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At least 379 records · Page 21

Down-to-Earth Benefits of Space Exploration: Past, Present, Future

A ventricular device that helps a weakened heart keep pumping while awaiting a transplant. A rescue tool for extracting victims from dangerous situations such as car wrecks. A video analysis tool used to investigate the bombing at the 1996 Olympics in Atlanta. A sound-differentiation tool for safer air traffic control. A refrigerator that run without electricity or batteries. These are just a few of the spin-offs of NASA technology that have benefited society in recent years. Now, as NASA sets its vision on space exploration, particularly of the moon and Mars, even more benefits to society are possible. This expansion of societal benefits is tied to a new emphasis on technology infusion or spin-in. NASA is seeking partners with industry, universities, and other government laboratories to help the Agency address its specific space exploration needs in five areas: (1) advanced studies, concepts, and tools; (2) advanced materials; (3) communications, computing, electronics, and imaging; (4) software, intelligent systems, and modeling; and (5) power, propulsion, and chemical systems. These spin-in partnerships will offer benefits to U.S. economic development as well as new products for the global market. As a complement to these spin-in benefits, NASA also is examining the possible future spin-outs of the innovations related to its new space exploration mission. A matrix that charts NASA's needs against various business sectors is being developed to fully understand the implications for society and industry of spin-in and spin-out. This matrix already has been used to help guide NASA s efforts to secure spin-in partnerships. This paper presents examples of NASA spin-offs, discusses NASA s present spin-in/spin-out projects for pursuing partnerships, and considers some of the future societal benefits to be reaped from these partnerships. This paper will complement the proposed paper by Frank Schowengerdt on the Innovative Partnerships Program structure and how to work with the PP.

Neumann, Benjamin↗

Robotic Vision-Based Localization in an Urban Environment

A system of electronic hardware and software, now undergoing development, automatically estimates the location of a robotic land vehicle in an urban environment using a somewhat imprecise map, which has been generated in advance from aerial imagery. This system does not utilize the Global Positioning System and does not include any odometry, inertial measurement units, or any other sensors except a stereoscopic pair of black-and-white digital video cameras mounted on the vehicle. Of course, the system also includes a computer running software that processes the video image data. The software consists mostly of three components corresponding to the three major image-data-processing functions: Visual Odometry This component automatically tracks point features in the imagery and computes the relative motion of the cameras between sequential image frames. This component incorporates a modified version of a visual-odometry algorithm originally published in 1989. The algorithm selects point features, performs multiresolution area-correlation computations to match the features in stereoscopic images, tracks the features through the sequence of images, and uses the tracking results to estimate the six-degree-of-freedom motion of the camera between consecutive stereoscopic pairs of images (see figure). Urban Feature Detection and Ranging Using the same data as those processed by the visual-odometry component, this component strives to determine the three-dimensional (3D) coordinates of vertical and horizontal lines that are likely to be parts of, or close to, the exterior surfaces of buildings. The basic sequence of processes performed by this component is the following: 1. An edge-detection algorithm is applied, yielding a set of linked lists of edge pixels, a horizontal-gradient image, and a vertical-gradient image. 2. Straight-line segments of edges are extracted from the linked lists generated in step 1. Any straight-line segments longer than an arbitrary threshold (e.g., 30 pixels) are assumed to belong to buildings or other artificial objects. 3. A gradient-filter algorithm is used to test straight-line segments longer than the threshold to determine whether they represent edges of natural or artificial objects. In somewhat oversimplified terms, the test is based on the assumption that the gradient of image intensity varies little along a segment that represents the edge of an artificial object.

Mchenry, Michael↗

Implementation of Headtracking and 3D Stereo with Unity and VRPN for Computer Simulations

This paper explores low-cost hardware and software methods to provide depth cues traditionally absent in monocular displays. The use of a VRPN server in conjunction with a Microsoft Kinect and/or Nintendo Wiimote to provide head tracking information to a Unity application, and NVIDIA 3D Vision for retinal disparity support, is discussed. Methods are suggested to implement this technology with NASA's EDGE simulation graphics package, along with potential caveats. Finally, future applications of this technology to astronaut crew training, particularly when combined with an omnidirectional treadmill for virtual locomotion and NASA's ARGOS system for reduced gravity simulation, are discussed.

