Summary of Variations of Sonic Boom Signatures Resulting from Atmospheric Effects
Variations of sonic booms resulting from atmospheric effects on flight tests
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Variations of sonic booms resulting from atmospheric effects on flight tests
Design of bodies to produce specified sonic boom signatures
Pressure prediction methods, Mach number effects, and sonic boom reduction for supersonic transport
Computer program for calculating aircraft sonic boom signatures on ground
Sonic boom wave shapes and amplitudes determination in still stratified atmosphere, comparing U.S. standard atmosphere results to various atmospheric models
Sonic boom incident and ground reflected waves action on exterior wall, calculating arrival time as functions of aircraft speed and altitude and wall slope
Description and capabilities of traveling wave sonic boom simulators
Mechanism simulating vibrational and acoustic properties of sonic booms
Transmission of sonic boom pressure through glass window panes
Sonic boom wave pressure history prediction on arbitrarily oriented plane walls by explicit fixed mesh time dependent numerical method
Sonic boom and explosion shock wave propagation over long distances through turbulence modeled by sound speed fluctuation, including acoustic scattering effect
Sonic boom minimization including front and rear shocks, exemplified by SST aircraft
An investigation of sonic-boom overpressures in water has been conducted by gun-launching small cone-cylinder models over water. Flights were conducted at Mach numbers of 2.7 and 5.7, in air, corresponding to Mach numbers of 0.6 and 1.3, respectively, in water. Shadowgraph pictures and underwater pressure measurements indicate that for horizontal flights at Mach numbers below Mach 4.4 in air (i.e., subsonic relative to the speed of sound in water) the resulting underwater disturbance is an acoustic wave whose peak pressure attenuates rapidly with water depth. In contrast, at supersonic Mach numbers, relative to water, the incident shock wave at the surface is transmitted into the water as a propagating shock wave and the peak pressure associated with it does not attenuate with water depth.
Study of the focusing of sonic-boom N waves using a numerical shock-following method. The computer code used in the calculations employs a moving mesh so that weak N wave shocks can be followed for large distances without numerical dissipation. In several sample calculations, overpressures at the focus ranging from 2 to 20 times the nominal overpressure have been computed. It is also found that weak shocks tend to cusp at the axis in accord with the geometric-acoustics description, whereas strong shocks straighten out without cusping.
Ongoing human-response studies of sonic-boom noise indicated that a previous level of 1.0 psf might still be too annoying. This led to studies of a Supersonic Business Jet (SBJ), which might generate lower, more acceptable ground overpressures. To determine whether methods for designing a High Speed Civil Transport (HSCT) could be successfully applied, a SBJ concept was designed at the langley Research Center. It would cruise at Mach 2, carry 10 passengers for 4000 nautical miles, and generate a 0.50 psf or less on the ground under the flight path at start of cruise. Results indicated that a 10-passenger, low-boom SBJ design was just as technically demanding as a 300-passenger, low-boom HSCT design. In this report, the sources of these technical problems are identified, and ideas for addressing them are discussed.
Atmospheric refraction, grazing incidence wave impingement, and turbulence interaction effects on sonic boom ground pressure signatures
Measurements of sonic-boom pressure signatures by bomber aircraft
The NASA Tetrahedral Unstructured Software System with the USM3D flow solver was used to compute test cases for the Second AIAA Sonic Boom Prediction Workshop. The intent of this report is to document the USM3D results for SBPW2 test cases. The test cases included an axisymmetric equivalent area body, a JAXA wing body, a NASA low boom supersonic configuration modeled with flow through nacelles and engine boundary conditions. All simulations were conducted for a free stream Mach number of 1.6, zero degrees angle of attack, and a Reynolds number of 5.7 million per meter. Simulations were conducted on tetrahedral grids provided by the workshop committee, as well as a family of grids generated by an in-house approach for sonic boom analyses known as BoomGrid using current best practices. The near-field pressure signatures were extracted and propagated to the ground with the atmospheric propagation code, sBOOM. The USM3D near-field pressure signatures, corresponding sBOOM ground signatures, and loudness levels on the ground are compared with mean values from other workshop participants.