Search NASA⌕ Search

SEARCH · Search NASA

Results for “Ground Vehicles”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 433 records · Page 24

A Distributed Simulation-to-Flight Framework to Support Investigating Trust/Trustworthiness in Multi-Agent Systems

As autonomous systems continue to grow both in use and complexity, the necessity for robust and extensible simulation-to-flight methods is paramount for establishing an effective architecture for autonomous systems. A fundamental objective of the ATTRACTOR (Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability) project was to design and develop a distributed mixed-reality simulation environment to begin establishing a basis for certification of autonomous systems via research into trust and trustworthiness. In this paper, we present an autonomous systems architecture and development framework paired with a persistent distributed modeling and simulation environment for test and evaluation of autonomous systems. The Autonomous Entity Operations Network (AEON) framework enables autonomous system development with an easily extensible collection of libraries and plug-n-play nodes facilitated by the Data Distribution Service (DDS) communication protocol standard. The Baseline Environment for Autonomous Modeling (BEAM) simulation environment is a distributed mixed-reality Unity™-based environment built around the same DDS communication paradigm allowing for easy integration with AEON-based autonomous applications. They were designed under ATTRACTOR in order to measure and establish trustworthiness and trust in single- and multi-agent human-machine systems whether these machines are fixed-wing general aviation, rotary-wing Unmanned Aerial Vehicles (UAVs), ground rovers, or even spacecraft. Together AEON and BEAM enable sim-to-flight with minimal configuration changes. By using AEON and BEAM, source code that runs in simulation ports directly to hardware and has successfully flown in the lab and in the National Airspace System (NAS) at NASA LaRC many times over the lifetime of ATTRACTOR.

Benjamin N Kelley↗

A Distributed Simulation-to-Flight Framework to Support Investigating Trust/Trustworthiness in Multi-Agent Systems

As autonomous systems continue to grow both in use and complexity, the necessity for robust and extensible simulation-to-flight methods is paramount for establishing an effective architecture for autonomous systems. A fundamental objective of the ATTRACTOR (Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability) project was to design and develop a distributed mixed-reality simulation environment to begin establishing a basis for certification of autonomous systems via research into trust and trustworthiness. In this paper, we present an autonomous systems architecture and development framework paired with a persistent distributed modeling and simulation environment for test and evaluation of autonomous systems. The Autonomous Entity Operations Network (AEON) framework enables autonomous system development with an easily extensible collection of libraries and plug-n-play nodes facilitated by the Data Distribution Service (DDS) communication protocol standard. The Baseline Environment for Autonomous Modeling (BEAM) simulation environment is a distributed mixed-reality Unity™-based environment built around the same DDS communication paradigm allowing for easy integration with AEON-based autonomous applications. They were designed under ATTRACTOR in order to measure and establish trustworthiness and trust in single- and multi-agent human-machine systems whether these machines are fixed-wing general aviation, rotary-wing Unmanned Aerial Vehicles (UAVs), ground rovers, or even spacecraft. Together AEON and BEAM enable sim-to-flight with minimal configuration changes. By using AEON and BEAM, source code that runs in simulation ports directly to hardware and has successfully flown in the lab and in the National Airspace System (NAS) at NASA LaRC many times over the lifetime of ATTRACTOR.

Benjamin N Kelley↗

Analysis of the Electrical Grid for UAM

A wide range of challenges must be overcome to conduct Urban Air Mobility (UAM) operations at scale with electric vertical takeoff and landing aircraft. This presentation is on an initial analysis of one potential infrastructure challenge for UAM: available electrical grid capacity. The success of UAM is dependent upon the availability of electricity, which will be increasingly impacted by the proliferation of ground electric vehicles over time. Under the best-case assumption that electricity can be transmitted and distributed as needed within each major interconnection (i.e., electrical grid), it is estimated that the maximum number of UAM aircraft that can charge simultaneously in the continental United States will decrease by 20% from 594,878 today to 475,177 in the year 2050.

electrical grid↗

A 3D Simulation Platform for Decentralized Decision-Making in Advanced Air Mobility