Noyes, Matthew A.↗

Constructing an Educational Mars Simulation

January 14th 2004, President George Bush announces his plans to catalyst the space program into a new era of space exploration and discovery. His vision encompasses a robotics program to explore our solar system, a return to the moon, the human exploration of Mars, and to promote international prosperity towards our endeavors. We at NASA now have the task of constructing this vision in a very real timeframe. I have been chosen to begin phase 1 of making this vision a reality. I will be working on creating an Educational Mars Simulation of human exploration of Mars to stimulate interest and involvement with the project from investors and the community. GRC s Computer Services Division (CSD) in collaboration with the Office of Education Programs will be designing models, constructing terrain, and programming this simulation to create a realistic portrayal of human exploration on mars. With recent and past technological breakthroughs in computing, my primary goal can be accomplished with only the aid of 3-4 software packages. Lightwave 3D is the modeling package we have selected to use for the creation of our digital objects. This includes a Mars pressurized rover, rover cockpit, landscape/terrain, and habitat. Once we have the models completed they need textured so Photoshop and Macromedia Fireworks are handy for bringing these objects to life. Before directly importing all of this data into a simulation environment, it is necessary to first render a stunning animation of the desired final product. This animation with represent what we hope to capture out of the simulation and it will include all of the accessories like ray-tracing, fog effects, shadows, anti-aliasing, particle effects, volumetric lighting, and lens flares. Adobe Premier will more than likely be used for video editing and adding ambient noises and music. Lastly, V-Tree is the real-time 3D graphics engine which will facilitate our realistic simulation. Additional information is included in the original extended abstract.

Henke, Stephen A.↗

The Nasa Multiscale Analysis Tool: an Enabling Platform for Achieving Vision 2040

Vision 2040 is a community-driven consensus document, written in 2018, aimed at defining the potential 25-year future state required for performing integrated multiscale modeling of materials and systems for future aerospace and aeronautical applications. Nine Vision Key Elements (KEs) were defined along with associated technical gaps. This paper will address current NASA GRC research efforts utilizing the NASA Multiscale Analysis Tool (NASMAT). This paper will specifically focus on NASMAT’s ability to address gaps in three of the nine Vision 2040 KEs: 1) Models and Methods, 2) Multiscale Measurements and Characterization Tools and Methods, and 6) Data, Informatics, and Visualization. NASMAT is a versatile platform for performing computationally efficient multiscale analyses of heterogeneous materials. NASMAT offers the user flexibility to define an arbitrary number of length scales (levels) where a variety of micromechanics theories can be implemented at each level. Micromechanics theories can be selected to balance accuracy and computational efficiency and range from analytical (Mori-Tanaka) to several semi-analytical (method of cells) formulations. NASMAT can also be coupled with external software and used to perform multiscale analyses of more complex structures. The paper will include a recent application of NASMAT to model a complex, three-dimensional woven composite, with a particular emphasis placed on multiscale measurements utilized to enhance the quality of the multiscale analysis. Since typical NASMAT analyses can be completed in on the order of seconds to minutes, a second example will demonstrate NASMAT’s ability to generate large quantities of data useful for sensitivity analysis, uncertainty quantification, or machine learning applications. Current progress on developing multiscale data visualization tools will also be addressed along with the challenges associated with and proposed solutions for sifting through large amounts of data. These examples will demonstrate that NASMAT is an enabling platform for achieving the goals in Vision 2040.

Vision 2040↗

Man-machine interactive imaging and data processing using high-speed digital mass storage

The role of vision in teleoperation has been recognized as an important element in the man-machine control loop. In most applications of remote manipulation, direct vision cannot be used. To overcome this handicap, the human operator's control capabilities are augmented by a television system. This medium provides a practical and useful link between workspace and the control station from which the operator perform his tasks. Human performance deteriorates when the images are degraded as a result of instrumental and transmission limitations. Image enhancement is used to bring out selected qualities in a picture to increase the perception of the observer. A general purpose digital computer, an extensive special purpose software system is used to perform an almost unlimited repertoire of processing operations.

