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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 361 records · Page 20

Particle/Ray Interaction Simulation Manager (PRISM) Assessment Report

The Particle/Ray Interaction Simulation Manager (PRISM) is a software tool developed by Triple Ring Technologies (TRT), http://www.tripleringtech.com/, under a Small Business Innovation Research Award from the Department of Homeland Security (DHS) to investigate the utility of simulations in X-ray-based explosive detection systems. The PRISM tool is intended to provide a standardized and intuitive user interface to control and configure realistic simulations of X-ray imaging systems. It includes a command-line interface that enables the user to configure simulated X-ray radiography and computed tomography (CT) systems. It allows the import of computer-aided design (CAD) models of objects and it supports Monte Carlo simulation engines such as GEANT4. PRISM is designed to simulate realistic X-ray projection images including scatter, noise, and various detector effects such as quantum efficiency, lag, and veiling glare. At the request of DHS, the authors assessed PRISM’s capabilities to simulate data generated by a Micro-CT test-bed system (MCT-TB) housed at the Lawrence Livermore National Laboratory (LLNL). This document describes the results of that assessment.

42 ENGINEERING↗

DOE Advanced Scientific Computing Advisory Subcommittee (ASCAC) Report: Top Ten Exascale Research Challenges

Exascale computing systems are essential for the scientific fields that will transform the 21st century global economy, including energy, biotechnology, nanotechnology, and materials science. Progress in these fields is predicated on the ability to perform advanced scientific and engineering simulations, and analyze the deluge of data. On July 29, 2013, ASCAC was charged by Patricia Dehmer, the Acting Director of the Office of Science, to assemble a subcommittee to provide advice on exascale computing. This subcommittee was directed to return a list of no more than ten technical approaches (hardware and software) that will enable the development of a system that achieves the Department's goals for exascale computing. Numerous reports over the past few years have documented the technical challenges and the non¬-viability of simply scaling existing computer designs to reach exascale. The technical challenges revolve around energy consumption, memory performance, resilience, extreme concurrency, and big data. Drawing from these reports and more recent experience, this ASCAC subcommittee has identified the top ten computing technology advancements that are critical to making a capable, economically viable, exascale system.

96 KNOWLEDGE MANAGEMENT AND PRESERVATION↗

Space Shuttle Main Engine real time stability analysis

The Space Shuttle Main Engine (SSME) is a reusable, high performance, liquid rocket engine with variable thrust. The engine control system continuously monitors the engine parameters and issues propellant valve control signals in accordance with the thrust and mixture ratio commands. A real time engine simulation lab was installed at MSFC to verify flight software and to perform engine dynamic analysis. A real time engine model was developed on the AD100 computer system. This model provides sufficient fidelity on the dynamics of major engine components and yet simplified enough to be executed in real time. The hardware-in-the-loop type simulation and analysis becomes necessary as NASA is continuously improving the SSME technology, some with significant changes in the dynamics of the engine. The many issues of interfaces between new components and the engine can be better understood and be resolved prior to the firing of the engine. In this paper, the SSME real time simulation Lab at the MSFC, the SSME real time model, SSME engine and control system stability analysis, both in real time and non-real time is presented.

Kuo, F. Y.↗

Performance Assessment of High Efficiency Variable Speed Air-Source Heat Pump in Cold Climate Applications

This project was part of an effort by ComEd's emerging technology program to evaluate the energy saving potential of new energy efficiency technologies. The focus of this technology assessment was to determine energy and peak demand savings potentials of a high efficiency variable speed, air-source, split system heat pump designed for cold climate applications. The results of this technology assessment will be used by CLEAResult to develop a new energy efficiency measure for Commonwealth Edison Company's incentive programs. The project utilized the National Renewable Energy Laboratory's (NREL) Thermal Test Facility to experimentally characterize cooling and heating performance of a high efficiency heat pump split system under varying outdoor climate conditions. The selected climate conditions represented summer and low temperature winter conditions in ComEd's service territory. The laboratory experimentation results were used to develop equipment performance curves required by EnergyPlus hourly simulation engine. Using typical meteorological year 3 weather data for the Chicago O'Hare airport, hourly building simulations (using the EnergyPlus engine) was utilized to estimate the annual energy savings of the high efficiency heat pump in comparison to a standard efficiency unit in the following U.S. Department of Energy (DOE) building codes program energy prototypes: Single-family residence; Strip mall; and Low-rise office.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

