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At least 37 records · Page 2

Concept verification of three dimensional free motion simulator for space robot

In the development of automatic assembling technologies for space structures, it is an indispensable matter to investigate and simulate the movements of robot satellites concerned with mission operation. The movement investigation and simulation on the ground will be effectively realized by a free motion simulator. Various types of ground systems for simulating free motion have been proposed and utilized. Some of these methods are a neutral buoyancy system, an air or magnetic suspension system, a passive suspension balance system, and a free flying aircraft or drop tower system. In addition, systems can be simulated by computers using an analytical model. Each free motion simulation method has limitations and well known problems, specifically, disturbance by water viscosity, limited number of degrees-of-freedom, complex dynamics induced by the attachment of the simulation system, short experiment time, and the lack of high speed super-computer simulation systems, respectively. The basic idea presented here is to realize 3-dimensional free motion. This is achieved by combining a spherical air bearing, a cylindrical air bearing, and a flat air bearing. A conventional air bearing system has difficulty realizing free vertical motion suspension. The idea of free vertical suspension is that a cylindrical air bearing and counter balance weight realize vertical free motion. This paper presents a design concept, configuration, and basic performance characteristics of an innovative free motion simulator. A prototype simulator verifies the feasibility of 3-dimensional free motion simulation.

Okamoto, Osamu↗

Adaptive Hexapod Simulator Motion Based on Aircraft Stability

This paper determined the feasibility of an adaptive hexapod simulator motion algorithm based on aircraft roll stability. An experiment was conducted that used a transport aircraft model in the Vertical Motion Simulator at NASA Ames Research Center. Eighteen general aviation pilots flew a heading-capture task and a stall task consecutively under four motion configurations: baseline hexapod, adaptive hexapod, optimized hexapod, and full motion. The adaptive motion was more similar to the baseline hexapod motion in the heading-capture task when the aircraft was more stable, and more similar to the optimized hexapod motion in the stall task when the aircraft was more unstable. Pilot motion ratings and task performance in the heading-capture task under the adaptive hexapod motion were more similar to baseline hexapod motion compared to optimized hexapod motion. However, motion ratings and task performance in the stall task under the adaptive motion were not significantly more similar to the optimized hexapod motion compared to baseline hexapod motion. Motion ratings and overall task performance under optimized hexapod motion as opposed to baseline hexapod motion were always more similar to the full motion condition. This paper showed that adaptive motion based on aircraft stability is feasible and can be implemented in a straightforward way. More research is required to test the adaptive motion algorithm in different tasks.

Zaal, Peter M. T.↗

SAFE - Six axis frequency evaluation of a motion simulator.

SAFE is a digital computer program used to check the response of an aircraft motion simulator. SAFE drives each axis of the simulator near its acceleration, velocity and position limits, recording the simulator motions for comparison with nominal responses. SAFE also drives up to six axes at once to measure the frequency response and noise levels of each axis. Together these two measurements provide a sensitive check of the entire motion system, yet they can be completed in less than ten minutes.

Shirley, R. S.↗

Earthquake Ground Motion Simulations on the Sierra High-Performance Computing System

Physics-based three-dimensional (3D) numerical simulations of earthquake ground motions provide an alternative to reliance on limited and highly scattered empirical data and models for seismic hazard assessment. We performed fully 3D earthquake ground motion simulations on the Sierra and Lassen high-performance computing (HPC) platforms at Livermore Computing. These new HPC platforms feature graphics processing unit (GPU) acceleration for improved performance. Ground motions were computed with SW4, a summation-by-parts finite difference code for anelastic wave propagation. SW4 was recently enhanced to run efficiently on GPU-accelerated platforms. We found that SW4 runs almost fifty (50) times faster in terms of node-hours on new GPU-accelerated platforms compared to conventional central processing unit (CPU) platforms with agreement of computed ground motion time-series to the full single precision which they are written. We focused on moment magnitude, M W , 7.0 earthquakes on the Hayward Fault. We were able to run three simulations resolving ground motions from static displacements (0 Hz) to frequencies of 10 Hz (wavelengths as short as 50 meters) making these Sierra calculations the highest resolution regional-scale earthquake simulations ever made for California. Results show good agreement between simulated ground motion intensities (peak ground velocity and acceleration, spectral response) and empirical models, including frequencies above 10 Hz. On Lassen we were able to run a suite of 52 M W 7.0 Hayward Fault earthquake simulations resolved 0-5 Hz for both plane-layered, one-dimensional (1D) and 3D Earth models. These simulations were used to develop a methodology for characterizing and removing systematic path and site effects which bias ground motion intensities. These simulations using the newly enhanced SW4 code allow us to run higher resolution seismic simulations with shorter run times, providing a new capability for seismic hazard and risk studies. Results were presented at scientific conferences and workshops and two publications are being prepared based on work performed in this project.