This paper presents a general purpose, plug-and-play simulation platform for the use of future aviation stakeholders, such as urban airspace planners, air vehicle operators, ground operation managers, air traffic controllers and aviation researchers. The presented simulator platform is envisioned to serve as a toolkit to visualize, evaluate, and configure future advanced air mobility (AAM) operations. Highlighting features of this toolkit include a modular architecture that allows multiple smart unmanned aerial systems (UASs) to remotely connect to the simulation server and participate in decentralized decision-making scenario simulations. As an example of the decentralized decision-making scenario, an inter-agent negotiation-based conflict resolution use case is considered in this paper, where the UASs leverage the on-board/on-the-edge artificial intelligence (AI) capability to continually build situational awareness, and use this information to predict future conflicts and resolve them through machine-to-machine negotiation. As such operations are non-existent at scale currently, the presented simulation platform offers a viable and cost-effective alternative for assessing the efficacy of AAM research outcomes and challenges in future shared airspace usage. The simulation platform allows plug-n-play connectivity with AI and non-AI compute modules representing individual UAS’s flight control. Each module can interact with the simulation platform independently to communicate current and desired future states, situational awareness, and conflict resolution utilization costs for inter-agent negotiation. The simulation environment orchestrates realistic operational scenarios with spatiotemporal details, dynamic events, tactical conflict-resolution methods, interfaces for customizing air traffic control parameters, and information exchange uncertainties. In the future, this can serve as a community focused cloud simulation platform, incorporating multi-stakeholder airspace constraints from regulatory, government, city, and local agencies.

Aditya N Das↗

A 3D Simulation Platform for Decentralized Decision-Making in Advanced Air Mobility

This paper presents a general purpose, plug-and-play simulation platform for the use of future aviation stakeholders, such as urban airspace planners, air vehicle operators, ground operation managers, air traffic controllers and aviation researchers. The presented simulator platform is envisioned to serve as a toolkit to visualize, evaluate, and configure future advanced air mobility (AAM) operations. Highlighting features of this toolkit include a modular architecture that allows multiple smart unmanned aerial systems (UASs) to remotely connect to the simulation server and participate in decentralized decision-making scenario simulations. As an example of the decentralized decision-making scenario, an inter-agent negotiation-based conflict resolution use case is considered in this paper, where the UASs leverage the on-board/on-the-edge artificial intelligence (AI) capability to continually build situational awareness, and use this information to predict future conflicts and resolve them through machine-to-machine negotiation. As such operations are non-existent at scale currently, the presented simulation platform offers a viable and cost-effective alternative for assessing the efficacy of AAM research outcomes and challenges in future shared airspace usage. The simulation platform allows plug-n-play connectivity with AI and non-AI compute modules representing individual UAS’s flight control. Each module can interact with the simulation platform independently to communicate current and desired future states, situational awareness, and conflict resolution utilization costs for inter-agent negotiation. The simulation environment orchestrates realistic operational scenarios with spatiotemporal details, dynamic events, tactical conflict-resolution methods, interfaces for customizing air traffic control parameters, and information exchange uncertainties. In the future, this can serve as a community focused cloud simulation platform, incorporating multi-stakeholder airspace constraints from regulatory, government, city, and local agencies.

Aditya Das↗

NASA's Ground Test Unit (GTU) Lunar Terrain Vehicle (LTV) Conceptual Hand Controllers Studies

