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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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29 records · Page 2

Space Operations Learning Center Facebook Application

The proposed Space Operations Learning Center (SOLC) Facebook module, initially code-named Spaceville, is intended to be an educational online game utilizing the latest social networking technology to reach a broad audience base and inspire young audiences to be interested in math, science, and engineering. Spaceville will be a Facebook application/ game with the goal of combining learning with a fun game and social environment. The mission of the game is to build a scientific outpost on the Moon or Mars and expand the colony. Game activities include collecting resources, trading resources, completing simple science experiments, and building architectures such as laboratories, habitats, greenhouses, machine shops, etc. The player is awarded with points and achievement levels. The player s ability increases as his/her points and levels increase. A player can interact with other players using multiplayer Facebook functionality. As a result, a player can discover unexpected treasures through scientific missions, engineering, and working with others. The player creates his/her own avatar with his/her selection of its unique appearance, and names the character. The player controls the avatar to perform activities such as collecting oxygen molecules or building a habitat. From observations of other successful social online games such as Farmville and Restaurant City, a common element of these games is having eye-catching and cartoonish characters, and interesting animations for all activities. This will create a fun, educational, and rewarding environment. The player needs to accumulate points in order to be awarded special items needed for advancing to higher levels. Trophies will be awarded to the player when certain goals are reached or tasks are completed. In order to acquire some special items needed for advancement in the game, the player will need to visit his/her neighboring towns to discover the items. This is the social aspect of the game that requires the player to go out of his/her own establishment to explore what is in the neighborhood. Spaceville will take advantage of Facebook s successful architecture to inspire a new audience of scientists and engineers for the future.

Lui, Ben↗

Missions/Planning Panel

A panel discussion was held to develop a viewpoint of space power technology needs and state of readiness for future mission scenarios. Among the points made in the discussion, it was agreed that missions, particularly the far term ones, do serve to drive technology; however, as the missions become nearer term, issues of schedule and cost severely limit the willingness to accept risk. There are, in fact, no rewards to a mission manager for introducing new technology. Mission downscaling is the usual response to technology limitations. All panelists agreed that there exists a serious gap between when technologists feel their job is done and what mission managers need for decision. Typically a two to three year engineering development gap exists. It is essential to take technologies to the engineering model level and conduct a flight demonstration to close this gap. All agreed that increased effort should be made to achieve stronger interactions between planners and technologists and that workshops like the present one are a step in the right direction. Technologists need mission credibility and vice versa.

Fordyce, J. S.↗

Federal incentives for industrial modernization: Historical review and future opportunities

Concerns over the aging of the U.S. aerospace industrial base led DOD to introduce first its Technology Modernization (Tech Mod) Program, and more recently the Industrial Modernization Incentive Program (IMIP). These incentives include productivity shared savings rewards, contractor investment protection to allow for amortization of plant and equipment, and subcontractor/vendor participation. The purpose here is to review DOD IMIP and to evaluate whether a similar program is feasible for NASA and other non-DOD agencies. The IMIP methodology is of interest to industrial engineers because it provides a structured, disciplined approach to identifying productivity improvement opportunities and documenting their expected benefit. However, it is shown that more research on predicting and validating cost avoidance is needed.

Coleman, Sandra C.↗

Microwave Interferometric Radiometry in Remote Sensing: an Invited Historical Review

The launch of the Soil Moisture and Ocean Salinity (SMOS) mission on 2 November 2009 marked a milestone in remote sensing for it was the first time a radiometer capable of acquiring wide field of view images at every single snapshot, a unique feature of the synthetic aperture technique, made it to space. The technology behind such an achievement was developed, thanks to the effort of a community of researchers and engineers in different groups around the world. It was only because of their joint work that SMOS finally became a reality. The fact that the European Space Agency, together with CNES (Centre National d'Etudes Spatiales) and CDTI (Centro para el Desarrollo Tecnológico e Industrial), managed to get the project through should be considered a merit and a reward for that entire community. This paper is an invited historical review that, within a very limited number of pages, tries to provide insight into some of the developments which, one way or another, are imprinted in the name of SMOS.

Microwave↗

What motivates researchers in times of economic uncertainty.

