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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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23 records · Page 2

A method for the measurement and the statistical analysis of atmospheric turbulence

The instantaneous values of output voltages representing the wind velocity vector and the temperature at different elevations of the 250-foot meteorological tower located at NASA Wallops Flight Center are provided with the three dimensional split-film TSI Model 1080 anemometer system. The output voltages are sampled at a rate of one every 5 milliseconds, digitized and stored on digital magnetic tapes for a time period of approximately 40 minutes, with the use of a specially designed data acqusition system. A new calibration procedure permits the conversion of the digital voltages to the respective values of the temperature and the velocity components in a Cartesian coordinate system connected with the TSI probe with considerable accuracy. Power, cross, coincidence and quadrature spectra of the wind components and the temperature are obtained with the use of the fast Fourier transform. The cosine taper data window and ensemble and frequency smoothing techniques are used to provide smooth estimates of the spectral functions.

Tieleman, H. W.↗

Intercomparison of GOES-8 Imager and Sounder Land Surface Temperature Retrievals

Recent studies at the Global Hydrology and Climate Center (GHCC) have shown that the assimilation of land skin temperature (LST) tendencies into a mesoscale model can significantly improve short term forecasts of near surface temperature and moisture. The high spatial and temporal resolution of GOES derived land surface products provide valuable information about the spatial and temporal variability of the land surface forcing simulated in the model. In the GHCC studies LST was derived using a split window technique requiring at least two longwave infrared window channels and thus, utilized the 11 and 12 micron channels found on the GOES-8 Imager with a nadir spatial resolution of 4km. However, beginning with the launch of GOES-M (scheduled for mid 2001 ) and subsequent satellites the 12 micron channel will be removed from the Imager leaving only one longwave window channel. The GOES Sounder will continue to have more than one longwave infrared window channel (including a 12 micron channel) but, with a spatial resolution of 10 km nadir. LST retrievals from the newer GOES satellites will thus be derived from Sounder measurements at a reduced spatial resolution. This paper intercompares the LST retrievals from the GOES-8 Imager and Sounder. The effects on the LST retrievals due to the Sounder's reduced resolution from that of the Imager and its different longwave infrared channel characteristics are examined. The effects of transitioning from Imager to Sounder LST products on the results from model assimilation of these products are also examined.

Suggs, Ronnie J.↗

Ice Cloud Properties in Ice-Over-Water Cloud Systems Using TRMM VIRS and TMI Data

A multi-layered cloud retrieval system (MCRS) is updated and used to estimate ice water path in maritime ice-over-water clouds using Visible and Infrared Scanner (VIRS) and TRMM Microwave Imager (TMI) measurements from the Tropical Rainfall Measuring Mission spacecraft between January and August 1998. Lookup tables of top-of-atmosphere 0.65- m reflectance are developed for ice-over-water cloud systems using radiative transfer calculations with various combinations of ice-over-water cloud layers. The liquid and ice water paths, LWP and IWP, respectively, are determined with the MCRS using these lookup tables with a combination of microwave (MW), visible (VIS), and infrared (IR) data. LWP, determined directly from the TMI MW data, is used to define the lower-level cloud properties to select the proper lookup table. The properties of the upper-level ice clouds, such as optical depth and effective size, are then derived using the Visible Infrared Solar-infrared Split-window Technique (VISST), which matches the VIRS IR, 3.9- m, and VIS data to the multilayer-cloud lookup table reflectances and a set of emittance parameterizations. Initial comparisons with surface-based radar retrievals suggest that this enhanced MCRS can significantly improve the accuracy and decrease the IWP in overlapped clouds by 42% and 13% compared to using the single-layer VISST and an earlier simplified MW-VIS-IR (MVI) differencing method, respectively, for ice-over-water cloud systems. The tropical distribution of ice-over-water clouds is the same as derived earlier from combined TMI and VIRS data, but the new values of IWP and optical depth are slightly larger than the older MVI values, and exceed those of single-layered layered clouds by 7% and 11%, respectively. The mean IWP from the MCRS is 8-14% greater than that retrieved from radar retrievals of overlapped clouds over two surface sites and the standard deviations of the differences are similar to those for single-layered clouds. Examples of a method for applying the MCRS over land without microwave data yield similar differences with the surface retrievals. By combining the MCRS with other techniques that focus primarily on optically thin cirrus over low water clouds, it will be possible to more fully assess the IWP in all conditions over ocean except for precipitating systems.

Minnis, Patrick↗

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

Effects of Ice Particle Size Vertical Inhomogeneity on the Passive Remote Sensing of Ice Clouds

The solar reflectance bi-spectral (SRBS) and infrared split-window (IRSpW) methods are two of the most popular techniques for passive ice cloud property retrievals from multispectral imagers. Ice clouds are usually assumed to be vertically homogeneous in global operational algorithms based on these methods, although significant vertical variations of ice particle size are typically observed in ice clouds. In this Study we investigate uncertainties in retrieved optical thickness, effective particle size, and ice water path introduced by a homogeneous cloud assumption in both the SRBS and IRSpW methods, and focus on whether the assumption can lead to significant discrepancies between the two methods. The study simulates the upwelling spectral radiance associated with vertically structured clouds and passes the results through representative SRBS and IRSpW retrieval algorithms. Cloud optical thickness is limited to values for which IRSpW retrievals are possible (optical thickness less than about 7). When the ice cloud is optically thin and yet has a significant ice particle size vertical variation, it is found that both methods tend to underestimate the effective radius and ice water path. The reason for the underestimation is the nonlinear dependence of ice particle scattering properties (extinction and single scattering albedo) on the effective radius. Because the nonlinearity effect is stronger in the IRSpW than the SRBS method, the IRSpW-based IWP tends to be smaller than the SRBS counterpart. When the ice cloud is moderately optically thick, the IRSpW method is relatively insensitive to cloud vertical structure and effective radius retrieval is weighted toward smaller ice particle size, while the weighting function makes the SRBS method more sensitive to the ice particle size in the upper portion of the cloud. As a result, when ice particle size increases monotonically toward cloud base, the two methods are in qualitative agreement; in the event that ice particle size decreases toward cloud base, the effective radius and ice water path retrievals based on the SRBS method are substantially larger than those from the IRSpW. The main findings of this Study Suggest that the homogenous cloud assumption can affect the SRBS and IRSpW methods to different extents and, consequently, can lead to significantly different retrievals. Therefore caution should be taken when comparing and combining the ice cloud property retrievals from these two methods.

Zhang, Zhibo↗