Over that past year, the National Aeronautics and Space Administration (NASA) has been preparing and developing a set of standardized testing protocols for the commercial LTV vendor selection. Two studies have been conducted on two possible hand controller concepts specifically designed for the operation of NASA’s Ground Test Unit (GTU) Lunar Terrain Vehicle (LTV) that can be applied to the heretofore unknown designs developed by future LTV vendors. The objective for the two studies were to determine which hand controller enable acceptable operation of the LTV in a simulated lunar traverse. In the first evaluation a total of nine subjects in shirtsleeves with ungloved hands performed two simulated lunar driving courses in an engineering simulator with each hand controller. Controller concept one was the T-handle fashioned after the Apollo Lunar Roving Vehicle’s (LRV) T-Handle controller. The rational for using this design is it’s a proven design while in a pressurized suit. However, the LTV does have a driving mode the LRV did not consider. The mode of crabbing or strafing the vehicle at different angles; thus, the idea of a dual T-Handle controllers to accommodate this function without using a switch or display was introduced. The second concept controller is a new innovative controller call the Tri-Rotor [NASA patent review MSC-27385-1]. Inspired by Formula One race steering, the Tri-Rotor was designed to take advantage of the restricted movement and dexterity of a pressurized space suit. During testing, all subjects were able to successfully navigate through two test courses of varying lengths and complexity. Results indicated the dual Thandle had minimal recommendations for improvement while the Tri-Rotor had more extensive ones. It must be noted, the Tri-Rotor is a first-generation prototype and has some known mechanical concerns; thus, recommendations from this study will be incorporated into the second generation.

Human Factors↗

STS-114: Discovery Shuttle Processing Overview Briefing

This video of a briefing to representatives from the national media took the form of a slide show presentation by Jon Cowart, Manager of the Resident Office at Johnson Space Center. The presentation was an overview of ground maintainance facilities and procedures at Kennedy Space Center used to support Space Shuttle operations. The photographs in the slide show: Shuttle ground transport, maintenance, computers, and payloads, the Vehicle Assembly Building, ground operations, launch operations, crew boarding, liftoff, Pad A and Pad B, Solid Rocket Motor retrieval, crew procedures on-orbit, and landing. After the presentation is a brief question and answer session, in which reporters ask Cowart about Shuttle readiness, changes in Shuttle operations made for the Return to Flight, and how weather affects Shuttle operations.

Source record↗

Upgrading Custom Simulink Library Components for Use in Newer Versions of Matlab

The Spaceport Command and Control System (SCCS) at Kennedy Space Center (KSC) is a control system for monitoring and launching manned launch vehicles. Simulations of ground support equipment (GSE) and the launch vehicle systems are required throughout the life cycle of SCCS to test software, hardware, and procedures to train the launch team. The simulations of the GSE at the launch site in conjunction with off-line processing locations are developed using Simulink, a piece of Commercial Off-The-Shelf (COTS) software. The simulations that are built are then converted into code and ran in a simulation engine called Trick, a Government off-the-shelf (GOTS) piece of software developed by NASA. In the world of hardware and software, it is not uncommon to see the products that are utilized be upgraded and patched or eventually fade away into an obsolete status. In the case of SCCS simulation software, Matlab, a MathWorks product, has released a number of stable versions of Simulink since the deployment of the software on the Development Work Stations in the Linux environment (DWLs). The upgraded versions of Simulink has introduced a number of new tools and resources that, if utilized fully and correctly, will save time and resources during the overall development of the GSE simulation and its correlating documentation. Unfortunately, simply importing the already built simulations into the new Matlab environment will not suffice as it will produce results that may not be expected as they were in the version that is currently being utilized. Thus, an upgrade execution plan was developed and executed to fully upgrade the simulation environment to one of the latest versions of Matlab.