58 GEOSCIENCES↗

Development of a two axis motion simulation system for thermal/vacuum satellite testing

A two-axis motion simulation system for thermal vacuum testing of large satellites in a space simulation chamber was developed. Satellites as large as 3000 kilograms with a 4-meter diameter and a 5-meter length can be tested. This motion simulator (MS) incorporates several unique features which result in a less complicated design with improved performance when compared to previous satellite motion simulators. The design of the simulator is discussed in detail.

Henderson, David↗

Algorithm for Simulating Atmospheric Turbulence and Aeroelastic Effects on Simulator Motion Systems

Atmospheric turbulence produces high frequency accelerations in aircraft, typically greater than the response to pilot input. Motion system equipped flight simulators must present cues representative of the aircraft response to turbulence in order to maintain the integrity of the simulation. Currently, turbulence motion cueing produced by flight simulator motion systems has been less than satisfactory because the turbulence profiles have been attenuated by the motion cueing algorithms. This report presents a new turbulence motion cueing algorithm, referred to as the augmented turbulence channel. Like the previous turbulence algorithms, the output of the channel only augments the vertical degree of freedom of motion. This algorithm employs a parallel aircraft model and an optional high bandwidth cueing filter. Simulation of aeroelastic effects is also an area where frequency content must be preserved by the cueing algorithm. The current aeroelastic implementation uses a similar secondary channel that supplements the primary motion cue. Two studies were conducted using the NASA Langley Visual Motion Simulator and Cockpit Motion Facility to evaluate the effect of the turbulence channel and aeroelastic model on pilot control input. Results indicate that the pilot is better correlated with the aircraft response, when the augmented channel is in place.

Ercole, Anthony V.↗

Scenario Development Process at the Vertical Motion Simulator

There has been a significant effort within the simulation community to standardize many aspects of flight simulation. More recently, an effort has begun to develop a formal scenario definition language for aviation. A working group within the AIAA Modeling and Simulation Technical Committee has been created to develop a standard aviation scenario definition language, though much of the initial effort has been tailored to training simulators. Research and development (R&D) simulators, like the Vertical Motion Simulator (VMS), and training simulators have different missions and thus have different scenario requirements. The purpose of this paper is to highlight some of the unique tasks and scenario elements used at the VMS so they may be captured by scenario standardization efforts. The VMS most often performs handling qualities studies and transfer of training studies. Three representative handling qualities simulation studies and two transfer of training simulation studies are described in this paper. Unique scenario elements discussed in this paper included special out-the-window (OTW) targets and environmental conditions, motion system parameters, active inceptor parameters, and configurable vehicle math model parameters.

Vertical Motion Simulator↗

Regional Earthquake Ground Motion Simulations for Southern California With EQSIM: Insights From the 2008 Chino Hills, 2024 Highland Park, and 2021 Carson Earthquakes

