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A Simulated Geochemical Rover Mission to the Taurus-Littrow Valley of the Moon

We test the effectiveness of using an alpha backscatter, alpha-proton, X ray spectrometer on a remotely operated rover to analyze soils and provide geologically useful information about the Moon during a simulated mission to a hypothetical site resembling the Apollo 17 landing site. On the mission, 100 soil samples are "analyzed" for major elements at moderate analytical precision (e.g., typical relative sample standard deviation from counting statistics: Si[11%], Al[18%], Fe[6%], Mg[20%], Ca[5%]). Simulated compositions of soils are generated by combining compositions of components representing the major lithologies occurring at the site in known proportions. Simulated analyses are generated by degrading the simulated compositions according to the expected analytical precision of the analyzer. Compositions obtained from the simulated analyses are modeled by least squares mass balance as mixtures of the components, and the relative proportions of those components as predicted by the model are compared with the actual proportions used to generate the simulated composition. Boundary conditions of the modeling exercise are that all important lithologic components of the regolith are known and are represented by model components, and that the compositions of these components are well known. The effect of having the capability of determining one incompatible element at moderate precision (25%) is compared with the effect of the lack of this capability. We discuss likely limitations and ambiguities that would be encountered, but conclude that much of our knowledge about the Apollo 17 site (based on the return samples) regarding the distribution and relative abundances of lithologies in the regolith could be obtained. This success requires, however, that at least one incompatible element be determined.

Korotev, Randy L.

Risk analysis simulation of rover operations for Mars surface exploration

Risk management advocates have long sought to directly influence the early stages of the systems engineering process through a more effective role in system design trade studies. The principal obstacle to this has been the lack of credible ways to represent and quantify mission risk—that is, a combination of the probability of mission success (“system safety”) and science value—for the project manager and the rest of the design team. If it were possible to quantify mission risk, then the effects of proposed mission and system design changes could be calculated, and along with life-cycle costs, could be used to explore the design space more extensively and select better designs. JPL has been working to build the capability to quantify the probability of mission success using a federation of diverse simulations and models, each of which contributes some vital piece of the puzzle. The initial institutional focus has been on Mars surface operations. This ensemble computing framework enables the diverse models and simulations to work together seamlessly. Recent work at JPL has demonstrated the capability to exercise this ensemble from end-to-end using an Oracle-based database to automatically move results from one model/simulation to the next stage in the analysis.

Shishko, Robert

Adams-Based Rover Terramechanics and Mobility Simulator - ARTEMIS

The Mars Exploration Rovers (MERs), Spirit and Opportunity, far exceeded their original drive distance expectations and have traveled, at the time of this reporting, a combined 29 kilometers across the surface of Mars. The Rover Sequencing and Visualization Program (RSVP), the current program used to plan drives for MERs, is only a kinematic simulator of rover movement. Therefore, rover response to various terrains and soil types cannot be modeled. Although sandbox experiments attempt to model rover-terrain interaction, these experiments are time-intensive and costly, and they cannot be used within the tactical timeline of rover driving. Imaging techniques and hazard avoidance features on MER help to prevent the rover from traveling over dangerous terrains, but mobility issues have shown that these methods are not always sufficient. ARTEMIS, a dynamic modeling tool for MER, allows planned drives to be simulated before commands are sent to the rover. The deformable soils component of this model allows rover-terrain interactions to be simulated to determine if a particular drive path would take the rover over terrain that would induce hazardous levels of slip or sink. When used in the rover drive planning process, dynamic modeling reduces the likelihood of future mobility issues because high-risk areas could be identified before drive commands are sent to the rover, and drives planned over these areas could be rerouted. The ARTEMIS software consists of several components. These include a preprocessor, Digital Elevation Models (DEMs), Adams rover model, wheel and soil parameter files, MSC Adams GUI (commercial), MSC Adams dynamics solver (commercial), terramechanics subroutines (FORTRAN), a contact detection engine, a soil modification engine, and output DEMs of deformed soil. The preprocessor is used to define the terrain (from a DEM) and define the soil parameters for the terrain file. The Adams rover model is placed in this terrain. Wheel and soil parameter files can be altered in the respective text files. The rover model and terrain are viewed in Adams View, the GUI for ARTEMIS. The Adams dynamics solver calls terramechanics subroutines in FORTRAN containing the Bekker-Wong equations.

Trease, Brian P.