Matlab Simulation↗

Wind Tunnel Investigation of Ground Wind Loads for Ares Launch Vehicle

A three year program was conducted at the NASA Langley Research Center (LaRC) Aeroelasticity Branch (AB) and Transonic Dynamics Tunnel (TDT) with the primary objective to acquire scaled steady and dynamic ground-wind loads (GWL) wind-tunnel data for rollout, on-pad stay, and on-pad launch configurations for the Ares I-X Flight Test Vehicle (FTV). The experimental effort was conducted to obtain an understanding of the coupling of aerodynamic and structural characteristics that can result in large sustained wind-induced oscillations (WIO) on such a tall and slender launch vehicle and to generate a unique database for development and evaluation of analytical methods for predicting steady and dynamic GWL, especially those caused by vortex shedding, and resulting in significant WIO. This paper summarizes the wind-tunnel test program that employed two dynamically-aeroelastically scaled GWL models based on the Ares I-X Flight Test Vehicle. The first model tested, the GWL Checkout Model (CM), was a relatively simple model with a secondary objective of restoration and development of processes and methods for design, fabrication, testing, and data analysis of a representative ground wind loads model. In addition, parametric variations in surface roughness, Reynolds number, and protuberances (on/off) were investigated to determine effects on GWL characteristics. The second windtunnel model, the Ares I-X GWL Model, was significantly more complex and representative of the Ares I-X FTV and included the addition of simplified rigid geometrically-scaled models of the Kennedy Space Center (KSC) Mobile Launch Platform (MLP) and Launch Complex 39B primary structures. Steady and dynamic base bending moment as well as model response and steady and unsteady pressure data was acquired during the testing of both models. During wind-tunnel testing of each model, flow conditions (speed and azimuth) where significant WIO occurred, were identified and thoroughly investigated. Scaled data from the Ares I-X GWL model test was used in the determination of worst-case loads for the analysis of Ares I-X FTV design wind conditions. Finally, this paper includes a brief discussion of the limited full-scale GWL data acquired during the rollout and on-pad stay of the Ares I-X FTV that was launched from KSC on October 28, 2009.

Keller, Donald F.↗

Application of a Modified Universal Design Survey for Evaluation of Ares 1 Ground Crew Worksites

Operability is a driving requirement for NASA's Ares 1 launch vehicle. Launch site ground operations include several operator tasks to prepare the vehicle for launch or to perform maintenance. Ensuring that components requiring operator interaction at the launch site are designed for optimal human use is a high priority for operability. To support design evaluation, the Ares 1 Upper Stage (US) element Human Factors Engineering (HFE) group developed a survey based on the Universal Design approach. Universal Design is a process to create products that can be used effectively by as many people as possible. Universal Design per se is not a priority for Ares 1 because launch vehicle processing is a specialized skill and not akin to a consumer product that should be used by all people of all abilities. However, applying principles of Universal Design will increase the probability of an error free and efficient design which is a priority for Ares 1. The Design Quality Evaluation Survey centers on the following seven principles: (1) Equitable use, (2) Flexibility in use, (3) Simple and intuitive use, (4) Perceptible information, (5) Tolerance for error, (6) Low physical effort, (7) Size and space for approach and use. Each principle is associated with multiple evaluation criteria which were rated with the degree to which the statement is true. All statements are phrased in the utmost positive, or the design goal so that the degree to which judgments tend toward "completely agree" directly reflects the degree to which the design is good. The Design Quality Evaluation Survey was employed for several US analyses. The tool was found to be most useful for comparative judgments as opposed to an assessment of a single design option. It provided a useful piece of additional data when assessing possible operator interfaces or worksites for operability

Blume, Jennifer L.↗

Nearfield Summary and Analysis of the Third AIAA Sonic Boom Prediction Workshop C608 Low Boom Demonstrator

A summary and statistical analysis of the nearfield Computational Fluid Dynamics (CFD)submissions for the Third AIAA Sonic Boom Prediction Workshop is provided with a focus onthe C608 Low Boom Flight Test Demonstrator. The C608 is more complex in terms of geometryand propulsion boundary conditions than previous workshop cases and is more representativeof vehicles with lower ground loudness and the potential for lower annoyance. The nearfieldsignatures submitted by the participants are propagated to the ground to compute statisticsof loudness measures over the vehicle sonic boom carpet. Principle component analysis isused to extract the primary variation modes. Context from previous sonic boom workshopsindicates that this workshop has the lowest variation even though the case is more challengingbecause it is quieter and more complex. The results documented in this summary indicate thatthe international state-of-the-art for nearfield CFD has a variation that is small enough formeaningful low-boom design and analysis. Low-boom configuration analysis methods with lowvariation are important tools to develop certification processes for addressing the prohibitionon overland supersonic commercial flight.

