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Managing Personal and Group Collections of Information

The internet revolution has dramatically increased the amount of information available to users. Various tools such as search engines have been developed to help users find the information they need from this vast repository. Users often also need tools to help manipulate the growing amount of useful information they have discovered. Current tools available for this purpose are typically local components of web browsers designed to manage URL bookmarks. They provide limited functionalities to handle high information complexities. To tackle this have created DIAMS, an agent-based tool to help users or groups manage their information collections and share their collections with other. the main features of DIAMS are described here.

Wolfe, Shawn R.↗

Meteorites and Microbes: Meteorite Collection and Ice Sampling at Patriot Hills, Thiel Mountains, and South Pole, Antarctica

During the Antarctica 2000 Expedition, sponsored by the Planetary Studies Foundation, meteorites and ice microbiota were collected from the Patriot Hills, and Thiel Mountains of Antarctica and snow samples were at the South Pole. Psychrophilic and psychrotrophic microbiota were obtained from blue ice, cryoconite and ice-bubble systems. Twenty frozen meteorites were collected using aseptic techniques from the blue ice fields near the Moulton Escarpment of the Thiel Mountains (85 S, 94 W) and from the Morris Moraine of the Patriot Hills (80 S, 81 W) Ellsworth Mountains. These ice and meteorite samples are of potential significance to Astrobiology. They may help refine chemical and morphological biomarkers and refine characteristics of microbial life in one of the harshest environments on Earth. We discuss the Antarctica 2000 Expedition and provide preliminary results of the investigation of the meteorites and ice microbiota recovered.

Sipiera, Paul P.↗

Collection of LAI and FPAR Data Over The Terra Core Sites

The objective of our effort was to collect and archive data on LAI (leaf area index) and FPAR (Fraction of Photosynthetically active Radiation absorbed by vegetation) at the EOS Core validation sites as well as to validate and evaluate global fields of LAI and FPAR derived from atmospherically corrected MODIS (Moderate Resolution Imaging Spectrometer) surface reflectance data by comparing these fields with the EOS Core validation data set. The above has been accomplished by: (a) the participation in selected field campaigns within the EOS Validation Program; (b) the processing of the collected data so that suitable comparison between field measurements and the MODIS LAI/FPAR fields can be made; (c) the comparison of the MODAS LAI/FRAM fields with the EOS Terra Core validation data set.

Myneni, Ranga B.↗

Learning Sequences of Actions in Collectives of Autonomous Agents

In this paper we focus on the problem of designing a collective of autonomous agents that individually learn sequences of actions such that the resultant sequence of joint actions achieves a predetermined global objective. We are particularly interested in instances of this problem where centralized control is either impossible or impractical. For single agent systems in similar domains, machine learning methods (e.g., reinforcement learners) have been successfully used. However, applying such solutions directly to multi-agent systems often proves problematic, as agents may work at cross-purposes, or have difficulty in evaluating their contribution to achievement of the global objective, or both. Accordingly, the crucial design step in multiagent systems centers on determining the private objectives of each agent so that as the agents strive for those objectives, the system reaches a good global solution. In this work we consider a version of this problem involving multiple autonomous agents in a grid world. We use concepts from collective intelligence to design goals for the agents that are 'aligned' with the global goal, and are 'learnable' in that agents can readily see how their behavior affects their utility. We show that reinforcement learning agents using those goals outperform both 'natural' extensions of single agent algorithms and global reinforcement, learning solutions based on 'team games'.

Turner, Kagan↗

Collectives for the Optimal Combination of Imperfect Objects

In this letter we summarize some recent theoretical work on the design of collectives, i.e., of systems containing many agents, each of which can be viewed as trying to maximize an associated private utility, where there is also a world utility rating the behavior of that overall system that the designer of the collective wishes to optimize. We then apply algorithms based on that work on a recently suggested testbed for such optimization problems. This is the problem of finding the combination of imperfect nano-scale objects that results in the best aggregate object. We present experimental results showing that these algorithms outperform conventional methods by more than an order of magnitude in this domain.

Tumer, Kagan↗

Collectives for Multiple Resource Job Scheduling Across Heterogeneous Servers

Efficient management of large-scale, distributed data storage and processing systems is a major challenge for many computational applications. Many of these systems are characterized by multi-resource tasks processed across a heterogeneous network. Conventional approaches, such as load balancing, work well for centralized, single resource problems, but breakdown in the more general case. In addition, most approaches are often based on heuristics which do not directly attempt to optimize the world utility. In this paper, we propose an agent based control system using the theory of collectives. We configure the servers of our network with agents who make local job scheduling decisions. These decisions are based on local goals which are constructed to be aligned with the objective of optimizing the overall efficiency of the system. We demonstrate that multi-agent systems in which all the agents attempt to optimize the same global utility function (team game) only marginally outperform conventional load balancing. On the other hand, agents configured using collectives outperform both team games and load balancing (by up to four times for the latter), despite their distributed nature and their limited access to information.