NASA White Paper - Terramechanics for LTV Modeling and Simulation

Simulating the interaction between wheel and soil is critical to the overall rover dynamics. This paper presented simple models for wheel soil interaction including the rolling resistances on the wheel due to soil compression and bull- dozing and the maximum tractive force between wheel and soil. Summary of typical lunar soil properties were presented in this paper and the wheel resis- tance model implementation and integration were also discussed. Integrating the wheel resistance model with the rover simulation will improve its dynamics and wheel slip models and enable the capability simulate the situation where wheel got stuck in the soil.

Terramechanics

An Innovative Approach to Modeling VIPER Rover Software Life Cycle Cost

NASA’s “Volatiles Investigating Polar Exploration Rover” (VIPER) will be the first robotic mission to prospect for water ice near the south pole of the Moon in late 2023 on a 100-Earth-day mission. The information that the VIPER rover provides will help improve understanding of the composition, distribution, and accessibility of Lunar polar volatiles and will help determine how the Moon’s resources can support future human space exploration. VIPER, however, represents a radical departure from the way that NASA has traditionally developed planetary robotic missions. A key consequence of these differences is that estimating the cost of VIPER’s rover software is challenging and complex.For example, VIPER is being developed using management procedures typically applied to NASA research and technology projects, rather than space flight programs. In addition, key portions of the rover’s software are being designed as ground software to run on mission control computers (rather than on-board the rover as flight software as with prior planetary missions) taking advantage of continuous, interactive data communications between the Moon and Earth and higher performance computing available on the ground. Moreover, the rover’s software is being engineered using Agile software development practices and incorporates a significant amount of open-source, rather than following traditional (spiral, waterfall, etc.) development methods and in-house code. In this paper, we present an innovative process to estimate the life cycle cost of VIPER’s rover software. We first describe how we modeled the architecture and code counts for three software elements: Rover Flight Software (RFSW), Rover Ground Software (RGSW), and Rover Simulation Software (RSIM). We then discuss key challenges and unique aspects of our approach, such as the lack of Lunar rover analogies, the need to integrate and test large open source software, and the strategies developed to account for use of non-space flight management practices and the impact of the COVID-19 pandemic. We conclude with a summary of our results, including cumulative distribution, nearest neighbors and cluster analysis, as well as heuristics used to confirm the reasonableness of the cost estimate.

Utz, Hans

Reliability-Aware Requirements Development for Autonomy Software

Autonomy is the ability of a system to make decisions and take actions in the presence of uncertainty. Validating autonomy, therefore, is a matter of validating that the system makes intelligent decisions even when there might be discrepancies between the observed and the expected state of the world as well as when the possible outcome of each of the possible courses of action is uncertain. During the requirements engineering phase, the functions, including those that are required to be autonomous and their expected behavior are specified. However, in the case of autonomous software system, it is challenging to specify all possible scenarios that the software may encounter. Additionally, since autonomous behaviors cannot always be fully predetermined, it is difficult to reason about their completeness and correctness. While these challenges are also faced with non-autonomous system, they are more prevalent for autonomous system due to their complexity and emergent behavior. Our efforts have been three-fold. On one hand, we have developed a goal-based method for requirements decomposition. We have embedded this approach into a higher-level systems engineering framework and then developed methods for decision and reliability analysis within this framework. And finally, we use simulation analysis to validate the more theoretical methods and provide a feedback mechanism. The decision analysis approach (DA) helps in identifying and mitigating the run-time risks, by bringing to the forefront the uncertainties, decisions, interactions, and other factors that may cause autonomous software to make erroneous decisions. The DA framework is used to quantify, for each decision that the software can make, failure risk due to uncertainties. The information about the key decisions and circumstances that can cause autonomous system to make incorrect decisions are used to generate test scenarios to be run in a simulator to ensure that the system can handle error-prone circumstances. The results or outcomes from decisions, based on the simulated scenarios, can then be leveraged to further gain insight of the assured system. We combine a goal-based approach with simulation analysis to facilitate requirements development for autonomous systems and further provide a method for run-time systems level reliability considerations during the autonomous software development process. The DA and the reliability analysis methods provide a formalism for the consideration of uncertainty in the run time decision-making process for autonomous software. This formalism considers the uncertainty involved in the outcome of different courses of action, in terms of performance and cost, as well as a method to consider the system level reliability implications. System level reliability considerations for autonomous software decision making contribute to the satisfaction of the system level goals over the lifecycle of a given mission. We demonstrate our approach using a hypothetical rover path planning example. The requirements for our rover simulator are based on existing literature about Mars rovers and lessons learned from real world observations at JPL. The specifics of the autonomy design for the Mars rovers, that have not been previously cleared for external release, are not used for our demonstrations.