sonic boom CFD workshop c608↗

Enterprise Mission Integration for Artemis Lunar Missions

Mission integration is an iterative process by which a specific mission is formulated, refined, planned, and executed within the established vehicle(s), architecture, and ground systems design. Mission integration includes the people, vehicle(s) and ground hardware/software, products, processes, analyses, schedules, facilities, Certification of Flight Readiness, etc. The Artemis Mission Integration Task Team (MITT) developed a series of products and processes to support the complex mission integration across various Programs within the Artemis Mission Campaign (Orion, Space Launch Systems, Exploration Ground Systems, Gateway, Human Landing System, and Extravehicular Activity and Human Surface Mobility). The Moon to Mars (M2M) Program is referred to as ‘the enterprise’ as it includes both the M2M organization and the Programs supporting the Artemis Mission Campaign. Artemis Mission Integration has five phases: mission capability, mission definition, mission preparation, mission execution, and post-mission assessment. This paper focuses on one of the enterprise-level mission checkpoints as a kick-off to the Mission Preparation phase, the Mission Integration Review (MIR), which occurs 18-24 months prior to launch. The MIR helps to confirm the defined mission technical baseline is within the existing analyzed design envelope. Details are provided on the identification of dependencies, issues, or gaps for mission-specific objectives and requirements, as well as the definition of the analysis, training, mission execution products, facilities, and detailed supporting operations requirements. The MIR was held for both Artemis I and II and this paper aims to share with the aerospace community its value as we prepare for upcoming Artemis Missions.

Mary Anne Plaza↗

Computation of blast wave-obstacle interactions

Numerical simulations of the interaction of a planar blast wave with various obstacles are presented. These obstacles are either ground structures or vehicles flying in the atmosphere. For a structure on the ground, the blast wave encounter is side-on, while for the flying vehicles the encounter is either head-on or oblique. Second-order accurate, finite-difference, and shock-capturing procedures are employed to solve the two-dimensional, axisymmetric, and three-dimensional unsteady Euler equations. Results are presented for the flow field consisting of blast wave striking obstacles that are at rest, moving subsonically and moving supersonically. Comparison of the numerical results with experimental data for a configuration at rest substantiates the validity of this approach and its potential as a flow analysis tool.

Champney, J. M.↗

An Overview of NASA’s Learn-to-Fly Technology Development

“Learn-to-Fly” (L2F) is an advanced technology development effort within the Modeling and Control for Agile Aircraft Development (MCAAD) group, a part of the NASA Transformative Aeronautics Concepts Program’s (TACP) Transformational Tools and Technologies (TTT) project. The goal of L2F is to develop technologies for enabling self-learning flight vehicles, using both ground- and flight-test approaches. Specifically, research has been conducted to demonstrate the potential to merge two enabling technologies, real-time aerodynamic modeling and adaptive flight controls, to substantially reduce the typical ground- and flight-testing time requirements for air vehicle design. This effort involved development of real-time, on-board algorithms to demonstrate key L2F technologies including aerodynamic modeling and control for an aircraft with minimal a priori knowledge. This research included both ground-based wind tunnel experiments utilizing modern design of experiments (DOE) techniques, as well as a flight test campaign, and was intended to rapidly advance these technologies and demonstrate key capabilities of the L2F approach. This paper presents the overview of the methods used to develop L2F technologies in NASA Langley Research Center’s 12-Foot Low Speed Tunnel, as well as in flight experiments. These methods include efficient wind tunnel data collection, real-time global nonlinear aerodynamic modeling in both the time and frequency domains, and the integration of the modeling techniques with adaptive flight controls, all of which were demonstrated using experimental validation.

Stephen E Riddick↗

Bootstrapping Multi-Agent Unmanned Aerial Vehicle (UAV) System Integration Using Ground-Based Assets: Lessons Learned

