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At least 397 records · Page 22

Ada and cyclic runtime scheduling

An important issue that must be faced while introducing Ada into the real time world is efficient and prodictable runtime behavior. One of the most effective methods employed during the traditional design of a real time system is the cyclic executive. The role cyclic scheduling might play in an Ada application in terms of currently available implementations and in terms of implementations that might be developed especially to support real time system development is examined. The cyclic executive solves many of the problems faced by real time designers, resulting in a system for which it is relatively easy to achieve approporiate timing behavior. Unfortunately a cyclic executive carries with it a very high maintenance penalty over the lifetime of the software that is schedules. Additionally, these cyclic systems tend to be quite fragil when any aspect of the system changes. The findings are presented of an ongoing SofTech investigation into Ada methods for real time system development. The topics covered include a description of the costs involved in using cyclic schedulers, the sources of these costs, and measures for future systems to avoid these costs without giving up the runtime performance of a cyclic system.

Hood, Philip E.↗

Scheduling Nonconsumable Resources

Users manual describes computer program SWITCH that schedules use of resources - by appliances switched on and off and use resources while they are on. Plans schedules according to predetermined goals; revises schedules when new goals imposed. Program works by depth-first searching with strict chronological back-tracking. Proceeds to evaluate alternatives as necessary, sometimes interacting with user.

Porta, Harry J.↗

Application of a hybrid generation/utility assessment heuristic to a class of scheduling problems

A two-stage heuristic solution approach for a class of multiobjective, n-job, 1-machine scheduling problems is described. Minimization of job-to-job interference for n jobs is sought. The first stage generates alternative schedule sequences by interchanging pairs of schedule elements. The set of alternative sequences can represent nodes of a decision tree; each node is reached via decision to interchange job elements. The second stage selects the parent node for the next generation of alternative sequences through automated paired comparison of objective performance for all current nodes. An application of the heuristic approach to communications satellite systems planning is presented.

Heyward, Ann O.↗

The role of artificial intelligence techniques in scheduling systems

Artificial Intelligence (AI) techniques provide good solutions for many of the problems which are characteristic of scheduling applications. However, scheduling is a large, complex heterogeneous problem. Different applications will require different solutions. Any individual application will require the use of a variety of techniques, including both AI and conventional software methods. The operational context of the scheduling system will also play a large role in design considerations. The key is to identify those places where a specific AI technique is in fact the preferable solution, and to integrate that technique into the overall architecture.

Geoffroy, Amy L.↗

PLAN-IT-2: The next generation planning and scheduling tool

PLAN-IT is a scheduling program which has been demonstrated and evaluated in a variety of scheduling domains. The capability enhancements being made for the next generation of PLAN-IT, called PLAN-IT-2 is discussed. PLAN-IT-2 represents a complete rewrite of the original PLAN-IT incorporating major changes as suggested by the application experiences with the original PLAN-IT. A few of the enhancements described are additional types of constraints, such as states and resettable-depletables (batteries), dependencies between constraints, multiple levels of activity planning during the scheduling process, pattern constraint searching for opportunities as opposed to just minimizing the amount of conflicts, additional customization construction features for display and handling of diverse multiple time systems, and reduction in both the size and the complexity for creating the knowledge-base to address the different problem domains.

Eggemeyer, William C.↗

Parallel processing of real-time dynamic systems simulation on OSCAR (Optimally SCheduled Advanced multiprocessoR)

Parallel processing of real-time dynamic systems simulation on a multiprocessor system named OSCAR is presented. In the simulation of dynamic systems, generally, the same calculation are repeated every time step. However, we cannot apply to Do-all or the Do-across techniques for parallel processing of the simulation since there exist data dependencies from the end of an iteration to the beginning of the next iteration and furthermore data-input and data-output are required every sampling time period. Therefore, parallelism inside the calculation required for a single time step, or a large basic block which consists of arithmetic assignment statements, must be used. In the proposed method, near fine grain tasks, each of which consists of one or more floating point operations, are generated to extract the parallelism from the calculation and assigned to processors by using optimal static scheduling at compile time in order to reduce large run time overhead caused by the use of near fine grain tasks. The practicality of the scheme is demonstrated on OSCAR (Optimally SCheduled Advanced multiprocessoR) which has been developed to extract advantageous features of static scheduling algorithms to the maximum extent.