Alsberg, H.↗

A NASA Perspective on Quantum AI, Error Correction, and Beyond

Quantum computing is one of the most enticing computational paradigms with the potential to revolutionize diverse areas of future-generation computational systems. While quantum computing hardware has advanced rapidly, from tiny laboratory experiments to quantum chips that can outperform even the largest supercomputers on specialized computational tasks, these noisy-intermediate scale quantum (NISQ) processors are still too small and non-robust to be directly useful for any real-world applications. We discuss the prospects for quantum computing and AI, highlighting advances in algorithms, both near- and longer-term. Quantum error correction is critical to the realization of any such vision. The talk with touch on some recent exciting advanced in quantum error correction, particularly in dynamical codes. The talk will conclude with an example of how the combination of quantum computing and artificial intelligence can help probe fundamental aspect of quantum physics.

quantum optimization algorithms and sampling↗

Implementation of an algorithm for cylindrical object identification using range data

One of the problems in 3-D object identification and localization is addressed. In robotic and navigation applications the vision system must be able to distinguish cylindrical or spherical objects as well as those of other geometric shapes. An algorithm was developed to identify cylindrical objects in an image when range data is used. The algorithm incorporates the Hough transform for line detection using edge points which emerge from a Sobel mask. Slices of the data are examined to locate arcs of circles using the normal equations of an over-determined linear system. Current efforts are devoted to testing the computer implementation of the algorithm. Refinements are expected to continue in order to accommodate cylinders in various positions. A technique is sought which is robust in the presence of noise and partial occlusions.

Bozeman, Sylvia T.↗

A Vision of Quantitative Imaging Technology for Validation of Advanced Flight Technologies

Flight-testing is traditionally an expensive but critical element in the development and ultimate validation and certification of technologies destined for future operational capabilities. Measurements obtained in relevant flight environments also provide unique opportunities to observe flow phenomenon that are often beyond the capabilities of ground testing facilities and computational tools to simulate or duplicate. However, the challenges of minimizing vehicle weight and internal complexity as well as instrumentation bandwidth limitations often restrict the ability to make high-density, in-situ measurements with discrete sensors. Remote imaging offers a potential opportunity to noninvasively obtain such flight data in a complementary fashion. The NASA Hypersonic Thermodynamic Infrared Measurements Project has demonstrated such a capability to obtain calibrated thermal imagery on a hypersonic vehicle in flight. Through the application of existing and accessible technologies, the acreage surface temperature of the Shuttle lower surface was measured during reentry. Future hypersonic cruise vehicles, launcher configurations and reentry vehicles will, however, challenge current remote imaging capability. As NASA embarks on the design and deployment of a new Space Launch System architecture for access beyond earth orbit (and the commercial sector focused on low earth orbit), an opportunity exists to implement an imagery system and its supporting infrastructure that provides sufficient flexibility to incorporate changing technology to address the future needs of the flight test community. A long term vision is offered that supports the application of advanced multi-waveband sensing technology to aid in the development of future aerospace systems and critical technologies to enable highly responsive vehicle operations across the aerospace continuum, spanning launch, reusable space access and global reach. Motivations for development of an Agency level imagery-based measurement capability to support cross cutting applications that span the Agency mission directorates as well as meeting potential needs of the commercial sector and national interests of the Intelligence, Surveillance and Reconnaissance community are explored. A recommendation is made for an assessment study to baseline current imaging technology including the identification of future mission requirements. Development of requirements fostered by the applications suggested in this paper would be used to identify technology gaps and direct roadmapping for implementation of an affordable and sustainable next generation sensor/platform system.

Horvath, Thomas J.↗

Automated sUAS Inspection Capability for NASA’s Mission Critical Testing Facilities

The wind tunnels at Ames are crucial to NASA and industry but pose unique inspection challenges. Current inspection processes are highly manual, and as such are labor and schedule intensive. These needs can be better met with emerging technology such as sUAS (drones), computer vision, and machine learning. This work seeks to bring the drone based inspection workflow into production-ready status and integrate into existing facility inspections. This includes operation of a drone platform, establishing a photogrammetry pipeline, development of procedures and streamlining flight approval processes, and establishing a base of experience at Ames for this work. We have worked with the NFAC, unitary, and Arcjet facilities to identify use cases and have performed test flights at Ames (both indoors and outdoors). The system is being readied for incorporation into routine inspection operations.