The highly dynamic nature of UAVs imposes significant challenges when conducting initial testing ranging from safety risks posed by high-capacity lithium batteries and spinning propellers to rigorous timing demands on controllers and the consequences of failures mid-air. Flight testing of a single vehicle is time and labor intensive due to these challenges and more, and the complexity increases exponentially with the number of vehicles. While simulations and hardware-in-the-loop bench testing can provide adequate environments for preliminary validation, differences in system deployment architecture, software interfaces, and hardware infrastructure between simulation and a fleet of real UAVs create a sizable gap that must be navigated carefully during system integration. In support of the Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR) project, which had the goal of establishing a basis of certification of trust and trustworthiness in multi-agent autonomous systems, this gap was tackled from two directions. First, a novel mixed-reality simulation environment was engineered to blur the transition from simulation to flight hardware. Second, a fleet of Unmanned Surface Vehicles (USVs) was developed as a test and evaluation platform that more closely represented the final aerial fleet while eliminating many of the risks associated with air vehicles. This paper delves into the second element, analyzing the efficacy of the USV platform in performing system integration testing for the UAV system. In this paper we present the USV fleet and its role in reducing the aforementioned gaps in deployment architecture, software interfaces, and hardware infrastructure when moving from simulation to flight. An overview of the hardware and software onboard the vehicles will be provided along with supporting infrastructure. The system integration process will be documented including results in supporting both the overarching design reference mission (DRM) of ATTRACTOR and individual research efforts conducted during the project. Finally, we will discuss some of the practical lessons learned regarding the testing, deployment, and operation of multi-agent autonomous systems.

Matthew P Vaughan↗

Analysis and Assessment of Peak Lightning Current Probabilities at the NASA Kennedy Space Center

This technical memorandum presents a summary by the Electromagnetics and Aerospace Environments Branch at the Marshall Space Flight Center of lightning characteristics and lightning criteria for the protection of aerospace vehicles. Probability estimates are included for certain lightning strikes (peak currents of 200, 100, and 50 kA) applicable to the National Aeronautics and Space Administration Space Shuttle at the Kennedy Space Center, Florida, during rollout, on-pad, and boost/launch phases. Results of an extensive literature search to compile information on this subject are presented in order to answer key questions posed by the Space Shuttle Program Office at the Johnson Space Center concerning peak lightning current probabilities if a vehicle is hit by a lightning cloud-to-ground stroke. Vehicle-triggered lightning probability estimates for the aforementioned peak currents are still being worked. Section 4.5, however, does provide some insight on estimating these same peaks.

Johnson, D. L.↗

Nearfield Summary and Analysis of the Third AIAA Sonic Boom Prediction Workshop C608 Low Boom Demonstrator

A summary and statistical analysis of the nearfield Computational Fluid Dynamics (CFD) submissions for the Third AIAA Sonic Boom Prediction Workshop is provided with a focus on the C608 Low Boom Flight Test Demonstrator. The C608 is more complex in terms of geometry and propulsion boundary conditions than previous workshops cases and is more representative of vehicles with lower ground loudness and the potential for lower annoyance. The nearfield signatures submitted by the participants are propagated to the ground to compute statistics of loudness measures over the vehicle sonic boom carpet. Principle component analysis is used to extract the primary variation modes. Context from previous sonic boom workshops indicates that this workshop has the lowest variation even though the case is more challenging because it is quieter and more complex. The international state-of-the-art results documented in this summary indicates that nearfield CFD variation is low enough for meaningful low-boom design and can contribute toward the discussion of replacing the prohibition of overland supersonic flight with a certification standard.

sonic boom↗

Effect of Orion Post-Touchdown Parachute Release Time on Vehicle Rollover

The effects that the Orion parachutes have on the vehicle response once the vehicle lands on the ground are examined in this report. A concern with the Orion landing is that structural accelerations will cause vehicle and/or crew injuries or that the vehicle may roll over. The parachute effects are thought to have the potential of pulling the vehicle over during conditions such as higher winds or in some cases stabilizing the vehicle by preventing its motions after touchdown. A collection of representative landing conditions is used to assess the post-touchdown parachute release effect, and it was determined that, in general, there is no significant advantage or disadvantage to releasing the parachutes past the time when the vehicle touches ground. For landing conditions when there is a high horizontal wind, retaining the parachutes has a detrimental effect on vehicle rollover because the drag force on the parachutes pulls the vehicle over. Under this condition, some form of automated parachute release should be a requirement given that an attached parachute may cause the vehicle to roll over. An automated system would ensure that the release occur within 0.50 sec of touchdown (time when parachute regains tension), which is not enough time for a crew-operated manual release.

Lawrence, Charles↗