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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 379 records · Page 21

Moon Tycoon Version 2: A 3D Lunar Surface Emulator for Desktops and Virtual Reality

Moon Tycoon Version 2 (V2) enables and encourages in-situ resource utilization (ISRU) technology developers, principal investigators (PI), and managers across the agency to design and visualize various Lunar operations and missions with a high degree of photorealism. Users are completely immersed in the emulated Moon environment, enabling them to gain new knowledge as they explore the Lunar surface. Moon Tycoon V2 will soon be released to the NASA Software Catalog for public distribution, which will allow external partners, academia, and other interested parties from the public domain to take part.

Kurt Leucht↗

From Simulation to Reality With Random Noise

The challenging environment of autonomous vehicle (AV) navigation necessitates certain functions be performed by deep neural networks. Optimizing these models involves collecting vast quantities of domain-specific training data and ensuring that the dataset is representative of expected conditions. High-fidelity simulation plays a vital role in making this process feasible, allowing a wide range of scenarios to be explored at low cost. However, learning from simulation introduces subtle biases into models, which can degrade real-world performance in unpredictable ways. This effect can be mitigated with learning schemes specialized to bridge distributional shifts (transfer learning). Given the complex nature of these methods, the underlying models, and their environments, meaningfully evaluating performance is notstraight forward. Many unrelated factors can effect an improvement in generalization accuracy, but a full ablation analysis is often difficult. To tease out signal from noise, it is necessary to understand how transfer learning performance is affected by noise itself. The goals of this paper are (i) to establish a domain randomization baseline for a simple classification transfer learning task and (ii) to validate the RRAV testbed as a platform for further research in sim-to-real learning. We generate imagery from a simulation of NASA Ames Research Center and train a small convolutional neural network (ConvNet) to classify position relative to a centerline. Further models are trained with different types of noise progressively added to the data. The models are deployed aboard the on-site test vehicle to test real-world performance. In our experiments, we find that such naive domain randomization raises sim-to-real accuracy from 64% to 79%, while training directly on real data yields an 89% accuracy ceiling. These results suggest that the isolated mechanism of domain randomization can significantly improve generalization.

simulation↗

From Research to Reality -- Challenges and Opportunities in Complex System Design

The scope and scale of our interconnected society requires that we view the world through a complex system lens, where numerous parts interact, and emergent behaviors are the norm. Understanding complex systems is critical for decision-making and policy development in domains such as ecological systems, financial markets, supply chains, and global transportation systems, where decision-makers need reliable information to predict the impact of decisions that may play out over decades. Traditional approaches to the research that produces this information are often insufficient, where hypotheses are tested in an isolated environment, and where the results may not carry over to the integrated system. There are a multitude of advancements in system engineering, artificial intelligence, and test and evaluation that are emerging to meet the challenge. Approaches such as agile development, model-based system engineering, design of experiments, large language models, and formal ontologies are providing ways to manage complexity and increase our collective ability to make the changes that we want to see in the world. In this talk I will provide a few examples related to the architecture of the National Airspace System (NAS), where we have investigated the use of large language models, basic formal ontology, and applied category theory to help researchers and system engineers be more effective in this complex design space. Bio: Dr. Ian Levitt’s current research focus is on the complex evolution of the National Airspace System. Prior to joining NASA in 2020, he was with the FAA leading international standards and national laboratory development for the agency. Dr. Levitt earned his PhD in mathematics from Rutgers University in 2009. His mission is to promote a healthy and continuous transformation of society through open information and cooperation.