This study presents physics-based, 3D simulations using the EQSIM framework for several earthquakes in the Los Angeles region. The primary objective was to assess the ability of deterministic physics-based ground motion simulations to reproduce the observed motions from historical events. The selected events included the mathematical equation M w 5.4 2008 Chino Hills, the mathematical equation M w 4.4 2024 Highland Park, and the mathematical equation M w 4.3 2021 Carson events. The simulated motions were evaluated by comparing the recorded and simulated seismograms, as well as the Fourier amplitude spectra, across multiple seismic stations. The SCEC 3D velocity model, CVM-S4.26.M01, was used to represent the regional geology, and ground motion simulations were carried out with a resolution of up to 5 Hz. The results indicate that the simulated motions captured the recorded motions up to approximately 4 Hz. While careful iterations regarding source parameters and corner frequencies were required, and, for the case of the Highland Park event, some of the near-source stations had relatively low accuracy, the present study established a positive step toward the utilization of physics-based simulations in practical applications. The computational efficiencies exhibited by EQSIM, especially on GPU clusters, further supported this assertion, as wall-clock times of simulations involving more than 10 billion grid points were as low as mathematical equation minutes. This permits ensemble simulations for a considered scenario event so that modeling uncertainties (e.g., source and geology) can be bracketed.

EQSIM↗

Control of joint motion simulators for biomechanical research

The authors present a hierarchical adaptive algorithm for controlling upper extremity human joint motion simulators. A joint motion simulator is a computer-controlled, electromechanical system which permits the application of forces to the tendons of a human cadaver specimen in such a way that the cadaver joint under study achieves a desired motion in a physiologic manner. The proposed control scheme does not require knowledge of the cadaver specimen dynamic model, and solves on-line the indeterminate problem which arises because human joints typically possess more actuators than degrees of freedom. Computer simulation results are given for an elbow/forearm system and wrist/hand system under hierarchical control. The results demonstrate that any desired normal joint motion can be accurately tracked with the proposed algorithm. These simulation results indicate that the controller resolved the indeterminate problem redundancy in a physiologic manner, and show that the control scheme was robust to parameter uncertainty and to sensor noise.

Colbaugh, R.↗

Sci-Fri PM: Radiation Therapy, Planning, Imaging, and Special Techniques - 05: A novel respiratory motion simulation program for VMAT treatment plans: a phantom validation study

Purpose: To develop and validate a computational method to simulate craniocaudal respiratory motion in a VMAT treatment plan. Methods: Three 4DCTs of the QUASAR respiratory motion phantom were acquired with a 2cm water-density spherical tumour embedded in cedar to simulate lung. The phantom was oscillating sinusoidally with an amplitude of 2cm and periods of 3, 4, and 5 seconds. An ITV was contoured and 5mm PTV margin was added. High and a low modulation factor VMAT plans were created for each scan. An in-house program was developed to simulate respiratory motion in the treatment plans by shifting the MLC leaf positions relative to the phantom. Each plan was delivered to the phantom and the dose was measured using Gafchromic film. The measured and calculated plans were compared using an absolute dose gamma analysis (3%/3mm). Results: The average gamma pass rate for the low modulation plan and high modulation plans were 91.1% and 51.4% respectively. The difference between the high and low modulation plans gamma pass rates is likely related to the different sampling frequency of the respiratory curve and the higher MLC leaf speeds in the high modulation plan. A high modulation plan has a slower gantry speed and therefore samples the breathing cycle at a coarser frequency leading to inaccuracies between the measured and planned doses. Conclusion: A simple program, including a novel method for increasing sampling frequency beyond the control point frequency, has been developed to simulate respiratory motion in VMAT plans by shifting the MLC leaf positions.

60 APPLIED LIFE SCIENCES↗

The use of vestibular models for design and evaluation of flight simulator motion

Quantitative models for the dynamics of the human vestibular system are applied to the design and evaluation of flight simulator platform motion. An optimal simulator motion control algorithm is generated to minimize the vector difference between perceived spatial orientation estimated in flight and in simulation. The motion controller has been implemented on the Vertical Motion Simulator at NASA Ames Research Center and evaluated experimentally through measurement of pilot performance and subjective rating during VTOL aircraft simulation. In general, pilot performance in a longitudinal tracking task (formation flight) did not appear to be sensitive to variations in platform motion condition as long as motion was present. However, pilot assessment of motion fidelity by means of a rating scale designed for this purpose, were sensitive to motion controller design. Platform motion generated with the optimal motion controller was found to be generally equivalent to that generated by conventional linear crossfeed washout. The vestibular models are used to evaluate the motion fidelity of transport category aircraft (Boeing 727) simulation in a pilot performance and simulator acceptability study at the Man-Vehicle Systems Research Facility at NASA Ames Research Center. Eighteen airline pilots, currently flying B-727, were given a series of flight scenarios in the simulator under various conditions of simulator motion. The scenarios were chosen to reflect the flight maneuvers that these pilots might expect to be given during a routine pilot proficiency check. Pilot performance and subjective rating of simulator fidelity was relatively insensitive to the motion condition, despite large differences in the amplitude of motion provided. This lack of sensitivity may be explained by means of the vestibular models, which predict little difference in the modeled motion sensations of the pilots when different motion conditions are imposed.

