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At least 379 records · Page 21

Some advances in digital flow visualization

The ability to visualize complex objects, concepts, interactions, and phenomena, to 'SEE' them in the mind's eye, has always been a fundamental component of the engineering discipline. Today, driven by increasingly demanding design requirements and an avalanche of data from powerful new computers and sophisticated experimental devices, the need to visualize data effectively is more important than ever before. This pressing need has resulted in the rapid increase in the use of computer-generated graphics in engineering. This is particularly true in the field of fluid dynamics where the internal structure of flow, not just surface or geometric effects, must be interpreted and communicated. This paper reports on several recent developments in the application of digital computer-generated graphics to engineering requirements for visualization of flow.

Belie, R. G.↗

Effects of update and refresh rates on flight simulation visual displays

An experiment was performed to study the effects of update and refresh rates on dynamic calligraphic CRT displays, particularly those used for visual displays in flight simulators. A moving horizontal line was generated on a CRT and observed at various velocities. Observations were made with both one and two refreshes per update. The data gathered from these observations are presented on plots of refresh-update rate as a function of display velocity. The display velocity where picture degradation occurs can be found by using these plots. These velocities are related to actual simulated aircraft angular and linear velocities. Results show that a visual display updated at 30 Hz and refreshed at 60 Hz degrades at very low simulated aircraft angular and linear velocities. These velocities at which degradation occurs can be significantly increased by increasing the update rate of the visual display. Only minor improvements are possible by refreshing the display twice for each uptake. To display rapidly changing flight scenery without degradation, the display update rate must be far in excess of 60 Hz, typically several hundred Hz.

Kellogg, Gary V.↗

Influence of visual and motion cues on manual lateral stabilization

The ability of humans to detect and control their own lateral acceleration was measured by means of a closed-loop nulling task. Wide-field moving visual cues enhanced the operator's performance in nulling self-motion, especially at lower frequencies. Even visual cues, fixed relative to the operator, resulted in performance improvement relative to self-motion nulling in the dark. Describing function (frequency response) data was obtained for random acceleration conditions consisting of the visual field fixed relative to the laboratory, fixed relative to the subject, moving at constant velocity relative to the subject, and in the dark. The describing function data was corrected for the dynamics of operator manual control strategy. The resulting frequency responses were used to develop a linear model of self-motion detection which required a lead term of 1.5 rad/s to be added to the existing model in order to match the higher sensitivity at higher frequencies.

Huang, J.-K.↗

Visual enhancements in pick-and-place tasks - Human operators controlling a simulated cylindrical manipulator

A teleoperation simulator has been constructed with vector display system, joysticks, and a simulated cylindrical manipulator, in order to quantitatively evaluate various display conditions. The first of two experiments thus conducted investigated the effects of perspective parameter variations on human operators' pick-and-place performance, using a monoscopic perspective display. The second experiment involved visual enhancements of the monoscopic perspective display, by adding a grid and reference lines, by comparison with visual enhancements of a stereoscopic display; results indicate that stereoscopy generally permits superior pick-and-place performance, but that monoscopy nevertheless allows equivalent performance when defined with appropriate perspective parameter values and adequate visual enhancements.

Kim, Won S.↗

Engine flow visualization using a copper vapor laser

A flow visualization system has been developed to determine the air flow within the combustion chamber of a motored, axisymmetric engine. The engine has been equipped with a transparent quartz cylinder, allowing complete optical access to the chamber. A 40-Watt copper vapor laser is used as the light source. Its beam is focused down to a sheet approximately 1 mm thick. The light plane is passed through the combustion chamber, and illuminates oil particles which were entrained in the intake air. The light scattered off of the particles is recorded by a high speed rotating prism movie camera. A movie is then made showing the air flow within the combustion chamber for an entire four-stroke engine cycle. The system is synchronized so that a pulse generated by the camera triggers the laser's thyratron. The camera is run at 5,000 frames per second; the trigger drives one laser pulse per frame. This paper describes the optics used in the flow visualization system, the synchronization circuit, and presents results obtained from the movie. This is believed to be the first published study showing a planar observation of airflow in a four-stroke piston-cylinder assembly. These flow visualization results have been used to interpret flow velocity measurements previously obtained with a laser Doppler velocimetry system.

Regan, Carolyn A.↗

Visualization techniques for studying high angle of attack separated vortical flows

Flow visualization techniques can provide information on high angle of attack separated flows around slender aircraft configurations that may be unobtainable otherwise. At large angles of attack the flow field is dominated by vortical structures originating on the forebody wing extension, wing and forward control surfaces. Several techniques that are suitable for tracking vortices in subsonic wind tunnels are introduced. A discussion of visualization photographs and quantitative data obtained from visualization studies on vortex trajectory and breakdown position on both static and dynamic wind tunnel models is presented.

