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At least 37 records · Page 2

Dark Halo Craters and the Thickness of Grooved Terrain on Ganymede

Dark halo craters on grooved terrain on Ganymede represent potential probes of the subsurface geology. These craters are surrounded by a broad, diffuse low albedo annulus, or halo and have apparently lost the bright rim and ray deposits associated with very young craters. The recognition of dark halo craters, almost all greater than 12 km in diameter, indicates that material darker and redder than grooved terrain material forms a stratigraphy horizon at about 1 km depth the present surface of grooved terrain in Uruk Sulcus. This material is most likely downdropped cratered terrain material, which only larger craters have excavated into. This is most consistent with extensional tectonic models for grooved terrain formation whereby the lithosphere is stretched and blocks of ancient cratered terrain are downdropped along bounding faults, and subsequently resurfaced by a shallow layer of relatively clean icy material. Evidence for the preservation of cratered terrain material at shallow depth beneath grooved terrain material poses great difficulties for alternative grooved and smoothed terrain formation mechanisms.

Schenk, P. M.↗

Image-based terrain modeling with thematic mapper applied to resolving the limit of Holocene Lake expansion in the Great Salt Lake Desert, Utah, part 1

The LANDSAT Thematic Mapper (TM) scanner records reflected solar energy from the earth's surface in six wavelength regions, or bands, and one band that records emitted energy in the thermal region, giving a total of seven bands. Useful research was extracted about terrain morphometry from remote sensing measurements and this information is used in an image-based terrain model for selected coastal geomorphic features in the Great Salt Lake Desert (GSLD). Technical developments include the incorporation of Aerial Profiling of Terrain System (APTS) data in satellite image analysis, and the production and use of 3-D surface plots of TM reflectance data. Also included in the technical developments is the analysis of the ground control point spatial distribution and its affects on geometric correction, and the terrain mapping procedure; using satellite data in a way that eliminates the need to degrade the data by resampling. The most common approach for terrain mapping with multispectral scanner data includes the techniques of pattern recognition and image classification, as opposed to direct measurement of radiance for identification of terrain features. The research approach in this investigation was based on an understanding of the characteristics of reflected light resulting from the variations in moisture and geometry related to terrain as described by the physical laws of radiative transfer. The image-based terrain model provides quantitative information about the terrain morphometry based on the physical relationship between TM data, the physical character of the GSLD, and the APTS measurements.

Merola, John A.↗

Integration of radar altimeter, precision navigation, and digital terrain data for low-altitude flight

Avionic systems that depend on digitized terrain elevation data for guidance generation or navigational reference require accurate absolute and relative distance measurements to the terrain, especially as they approach lower altitudes. This is particularly exacting in low-altitude helicopter missions, where aggressive terrain hugging maneuvers create minimal horizontal and vertical clearances and demand precise terrain positioning. Sole reliance on airborne precision navigation and stored terrain elevation data for above-ground-level (AGL) positioning severely limits the operational altitude of such systems. A Kalman filter is presented which blends radar altimeter returns, precision navigation, and stored terrain elevation data for AGL positioning. The filter is evaluated using low-altitude helicopter flight test data acquired over moderately rugged terrain. The proposed Kalman filter is found to remove large disparities in predicted AGL altitude (i.e., from airborne navigation and terrain elevation data) in the presence of measurement anomalies and dropouts. Previous work suggested a minimum clearance altitude of 220 ft AGL for a near-terrain guidance system; integration of a radar altimeter allows for operation of that system below 50 ft, subject to obstacle-avoidance limitations.