Lindvall, Mikael

Rovers for Mars Polar Exploration

Mobility is a generic capability needed for Mars exploration. Requirements for mobility range from those to get observations of individual rocks all the way to getting high resolution observations of regional areas. Table 1 shows the required-range of mobility to achieve various tasks. The Pathfinder mission and field experiments simulating rover missions [1, 2, 3, 4, 5] provide guidance as to rover capabilities that can reasonably be expected in the next decade. Rover mobility can be accomplished in a variety of ways, the most common being wheels or tracks and legged-walkers. Wheeled vehicles can traverse over rocks smaller than 1/2 wheel diameter, and with path planning to avoid larger rocks, can traverse terrains comparable to those seen on Mars in the Viking and Pathfinder landing sites. Slopes of 45 deg can be easily negotiated by wheeled rovers. Walking vehicles can negotiate even more complex terrain but requires computation capability to select each leg placement. Extremely complex terrain was traversed by the Nomad II walker which descended into (and most of the way out of) an active volcanic caldera (Mount Spur, AK) in 1995, although a slope failure eventually resulted in broken legs. The traverse range of a rover is limited by its science objectives, performance capabilities, and operational lifetime. The speed of rover traverse is a relative minor factor. With a different communication system, and no stops for science experiments, Sojourner could probably have traveled a kilometer. But, achieving land speed records is not a major objective of a science mission. Achieving science objectives requires targeting particular objects and studying them in detail, and the associated operational requirements will likely limit rover traverse range significantly. Traversing from target to target requires relatively few command cycles provided the traverse is over a short enough distance that it can be adequately planned. An operational goal of 100 m traverse per command cycle, arriving at a predetermined target, seems achievable. Investigating science targets requiring manipulator or instrument placement and sample collection will likely take several command cycles per target. Mission simulations [6] have demonstrated that traverse dI stances of 100-300 m, with detailed investigation of 5-10 targets take 50-100 command cycles, not unlike the Pathfinder experience in spite of the use of larger, faster, more capable rovers. Significant advances in rover autonomy will be needed to improve this Situation and it is not clear how much improvement will be brought to flight programs in the next decade. Dust accumulation on solar panels degrades power over time and, without dust removal, rover operational lifetimes may be limited to 90 sols.

Stoker, Carol

Rovers for Mars Polar Exploration

Mobility is a generic capability needed for Mars exploration. Requirements for mobility range from those needed to get observations of individual rocks all the way to those for getting high-resolution observations of regional areas. The Pathfinder mission and field experiments simulating rover missions provide guidance as to rover capabilities that can reasonably be expected in the next decade. Success of rover missions in achieving science goals depends on having adequate support imaging to enable traverses to targets of high science interest. Rover field experiments to date have used aerial photographs to provide support imaging. Pathfinder Sojourner operated in the field of view of the IMP camera. Plans for the future involve the use of descent imagers. However, the descent imager planned for the 2001 mission achieves resolution adequate to plan rover traverses only in the near vicinity of the lander (within a few hundred meters). Aircraft could provide aerial support imaging with a resolution of 10 cm over the entire area accessible to a rover. Aircraft could also provide the mobility needed to explore regional scale areas

Stoker, C.

Assessments of Physiology and Cognition in Hybrid-Reality Environments (APACHE) – A VR “Sandbox” for Planetary Spacewalk Research