David Daisuke Murakami↗

ATTRACTOR: Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability

Autonomous systems (AS) are crucial to realizing the vision of new, complex transportation modes, such as advanced air mobility (AAM) and urban air mobility (UAM). A chief barrier to induction of AS into aviation is insufficient understanding of AS reliability in time-critical and safety-critical environments—an obstacle to certification. ATTRACTOR is aimed at building a basis for certification of classes of autonomous cyber-physical-human systems (CPHS) via establishing metrics and models of trustworthiness and trust in multi-agent team interactions, analyzable trajectories, explainability of computational algorithms (explainable artificial intelligence, or XAI), and persistent modeling and simulation, in the context of missions planning and operation. By “building a basis for certification,” we mean acquiring an understanding of when a system is trustworthy and developing computable means to estimate trustworthiness and trust in order to eventually inform functional requirements that contribute to certification. The outcomes are applicable not just to aviation but to all domains that rely on autonomous systems.

Autonomy↗

Information Systems Technology for NASA Earth Systems Digital Twins (ESDT)

The term “Digital Twin” was first used in 2002 for product lifecycle management. Since then, Digital Twin concepts have been proposed in various domains until very recently for Earth Science. For NASA’s Advanced Information Systems Technology (AIST) Program, an Earth System Digital Twin (ESDT) is defined as composed of three components: 1. A Digital Replica, i.e., an integrated picture of the past and current states of Earth systems 2. Forecasting capabilities, providing an integrated picture of how Earth systems will evolve in the future from the current state 3. Impact Assessment capabilities, providing an integrated picture of how Earth systems could evolve under different hypothetical what-if scenarios. Developing such a vision will require technologies related to: integrating continuous observations from various disparate sources; developing frameworks that builds on inter-connected models; improving the speed and accuracy of integrated prediction, analysis and visualization capabilities (e.g., by using machine learning); and utilizing causality and uncertainty quantification to improve our understanding of the evolution of Earth Science systems as a function of their interactions with other Earth and human systems. In addition, AIST is also investigating interoperability standards to federate multiple Digital Twins, as well as computational resources required by those systems.

Earth Science Remote Sensing; Information Systems↗

The Application of Artificial Intelligence Deep Learning to Visually Identify Micrometeoroid and Orbital Debris Impacts

Recent advances in Artificial Intelligence (AI) are changing the World. Novel approaches to training AI systems have led to dramatic reductions in the amount of time required. Training an AI system could take years and teams of people using traditional methods, but with the advancements of Deep Learning (DL) models this training can now be accomplished by an individual in a matter of minutes. The development of “fast AI” libraries has delivered AI to essentially everyone. Democratization of AI power has inspired many to revisit past problems that will benefit from DL approaches. For example, the application of AI has improved detection of breast cancer by 20% compared to traditional detection methods. Computer vision and machine learning are being used to identify soil deficiencies and provide planting recommendations to farmers. Success stories like these and many others have provided inspiration to see if AI can help improve one of our needed capabilities – that of visually identifying micrometeoroid and orbital debris (MMOD) impact damage to spacecraft from images of the spacecraft exterior. The need to visually locate and characterize spacecraft MMOD impact damage has been present since the early days of space travel. This is often done by either having a crew member take photographs of the spacecraft through a window using a hand-held camera or ground personnel directing externally-mounted cameras. The photographs are then transmitted back to Earth for visual analysis. This method of MMOD damage inspection works well and has been used on various spacecraft including the Space Shuttle and the International Space Station (ISS). One of the issues with the current method that we believe AI could improve is the speed and possibly the accuracy in identifying MMOD impacts. Note that detecting MMOD impacts in images can be very difficult. The visual appearance of an MMOD impact can change dramatically with lighting conditions, size of impact, depth of penetration, material types, surface waviness, fabric coverings, camera & lens, distance to surface, spacecraft orientation, analyst experience, and many other factors. Currently, this takes a team of highly-experienced specialists in both the fields of Image Analysis and MMOD impacts. This paper documents our initial research in training an AI DL model using the fast-AI library to identify actual and simulated MMOD impacts and perforations into exposed flat surfaces. While we recognize that this initial goal seems modest, it must be noted that what we have done would have taken teams of individuals and years of training just ten years ago. Our long-term goal is to add complexity and use-cases to the DL model being trained to expand the capabilities of this model so that it can be used to identify MMOD impacts on all types of spacecraft surfaces.