Zelenka, Richard E.↗

Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations

Work performed during the report period is summarized. The first numerical experiment which was performed on the North Carolina Supercomputer Center's CRAY-YMP machine during the second half of FY92 involved a 36 hour simulation of the CCOPE case study. This first coarse-mesh simulation employed the GMASS model with a 178 x 108 x 32 matrix of grid points spaced approximately 24 km apart. The initial data was comprised of the global 2.5 x 2.5 degree analyses as well as all available North American rawinsonde data valid at 0000 UTC 11 July 1981. Highly-smoothed LFM-derived terrain data were utilized so as to determine the mesoscale response of the three-dimensional atmosphere to weak terrain forcing prior to including the observed highly complex terrain of the northern Rocky Mountain region. It was felt that the model should be run with a spectrum of terrain geometries, ranging from observed complex terrain to no terrain at all, to determine how crucial the terrain was in forcing the mesoscale phenomena. Both convection and stratiform (stable) precipitation were not allowed in this simulation so that their relative importance could be determined by inclusion in forth-coming simulations. A full suite of planetary boundary layer forcing was allowed in the simulation, including surface sensible and latent heat fluxes employing the Blakadar PBL formulation. The details of this simulation, which in many ways could be considered the control simulation, including the important synoptic-scale, meso-alpha scale, and meso-beta scale circulations is described. These results are compared to the observations diagnosed by Koch and his colleagues as well as hypotheses set forth in the project proposal for terrain-influences upon the jet stream and their role in the generation of mesoscale wave phenomenon. The fundamental goal of the analyses being the discrimination among background geostrophic adjustment, terrain influences, and shearing instability in the initiation and maintainance of mesoscale internal wave phenomena. Based upon these findings, FY93 plans are discussed. A review of linear theory and theoretical modeling of a geostrophic zonal wind anomaly is included.

Lin, Yuh-Lang↗

The Efficacy of Using Synthetic Vision Terrain-Textured Images to Improve Pilot Situation Awareness

The General Aviation Element of the Aviation Safety Program's Synthetic Vision Systems (SVS) Project is developing technology to eliminate low visibility induced General Aviation (GA) accidents. SVS displays present computer generated 3-dimensional imagery of the surrounding terrain on the Primary Flight Display (PFD) to greatly enhance pilot's situation awareness (SA), reducing or eliminating Controlled Flight into Terrain, as well as Low-Visibility Loss of Control accidents. SVS-conducted research is facilitating development of display concepts that provide the pilot with an unobstructed view of the outside terrain, regardless of weather conditions and time of day. A critical component of SVS displays is the appropriate presentation of terrain to the pilot. An experimental study is being conducted at NASA Langley Research Center (LaRC) to explore and quantify the relationship between the realism of the terrain presentation and resulting enhancements of pilot SA and performance. Composed of complementary simulation and flight test efforts, Terrain Portrayal for Head-Down Displays (TP-HDD) experiments will help researchers evaluate critical terrain portrayal concepts. The experimental effort is to provide data to enable design trades that optimize SVS applications, as well as develop requirements and recommendations to facilitate the certification process. In this part of the experiment a fixed based flight simulator was equipped with various types of Head Down flight displays, ranging from conventional round dials (typical of most GA aircraft) to glass cockpit style PFD's. The variations of the PFD included an assortment of texturing and Digital Elevation Model (DEM) resolution combinations. A test matrix of 10 terrain display configurations (in addition to the baseline displays) were evaluated by 27 pilots of various backgrounds and experience levels. Qualitative (questionnaires) and quantitative (pilot performance and physiological) data were collected during the experimental runs. This paper focuses on the experimental set-up and final physiological results of the TP-HDD simulation experiment. The physiological measures of skin temperature, heart rate, and muscle response, show a decreased engagement (while using the synthetic vision displays as compared to the baseline conventional display) of the sympathetic and somatic nervous system responses which, in turn, indicates a reduced level of mental workload. This decreased level of workload is expected to enable improvement in the pilot's situation and terrain awareness.