NASA is planning to return to the Moon in the mid-2020s as a steppingstone to Mars missions in the 2030s. Spacewalks, or extravehicular activities (EVAs), performed on the Moon and Mars will differ in a variety of ways from those that have been performed in decades past. NASA has identified multiple risks to human health and performance associated with a crewed mission to Mars, especially those associated with exploration EVAs which are expected to be a primary mission activity. Crew may be expected to conduct up to 24 hours of EVA per person per week, where the likelihood of injury and/or mental mistakes are increased compared to ground-based training or current microgravity EVAs and the consequences of which can be catastrophic. Current test environments for exploration EVA research and technology development are large, costly facilities that are limited in their availability or capabilities. Spacesuit testing in a reduced gravity environment such as NASA’s Neutral Buoyancy Laboratory, while a good representation of the crew’s physical workload during exploration EVAs, typically has small datasets and is difficult to integrate physiological sensors or other types of crew performance measures. Meanwhile, scientific field-based testing such as NASA’s Desert Research and Technology Studies offers an operationally relevant environment for exploration EVAs, particularly for cognitive workload, but is also limited by small datasets, lack of a pressurized spacesuit, and obtrusive measures. The limitations of current analogs for exploration EVAs identify a need for a new test environment that can approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions. In response, the Human Physiology, Performance, Protection, and Operations Laboratory (H-3PO) at NASA Johnson Space Center has developed a hybrid reality exploration EVA analog named the Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)[ to address these limitations using a combination of virtual, physical, and hybrid reality techniques. The APACHE facility resides at NASA Johnson Space Center and serves as a large “sandbox” for EVA research and simulation. At its center is a roughly 15x20ft space surrounded by a 14” tall sandbox partially filled with lunar regolith simulant to emulate the physical feeling of walking on a planetary surface and to allow for simulated geology operations. Nearby, a curved passive treadmill (Skillmill Connect, Technogym, Fairfield, NJ) and an omnidirectional treadmill (Infinadeck, Infinadeck, Rocklin, CA) are included to enable exploration of these large virtual environments while also imposing the physical demands, representative timelines, and cognitive burdens required to navigate and traverse these distances during exploration EVA. A 6DOF motion platform is used to simulate rover operations and supports various human performance evaluations and associated risks. Lastly, APACHE can support two extravehicular (EV) crewmembers working in tandem. A computer workstation is located nearby and also supports an intravehicular (IV) crewmember as part of a full mission simulation. The IV crewmember has direct video and audio communication with the EV crew in VR to provide operational and procedural support.

Human Performance

Assessments of Physiology and Cognition in Hybrid-Reality Environments (APACHE)

NASA is planning to return to the Moon in the mid-2020s as a stepping stone to Mars missions in the 2030s. Spacewalks, or extravehicular activities (EVAs), performed on the Moon and Mars will differ in a variety of ways from those that have been performed in decades past. NASA has identified multiple risks to human health and performance associated with a crewed mission to Mars, especially those associated with exploration EVAs which are expected to be a primary mission activity. Crew may be expected to conduct up to 24 hours of EVA per person per week, where the likelihood of injury and/or mental mistakes are increased compared to ground-based training or current microgravity EVAs and the consequences of which can be catastrophic. Current test environments for exploration EVA research and technology development are large, costly facilities that are limited in their availability or capabilities. Spacesuit testing in a reduced gravity environment such as NASA’s Neutral Buoyancy Laboratory, while a good representation of the crew’s physical workload during exploration EVAs, typically has small datasets and is difficult to integrate physiological sensors or other types of crew performance measures. Meanwhile, scientific field-based testing such as NASA’s Desert Research and Technology Studies offers an operationally relevant environment for exploration EVAs, particularly for cognitive workload, but is also limited by small datasets, lack of a pressurized spacesuit, and obtrusive measures. The limitations of current analogs for exploration EVAs identify a need for a new test environment that can approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions. In response, the Human Physiology, Performance, Protection, and Operations Laboratory (H-3PO) at NASA Johnson Space Center has developed a hybrid reality exploration EVA analog named the Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE) to address these limitations using a combination of virtual, physical, and hybrid reality techniques. The APACHE facility resides at NASA Johnson Space Center and serves as a large “sandbox” for EVA research and simulation. At its center is a roughly 15x20ft space surrounded by a 14” tall sandbox partially filled with lunar regolith simulant to emulate the physical feeling of walking on a planetary surface and to allow for simulated geology operations. Nearby, a curved passive treadmill (Skillmill Connect, Technogym, Fairfield, NJ) and an omnidirectional treadmill (Infinadeck, Infinadeck, Rocklin, CA) are included to enable exploration of these large virtual environments while also imposing the physical demands, representative timelines, and cognitive burdens required to navigate and traverse these distances during exploration EVA. A 6DOF motion platform is used to simulate rover operations and supports various human performance evaluations and associated risks. Lastly, APACHE can support two extravehicular (EV) crewmembers working in tandem. A computer workstation is located nearby and also supports an intravehicular (IV) crewmember as part of a full mission simulation. The IV crewmember has direct video and audio communication with the EV crew in VR to provide operational and procedural support. The software used in APACHE was created by the JSC Engineering Directorate, in partnership with Buendea, powered by a custom Unreal Engine 5 (UE5.3, Epic Games) project. APACHE currently utilizes the HTC Vive Pro Eye in a wireless configuration for VR simulations. There are two virtual environments that subjects can explore within APACHE, a Lunar and Martian surface. The virtual Lunar surface was created from LIDAR data of the Lunar South Pole to create roughly 16 sq km of explorable terrain. The virtual Martian surface contains roughly 400 sq km of explorable terrain derived from Mars Reconnaissance Orbiter LIDAR data of the Jezero Crater. The immersion and related cognitive burdens of conducting a planetary EVA is simulated through a series of EVA-relevant tasks performed in the VR environment, using these high-fidelity visual representations. Additionally, APACHE includes biosensor driven informatics, such as real-time heart rate monitoring and/or derived values from model simulations, for active monitoring by the EV crew and added cognitive demand. A “Wizard of Oz” control panel enables test operators to activate contingency events such as simulated spacesuit malfunctions, loss of communications, and/or limited visibility. Embedded performance measures such as accuracy, completeness, and execution time have been developed for various exploration tasks to objectively quantify crew performance during an EVA and compare impacts to performance when different environmental stressors, both physical and cognitive, are added to or removed from the simulation. Additionally, validated cognitive and operational performance measures such as the Digit Symbol Substitution Task have been recreated and embedded in VR for direct and relatively unobtrusive measurement of motor perception. The APACHE environment currently supports multiple research studies at NASA. Examples include the CHAPEA project, a series of simulated year-long missions on Mars by a 4-person crew; and the CO2 Contingency Walk Back Study, an investigation of elevated CO2 exposure on crew performance during a contingency EVA scenario. APACHE also provides a test environment to support the development of the Crew State and Risk Model, which is a collection of individualized, mathematical models of crew physical and cognitive state; and the Personalized EVA Informatics and Decision Support system, an operational tool for flight controllers, and eventually a self-reliant Martian crew, to make biomedically-informed decisions in real-time to optimize the EVA planning and execution with respect to crew health and performance. Some technical challenges associated with developing the APACHE environment, as well as current limitations, include VR limitless natural walking with a hybrid spacesuit simulator, optimizing performance for wireless PC VR streaming while maintaining a high degree of visual fidelity, and the integration of various physiological (metabolic masks) and psychometric (eye tracking) sensors with the VR headset.