An analysis of the booster plume impingement environment during the space shuttle nominal staging maneuver

An experimental study of the plume impingement heating on the space shuttle booster afterbody resulting from the space shuttle orbiter engine plumes was conducted. The 1/100-scale model tests consisted of one and two orbiter engine firings on a flat plate, a flat plate with a fin, and a cylinder model. The plume impingement heating rates on these surfaces were measured using thin film heat transfer gages. Results indicate the engine simulation is a reasonable approximation to the two engine configuration, but more tests are needed to verify the plume model of the main engine configuration. For impingment, results show models experienced laminar boundary layer convective heating. Therefore, tests at higher Reynolds numbers are needed to determine impingment heating.

Wojciechowski, C. J.↗

Orbiter/payload proximity operations SES Postsim report. Lateral approach and other techniques

Various approach and stationkeeping simulations (proximity operations) were conducted in the Shuttle engineering simulator (SES). This simulator is the first to dynamically include the Orbiter reaction control system (RCS) plume effects on a payload being recovered after rendezvous operations. A procedure for braking, using the simultaneous firing of both jets, was evaluated and found very useful for proximity operations. However this procedure is very inefficient in the RCS usage and requires modifications to the digital autopilot (DAP) software. A new final approach, the lateral approach technique (LAT), or the momentum vector proximity approach, was also evaluated in the simulations. The LAT, which included a tailfirst approach for braking, was evaluated successfully with both inertial and gravity stabilized payloads.

Olszewski, O.↗

Event-driven simulation in SELMON: An overview of EDSE

EDSE (event-driven simulation engine), a model-based event-driven simulator implemented for SELMON, a tool for sensor selection and anomaly detection in real-time monitoring is described. The simulator is used in conjunction with a causal model to predict future behavior of the model from observed data. The behavior of the causal model is interpreted as equivalent to the behavior of the physical system being modeled. An overview of the functionality of the simulator and the model-based event-driven simulation paradigm on which it is based is provided. Included are high-level descriptions of the following key properties: event consumption and event creation, iterative simulation, synchronization and filtering of monitoring data from the physical system. Finally, how EDSE stands with respect to the relevant open issues of discrete-event and model-based simulation is discussed.

Rouquette, Nicolas F.↗

Effects of Gyroscopic Cross Coupling Between Pitch and Yaw on the Handling Qualities of VTOL Aircraft

Gyroscopic cross coupling between pitch and yaw was simulated with a variable-stability helicopter while hovering in a yawing maneuver to ascertain the effect of cross coupling on handling qualities. Pilot ratings of the controllability of cross coupling were obtained for various combinations of longitudinal control power, angular velocity about the yaw axis, and simulated engine angular momentum. A theoretical investigation, supplemented by simulator data, was undertaken to determine the effect of longitudinal damping on the coupling controllability. Also, a comparison was made between flight and simulator data. The results indicated that for an aircraft with otherwise satisfactory longitudinal handling qualities, the level of cross coupling is satisfactory when less than 30 percent of the available longitudinal control will trim out the largest gyroscopic coupling moment which might be encountered. Increased longitudinal damping resulted in a significant increase in the controllability of pitch-yaw gyroscopic cross coupling.

Garren, John F., Jr.↗

Control Design for a Generic Commercial Aircraft Engine

This paper describes the control algorithms and control design process for a generic commercial aircraft engine simulation of a 40,000 lb thrust class, two spool, high bypass ratio turbofan engine. The aircraft engine is a complex nonlinear system designed to operate over an extreme range of environmental conditions, at temperatures from approximately -60 to 120+ F, and at altitudes from below sea level to 40,000 ft, posing multiple control design constraints. The objective of this paper is to provide the reader an overview of the control design process, design considerations, and justifications as to why the particular architecture and limits have been chosen. The controller architecture contains a gain-scheduled Proportional Integral controller along with logic to protect the aircraft engine from exceeding any limits. Simulation results illustrate that the closed loop system meets the Federal Aviation Administration s thrust response requirements

Csank, Jeffrey↗

The Building ENergy Demand (BEND) Model: A Comprehensive Composite Building Energy Modeling Framework