Results of a study initiated late in 1970 to obtain both a measure of on-and-around-the-job factors which were 'motivating' to engineers and scientists, and to obtain an indication of how the relative importance of these factors changes as a result of the uncertain economic environment. A questionnaire, 'The Jackman Job Satisfaction Schedule,' was used to satisfy the needs of the study. It is concluded that managers can enhance the feeling of motivation by making individual job assignments interesting and challenging, by formulating significant milestones and end points into job content, and by assigning ample rewards with corresponding responsibility. In times of economic uncertainty increased emphasis should be given to security-related aspects of employment.

Bucher, G. C.↗

A Survey of Collective Intelligence

This chapter presents the science of "COllective INtelligence" (COIN). A COIN is a large multi-agent systems where: i) the agents each run reinforcement learning (RL) algorithms; ii) there is little to no centralized communication or control; iii) there is a provided world utility function that, rates the possible histories of tile full system. Tile conventional approach to designing large distributed systems to optimize a world utility does not use agents running RL algorithms. Rather that approach begins with explicit modeling of the overall system's dynamics, followed by detailed hand-tuning of the interactions between the components to ensure that they "cooperate" as far as the world utility is concerned. This approach is labor-intensive, often results in highly non-robust systems, and usually results in design techniques that, have limited applicability. In contrast, with COINs we wish to solve the system design problems implicitly, via the 'adaptive' character of the RL algorithms of each of the agents. This COIN approach introduces an entirely new, profound design problem: Assuming the RL algorithms are able to achieve high rewards, what reward functions for the individual agents will, when pursued by those agents, result in high world utility? In other words, what reward functions will best ensure that we do not have phenomena like the tragedy of the commons, or Braess's paradox? Although still very young, the science of COINs has already resulted in successes in artificial domains, in particular in packet-routing, the leader-follower problem, and in variants of Arthur's "El Farol bar problem". It is expected that as it matures not only will COIN science expand greatly the range of tasks addressable by human engineers, but it will also provide much insight into already established scientific fields, such as economics, game theory, or population biology.

Wolpert, David H.↗

Inherit Space

The objective of the proposed research was to begin development of a unique educational tool targeted at educating and inspiring young people 12-16 years old about NASA and the Space Program. Since these young people are the future engineers, scientists and space pioneers, the nurturing of their enthusiasm and interest is of critical importance to the Nation. This summer the basic infrastructure of the tool was developed in the context of an educational game paradigm. The game paradigm has achieved remarkable success in maintaining the interest of young people in a self-paced, student-directed learning environment. This type of environment encourages student exploration and curiosity which are exactly the traits that future space pioneers need to develop to prepare for the unexpected. The Inherit Space Educational Tool is an open-ended learning environment consisting of a finite-state machine classic adventure game paradigm. As the young person explores this world, different obstacles must be overcome. Rewards will be offered such as using the flight simulator to fly around and explore Titan. This simulator was modeled on conventional Earth flight simulators but has been considerably enhanced to add texture mapping of Titan's atmosphere utilizing the latest information from the NASA Galileo Space Probe. Additional scenery was added to provide color VGA graphics of a futuristic research station on Titan as well as an interesting story to keep the youngster's attention. This summer the game infrastructure has been developed as well as the Titan Flight Simulator. A number of other enhancements are planned.

Giarratano, Joseph C.↗

Learning by Viewing - Nobel Labs 360

First of all, my thanks to the Nobel Lindau Foundation for their inspiration and leadership in sharing the excitement of scientific discovery with the public and with future scientists! I have had the pleasure of participating twice in the Lindau meetings, and recently worked with the Nobel Labs 360 project to show how we are building the world's greatest telescope yet, the James Webb Space Telescope (JWST). For the future, I see the greatest challenges for all the sciences in continued public outreach and inspiration. Outreach, so the public knows why we are doing what we are doing, and what difference it makes for them today and in the long-term future. Who knows what our destiny may be? It could be glorious, or not, depending on how we all behave. Inspiration, so that the most creative and inquisitive minds can pursue the scientific and engineering discoveries that are at the heart of so much of human prosperity, health, and progress. And, of course, national and local security depend on those discoveries too; scientists have been working with "the government" throughout recorded history. For the Lindau Nobel experiment, we have a truly abundant supply of knowledge and excitement, through the interactions of young scientists with the Nobelists, and through the lectures and the video recordings we can now share with the whole world across the Internet. But the challenge is always to draw attention! With 7 billion inhabitants on Earth, trying to earn a living and have some fun, there are plenty of competing opportunities and demands on us all. So what will draw attention to our efforts at Lindau? These days, word of mouth has become word of (computer) mouse, and ideas propagate as viruses ( or memes) across the Internet according to the interests of the participants. So our challenge is to find and match those interests, so that the efforts of our scientists, photographers, moviemakers, and writers are rewarded by our public. The world changes every day, so there is no one way to go, and everything is an experiment - sounds scientific, yes? I think our partnership with Volker Steger in the Nobel Labs 360 is one of the most interesting I have seen. Computer viewers can see our scientific habitats and begin to experience being there in person, panning a viewpoint up, down, and all around us, and seeing or hearing explanations of what we are doing.