Kasahara, Hironori↗

Focus of attention in an activity-based scheduler

Earlier research in job shop scheduling has demonstrated the advantages of opportunistically combining order-based and resource-based scheduling techniques. An even more flexible approach is investigated where each activity is considered a decision point by itself. Heuristics to opportunistically select the next decision point on which to focus attention (i.e., variable ordering heuristics) and the next decision to be tried at this point (i.e., value ordering heuristics) are described that probabilistically account for both activity precedence and resource requirement interactions. Preliminary experimental results indicate that the variable ordering heuristic greatly increases search efficiency. While least constraining value ordering heuristics have been advocated in the literature, the experimental results suggest that other value ordering heuristics combined with our variable-ordering heuristic can produce much better schedules without significantly increasing search.

Sadeh, Norman↗

Scheduling periodic jobs that allow imprecise results

The problem of scheduling periodic jobs in hard real-time systems that support imprecise computations is discussed. Two workload models of imprecise computations are presented. These models differ from traditional models in that a task may be terminated any time after it has produced an acceptable result. Each task is logically decomposed into a mandatory part followed by an optional part. In a feasible schedule, the mandatory part of every task is completed before the deadline of the task. The optional part refines the result produced by the mandatory part to reduce the error in the result. Applications are classified as type N and type C, according to undesirable effects of errors. The two workload models characterize the two types of applications. The optional parts of the tasks in an N job need not ever be completed. The resulting quality of each type-N job is measured in terms of the average error in the results over several consecutive periods. A class of preemptive, priority-driven algorithms that leads to feasible schedules with small average error is described and evaluated.

Chung, Jen-Yao↗

A human factors approach to range scheduling for satellite control

Range scheduling for satellite control presents a classical problem: supervisory control of a large-scale dynamic system, with unwieldy amounts of interrelated data used as inputs to the decision process. Increased automation of the task, with the appropriate human-computer interface, is highly desirable. The development and user evaluation of a semi-automated network range scheduling system is described. The system incorporates a synergistic human-computer interface consisting of a large screen color display, voice input/output, a 'sonic pen' pointing device, a touchscreen color CRT, and a standard keyboard. From a human factors standpoint, this development represents the first major improvement in almost 30 years to the satellite control network scheduling task.

Wright, Cameron H. G.↗

A distributed scheduling algorithm for heterogeneous real-time systems

Much of the previous work on load balancing and scheduling in distributed environments was concerned with homogeneous systems and homogeneous loads. Several of the results indicated that random policies are as effective as other more complex load allocation policies. The effects of heterogeneity on scheduling algorithms for hard real time systems is examined. A distributed scheduler specifically to handle heterogeneities in both nodes and node traffic is proposed. The performance of the algorithm is measured in terms of the percentage of jobs discarded. While a random task allocation is very sensitive to heterogeneities, the algorithm is shown to be robust to such non-uniformities in system components and load.

Zeineldine, Osman↗

A scheduling algorithm for parallelizable dependent tasks

Scheduling a collection of tasks on a multiprocessor consisting of p processors, that minimizes the maximum completion time has attracted a lot of attention in the literature. This paper introduces a new problem of scheduling a task graph on a multiprocessor, called the parallelizable dependent task scheduling problem. Associated with each task, the paper shows the time it takes to run on a uniprocessor, and the speedup that can be obtained by running it on i processors, with i between 1 and p. Also presented are an algorithm for the problem and an analysis of the performance.