Ian Levitt↗

Hot Water, Cold Reality: Feasibility Assessment of Iodine Removal in Heated Spacecraft Potable Water Systems

The current eXploration Potable Water Dispenser (xPWD) design removes iodine upstream of the heated leg due to concerns with the Activated Carbon and Ion Exchange (ACTEX) functionality in hot water, leaving the downstream volume without residual biocide. The NESC determined that this non-iodinated volume is a concern for microbial growth during exploration missions and proposed 33 biocide architecture options for future missions that could address this concern. The top-ranked architecture out of the report was Option 1: moving the iodine removal media as close to the dispensing needle as possible to minimize the wetted components without biocide in the xPWD. Three main challenges were identified with this proposed configuration. First, the hot water at 175 ± 25 °F is a concern for the potential physical degradation of the ion exchange resin and lowered adsorption capacity in activated carbon. Second, moving the ACTEX or alternative sorption media closer to the dispense needle increases the unheated volume downstream of the heater, challenging the ability for dispensed water to meet temperature requirements. Finally, bubbles evolved from dissolved gas coming out of solution in the heater could clog or reduce the efficiency of the sorption media. To address the first challenge, more thermally robust ion exchange resins were identified and adsorption capacity tests were planned and will be discussed in a companion ICES paper (ICES-2026-5). To address the dispense temperature concerns, allowable bed size and architectural configuration changes are proposed. The value of adding phase separators to remove bubbles and potential implementation schemes are discussed. These findings support the development of potable water systems resilient to microbial risks during long-duration space missions.

Biocide↗

Hot Water, Cold Reality: Experimental Analysis of Sorption Constraints in Iodine Filtration Media Under Heated-Water Conditions

Iodine has been widely employed as a residual biocide in potable water applications during crewed missions. Unlike other biocides, it is essential to remove iodine from drinking water prior to consumption, as its biocidal concentration raises health concerns. Consequently, effectively removing iodine species from water is a critical step in potable water processing. Although the non-biocided heated leg has not violated microbial specifications on the International Space Station, any wetted volume lacking biocide presents potential risks for long‑duration exploration missions and for systems that are sensitive to microbial growth/contamination. Recent assessments indicate, however, that iodine‑removal performance may degrade under elevated temperature conditions, such as those required for dispensing hot water for food preparation. This reduction in efficacy appears to stem from both the potential physical degradation of filtration media and the temperature‑dependent behavior of adsorption processes. To investigate the influence of water temperature on the efficacy of filtration media for iodine removal, a series of adsorption capacity tests were conducted at both room temperature and elevated temperatures (90 °C). These experiments aimed to benchmark the performance of the adsorbents that constitute the ACTEX filter in the ISS’s potable water dispenser. The findings of this study provide critical insights into the iodine filtration process, verify the potential performance shortfall under elevated temperature conditions, and establish the basis for defining new absorbent requirements to ensure reliable iodine removal in future mission architectures.

iodine↗

Hot Water, Cold Reality: Experimental Analysis of Sorption Constraints in Iodine Filtration Media Under Heated-Water Conditions

Iodine has been widely employed as a residual biocide in potable water applications during crewed missions. Unlike other biocides, it is essential to remove iodine from drinking water prior to consumption, as its biocidal concentration raises health concerns. Consequently, effectively removing iodine species from water is a critical step in potable water processing. Although the non-biocided heated leg has not violated microbial specifications on the International Space Station, any wetted volume lacking biocide presents potential risks for long‑duration exploration missions and for systems that are sensitive to microbial growth/contamination. Recent assessments indicate, however, that iodine‑removal performance may degrade under elevated temperature conditions, such as those required for dispensing hot water for food preparation. This reduction in efficacy appears to stem from both the potential physical degradation of filtration media and the temperature‑dependent behavior of adsorption processes. To investigate the influence of water temperature on the efficacy of filtration media for iodine removal, a series of adsorption capacity tests were conducted at both room temperature and elevated temperatures (90 °C). These experiments aimed to benchmark the performance of the adsorbents that constitute the ACTEX filter in the ISS’s potable water dispenser. The findings of this study provide critical insights into the iodine filtration process, verify the potential performance shortfall under elevated temperature conditions, and establish the basis for defining new absorbent requirements to ensure reliable iodine removal in future mission architectures.

drinking water↗

Hot Water, Cold Reality: Feasibility Assessment of Iodine Removal in Heated Spacecraft Potable Water Systems