Human Performance

A Distributed Approach to System-Level Prognostics

Prognostics, which deals with predicting remaining useful life of components, subsystems, and systems, is a key technology for systems health management that leads to improved safety and reliability with reduced costs. The prognostics problem is often approached from a component-centric view. However, in most cases, it is not specifically component lifetimes that are important, but, rather, the lifetimes of the systems in which these components reside. The system-level prognostics problem can be quite difficult due to the increased scale and scope of the prognostics problem and the relative Jack of scalability and efficiency of typical prognostics approaches. In order to address these is ues, we develop a distributed solution to the system-level prognostics problem, based on the concept of structural model decomposition. The system model is decomposed into independent submodels. Independent local prognostics subproblems are then formed based on these local submodels, resul ting in a scalable, efficient, and flexible distributed approach to the system-level prognostics problem. We provide a formulation of the system-level prognostics problem and demonstrate the approach on a four-wheeled rover simulation testbed. The results show that the system-level prognostics problem can be accurately and efficiently solved in a distributed fashion.

Daigle, Matthew J.

1999 Marsokhod Field Experiment: A Simulation of a Mars Rover Science Mission

A field experiment to simulate a rover mission to Mars was performed in February 1999. This experiment, the latest in a series of rover field experiments, was designed to demonstrate and validate technologies and investigation strategies for high-science, high-technology performance, and cost-effective planetary rover operations. Objectives: The experiment objectives were to: (1) train scientists in a mission configuration relevant to Surveyor program rover missions at a terrestrial analog field site simulating the criteria of high-priority candidate landing-sites on Mars; (2) develop optimal exploration strategies; (3) evaluate the effectiveness of imaging and spectroscopy in addressing science objectives; (4) assess the value and limitation of descent imaging in supporting rover operations; and (5) evaluate the ability of a science team to correctly interpret the geology of the field site using rover observations. A field site in the California Mojave Desert was chosen for its relevance to the criteria for landing site selection for the Mars Surveyor program. These criteria are: (1) evidence of past water activity; (2) presence of a mechanism to concentrate life; (3) presence of thermal energy sources; (4) evidence of rapid burial; and (5) excavation mechanisms that could expose traces of life.