Bussolari, Steven R.↗

Performance of Irikura's Recipe Rupture Model Generator in Earthquake Ground Motion Simulations as Implemented in the Graves and Pitarka Hybrid Approach.

We analyzed the performance of the Irikura and Miyake (2011) (IM2011) asperity-­ based kinematic rupture model generator, as implemented in the hybrid broadband ground-­motion simulation methodology of Graves and Pitarka (2010), for simulating ground motion from crustal earthquakes of intermediate size. The primary objective of our study is to investigate the transportability of IM2011 into the framework used by the Southern California Earthquake Center broadband simulation platform. In our analysis, we performed broadband (0 -­ 20Hz) ground motion simulations for a suite of M6.7 crustal scenario earthquakes in a hard rock seismic velocity structure using rupture models produced with both IM2011 and the rupture generation method of Graves and Pitarka (2016) (GP2016). The level of simulated ground motions for the two approaches compare favorably with median estimates obtained from the 2014 Next Generation Attenuation-­West2 Project (NGA-­West2) ground-­motion prediction equations (GMPEs) over the frequency band 0.1–10 Hz and for distances out to 22 km from the fault. We also found that, compared to GP2016, IM2011 generates ground motion with larger variability, particularly at near-­fault distances (<12km) and at long periods (>1s). For this specific scenario, the largest systematic difference in ground motion level for the two approaches occurs in the period band 1 – 3 sec where the IM2011 motions are about 20 – 30% lower than those for GP2016. We found that increasing the rupture speed by 20% on the asperities in IM2011 produced ground motions in the 1 – 3 second bandwidth that are in much closer agreement with the GMPE medians and similar to those obtained with GP2016. The potential implications of this modification for other rupture mechanisms and magnitudes are not yet fully understood, and this topic is the subject of ongoing study.

58 GEOSCIENCES↗

Evaluation of a linear washout for simulator motion cue presentation during landing approach

The comparison of a fixed-base versus a five-degree-of-freedom motion base simulation of a 737 conventional take-off and landing (CTOL) aircraft performing instrument landing system (ILS) landing approaches was used to evaluate a linear motion washout technique. The fact that the pilots felt that the addition of motion increased the pilot workload and this increase was not reflected in the objective data results, indicates that motion cues, as presented, are not a contributing factor to root-mean-square (rms) performance during the landing approach task. Subjective results from standard maneuvering about straight-and-level flight for specific motion cue evaluation revealed that the longitudinal channels (pitch and surge) possibly the yaw channel produce acceptable motions. The roll cue representation, involving both roll and sway channels, was found to be inadequate for large roll inputs, as used for example, in turn entries.

Parrish, R. V.↗

Developments in Human Centered Cueing Algorithms for Control of Flight Simulator Motion Systems

The authors conducted further research with cueing algorithms for control of flight simulator motion systems. A variation of the so-called optimal algorithm was formulated using simulated aircraft angular velocity input as a basis. Models of the human vestibular sensation system, i.e. the semicircular canals and otoliths, are incorporated within the algorithm. Comparisons of angular velocity cueing responses showed a significant improvement over a formulation using angular acceleration input. Results also compared favorably with the coordinated adaptive washout algorithm, yielding similar results for angular velocity cues while eliminating false cues and reducing the tilt rate for longitudinal cues. These results were confirmed in piloted tests on the current motion system at NASA-Langley, the Visual Motion Simulator (VMS). Proposed future developments by the authors in cueing algorithms are revealed. The new motion system, the Cockpit Motion Facility (CMF), where the final evaluation of the cueing algorithms will be conducted, is also described.

Houck, Jacob A.↗