Nelson, Robert C.↗

Visual field influence on manual roll and pitch stabilization

Human control performance in nulling perceived tilt angles was investigated for combinations of pseudo-random vestibular disturbances and different waveforms of low frequency wide visual field motions. For both roll and pitch axes, subjects tilted the trainer in which they were seated in the direction of field rotation. This visual bias was much stronger for pitch backwards with upward field rotation. Frequency response analysis showed the dominance of visual cues at low frequencies (below 0.06 Hz) and the reliance on vestibular information in the high frequency range for both axes. Models suggest that operator balancing responses at high frequencies are mainly processed by the semicircular canals rather than the otolith organs. The results also suggest that the subject tends to rely less on the otolith organs for pitch perception than for roll.

Huang, J.-K.↗

Flow Visualization Techniques for Flight Research

In-flight flow visualization techniques used at the Dryden Flight Research Facility of NASA Ames Research Center (Ames-Dryden) and its predecessor organizations are described. Results from flight tests which visualized surface flows using flow cones, tufts, oil flows, liquid crystals, sublimating chemicals, and emitted fluids have been obtained. Off-surface flow visualization of vortical flow has been obtained from natural condensation and two methods using smoke generator systems. Recent results from flight tests at NASA Langley Research Center using a propylene glycol smoker and an infrared imager are also included. Results from photo-chase aircraft, onboard and postflight photography are presented.

Fisher, David F.↗

A survey of visual preprocessing and shape representation techniques

Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention).

Olshausen, Bruno A.↗

A hexagonal orthogonal-oriented pyramid as a model of image representation in visual cortex

Retinal ganglion cells represent the visual image with a spatial code, in which each cell conveys information about a small region in the image. In contrast, cells of the primary visual cortex use a hybrid space-frequency code in which each cell conveys information about a region that is local in space, spatial frequency, and orientation. A mathematical model for this transformation is described. The hexagonal orthogonal-oriented quadrature pyramid (HOP) transform, which operates on a hexagonal input lattice, uses basis functions that are orthogonal, self-similar, and localized in space, spatial frequency, orientation, and phase. The basis functions, which are generated from seven basic types through a recursive process, form an image code of the pyramid type. The seven basis functions, six bandpass and one low-pass, occupy a point and a hexagon of six nearest neighbors on a hexagonal lattice. The six bandpass basis functions consist of three with even symmetry, and three with odd symmetry. At the lowest level, the inputs are image samples. At each higher level, the input lattice is provided by the low-pass coefficients computed at the previous level. At each level, the output is subsampled in such a way as to yield a new hexagonal lattice with a spacing square root of 7 larger than the previous level, so that the number of coefficients is reduced by a factor of seven at each level. In the biological model, the input lattice is the retinal ganglion cell array. The resulting scheme provides a compact, efficient code of the image and generates receptive fields that resemble those of the primary visual cortex.

Watson, Andrew B.↗

Cooperative control of visual displays for telemanipulation

Two cooperative control schemes for telerobot visual displays are addressed. In the first scheme, on-the-screen visual enhancements such as reference lines indicating the vertical height of the robot hand, a stick figure model of the robot hand, and its projection on the horizontal grid plane are constructed by the interactive cooperation between the human operator and the telerobotic system, and then superimposed on the video screen. Experimental results with a five-degree-of-freedom robot and a frame grabber indicate that superimposition of visual enhancements on the video screen greatly improves telemanipulation task performance. In the second scheme, the position and orientation of an object on video screens are determined interactively; these then assist the telerobotic system in executing the human operator's task-level commands autonomously.

Kim, Won S.↗

Flow visualization techniques for flight research

In-flight flow visualization techniques used at the Dryden Flight Research Facility of NASA Ames Research Center (Ames-Dryden) and its predecessor organizations are described. Results from flight tests which visualized surface flows using flow cones, tufts, oil flows, liquid crystals, sublimating chemicals, and emitted fluids were obtained. Off-surface flow visualization of vortical flow was obtained from natural condensation and two methods using smoke generator systems. Recent results from flight tests at NASA Langley Research Center using a propylene glycol smoker and an infrared imager are also included. Results from photo-chase aircraft, onboard and postflight photography are presented.

