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At least 397 records · Page 22

Compensating For Computational Delay In Flight Simulation

Computer-generated imagery processed with corrective phase shifts at lower frequencies. Algorithm developed from transfer functions predicting lower-frequency components of response of aircraft short time into future. Effects of delay at lower frequencies counteracted by introducing compensatory phase shifts, opposite those caused by delay, into signals driving computer-generated imagery.

Mcfarland, Richard E.↗

Enhancing real-time flight simulation execution by intercepting Run-Time Library calls

Standard operating system input-output (I/O) procedures impose a large time penalty on real-time program execution. These procedures are generally invoked by way of Run-Time Library (RTL) calls. To reduce the time penalty, as well as add flexibility, a technique has been developed to dynamically intercept these calls. The design and implementation of this technique, as applied to FORTRAN WRITE statements, are described. Measured performance gains using this RTL intercept technique are on the order of 1000 percent.

Reinbachs, Namejs↗

Future directions in flight simulation: A user perspective

Langley Research Center was an early leader in simulation technology, including a special emphasis in space vehicle simulations such as the rendezvous and docking simulator for the Gemini program and the lunar landing simulator used before Apollo. In more recent times, Langley operated the first synergistic six degree of freedom motion platform (the Visual Motion Simulator, or VMS) and developed the first dual-dome air combat simulator, the Differential Maneuvering Simulator (DMS). Each Langley simulator was developed more or less independently from one another with different programming support. At present time, the various simulation cockpits, while supported by the same host computer system, run dissimilar software. The majority of recent investments in Langley's simulation facilities have been hardware procurements: host processors, visual systems, and most recently, an improved motion system. Investments in software improvements, however, have not been of the same order.

Jackson, Bruce↗

Visual cues in flight simulation - An evaluation of stereo effectiveness

The purpose of the present study was to quantify the effects of visual scene information on precision hovering tasks under biocular and stereo viewing conditions in a rotorcraft helmet-mounted display simulator. Four NASA test pilots performed a series of precision hover maneuvers in the context of three different scene contents, two ground textures, and three levels of control configuration difficulty. The results revealed that vertical position variability was greatest when vertical cues were absent, and that patterned ground texture aided hover stability only when other position-reference cues were absent from the scene. The stereo viewing condition showed no uniform advantages over the biocular condition. The results are discussed in terms of their implications for simulator design and qualification.

Johnson, Walter W.↗

A Comparison of Three Determinants of an Engagement Index for Use in a Simulated Flight Environment

The following report details a project design that is to be completed by the end of the year. Determining how engaged a person is at a task is rather difficult. There are many different ways to assess engagement. One such method is to use psychophysical measures. The current study focuses on three determinants of an engagement index proposed by researchers at NASA-Langley (Pope, A. T., Bogart, E. H., and Bartolome, D. S., 1995). The index (20 Beta/(Alpha+Theta)) uses EEG power bands to determine a person's level of engagement while performs a compensatory tracking task. The tracking task switches between manual and automatic modes. Participants each experience both positive and negative feedback within each trial of the three trials. The tracking task is altered in terms of difficulty depending on the participants current engagement index. The rationale of this study is to determine the optimal level of engagement to gain peak performance. The three determinants are based on an absolute index which differs from the past research which uses a slope index.

Hitt, James M., II↗

Flight Simulator Visual-Display Delay Compensation

A piloted aircraft can be viewed as a closed-loop man-machine control system. When a simulator pilot is performing a precision maneuver, a delay in the visual display of aircraft response to pilot-control input decreases the stability of the pilot-aircraft system. The less stable system is more difficult to control precisely. Pilot dynamic response and performance change as the pilot attempts to compensate for the decrease in system stability. The changes in pilot dynamic response and performance bias the simulation results by influencing the pilot's rating of the handling qualities of the simulated aircraft. The study reported here evaluated an approach to visual-display delay compensation. The objective of the compensation was to minimize delay-induced change in pilot performance and workload, The compensation was effective. Because the compensation design approach is based on well-established control-system design principles, prospects are favorable for successful application of the approach in other simulations.