Tumer, K.↗

Design and Control of Large Collections of Learning Agents

The intelligent control of multiple autonomous agents is an important yet difficult task. Previous methods used to address this problem have proved to be either too brittle, too hard to use, or not scalable to large systems. The 'Collective Intelligence' project at NASA/Ames provides an elegant, machine-learning approach to address these problems. This approach mathematically defines some essential properties that a reward system should have to promote coordinated behavior among reinforcement learners. This work has focused on creating additional key properties and algorithms within the mathematics of the Collective Intelligence framework. One of the additions will allow agents to learn more quickly, in a more coordinated manner. The other will let agents learn with less knowledge of their environment. These additions will allow the framework to be applied more easily, to a much larger domain of multi-agent problems.

Agogino, Adrian↗

Team Formation and Communication Restrictions in Collectives

A collective of agents often needs to maximize a "world utility" function which rates the performance of an entire system, while subject to communication restrictions among the agents. Such communication restrictions make it difficult for agents which try to pursue their own "private" utilities to take actions that also help optimize the world utility. Team formation presents a solution to this problem, where by joining other agents, an agent can significantly increase its knowledge about the environment and improve its chances of both optimizing its own utility and that its doing so will contribute to the world utility. In this article we show how utilities that have been previously shown to be effective in collectives can be modified to be more effective in domains with moderate communication restrictions resulting in performance improvements of up to 75%. Additionally we show that even severe communication constraints can be overcome by forming teams where each agent of a team shares the same utility, increasing performance an additional 25%. We show that utilities and team sizes can be manipulated to form the best compromise between how "aligned" an agent s utility is with the world utility and how easily an agent can learn that utility.

Agogino, Adrian K.↗

The Genesis Solar Wind Collection Mission: Current Status

The NASA Genesis spacecraft was launched August 8, 2001 on a mission to collect samples of solar wind for greater than or equal to 2 years and then return them to Earth in 2004. Detailed analyses of the solar wind ions implanted into high-purity collection substrates will subsequently be carried out in earth-based laboratories using various mass spectrometry techniques. These analyses are expected to determine key isotopic ratios and elemental abundances in the solar wind and, by extension, in the solar photosphere. Further, the photospheric composition is thought to be representative of the solar nebula with a few exceptions so that the Genesis mission will provide a baseline for the average solar nebula composition with which to compare present-day compositions of planets, meteorites, and asteroids. The implications of the solar oxygen isotopic composition have been discussed. A list of other isotopic and elemental measurement objectives, and some of the rationale behind them, is given.

Barraclough, B. L.↗

Distributed Control with Collective Intelligence

We consider systems of interacting reinforcement learning (RL) algorithms that do not work at cross purposes , in that their collective behavior maximizes a global utility function. We call such systems COllective INtelligences (COINs). We present the theory of designing COINs. Then we present experiments validating that theory in the context of two distributed control problems: We show that COINs perform near-optimally in a difficult variant of Arthur's bar problem [Arthur] (and in particular avoid the tragedy of the commons for that problem), and we also illustrate optimal performance in the master-slave problem.

Wolpert, David H.↗

Using Collective Intelligence to Route Internet Traffic

A Collective Intelligence (COIN) is a community of interacting reinforcement learning (RL) algorithms designed so that their collective behavior maximizes a global utility function. We introduce the theory of COINs, then present experiments using that theory to design COINs to control internet traffic routing. These experiments indicate that COINs outperform previous RL-based systems for such routing that have previously been investigated.

Wolpert, David H.↗

Overcoming Communication Restrictions in Collectives

Many large distributed system are characterized by having a large number of components (eg., agents, neurons) whose actions and interactions determine a %orld utility which rates the performance of the overall system. Such collectives are often subject to communication restrictions, making it difficult for components which try to optimize their own private utilities, to take actions that also help optimize the world utility. In this article we address that coordination problem and derive four utility functions which present different compromises between how aligned a component s private utility is with the world utility and how readily that component can determine the actions that optimize its utility. The results show that the utility functions specifically derived to operate under communication restrictions outperform both traditional methods and previous collective-based methods by up to 75%.

Tumer, Kagan↗

Coordination in Large Collectives

Finding the subset of a set of imperfect devices (e.g., nano or micro devices) that results in the best aggregate device is a challenging problem. It is an abstraction of what will likely be a major difficulty in designing and controlling systems of nano or micro-scale components, particularly when a large fraction of those components may be unreliable. Rather than approaching this as a passive search problem, we transform the problem into one of coordination in a complex system by imbuing each device with simple decision making ability. In doing so we face the challenge of determining what each component should attempt to do so that the collective behavior solves the overall problem. Furthermore, in this padicular instance, we face problems of scaling (number of components in the thousands to tens of thousands), observability (components have limited sensing capabilities), and reliability (the components are faulty). We present an approach based on deriving component goals that are aligned with the overall system goal (e.g., forming best aggregate device), and can be computed using information readily (e.g., locally) available to the components. Then, each component in such a collective uses a simple reinforcement learning algorithm to selfishly pursue its own goals. Because those goals are derived in a principled manner, there is no need to use external mechanisms to force collaboration or coordination among the components to ensure that the system reaches a globally desirable solution. The results show that not only this approach provides improvements of over an order of magnitude over both traditional search methods and traditional multi-agent methods, but that the gains increase with the size of the system. This latter result makes this method ideal for domains where the number of components is currently in the thousands and will reach millions in the near future.

