to prescribed levels of simulator sophistication. Currently, specifies two levels of motion sophistication for flight simulators: full 6-degree-of-freedom and 3-degree-of-freedom. For the less sophisticated simulator, the assumed three degrees of freedom are pitch, roll, and heave. If other degrees of freedom are selected, which are different f rom these three, they must be qualified on a case-by-case basis. Picking the assumed three axes is reasonable and based upon experience, but little empirical data are available to support the selection of critical axes. Thus, the research described here is aimed at answering this question. The yaw and lateral degrees of freedom were selected to be examined first, and maneuvers were defined to uncouple these motions from changes in the gravity vector with respect to the pilot. This approach simplifies the problem to be examined. For this experiment, the NASA Ames Vertical Motion Simulator was used in a comprehensive investigation. The math model was an AH-64 Apache in hover, which was identified from flight test data and had previously been validated by several AH-64 pilots. The pilot's head was located 4.5 ft in front of the vehicle center of gravity, which is representative of the AH-64 pilot location. Six test pilots flew three tasks that were specifically designed to represent a broad class of situations in which both lateral and yaw motion cues may be useful. For the first task, the pilot controlled only the yaw axis and was required to rapidly acquire a North heading from 15 deg yaw offsets to either the East or West. This task allowed for full, or 1:1, motion to be used in all axes (yaw, lateral, and longitudinal). The second task was a 10 sec., 180 deg. pedal turn over a runway, but with the pilot only controlling the yaw degree-of-freedom. The position of the vehicle's center-of-mass remained fixed. This maneuver was taken from a current U.S. Army rotary wing design standard5 and is representative of a maneuver performed for acceptance of military helicopters; however, it does not allow for full 1:1 motion, since the simulator cab cannot rotate 180 deg. The third task required the pilot to perform a rapid 9 ft climb at a constant heading. This task was challenging, because rapid collective lever movement in the unaugmented AH64 results in a substantial yawing moment (due to engine torque) that must be countered by the pilot. This task also had full motion in all axes, but, in this case, the pilot had two axes to control simultaneously, rather than one as in the previous tasks. Four motion configurations were examined for each task: full motion (except for the 180 deg turn, for which the motion system was configured to provide as much motion as possible), full linear with no yaw motion, full yaw with no linear motion, and no motion. Each configuration was flown four times in a randomized test matrix, and the pilots were not informed of the configuration given. Vehicle state data were recorded for objective performance comparisons, and pilots provided subjective comments and ratings. As part of the pilots' evaluation, they were asked to rate the compensation required, the overall fidelity of the motion as compared to real flight, and whether motion was detected or not in each of the six degrees of freedom. In addition, the pilots provided a numerical level-of confidence rating, between 1 and 7, corresponding to how sure they were whether or not motion was present in each degree-of-freedom. The latter rating allow classical signal detection analysis to be performed.

Schroeder, Jeffrey A.↗

Motion Cueing Algorithm Development: Piloted Performance Testing of the Cueing Algorithms

The relative effectiveness in simulating aircraft maneuvers with both current and newly developed motion cueing algorithms was assessed with an eleven-subject piloted performance evaluation conducted on the NASA Langley Visual Motion Simulator (VMS). In addition to the current NASA adaptive algorithm, two new cueing algorithms were evaluated: the optimal algorithm and the nonlinear algorithm. The test maneuvers included a straight-in approach with a rotating wind vector, an offset approach with severe turbulence and an on/off lateral gust that occurs as the aircraft approaches the runway threshold, and a takeoff both with and without engine failure after liftoff. The maneuvers were executed with each cueing algorithm with added visual display delay conditions ranging from zero to 200 msec. Two methods, the quasi-objective NASA Task Load Index (TLX), and power spectral density analysis of pilot control, were used to assess pilot workload. Piloted performance parameters for the approach maneuvers, the vertical velocity upon touchdown and the runway touchdown position, were also analyzed but did not show any noticeable difference among the cueing algorithms. TLX analysis reveals, in most cases, less workload and variation among pilots with the nonlinear algorithm. Control input analysis shows pilot-induced oscillations on a straight-in approach were less prevalent compared to the optimal algorithm. The augmented turbulence cues increased workload on an offset approach that the pilots deemed more realistic compared to the NASA adaptive algorithm. The takeoff with engine failure showed the least roll activity for the nonlinear algorithm, with the least rudder pedal activity for the optimal algorithm.