Fisher, David F.↗

Image gathering and coding for digital restoration: Information efficiency and visual quality

Image gathering and coding are commonly treated as tasks separate from each other and from the digital processing used to restore and enhance the images. The goal is to develop a method that allows us to assess quantitatively the combined performance of image gathering and coding for the digital restoration of images with high visual quality. Digital restoration is often interactive because visual quality depends on perceptual rather than mathematical considerations, and these considerations vary with the target, the application, and the observer. The approach is based on the theoretical treatment of image gathering as a communication channel (J. Opt. Soc. Am. A2, 1644(1985);5,285(1988). Initial results suggest that the practical upper limit of the information contained in the acquired image data range typically from approximately 2 to 4 binary information units (bifs) per sample, depending on the design of the image-gathering system. The associated information efficiency of the transmitted data (i.e., the ratio of information over data) ranges typically from approximately 0.3 to 0.5 bif per bit without coding to approximately 0.5 to 0.9 bif per bit with lossless predictive compression and Huffman coding. The visual quality that can be attained with interactive image restoration improves perceptibly as the available information increases to approximately 3 bifs per sample. However, the perceptual improvements that can be attained with further increases in information are very subtle and depend on the target and the desired enhancement.

Huck, Friedrich O.↗

On the efficacy of cinema, or what the visual system did not evolve to do

Spatial displays, and a constraint that they do not place on the use of spatial instruments are discussed. Much of the work done in visual perception by psychologists and by computer scientists has concerned displays that show the motion of rigid objects. Typically, if one assumes that objects are rigid, one can then proceed to understand how the constant shape of the object can be perceived (or computed) as it moves through space. The author maintains that photographs and cinema are visual displays that are also powerful forms of art. Their efficacy, in part, stems from the fact that, although viewpoint is constrained when composing them, it is not nearly so constrained when viewing them. It is obvious, according to the author, that human visual systems did not evolve to watch movies or look at photographs. Thus, what photographs and movies present must be allowed in the rule-governed system under which vision evolved. Machine-vision algorithms, to be applicable to human vision, should show the same types of tolerance.

Cutting, James E.↗

Visual enhancements in pick-and-place tasks: Human operators controlling a simulated cylindrical manipulator

A teleoperation simulator was constructed with vector display system, joysticks, and a simulated cylindrical manipulator, in order to quantitatively evaluate various display conditions. The first of two experiments conducted investigated the effects of perspective parameter variations on human operators' pick-and-place performance, using a monoscopic perspective display. The second experiment involved visual enhancements of the monoscopic perspective display, by adding a grid and reference lines, by comparison with visual enhancements of a stereoscopic display; results indicate that stereoscopy generally permits superior pick-and-place performance, but that monoscopy nevertheless allows equivalent performance when defined with appropriate perspective parameter values and adequate visual enhancements.

Kim, Won S.↗

A computer graphics system for visualizing spacecraft in orbit

To carry out unanticipated operations with resources already in space is part of the rationale for a permanently manned space station in Earth orbit. The astronauts aboard a space station will require an on-board, spatial display tool to assist the planning and rehearsal of upcoming operations. Such a tool can also help astronauts to monitor and control such operations as they occur, especially in cases where first-hand visibility is not possible. A computer graphics visualization system designed for such an application and currently implemented as part of a ground-based simulation is described. The visualization system presents to the user the spatial information available in the spacecraft's computers by drawing a dynamic picture containing the planet Earth, the Sun, a star field, and up to two spacecraft. The point of view within the picture can be controlled by the user to obtain a number of specific visualization functions. The elements of the display, the methods used to control the display's point of view, and some of the ways in which the system can be used are described.

Eyles, Don E.↗

Visualization of three dimensional data

The objective of research is to characterize patterns of errors observers make when relating the judged exocentric direction of a target presented on a perspective display to their egocentric sense of visual direction. This type of spatial task is commonly faced by operators of telerobotic systems when using a map-like display of their workspace to determine the visual location and orientation of objects seen by direct view. It is also essentially the same task as faced by an aircraft pilot using a cockpit perspective traffic display of his surrounding airspace to locate traffic out his windows. The results of the current study clearly show that the visual direction is a significantly biased metric of virtual space presented by flat panel perspective displays. Modeling and explanation of the causes of the observed biases will allow design of compensated perspective displays.

Ellis, Stephen R.↗

Visually guided control of self motion

A workshop entitled 'Visually Guided Control of Movement' was held at NASA Ames Research Center on June 26 - July 14, 1989. The workshop brought together individuals with diverse backgrounds related to the areas of the visual perception and control of motion. During the workshop, participants designed and conducted experiments using NASA Ames flight simulation research facilities. These studies contrasted participants' alternative theoretical approaches to the visual control of self motion. Panel members, drawn from the workshop's participants, will discuss their approaches to the study of the control of self motion and will present interpretations of the outcomes of the workshop.

Hettinger, Lawrence J.↗