Cameron M Collins↗

Developing Methods for Exercise System Kinematic Tracking

BACKGROUND How to quantify the load and forces produced by exercise equipment and their Vibration Isolation and Stabilization (VIS) platforms in-flight is an active area of investigation. Kinematic tracking paired with system modeling can provide insights as well as verification and validation of simulations used for system design and development. Traditional motion capture methods can require significant cost in equipment procurement and crew-time, but newer lessons learned can be leveraged [1]. The VIS systems of current and future exercise hardware on the International Space Station (ISS) such as the Cycle Ergometer with Vibration Isolation System (CEVIS) and the European Enhanced Exploration Exercise Device (E4D) are not currently outfitted with IMUs or similar measurement devices. Video-based methods would enable use of multi-purpose, crew-familiar flight equipment. An initial exploration of video-based solutions was performed utilizing 2-camera video from crew cycling on Teal-CEVIS on the ISS. METHODS AND RESULTS Our group has scoped a variety of video-based object tracking methods. To date, we have primarily investigated computer vision toolkits such as open CV. Techniques explored include key-point detection, background subtraction, region-of interest tracking, color-based tracking, tag masking and tracking, and corner detection. Although object-tracking and 6D pose estimation is a rich field, space applications are a unique problem that are challenging for existing software and toolkits. The majority of the existing object-tracking applications involve vehicles/pedestrians and household objects with simple backgrounds. We have identified the following features which pose particular challenges for on-station exercise equipment tracking: 1. Busy and visually cluttered background 2. Low-textured tracking object with relatively small motions 3. Occlusions and motion by human subject and loose, floating objects 4. Limited number of video cameras with no fixed global references 5. Limited ability to add tags, markers, or visual references to the tracking object 6. Lack of training data for Machine Learning (ML) algorithms CONCLUSION We will summarize the efficacy of techniques tested for a ground mock-trial and the on-station exercise trial. It is likely that human-in-loop feedback or a conglomerate of methods is required. ML-based methods, like those implemented for human body tracking [2], may still be a viable option, but more training data and validation is needed.

L Nilsson↗

Developing Methods for Exercise System Kinematics Tracking

BACKGROUND How to quantify the load and forces produced by exercise equipment and their Vibration Isolation and Stabilization (VIS) platforms in-flight is an active area of investigation. Kinematic tracking paired with system modeling can provide insights as well as verification and validation of simulations used for system design and development. Traditional motion capture methods can require significant cost in equipment procurement and crew-time, but newer lessons learned can be leveraged [1]. The VIS systems of current and future exercise hardware on the International Space Station (ISS) such as the Cycle Ergometer with Vibration Isolation System (CEVIS) and the European Enhanced Exploration Exercise Device (E4D) are not currently outfitted with IMUs or similar measurement devices. Video-based methods would enable use of multi-purpose, crew-familiar flight equipment. An initial exploration of video-based solutions was performed utilizing 2-camera video from crew cycling on Teal-CEVIS on the ISS. METHODS AND RESULTS Our group has scoped a variety of video-based object tracking methods. To date, we have primarily investigated computer vision toolkits such as openCV. Techniques explored include key-point detection, background subtraction, region-of interest tracking, color-based tracking, tag masking and tracking, and corner detection. Although object-tracking and 6D pose estimation is a rich field, space applications are a unique problem that are challenging for existing software and toolkits. The majority of the existing object-tracking applications involve vehicles/pedestrians and household objects with simple backgrounds. We have identified the following features which pose particular challenges for on-station exercise equipment tracking: Busy and visually cluttered background Low-textured tracking object with relatively small motions Occlusions and motion by human subject and loose, floating objects Limited number of video cameras with no fixed global references Limited ability to add tags, markers, or visual references to the tracking object Lack of training data for Machine Learning (ML) algorithms CONCLUSION We will summarize the efficacy of techniques tested for a ground mock-trial and the on-station exercise trial. It is likely that human-in-loop feedback or a conglomerate of methods is required. ML-based methods, like those implemented for human body tracking [2], may still be a viable option, but more training data and validation is needed.