Houck, Jacob A.↗

A Study of Longitudinal Control Problems at Low and Negative Damping and Stability with Emphasis on Effects of Motion Cues

As part of a general investigation to determine the effects of simulator motions on pilot opinion and task performance over a wide range of vehicle longitudinal dynamics, a cooperative NASA-AMAL program was conducted on the centrifuge at Johnsville, Pennsylvania. The test parameters and measurements for this program duplicated those of earlier studies made at Ames Research Center with a variable-stability airplane and with a pitch-roll chair flight simulator. Particular emphasis was placed on the minimum basic damping and stability the pilots would accept and on the minimum dynamics they considered controllable in the event of stability-augmentation system failure. Results of the centrifuge-simulator program indicated that small positive damping was required by the pilots over most of the frequency range covered for configurations rated acceptable for emergency conditions only (e.g., failure of a pitch damper). It was shown that the pilot's tolerance for unstable dynamics was dependent primarily on the value of damping. For configurations rated acceptable for emergency operation only, the allowable instability and damping corresponded to a divergence time to double amplitude of about 1 second. Comparisons were made of centrifuge, pitch-chair and fixed-cockpit simulator tests with flight tests. Pilot ratings indicated that the effects of incomplete or spurious motion cues provided by these three modes of simulation were important only for high-frequency, lightly damped dynamics or unstable, moderately damped dynamics. The pitch- chair simulation, which provided accurate angular-acceleration cues to the pilot, compared most favorably with flight. For the centrifuge simulation, which furnished accurate normal accelerations but spurious pitching and longitudinal accelerations, there was a deterioration of pilots' opinion relative to flight results. Results of simulator studies with an analog pilot replacing the human pilot illustrated the adaptive capability of human pilots in coping with the wide range of vehicle dynamics and the control problems covered in this study. It was shown that pilot-response characteristics, deduced by the analog-pilot method, could be related to pilot opinion. Possible application of these results for predicting flight-control problems was illustrated by means of an example control-problem analysis. The results of a brief evaluation of a pencil-type side-arm controller in the centrifuge showed a considerable improvement in the pilots' ability to cope with high-frequency, low-damping dynamics, compared to results obtained with the center stick. This improvement with the pencil controller was attributed primarily to a marked reduction in the adverse effects of large and exaggerated pitching and longitudinal accelerations on pilot control precision.

Sadoff, Melvin↗

Verification of a Motion Cueing Strategy for Stall Recovery Training in a Commercial Transport Simulator

This presentation verifies a motion cueing strategy for improved pilot stall recovery training in commercial transport simulators. Eight airline transport pilots flew a high-altitude stall recovery task in the NASA B747 level-D-certified full flight simulator under three different motion configurations: no motion, baseline motion, and enhanced motion. For each motion condition, pilots performed the task with both baseline aircraft dynamics and aircraft dynamics enhanced with lateral-directional characteristics of the airplane at angle of attack approaching stall. Motion configuration significantly affected: 1) pilot opinions on the helpfulness of motion in performing the task, 2) the maximum roll angle in the stall maneuver, 3) the minimum load factor in the recovery, 4) the number of secondary stick shakers in the stall recovery, and 5) the maximum airspeed in the recovery. The two different aircraft dynamics significantly affected: 1) pilot opinions on the noticeability of the banking roll off near the stall and 2) the maximum roll angle in the stall maneuver. These results indicate that the relatively minor enhancements to the motion logic of heritage commercial transport simulators presented here can significantly improve pilot performance in simulated stall recoveries, and potentially improve stall recovery training.

Zaal, Petrus M. T.↗

Verification of a Motion Cueing Strategy for Stall Recovery Training in a Commercial Transport Simulator

This paper verifies a motion cueing strategy for improved pilot stall recovery training in commercial transport simulators. Eight airline transport pilots flew a high-altitude stall recovery task in the NASA B747 level-D-certified full flight simulator under three different motion configurations: no motion, baseline motion, and enhanced motion. For each motion condition, pilots performed the task with both baseline aircraft dynamics and aircraft dynamics enhanced with lateral-directional characteristics of the airplane at angle of attack approaching stall. Motion configuration significantly affected: 1) pilot opinions on the helpfulness of motion in performing the task, 2) the maximum roll angle in the stall maneuver, 3) the minimum load factor in the recovery, 4) the number of secondary stick shakers in the stall recovery, and 5) the maximum airspeed in the recovery. The two different aircraft dynamics significantly affected: 1) pilot opinions on the noticeability of the banking roll off near the stall and 2) the maximum roll angle in the stall maneuver. These results indicate that the relatively minor enhancements to the motion logic of heritage commercial transport simulators presented here can significantly improve pilot performance in simulated stall recoveries, and potentially improve stall recovery training.

Pilot Performance↗