The Building ENergy Demand (BEND) model was developed at Pacific Northwest National Laboratory (PNNL) to simulate climate-dependent hourly building energy demand with the ability to disaggregate down to or aggregate up to any geographic area of interest, including counties, states, electric utility service territories, and census regions. The BEND modeling framework is designed to study the effects of climate change, economics, technology advancement, and various mitigation policies on aggregate building energy demand. To make the process computationally feasible, BEND reduces granularity in building characteristics and weather forcing while maintaining enough detail to minimize systematic differences (biases) between BEND results and data from the Energy Information Administration (EIA). Based on the Commercial Building Energy Consumption Survey (CBECS) and Residential Energy Consumption Survey (RECS) databases, BEND establishes a set of representative buildings with predefined sets of building types, sizes, and vintages. These representative buildings are defined for each of the four U.S. census regions and the five climate zones used by the EIA for building surveys (hereafter “EIA climate zones”). BEND’s representative buildings are based on a statistical analysis of the CBECS and RECS databases that infers detailed parameters such as construction type, thermal properties, internal loads, equipment and mechanical systems, and operation schedules from the high-level descriptors in those databases (building type, vintage, size, and location). The representative buildings are simplified and consolidated into a set of prototype buildings for the purpose of simulating building energy demand. Combining the prototype buildings with weather files from selected locations and years, BEND creates a set of simulation-ready building models to be run using the EnergyPlus simulation engine (EnergyPlus). The base spatial unit of each BEND simulation is a subregion that is the intersection of an International Energy Conservation Code climate zone, a census region, and an EIA climate zone; analysis for each spatial unit is influenced by the weather file BEND selects to represent the climate-similar area. The major simulation outputs of interest to BEND are hourly energy consumption values for each simulated year, possibly for multiple fuel types. Based on building-stock weights derived from the CBECS/RECS data, the hourly output streams are aggregated to a single, 8760-hour load profile for each of the major building categories—residential and commercial—with the possibility of segregating by fuel types. To correct for biases inherent in the use of a limited suite of representative buildings, BEND is calibrated against observational targets of total annual building energy consumption and hourly load profiles (including peak demand) obtained for the decision-relevant geographic scales of interest (e.g., total electric load data for individual balancing authorities available from EIA). Based on available data such as population distribution, BEND is able to aggregate both up and down scales, allowing the study of building energy demand over a range of spatial scales (e.g., states or counties within the Western Electricity Coordinating Council, Eastern Interconnection, or the entire U.S.) and/or subsets of building types (e.g., office buildings with particular size ranges).

24 POWER TRANSMISSION AND DISTRIBUTION↗

Rub energetics of compressor blade tip seals

The rub mechanics of aircraft gas turbine engine compressor abradable blade tip seals was studied at simulated engine conditions. In 12 statistically planned, instrumented rub tests using single titanium blades and fiber-metal rubstrips the rub velocity, incursion rate, incursion depth, blade thickness, and abradable strength were varied to determine the effects on rub energy, heat split between the blade, rubstrip surface and rub debris, and blade and seal wear. The rub energies were found to be most significantly affected by the incursion rate while rub velocity and blade thickness were of secondary importance. In five additional rub tests using single nickel alloy blades and multiple titanium alloy blades, rub energy and wear effects were found to be similar for titanium and nickel alloy blades while rub energies increased for multiple blades relative to single blade test results.

Laverty, W. F.↗

Synchronization Of Parallel Discrete Event Simulations

Adaptive, parallel, discrete-event-simulation-synchronization algorithm, Breathing Time Buckets, developed in Synchronous Parallel Environment for Emulation and Discrete Event Simulation (SPEEDES) operating system. Algorithm allows parallel simulations to process events optimistically in fluctuating time cycles that naturally adapt while simulation in progress. Combines best of optimistic and conservative synchronization strategies while avoiding major disadvantages. Algorithm processes events optimistically in time cycles adapting while simulation in progress. Well suited for modeling communication networks, for large-scale war games, for simulated flights of aircraft, for simulations of computer equipment, for mathematical modeling, for interactive engineering simulations, and for depictions of flows of information.

Steinman, Jeffrey S.↗

Development and operation of a real-time simulation at the NASA Ames Vertical Motion Simulator

The Vertical Motion Simulator (VMS) facility at the NASA Ames Research Center combines the largest vertical motion capability in the world with a flexible real-time operating system allowing research to be conducted quickly and effectively. Due to the diverse nature of the aircraft simulated and the large number of simulations conducted annually, the challenge for the simulation engineer is to develop an accurate real-time simulation in a timely, efficient manner. The SimLab facility and the software tools necessary for an operating simulation will be discussed. Subsequent sections will describe the development process through operation of the simulation; this includes acceptance of the model, validation, integration and production phases.