The current eXploration Potable Water Dispenser (xPWD) design removes iodine upstream of the heated leg due to concerns with the Activated Carbon and Ion Exchange (ACTEX) functionality in hot water, leaving the downstream volume without residual biocide. The NESC determined that this non-iodinated volume is a concern for microbial growth during exploration missions and proposed 33 biocide architecture options for future missions that could address this concern. The top-ranked architecture out of the report was Option 1: moving the iodine removal media as close to the dispensing needle as possible to minimize the wetted components without biocide in the xPWD. Three main challenges were identified with this proposed configuration. First, the hot water at 175 ± 25 °F is a concern for the potential physical degradation of the ion exchange resin and lowered adsorption capacity in activated carbon. Second, moving the ACTEX or alternative sorption media closer to the dispense needle increases the unheated volume downstream of the heater, challenging the ability for dispensed water to meet temperature requirements. Finally, bubbles evolved from dissolved gas coming out of solution in the heater could clog or reduce the efficiency of the sorption media. To address the first challenge, more thermally robust ion exchange resins were identified and adsorption capacity tests were planned and will be discussed in a companion ICES paper (ICES-2026-5). To address the dispense temperature concerns, allowable bed size and architectural configuration changes are proposed. The value of adding phase separators to remove bubbles and potential implementation schemes are discussed. These findings support the development of potable water systems resilient to microbial risks during long-duration space missions.

PWD↗

Is Structured Agile an Oxymoron? Tales from Implementing and Executing Agile in a US Government Environment

To paraphrase a famous quote, "No plan survives contact with the reality." Software (SW) development is often a classic example of this: whatever the plan was for a particular development, it often does not survive contact with technical realities, budget realities, program realities and schedule realities. Traditionally, SW development has followed a waterfall methodology with requirements being rigorously specified before the design, which was completed before the coding and unit testing started, which were in turn finished before validation and verification started. This model of SW engineering derives much from the HW engineering of large systems, and has been the standard methodology used in US government software acquisitions and systems for decades, with highly variable results. US Government SW requirements are built around Waterfall concepts, which assume that the plan will survive contact with reality, or at least that modifications to the plan are relatively small, and relatively few.Because of the inefficiencies and difficulties inherent in Waterfall, the commercial SW world started using a different SW development methodology called Agile more than 20 years ago. Agile believes that a plan should evolve and learn rapidly in response to the realities encountered. At its core, there are a few key elements of Agile:- A small team of people which is highly flexible and adaptive. The team collaborates and interoperates through sophisticated development architectures and release environments- An iterative, incremental development and release approach which is based upon the concept that knowledge comes from experience within the team, and that the team makes decisions based upon what it knows- A team culture which prizes transparency, inspection and adaptation. These values are necessary so that the team experience and decision making is transparent and responsive to the realities encountered during development and testingSo, how to use Agile in a US Government environment? GMSEC (Goddard Mission Services Evolution Center) develops satellite ground system software for NASA and other US Government agencies. The SW developed by the team contains a large code base of many applications used within satellite mission operations centers. It spans the full gamut of SW development types: from SW which is in a classic maintenance and sustainment mode, to new developments with a fairly well understood scope and approach, to new developments whose scope and approach are quite unclear and which require significant research and prototyping. Team members move between all of these different types of SW development. Waterfall was inadequate to the programmatic and technical needs of the team, as well as the various types of SW development being done. The software plan was not surviving contact with the technical and programmatic realities experienced by the team. To address this, the team started a small pilot project in 2016 to test the use of Agile within a small subset of the team for a new web services application. In early 2018, the use of Agile was expanded to the whole team and all the software, but we had to fulfill the NASA SW development requirements. And we needed to do this while still remaining true to the key Agile elements of transparency, inspection and adaption. In order to do this, the team worked very closely with the Software Process Improvement (SPI) team at NASA Goddard, as well as NASA engineering manageme

Beech, Theresa W.↗