Mather, John C.↗

Quirky Circling Behavior in Mice Informs Research on Humans in Space

As interest in long duration effects of space habitation increases, understanding the behavior of model organisms living within the habitats engineered to fly them is vital for designing, validating, and interpreting future spaceflight studies. We previously conducted a detailed phenotypic analysis of mouse behavior during long duration (33-day) spaceflight in the NASA Rodent Habitat (Rodent Research-1; RR1 mission). Notably, we documented the emergence within the 8-10 days of launch of spontaneous ambulatory behavior in the form of circling or ‘race-tracking’ behavior in spaceflight but not in an identical ground control condition. Circling is unique to the NASA RH not having been reported to occur in other mouse habitats that provide limited opportunity for grasping, and/or are characterized by smaller habitable volumes viz., Italian Mice Drawer System (MDS) flown on ISS; Russian Block Obespecheniya Soderzhaniya (BOS) flown on Bion M-1, or JAXA Habitat Cage Unit (HCU) flown in the ISS Kibo module. Over time, circling became the primary dark cycle activity of FLT mice, occurring in individuals then as a coordinated group activity. Here we discuss possible interpretations of circling behavior including: (1) Stereotypic or abnormal repetitive behaviors (ARBs) that are unvarying, and apparently functionless behavior patterns documented numerous species in laboratory and zoo settings, possibility related to insufficient environmental enrichment and stress, (2) Rewarding effects of physical activity that are well-documented in terrestrial studies of rodents given the opportunity to run in wheels, and (3) Vestibular self-stimulation, i.e., the generation biologically-relevant amounts of vestibular sensory input to reduce the effects of microgravity. Affording mice the opportunity to grab and run in the RH resembles physical activities that the crew participate in routinely. Our approach is yielding an interesting analogue for better understanding human responses to spaceflight, and providing the opportunity to begin to address how physical movement influences responses to microgravity.

spaceflight↗

(abstract) A Low-Cost Mission to 2060 Chiron Based on the Pluto Fast Flyby

The Pluto Fast Flyby-based mission to Chiron described in this paper is a low cost, scientifically rewarding, focused mission in the outer solar system. The proposed mission will make a flyby of 2060 Chiron, an active 'comet' with over 10(sup 4) times the mass of Halley, and an eccentric, Saturn-crossing orbit which ranges from 8.5 to 19 AU. This mission concept achieves the flyby 4.2 years after launch on a direct trajectory from Earth, is independent of Jupiter launch windows, and fits within Discovery cost guidelines. This mission offers the scientific opportunity to examine a class of object left unsampled by the trail-blazing Mariners, Pioneers, Voyagers, and missions to Halley. Spacecraft reconnaissance of Chiron addresses unique objectives relating to cometary science, other small bodies, the structure of quasi-bound atmospheres on modest-sized bodies, and the origin of primitive bodies and the giant planets. Owing to Chiron's large size (180<D<370 km), unique nature, and unusual orbit, this mission is likely to draw significant public interest. As described by COMPLEX, the SSEC, and later the SSES, flybys are the appropriate scale missions for initial reconnaissance missions. Carrying three sophisticated instruments, the proposed flyby will return critical data about Chiron's size, shape, polar obliquity, atmosphere, surface morphology, surface composition, internal structure, surface activity (including the nature of Chiron's outbursts), and origin. Engineering analysis indicates that the spacecraft is capable of navigating to and encountering Chiron at close approach distances of less than 5 000 km, well inside the 50 000 to 150 000 km coma, and perhaps within the collisional chemistry zone of the coma. The low cost of the proposed Chiron mission is based on the opportunity to use the planned Pluto Flyby spare spacecraft and a Proton Expendable Launch Vehicle (ELV) (the pluto spacecraft is being designed to be compatible with a Proton launch). Backup launch opportunities on Delta II and Atlas ELVs are available. The Pluto Fast Flyby mission plans to develop a low cost ($150M), lightweight (<150 kg) outer planet spacecraft which is well suited to flyby reconnaissance in the outer solar system. This Chiron flyby mission is designed to leverage SSED's Pluto spacecraft investment into a scientifically valuable successor mission within the Discovery cost cap. Taking advantage of the spare spacecraft, we estimate the Discovery Chiron intercept mission can be launched for less than $100 M. We believe this makes a highly attractive proposal, which maintains US presence and leadership in the study of the outer solar system, and enables the first-time exploration of a wholly new class of planetary target, an outer solar system planetesimal.