Tumer, Kagan↗

Multi-channel Scaler Cards Improve Data Collection

Scientists interested in exploring the intricacies and dynamics of Earth's climate and ecosystems continually need smaller, lighter instrumentation that can be placed onboard various sensing platforms, such as Unmanned Aerial Vehicles (UAVs). Responding to a need for improved data collection for remote atmospheric measurement systems, ASRC Aerospace Corporation, of Greenbelt, Maryland, developed a series of low-power, highly integrated, multichannel scaler (MCS) cards. The cards were designed to meet the needs of NASA's ground-based and airborne Light Detection and Ranging (LIDAR) photoncounting programs. They can rapidly collect thousands of data points during a continuous scan of the atmosphere.

Source record↗

Earth's earliest biosphere-a proposal to develop a collection of curated archean geologic reference materials

The discovery of evidence indicative of life in a Martian meteorite has led to an increase in interest in astrobiology. As a result of this discovery, and the ensuing controversy, it has become apparent that our knowledge of the early development of life on Earth is limited. Archean stratigraphic successions containing evidence of Earth's early biosphere are well preserved in the Pilbara Craton of Western Australia. The craton includes part of a protocontinent consisting of granitoid complexes that were emplaced into, and overlain by, a 3.51-2.94 Ga volcanigenic carapace - the Pilbara Supergroup. The craton is overlain by younger supracrustal basins that form a time series recording Earth history from approximately 2.8 Ga to approximately 1.9 Ga. It is proposed that a well-documented suite of these ancient rocks be collected as reference material for Archean and astrobiological research. All samples would be collected in a well-defined geological context in order to build a framework to test models for the early evolution of life on Earth and to develop protocols for the search for life on other planets.

Archaea↗

Analysis of Multi-Scale Radiometric Data Collected during the Cold Land Processes Experiment-1 (CLPX-1)

Brightness temperature maps at 18.7 and 37 GHz collected at the Fraser and North Park Meso-Scale Areas during the Cold Land Processes Experiment by the NOAA Polarimetric Scanning Radiometer (PSWA) airborne sensor are analyzed. The Fraser site is mostly covered by forest with a typical snowpack depth of 1 m while North Park has no forest cover and is characterized by patches of shallow snow. We examine histograms of the brightness temperatures at 500 m resolution for both the Fraser and North Park areas. The histograms can be modelled by a log-normal distribution in the case of the Fraser MSA and by a bi-modal distribution in the case of the North Park MSA. The histograms of the brightness temperatures at coarser resolutions are also plotted to study the effects of sensor resolution on the shape of the distribution, on the values of the average brightness temperatures and standard deviations. Finally, the values of brightness temperatures obtained by re-sampling (aggregating) the data at 25 km resolution are compared with the values of the brightness temperatures collected by the Advanced Microwave Scanning Radiometer (AMSR-E) and Special Sensor Microwave/Imager (SSMII) satellite radiometers. The results show that in both areas for sensor footprint larger than 5000 m, the brightness temperatures show a flat distribution and the memory of the initial distribution is lost. The values of the brightness temperatures measured by the satellite radiometers are in good agreement with the values obtained averaging the airborne data, even if some discrepancies occur.

Tedesco, M.↗

Collection Efficiency and Ice Accretion Characteristics of Two Full Scale and One 1/4 Scale Business Jet Horizontal Tails

Collection efficiency and ice accretion calculations have been made for a series of business jet horizontal tail configurations using a three-dimensional panel code, an adaptive grid code, and the NASA Glenn LEWICE3D grid based ice accretion code. The horizontal tail models included two full scale wing tips and a 25 percent scale model. Flow solutions for the horizontal tails were generated using the PMARC panel code. Grids used in the ice accretion calculations were generated using the adaptive grid code ICEGRID. The LEWICE3D grid based ice accretion program was used to calculate impingement efficiency and ice shapes. Ice shapes typifying rime and mixed icing conditions were generated for a 30 minute hold condition. All calculations were performed on an SGI Octane computer. The results have been compared to experimental flow and impingement data. In general, the calculated flow and collection efficiencies compared well with experiment, and the ice shapes appeared representative of the rime and mixed icing conditions for which they were calculated.

Bidwell, Colin S.↗