Uenking, Michael D.↗

Terrain Portrayal for Head-Down Displays Flight Test

The Synthetic Vision Systems General Aviation (SVS-GA) element of NASA's Aviation Safety Program is developing technology to eliminate low visibility induced General Aviation (GA) accidents through the application of synthetic vision techniques. SVS displays present computer generated 3-dimensional imagery of the surrounding terrain to greatly enhance pilot's situation awareness (SA), reducing or eliminating Controlled Flight into Terrain (CFIT), as well as Low-Visibility Loss of Control (LVLOC) accidents. In addition to substantial safety benefits, SVS displays have many potential operational benefits that can lead to flight in instrument meteorological conditions (IMC) resembling those conducted in visual meteorological conditions (VMC). Potential benefits could include lower landing minimums, more approach options, reduced training time, etc. SVS conducted research will develop display concepts providing the pilot with an unobstructed view of the outside terrain, regardless of weather conditions and time of day. A critical component of SVS displays is the appropriate presentation of terrain to the pilot. The relationship between the realism of the terrain presentation and resulting enhancements of pilot SA and pilot performance has been largely undefined. Comprised of coordinated simulation and flight test efforts, the terrain portrayal for head-down displays (TP-HDD) test series examined the effects of two primary elements of terrain portrayal: variations of digital elevation model (DEM) resolution and terrain texturing. Variations in DEM resolution ranged from sparsely spaced (30 arc-sec/2,953ft) to very closely spaced data (1 arc-sec/98 ft). Variations in texture involved three primary methods: constant color, elevation-based generic, and photo-realistic, along with a secondary depth cue enhancer in the form of a fishnet grid overlay. The TP-HDD test series was designed to provide comprehensive data to enable design trades to optimize all SVS applications, as well as develop requirements and recommendations to facilitate the implementation and certification of SVS displays. The TP-HDD flight experiment utilized the NASA LaRC Cessna 206 Stationaire and evaluated eight terrain portrayal concepts in an effort to confirm and extend results from the previously conducted TP-HDD simulation experiment. A total of 15 evaluation pilots, of various qualifications, accumulated over 75 hours of dedicated research flight time at Newport News (PHF) and Roanoke (ROA), VA, airports from August through October, 2002. This report will present results from the portion of testing conducted at Roanoke, VA.

Hughes, Monica F.↗

Self-Supervised Learning of Terrain Traversability from Proprioceptive Sensors

Robust and reliable autonomous navigation in unstructured, off-road terrain is a critical element in making unmanned ground vehicles a reality. Existing approaches tend to rely on evaluating the traversability of terrain based on fixed parameters obtained via testing in specific environments. This results in a system that handles the terrain well that it trained in, but is unable to process terrain outside its test parameters. An adaptive system does not take the place of training, but supplements it. Whereas training imprints certain environments, an adaptive system would imprint terrain elements and the interactions amongst them, and allow the vehicle to build a map of local elements using proprioceptive sensors. Such sensors can include velocity, wheel slippage, bumper hits, and accelerometers. Data obtained by the sensors can be compared to observations from ranging sensors such as cameras and LADAR (laser detection and ranging) in order to adapt to any kind of terrain. In this way, it could sample its surroundings not only to create a map of clear space, but also of what kind of space it is and its composition. By having a set of building blocks consisting of terrain features, a vehicle can adapt to terrain that it has never seen before, and thus be robust to a changing environment. New observations could be added to its library, enabling it to infer terrain types that it wasn't trained on. This would be very useful in alien environments, where many of the physical features are known, but some are not. For example, a seemingly flat, hard plain could actually be soft sand, and the vehicle would sense the sand and avoid it automatically.

Bajracharya, Max↗

Tessera terrain, Venus - Characterization and models for origin and evolution

Tessera terrain is the dominant tectonic landform in the northern high latitudes of Venus mapped by the Venera 15 and 16 orbiters and is concentrated in the region between the mountain ranges of western Ishtar Terra and Aphrodite Terra. Tesserae are characterized by regionally high topography, a high-degree of small scale surface roughness, and sets of intersecting tectonic features. Available Pioneer Venus line of sight gravity data suggest that tessera terain is compensated at shallow depths relative to many topographic highs on Venus and may be supported by crustal thickness variations. Three types of tessera terrain can be defined on the basis of structural patterns: subparallel ridged terrain (Tsr), trough and ridge terrain (Ttr), and disrupted terrain (Tds). Observed characteristics of tessera terrain are compared to predictions of formational and modificational models in order to begin to address the question of its origin and evolution. It is found that horizontal convergence and late stage gravitational relaxation are basic observations for subparallel ridged terrain and disrupted terrain.

Bindschadler, Duane L.↗

An X-Band Radar Terrain Feature Detection Method for Low-Altitude SVS Operations and Calibration Using LiDAR

To enable safe use of Synthetic Vision Systems at low altitudes, real-time range-to-terrain measurements may be required to ensure the integrity of terrain models stored in the system. This paper reviews and extends previous work describing the application of x-band radar to terrain model integrity monitoring. A method of terrain feature extraction and a transformation of the features to a common reference domain are proposed. Expected error distributions for the extracted features are required to establish appropriate thresholds whereby a consistency-checking function can trigger an alert. A calibration-based approach is presented that can be used to obtain these distributions. To verify the approach, NASA's DC-8 airborne science platform was used to collect data from two mapping sensors. An Airborne Laser Terrain Mapping (ALTM) sensor was installed in the cargo bay of the DC-8. After processing, the ALTM produced a reference terrain model with a vertical accuracy of less than one meter. Also installed was a commercial-off-the-shelf x-band radar in the nose radome of the DC-8. Although primarily designed to measure precipitation, the radar also provides estimates of terrain reflectivity at low altitudes. Using the ALTM data as the reference, errors in features extracted from the radar are estimated. A method to estimate errors in features extracted from the terrain model is also presented.