L B Nilsson↗

Computational Models of the Eye and their Applications in Long Duration Space Flight

Astronauts are exposed to cephalad fluid shift, increased carbon dioxide levels and other environmental factors during space flight. As a result of these conditions, it is believed that they are at risk of developing increased intracranial pressure (ICP) and intraocular pressure (IOP), which in turn may cause papilledema and other disorders of the eye that can lead to temporary or permanent changes in vision. However, the mechanisms behind this risk are not fully understood. Ground analog and flight studies pose challenges because there are limited non-invasive methods that can be used to study the eye and intracranial space. Therefore it is proposed that computational models can be applied to help address this gap by providing a low cost method for studying the effects of IOP, ICP and various properties of the eye on these diseases. The information presented by the authors provides a summary of several models found in literature that could potentially be augmented and applied to inform research. Specifically, finite element models of the optic nerve head, sclera and other structures of the eye can be readily adapted as potential building blocks. These models may also be integrated with a brain/cerebrospinal fluid (CSF) model which will take into account the interaction between the CSF fluid and its pressure on the optic nerve. This integration can enable the study of the effects of microgravity on the interaction between the vasculature system and CSF system and can determine the effects of these changes on the optic nerve, and in turn the eye. Ultimately, it can help pinpoint the influences of long-term exposure to microgravity on vision and inform the future research into countermeasure development. In addition to spaceflight, these models can provide deeper understanding of the mechanisms of glaucoma, papilledema and other eye disorders observed in terrestrial conditions.

Chen, Richard↗

Flexible Wing Base Micro Aerial Vehicles: Towards Flight Autonomy: Vision-Based Horizon Detection for Micro Air Vehicles

Recently substantial progress has been made towards design building and testifying remotely piloted Micro Air Vehicles (MAVs). This progress in overcoming the aerodynamic obstacles to flight at very small scales has, unfortunately, not been matched by similar progress in autonomous MAV flight. Thus, we propose a robust, vision-based horizon detection algorithm as the first step towards autonomous MAVs. In this paper, we first motivate the use of computer vision for the horizon detection task by examining the flight of birds (biological MAVs) and considering other practical factors. We then describe our vision-based horizon detection algorithm, which has been demonstrated at 30 Hz with over 99.9% correct horizon identification, over terrain that includes roads, buildings large and small, meadows, wooded areas, and a lake. We conclude with some sample horizon detection results and preview a companion paper, where the work discussed here forms the core of a complete autonomous flight stability system.

Nechyba, Michael C.↗

Use of Field Programmable Gate Array Technology in Future Space Avionics

Fulfilling NASA's new vision for space exploration requires the development of sustainable, flexible and fault tolerant spacecraft control systems. The traditional development paradigm consists of the purchase or fabrication of hardware boards with fixed processor and/or Digital Signal Processing (DSP) components interconnected via a standardized bus system. This is followed by the purchase and/or development of software. This paradigm has several disadvantages for the development of systems to support NASA's new vision. Building a system to be fault tolerant increases the complexity and decreases the performance of included software. Standard bus design and conventional implementation produces natural bottlenecks. Configuring hardware components in systems containing common processors and DSPs is difficult initially and expensive or impossible to change later. The existence of Hardware Description Languages (HDLs), the recent increase in performance, density and radiation tolerance of Field Programmable Gate Arrays (FPGAs), and Intellectual Property (IP) Cores provides the technology for reprogrammable Systems on a Chip (SOC). This technology supports a paradigm better suited for NASA's vision. Hardware and software production are melded for more effective development; they can both evolve together over time. Designers incorporating this technology into future avionics can benefit from its flexibility. Systems can be designed with improved fault isolation and tolerance using hardware instead of software. Also, these designs can be protected from obsolescence problems where maintenance is compromised via component and vendor availability.To investigate the flexibility of this technology, the core of the Central Processing Unit and Input/Output Processor of the Space Shuttle AP101S Computer were prototyped in Verilog HDL and synthesized into an Altera Stratix FPGA.

Ferguson, Roscoe C.↗