Sweeney, Christopher↗

Reaction control system/remote manipulator system automation

The objectives of this project is to evaluate the capability of the Procedural Reasoning System (PRS) in a typical real-time space shuttle application and to assess its potential for use in the Space Station Freedom. PRS, developed by SRI International, is a result of research in automating the monitoring and control of spacecraft systems. The particular application selected for the present work is the automation of malfunction handling procedures for the Shuttle Remote Manipulator System (SRMS). The SRMS malfunction procedures will be encoded within the PRS framework, a crew interface appropriate to the RMS application will be developed, and the real-time data interface software developed. The resulting PRS will then be integrated with the high-fidelity On-orbit Simulation of the NASA Johnson Space Center's System Engineering Simulator, and tests under various SRMS fault scenarios will be conducted.

Hiers, Harry K.↗

National Cycle Program (NCP) Common Analysis Tool for Aeropropulsion

Through the NASA/Industry Cooperative Effort (NICE) agreement, NASA Lewis and industry partners are developing a new engine simulation, called the National Cycle Program (NCP), which is the initial framework of NPSS. NCP is the first phase toward achieving the goal of NPSS. This new software supports the aerothermodynamic system simulation process for the full life cycle of an engine. The National Cycle Program (NCP) was written following the Object Oriented Paradigm (C++, CORBA). The software development process used was also based on the Object Oriented paradigm. Software reviews, configuration management, test plans, requirements, design were all apart of the process used in developing NCP. Due to the many contributors to NCP, the stated software process was mandatory for building a common tool intended for use by so many organizations. The U.S. aircraft and airframe companies recognize NCP as the future industry standard for propulsion system modeling.

Follen, G.↗

Combustor Simulation

The goal was to perform 3D simulation of GE90 combustor, as part of full turbofan engine simulation. Requirements of high fidelity as well as fast turn-around time require massively parallel code. National Combustion Code (NCC) was chosen for this task as supports up to 999 processors and includes state-of-the-art combustion models. Also required is ability to take inlet conditions from compressor code and give exit conditions to turbine code.

Norris, Andrew↗

Adoption of Test Driven Development and Continuous Integration for the Development of the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA/Johnson Space Center and many other NASA facilities. It describes what was learned and the significant benefits seen, such as fast, thorough, and clear test feedback every time code is checked-in to the code repository. It also describes a system that encourages development of code that is much more flexible, maintainable, and reliable. The Trick Simulation Toolkit development environment provides a common architecture for user-defined simulations. Trick builds executable simulations using user-supplied simulation-definition files (S_define) and user supplied "model code". For each Trick-based simulation, Trick automatically provides job scheduling, checkpoint / restore, data-recording, interactive variable manipulation (variable server), and an input-processor. Also included are tools for plotting recorded data and various other supporting tools and libraries. Trick is written in C/C++ and Java and supports both Linux and MacOSX. Prior to adopting this new development approach, Trick testing consisted primarily of running a few large simulations, with the hope that their complexity and scale would exercise most of Trick's code and expose any recently introduced bugs. Unsurprising, this approach yielded inconsistent results. It was obvious that a more systematic, thorough approach was required. After seeing examples of some Java-based projects that used the JUnit test framework, similar test frameworks for C and C++ were sought. Several were found, all clearly inspired by JUnit. Googletest, a freely available Open source testing framework, was selected as the most appropriate and capable. The new approach was implemented while rewriting the Trick memory management component, to eliminate a fundamental design flaw. The benefits became obvious almost immediately, not just in the correctness of the individual functions and classes but also in the correctness and flexibility being added to the overall design. Creating code to be testable, and testing as it was created resulted not only in better working code, but also in better-organized, flexible, and readable (i.e., articulate) code. This was, in essence the Test-driven development (TDD) methodology created by Kent Beck. Seeing the benefits of Test Driven Development, other Trick components were refactored to make them more testable and tests were designed and implemented for them.

Penn, John M.↗

Testability, Test Automation and Test Driven Development for the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA Johnson Space Center and many other NASA facilities. It describes the approach, and the significant benefits seen, such as fast, thorough and clear test feedback every time code is checked into the code repository. It also describes an approach that encourages development of code that is testable and adaptable.

Penn, John↗