Young, Steve↗

Mesoscale to Microscale Simulations over Complex Terrain with the Immersed Boundary Method in the Weather Research and Forecasting Model

Improvements to the Weather Research and Forecasting (WRF) Model are made to enable multiscale simulations over highly complex terrain with dynamically downscaled boundary conditions from the mesoscale to the microscale. Over steep terrain, the WRF Model develops numerical errors that are due to grid deformation of the terrain-following coordinates. An alternative coordinate system, the immersed boundary method (IBM), has been implemented into WRF, allowing for simulations over highly complex terrain; however, the new coordinate system precluded nesting within mesoscale simulations using WRF’s native terrain-following coordinates. Here, the immersed boundary method and WRF’s grid-nesting framework are modified to seamlessly work together. This improved framework for the first time allows for large-eddy simulation over complex (urban) terrain with IBM to be nested within a typical mesoscale WRF simulation. Simulations of the Joint Urban 2003 field campaign in Oklahoma City, Oklahoma, are performed using a multiscale five-domain nested configuration, spanning horizontal grid resolutions from 6 km to 2 m. These are compared with microscale-only simulations with idealized lateral boundary conditions and with observations of wind speed/direction and SF 6 concentrations from a controlled release from intensive observation period 3. The multiscale simulation, which is configured independent of local observations, shows similar model skill predicting wind speed/direction and improved skill predicting SF 6 concentrations when compared with the idealized simulations, which require use of observations to set mean flow conditions. Use of this improved multiscale framework shows promise for enabling large-eddy simulation over highly complex terrain with dynamically downscaled boundary conditions from mesoscale models.

42 ENGINEERING↗

Improvement of Atmospheric Objective Analysis Over Sloping Terrain and Its Impact on Shallow-Cumulus Clouds in Large-Eddy Simulations

Surface topography strongly impacts the regional atmospheric circulation dynamically and thermodynamically. Over the Great Plains in the United States, the gently tilted slope is an important factor that impacts clouds, convection and regional circulations. This study enhances an atmospheric constrained variational analysis by using a terrain-following sigma vertical coordinate and applies to the data collected at the Southern Great Plain (SGP) site of the Department of Energy (DOE) Atmospheric Radiation Measurement (ARM) program. Sensitivity studies are performed to examine the impact of the terrain effects on the derived large-scale atmospheric forcing fields and the simulated shallow-cumulus clouds in large-eddy simulation (LES) driven by the forcing. We found that the terrain impacts on the large-scale forcing fields are mainly at lower levels and are strongly controlled by up/downslope winds. The response of the derived forcing to the slope of the terrain is monotonic, but the response of the simulated shallow-cumulus clouds is more complex and depends on several factors. Overall, the terrain impact is small over SGP due to the small slope angle. However, the flat-surface assumption may cause larger biases in the large-scale forcing fields at locations with steeper terrain. The new sigma-coordinate algorithm, with its consideration of surface slope, should be more suitable to derive large-scale objective analysis over regions with steep terrain for application to force single-column models, cloud resolving models and LES models.

54 ENVIRONMENTAL SCIENCES↗

High-resolution terrain map from multiple sensor data

The authors present 3-D vision techniques for incrementally building an accurate 3-D representation of rugged terrain using multiple sensors. They have developed the locus method to model the rugged terrain. The locus method exploits sensor geometry to efficiently build a terrain representation from multiple sensor data. The locus method is used to estimate the vehicle position in the digital elevation map (DEM) by matching a sequence of range images with the DEM. Experimental results from large-scale real and synthetic terrains demonstrate the feasibility and power of the 3-D mapping techniques for rugged terrain. In real world experiments, a composite terrain map was built by merging 125 real range images. Using synthetic range images, a composite map of 150 m was produced from 159 images. With the proposed system, mobile robots operating in rugged environments can build accurate terrain models from multiple sensor data.