Crane, D. Francis↗

An Initial Examination of Roll-Lateral Coordination Motion Requirements in Flight Simulation

A piloted simulation that examined the effects of uncoordinated roll-lateral motion cues from a coordinated math model was conducted. The vehicle model represented a typical helicopter with satisfactory handling qualities in the roll-lateral axes. The task was a two-degree-of-freedom horizontal sidestep, where the pilot controlled lateral position through roll angle. The motion platform commands were varied via two motion control system gains. One gain reduced the ratio between platform roll angle to math model (and thus visual) roll angle. The other gain was placed on how much lateral platform movement would result from platform roll attitude in an attempt to align the apparent gravity vector vertically relative to the pilot. Gains from one to zero were examined in both axes. Thus, the true 1:1 motion case, where the motion cues matched the visual cues was evaluated. Pilots subjective ratings of motion fidelity matched well against an earlier developed motion fidelity criteria. Significant differences were noted in the fixed-base versus motion base configurations.

Schroeder, Jeffery A.↗

An Integrated Approach for Entry Mission Design and Flight Simulations

An integrated approach for entry trajectory design, guidance, and simulation is proposed. The key ingredients for this approach are an on-line 3 degree-of-freedom entry trajectory planning algorithm and the entry guidance algorithm that generates the guidance gains automatically. When fully developed, such a tool could enable end-bend entry mission design and simulations in 3DOF and 6DOF mode from de-orbit burn to the TAEM interface and beyond, all in one key stroke. Some preliminary examples of such a capability are presented in this paper that demonstrate the potential of this type of integrated environment.

Lu, Ping↗

Acoustic Performance of Novel Fan Noise Reduction Technologies for a High Bypass Model Turbofan at Simulated Flights Conditions

Two novel fan noise reduction technologies, over the rotor acoustic treatment and soft stator vane technologies, were tested in an ultra-high bypass ratio turbofan model in the NASA Glenn Research Center s 9- by 15-Foot Low-Speed Wind Tunnel. The performance of these technologies was compared to that of the baseline fan configuration, which did not have these technologies. Sideline acoustic data and hot film flow data were acquired and are used to determine the effectiveness of the various treatments. The material used for the over the rotor treatment was foam metal and two different types were used. The soft stator vanes had several internal cavities tuned to target certain frequencies. In order to accommodate the cavities it was necessary to use a cut-on stator to demonstrate the soft vane concept.

Elliott, David M.↗

Pilot Evaluation of Adaptive Control in Motion-Based Flight Simulator

The objective of this work is to assess the strengths, weaknesses, and robustness characteristics of several MRAC (Model-Reference Adaptive Control) based adaptive control technologies garnering interest from the community as a whole. To facilitate this, a control study using piloted and unpiloted simulations to evaluate sensitivities and handling qualities was conducted. The adaptive control technologies under consideration were ALR (Adaptive Loop Recovery), BLS (Bounded Linear Stability), Hybrid Adaptive Control, L1, OCM (Optimal Control Modification), PMRAC (Predictor-based MRAC), and traditional MRAC

Kaneshige, John T.↗

Considerations for the Use of Remote Gaze Tracking to Assess Behavior in Flight Simulators

Complex user interfaces (such as those found in an aircraft cockpit) may be designed from first principles, but inevitably must be evaluated with real users. User gaze data can provide valuable information that can help to interpret other actions that change the state of the system. However, care must be taken to ensure that any conclusions drawn from gaze data are well supported. Through a combination of empirical and simulated data, we identify several considerations and potential pitfalls when measuring gaze behavior in high-fidelity simulators. We show that physical layout, behavioral differences, and noise levels can all substantially alter the quality of fit for algorithms that segment gaze measurements into individual fixations. We provide guidelines to help investigators ensure that conclusions drawn from gaze tracking data are not artifactual consequences of data quality or analysis techniques.

eye tracking↗