2060 Chiron planetesimal flyby Pluto Fast Flyby sp↗

Pioneer Odyssey: Encounter with a Giant

Ancient peoples, perhaps thousands of years ago, undoubtedly conceived the idea of "reaching out" to Jupiter, the largest and most brilliant of the "wandering stars." But for mankind to stretch across the half billion miles to the giant planet of the Solar System many advances in technical and organizational fields of human endeavor had to be made. Outreach to Jupiter did not become a serious possibility until the Pioneer F and G Project was formed by NASA early in 1968. And then man began to design an extension of his senses that would probe the environs of the giant of the Solar System, a truly pioneer odyssey into the virtually unknown regions beyond the orbit of Mars. In the ensuing year. a dedicated and cooperative effort of several thousand people in Govern­ment, university, and private industrial organiza­tions converted the idea into a reality. Less than twelve generations after Galileo first saw the banded disc of Jupiter and the flickering dots of its large satellites in the newly invented telescope, mankind sent a machine to make observations within that Jovian system. The two Pioneer spacecraft for the mission to Jupiter each weighed only about 570 pounds, yet carried eleven highly sophisticated instruments capable of operating unattended for many year in space. The spacecraft consumes less electrical power than a standard 100 watt lamp yet is able to accept instructions from Earth to control numerous operating modes of its scientific payload, process observations from these scientific instruments and format the observations into information usable on Earth. Even more remarkable. the space­craft transmits a radio signal of only 8 watts power - equal to a nightlight - yet the information carried by the radio signal is received back on Earth from a distance of several billion miles. The Pioneer mission could not have been a success without the special engineering, scientific and management organization created for its accomplishment. This organization was rather unique in that it first had to meet a launch date target relatively quickly and then had to function for an extremely long mission operational time, far longer than any previous mission to planets. The first task was thus to organize so that the mission could be planned and the spacecraft designed and fabricated to be ready for launch within a few weeks of a 30-month target for completion. The program also produced an organization that planned mission operations to such detail that more than 16,000 commands were transmitted flawlessly to the distant spacecraft during Jupiter encounter. And each command reached the spacecraft within one second of the planned time despite the more than 90 minutes required for the radio message to travel from Earth to the space­craft and for the spacecraft to return a confirma­tion to controllers back on Earth. The organization for Pioneer also determined the required flight path from Earth to Jupiter with such precision, and controlled the launch vehicle with such accuracy, that 21 months after launch the spacecraft was able to fly behind Jupiter's satellite lo, thereby providing the first measurement that indicated the possibility of a tenuous atmosphere about this large satellite. Finally, the Pioneer organization processed and analyzed each year sufficient information from the spacecraft to fill a book having about 3 million pages and reduced this avalanche of data from space into summaries of manageable size. And all this organization depended on people, consisted of people: the people who really made this whole mission possible. Pioneer has always depended on the dedication of many individuals from many organizations throughout the world to achieve its scientific objectives, and, as evidenced by the success of the Pioneer series, this dependence is completely justified. Relatively few individuals have an opportunity during their lives to participate in such a challenging, historic, pioneering effort; and still fewer are able to enjoy the rewards of such an activity. We who have worked on Pioneer 10 and its sister spacecraft, Pioneer 11, consider ourselves fortunate to be in both classes. For the opportunity we thank the people of the United States of America, who have supported our country's space effort and its spreading of human awareness of a vast and intriguing universe in which our own unique planet Earth is only one of myriads of worlds. This volume describing the mission to Jupiter and its results is one of the many rewards for our effort which we share with you, the reader.

Fimmel, Richard O.↗