Belkhale, Krishna P.↗

User interface issues in supporting human-computer integrated scheduling

The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

Cooper, Lynne P.↗

Intelligent perturbation algorithms to space scheduling optimization

The limited availability and high cost of crew time and scarce resources make optimization of space operations critical. Advances in computer technology coupled with new iterative search techniques permit the near optimization of complex scheduling problems that were previously considered computationally intractable. Described here is a class of search techniques called Intelligent Perturbation Algorithms. Several scheduling systems which use these algorithms to optimize the scheduling of space crew, payload, and resource operations are also discussed.

Kurtzman, Clifford R.↗

The APT/ERE planning and scheduling manifesto

The Entropy Reduction Engine, ERE project, is focusing on the construction of integrated planning and scheduling systems. Specifically, the project is studying the problem of integrating planning and scheduling in the context of the closed loop plan use. The results of this research are particularly relevant when there is some element of dynamism in the environment, and thus some chance that a previously formed plan will fail. After a preliminary study of the APT management and control problem, it was felt that it presents an excellent opportunity to show some of the ERE Project's technical results. Of course, the alignment between technology and problem is not perfect, so planning and scheduling for APTs presents some new and difficult challenges as well.

Drummond, Mark↗

Experiments with a decision-theoretic scheduler

This paper describes DTS, a decision-theoretic scheduler designed to employ state-of-the-art probabilistic inference technology to speed the search for efficient solutions to constraint-satisfaction problems. Our approach involves assessing the performance of heuristic control strategies that are normally hard-coded into scheduling systems, and using probabilistic inference to aggregate this information in light of features of a given problem. BPS, the Bayesian Problem-Solver, introduced a similar approach to solving single-agent and adversarial graph search problems, yielding orders-of-magnitude improvement over traditional techniques. Initial efforts suggest that similar improvements will be realizable when applied to typical constraint-satisfaction scheduling problems.

Hansson, Othar↗

A hybrid job-shop scheduling system

The intention of the scheduling system developed at the Fraunhofer-Institute for Material Flow and Logistics is the support of a scheduler working in a job-shop. Due to the existing requirements for a job-shop scheduling system the usage of flexible knowledge representation and processing techniques is necessary. Within this system the attempt was made to combine the advantages of symbolic AI-techniques with those of neural networks.

Hellingrath, Bernd↗

Decision-theoretic control of EUVE telescope scheduling

This paper describes a decision theoretic scheduler (DTS) designed to employ state-of-the-art probabilistic inference technology to speed the search for efficient solutions to constraint-satisfaction problems. Our approach involves assessing the performance of heuristic control strategies that are normally hard-coded into scheduling systems and using probabilistic inference to aggregate this information in light of the features of a given problem. The Bayesian Problem-Solver (BPS) introduced a similar approach to solving single agent and adversarial graph search patterns yielding orders-of-magnitude improvement over traditional techniques. Initial efforts suggest that similar improvements will be realizable when applied to typical constraint-satisfaction scheduling problems.

Hansson, Othar↗

A comparison of nuclear thermal rocket development cost and schedule for piloted missions to Mars

In Fiscal Year 1992, NASA led a team, including DOE, universities, and industry, that evaluated various schedule and cost scenarios for development of nuclear thermal rocket propulsion systems for piloted Mars exploration. This paper summarizes the results of two of these studies: (1) a so-called 'Fast Track' approach, that would result in technology readiness level 6 (TRL-6-system ground testing complete) by the year 2000, and (2) a slower program that results in TRL-6 by 2006. Both scenarios included a concurrent engineering approach. Costs and schedules for the two scenarios are compared. In addition to the six-year schedule delay, the TRL-6 in 2006 scenario is estimated to increase the cost of the program from $4.7 billion to $5.8 billion (in real-year dollars). On the positive side, the technical program should be better, since nuclear testing of fuel elements may be possible prior to concept down-select, resulting in a more informed decision.

Clark, John S.↗