Kweon, In S.↗

Photometric diversity of terrains on Triton

Voyager disk-resolved images of Triton in the violet (0.41 micrometers) and green (0.56 micrometer wavelengths have been analyzed to derive the photometric characteristics of terrains on Triton. Similar conclusions are found using two distinct but related definitions of photometric units, one based on color ratio and albedo properties (A. S. McEwen, 1990), the other on albedo and brightness ratios at different phase angles (P. Lee et al., 1992). A significant diversity of photometric behavior, much broader than that discovered so far on any other icy satellite, occurs among Triton's terrains. Remarkably, differences in photometric behavior do not correlate well with geologic terrain boundaries defined on the basis of surface morphology. This suggests that in most cases photometric properties on Triton are controlled by thin deposits superposed on underlying geologic units. Single scattering albedos are 0.98 or higher and asymmetry factors range from -0.35 to -0.45 for most units. The most distinct scattering behavior is exhibited by the reddish northern units already identified as the Anomalously Scattering Region (ASR), which scatters light almost isotropically with g = -0.04. In part due to the effects of Triton's clouds and haze, it is difficult to constrain the value of bar-theta, Hapke's macroscopic roughness parameter, precisely for Triton or to map differences in bar-theta among the different photometric terrains. However, our study shows that Triton must be relatively smooth, with bar-theta less than 15-20 degs and suggests that a value of 14 degs is appropriate. The differences in photometric characteristics lead to significantly different phase angle behavior for the various terrains. For example, a terrain (e.g., the ASR) that appears dark relative to another at low phase angles will reverse its contrast (become relatively brighter) at larger phase angles. The photometric parameters have been used to calculate hemispherical albedos for the units and to infer likely surface temperatures. Based on these results, we determine that all but the most southerly regions (i.e., mostly south of the equator) of the reddish northern terrains are likely to have been covered with deposits of nitrogen frost at the time of the Voyager flyby, in agreement with the suggestion from the photometry that these units are overlain by a thin veneer of material.

Hillier, J.↗

Light Detection and Ranging-Based Terrain Navigation: A Concept Exploration

This paper discusses the use of Airborne Light Detection And Ranging (LiDAR) equipment for terrain navigation. Airborne LiDAR is a relatively new technology used primarily by the geo-spatial mapping community to produce highly accurate and dense terrain elevation maps. In this paper, the term LiDAR refers to a scanning laser ranger rigidly mounted to an aircraft, as opposed to an integrated sensor system that consists of a scanning laser ranger integrated with Global Positioning System (GPS) and Inertial Measurement Unit (IMU) data. Data from the laser range scanner and IMU will be integrated with a terrain database to estimate the aircraft position and data from the laser range scanner will be integrated with GPS to estimate the aircraft attitude. LiDAR data was collected using NASA Dryden's DC-8 flying laboratory in Reno, NV and was used to test the proposed terrain navigation system. The results of LiDAR-based terrain navigation shown in this paper indicate that airborne LiDAR is a viable technology enabler for fully autonomous aircraft navigation. The navigation performance is highly dependent on the quality of the terrain databases used for positioning and therefore high-resolution (2 m post-spacing) data was used as the terrain reference.

Campbell, Jacob↗

Format for Interchange and Display of 3D Terrain Data

Visible Scalable Terrain (ViSTa) is a software format for production, interchange, and display of three-dimensional (3D) terrain data acquired by stereoscopic cameras of robotic vision systems. ViSTa is designed to support scalability of data, accuracy of displayed terrain images, and optimal utilization of computational resources. In a ViSTa file, an area of terrain is represented, at one or more levels of detail, by coordinates of isolated points and/or vertices of triangles derived from a texture map that, in turn, is derived from original terrain images. Unlike prior terrain-image software formats, ViSTa includes provisions to ensure accuracy of texture coordinates. Whereas many such formats are based on 2.5-dimensional terrain models and impose additional regularity constraints on data, ViSTa is based on a 3D model without regularity constraints. Whereas many prior formats require external data for specifying image-data coordinate systems, ViSTa provides for the inclusion of coordinate-system data within data files. ViSTa admits highspeed loading and display within a Java program. ViSTa is designed to minimize file sizes and maximize compressibility and to support straightforward reduction of resolution to reduce file size for Internet-based distribution.