Stoker, C.

Evaluation of Dual Pressurized Rover Operations During Simulated Planetary Surface Exploration

Introduction: A pair of small pressurized rovers (Space Exploration Vehicles, or SEVs) is at the center of the Global Point-of-Departure architecture for future human planetary exploration. Simultaneous operation of multiple crewed surface assets should maximize productive crew time, minimize overhead, and preserve contingency return paths. Methods: A 14-day mission simulation was conducted in the Arizona desert as part of NASA?s 2010 Desert Research and Technology Studies (DRATS). The simulation involved two SEV concept vehicles performing geological exploration under varied operational modes affecting both the extent to which the SEVs must maintain real-time communications with mission control ("Continuous" vs. "Twice-a-Day") and their proximity to each other ("Lead-and-Follow" vs. "Divide-and-Conquer"). As part of a minimalist lunar architecture, no communications relay satellites were assumed. Two-person crews consisting of an astronaut and a field geologist operated each SEV, day and night, throughout the entire 14-day mission, only leaving via the suit ports to perform simulated extravehicular activities. Standard metrics enabled quantification of the habitability and usability of all aspects of the SEV concept vehicles throughout the mission, as well as comparison of the extent to which the operating modes affected crew productivity and performance. Practically significant differences in the relevant metrics were prospectively defined for the testing of all hypotheses. Results and Discussion: Data showed a significant 14% increase in available science time (AST) during Lead-and-Follow mode compared with Divide-and-Conquer, primarily because of the minimal overhead required to maintain communications during Lead-and-Follow. In Lead-and-Follow mode, there was a non-significant 2% increase in AST during Twice-a-Day vs. Continuous communications. Situational awareness of the other vehicle?s location, activities, and contingency return constraints were enhanced during Lead-and-Follow and Twice-a-Day communications modes due to line-of-sight and direct SEV-to-SEV communication. Preliminary analysis of Scientific Data Quality and Observation Quality metrics showed no significant differences between modes.

Abercromby, Andrew F. J.

Dynamic modeling and simulation of planetary rovers

This paper documents a preliminary study into the dynamic modeling and computer simulation of wheeled surface vehicles. The research centered on the feasibility of using commercially available multibody dynamics codes running on engineering workstations to perform the analysis. The results indicated that physically representative vehicle mechanics can be modeled and simulated in state-of-the-art Computer Aided Engineering environments, but at excessive cost in modeling and computation time. The results lead to the recommendation for the development of an efficient rover mobility-specific software system. This system would be used for vehicle design and simulation in planetary environments; controls prototyping, design, and testing; as well as local navigation simulation and expectation planning.

Lindemann, Randel A.

1999 Marsokhod Field Experiment: A Simulation of a Mars Rover Science Mission

A field experiment to simulate a rover mission to Mars was performed in February 1999. This experiment, the latest in a series of rover field experiments, was designed to demonstrate and validate technologies and investigation strategies for high-science, high-technology performance, and cost-effective planetary rover operations.

Stoker, C.

Mars Pathfinder Spacecraft, Lander, and Rover Testing in Simulated Deep Space and Mars Surface Environments

The Mars Pathfinder (MPF) Spacecraft was built and tested at the Jet Propulsion Laboratory during 1995/96. MPF is scheduled to launch in December 1996 and to land on Mars on July 4, 1997. The testing program for MPF required subjecting the mission hardware to both deep space and Mars surface conditions. A series of tests were devised and conducted from 1/95 to 7/96 to study the thermal response of the MPF spacecraft to the environmental conditions in which it will be exposed during the cruise phase (on the way to Mars) and the lander phase (landed on Mars) of the mission. Also, several tests were conducted to study the thermal characteristics of the Mars rover, Sojourner, under Mars surface environmental conditions. For these tests, several special test fixtures and methods were devised to simulate the required environmental conditions. Creating simulated Mars surface conditions was a challenging undertaking since Mars' surface is subjected to diurnal cycling between -20 C and -85 C, with windspeeds to 20 m/sec, occurring in an 8 torr CO2 atmosphere. This paper describes the MPF test program which was conducted at JPL to verify the MPF thermal design.

Johnson, Kenneth R.