Backes, Paul↗

Mineralogy of Rock Flour in Glaciated Volcanic Terrains: An Analog for a Cold and Icy Early Mars

Geomorphological and mineralogical data from early Martian surfaces indicate liquid water was present on ancient Mars. The relative surface temperatures, however, remain a subject of debate. Was early Mars warm and wet or cold and icy with punctuated periods of warmth and ice melt? By characterizing the mineralogy and geochemistry of modern icy mafic terrains on Earth, we can search for these characteristics in early Martian terrains to better constrain the early Martian climate. Here, we describe the mineralogy of glacial flour in a modern glaciated volcanic terrain in Oregon, USA. We are particularly interested in secondary phases that form in these environments, and we hypothesize that poorly crystalline phases may preferentially form in these terrains because of the low temperatures and the seasonality of melt water production. A description of the mineralogy of the moraines, the composition of the amorphous materials, and the geochemistry of the glacial melt waters are presented elsewhere. Glacial flour is made up of silt- and clay-sized particles that form from the physical weathering of rock underlying a wet-based glacier as the glacier slides over it. Flour is usually transported from underneath a glacier by melt water streams. The geochemistry of glacial melt water streams has been studied extensively and has been used to infer weathering reactions within glacial systems. However, the mineralogy of these environments, especially on mafic volcanic terrains, is not well studied. Rock flour is a ubiquitous physical weathering product in glaciated terrains and, therefore, affects microbial habitats, stream and lake chemistry, and chemical weathering processes. and by studying the mineralogy of glacial flour, we can better understand geochemical and microbiological processes in subglacial and proglacial terrains.

Rampe, E. B.↗

The effect of terrain-influenced winds on fire spread in QUIC-Fire

Here in this manuscript, we describe the implementation of the terrain-following version of QUIC-URB into QUIC-Fire and a demonstration of the impacts of terrain-influenced winds on QUIC-Fire-simulated fire spread. No changes to the underlying QUIC-Fire fire spread algorithm were made other than what was required to correctly account for the inclusion of terrain. This paper summarizes simulations used to understand how the QUIC-URB terrain-influenced winds affect upslope fire behavior without additional changes to the QUIC-Fire fire spread algorithm. Previously published FIRETEC results are compared to simulation results from the modified QUIC-Fire (incorporating terrain-influenced winds) that use the same topographies and fuels. QUIC-Fire results showed overall similar behaviors in terms of how the topographies affected fire shapes and trends in spread rates. Due to the terrain-following version of QUIC-URB being unable to generate flow separations at the crest of hills, fire spread rates in these regions across all non-flat topographies were over-predicted when compared to FIRETEC. Lateral fire growth showed similar trends with FIRETEC between topographies but did not capture the increase in spread due to a diagonal interface between grassland and forested fuel regions in the test domain. These simulations suggest possible refinements that are necessary to improve QUIC-Fire and thus guide ongoing efforts related to: how flame tilt angle is accounted for, the incorporation of non-local drag effects, and the inclusion of the wake-eddy parameterizations that are used in QUIC-URB.

54 ENVIRONMENTAL SCIENCES↗

Finite-frequency modeling of regional tropospheric infrasound using realistic atmospheres and terrain

Infrasonic waves have been observed to propagate to regional (greater than 15 km) distances through the troposphere. Infrasound propagation in the geometric acoustics approximation has shown that realistic terrain can scatter acoustic energy from tropospheric ducts; however, ray methods cannot intrinsically capture finite-frequency behavior such as diffraction. A two-dimensional finite-difference time-domain (FDTD) method has been developed to solve linearized equations for infrasound propagation with realistic terrain. Acoustic wave propagation over 100 km with both flat terrain and a Gaussian hill was first simulated in order to compare finite-frequency propagation with ray predictions. The effects of realistic terrain and atmospheres on infrasound signals from a 2012 surface explosion at the Utah Testing and Training Range are then investigated. Propagation through the troposphere is suggested by array processing results, but eigenrays are not predicted due to weak to nonexistent ducting conditions. FDTD modeling suggests that the inclusion of terrain and finite frequency effects helps explain much of the observed signal in a realistic scenario. Furthermore, these results suggest that geometric acoustics may underestimate propagation through the troposphere, and that recorded waveforms at regional distances may be noticeably affected by terrain.

58 GEOSCIENCES↗