Search NASA⌕ Search

SEARCH · Search NASA

Results for “Modeling software”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 433 records · Page 24

A Spectrum of IV and V Modeling Techniques

The aerospace industry in general and NASA in particular is using more (semi-formal) model-based software development. Model-based development produces a collection of artifacts, for example, state diagrams, module diagrams (such as class diagrams), control-block diagrams, etc. These artifacts may than be used as a basis for auto code generation for production use. Therefore, these models must be properly evaluated in the IV and V process. IV and V practitioners know how assess standard procedural systems. But what can we du about IV and V of model-based systems? The goal of the work outlined in this proposal is to use cost effective automated techniques to the largest extent possible during the IV and V process. Our working hypotheses are: 1. There exists a range of validation techniques that can assess models built using a range of modeling techniques of increasing cost and complexity. Specifically, we hypotesize that the "cheaper" techniques can find faults cheaply and early in a project. These early results are then used to predict if this is a problem system and if a more elaborate and expensive IV and V effort is justified. 2. There exists a set of migration procedures that let us seamlessly move from simple models using cheaper techniques into more elaborate models suitable for a more expensive and detailed analysis. 3. We further hypothesize that this migration process is much cheaper than simply remodeling the system under investigation from scratch when moving to models needed for the more detailed and expensive IV and V assessments.

Heimdahl, Mats↗

Software for Building Models of 3D Objects via the Internet

The Virtual EDF Builder (where EDF signifies Electronic Development Fixture) is a computer program that facilitates the use of the Internet for building and displaying digital models of three-dimensional (3D) objects that ordinarily comprise assemblies of solid models created previously by use of computer-aided-design (CAD) programs. The Virtual EDF Builder resides on a Unix-based server computer. It is used in conjunction with a commercially available Web-based plug-in viewer program that runs on a client computer. The Virtual EDF Builder acts as a translator between the viewer program and a database stored on the server. The translation function includes the provision of uniform resource locator (URL) links to other Web-based computer systems and databases. The Virtual EDF builder can be used in two ways: (1) If the client computer is Unix-based, then it can assemble a model locally; the computational load is transferred from the server to the client computer. (2) Alternatively, the server can be made to build the model, in which case the server bears the computational load and the results are downloaded to the client computer or workstation upon completion.

Schramer, Tim↗

Enhanced Schapery Theory Software Development for Modeling Failure of Fiber-Reinforced Laminates

Progressive damage and failure analysis (PDFA) tools are needed to predict the nonlinear response of advanced fiber-reinforced composite structures. Predictive tools should incorporate the underlying physics of the damage and failure mechanisms observed in the composite, and should utilize as few input parameters as possible. The purpose of the Enhanced Schapery Theory (EST) was to create a PDFA tool that operates in conjunction with a commercially available finite element (FE) code (Abaqus). The tool captures the physics of the damage and failure mechanisms that result in the nonlinear behavior of the material, and the failure methodology employed yields numerical results that are relatively insensitive to changes in the FE mesh. The EST code is written in Fortran and compiled into a static library that is linked to Abaqus. A Fortran Abaqus UMAT material subroutine is used to facilitate the communication between Abaqus and EST. A clear distinction between damage and failure is imposed. Damage mechanisms result in pre-peak nonlinearity in the stress strain curve. Four internal state variables (ISVs) are utilized to control the damage and failure degradation. All damage is said to result from matrix microdamage, and a single ISV marks the micro-damage evolution as it is used to degrade the transverse and shear moduli of the lamina using a set of experimentally obtainable matrix microdamage functions. Three separate failure ISVs are used to incorporate failure due to fiber breakage, mode I matrix cracking, and mode II matrix cracking. Failure initiation is determined using a failure criterion, and the evolution of these ISVs is controlled by a set of traction-separation laws. The traction separation laws are postulated such that the area under the curves is equal to the fracture toughness of the material associated with the corresponding failure mechanism. A characteristic finite element length is used to transform the traction-separation laws into stress-strain laws. The ISV evolution equations are derived in a thermodynamically consistent manner by invoking the stationary principle on the total work of the system with respect to each ISV. A novel feature is the inclusion of both pre-peak damage and appropriately scaled, post-peak strain softening failure. Also, the characteristic elements used in the failure degradation scheme are calculated using the element nodal coordinates, rather than simply the square root of the area of the element.

Pineda, Evan J.↗

State Machine Modeling of the Space Launch System Solid Rocket Boosters

The Space Launch System is a Shuttle-derived heavy-lift vehicle currently in development to serve as NASA's premiere launch vehicle for space exploration. The Space Launch System is a multistage rocket with two Solid Rocket Boosters and multiple payloads, including the Multi-Purpose Crew Vehicle. Planned Space Launch System destinations include near-Earth asteroids, the Moon, Mars, and Lagrange points. The Space Launch System is a complex system with many subsystems, requiring considerable systems engineering and integration. To this end, state machine analysis offers a method to support engineering and operational e orts, identify and avert undesirable or potentially hazardous system states, and evaluate system requirements. Finite State Machines model a system as a finite number of states, with transitions between states controlled by state-based and event-based logic. State machines are a useful tool for understanding complex system behaviors and evaluating "what-if" scenarios. This work contributes to a state machine model of the Space Launch System developed at NASA Ames Research Center. The Space Launch System Solid Rocket Booster avionics and ignition subsystems are modeled using MATLAB/Stateflow software. This model is integrated into a larger model of Space Launch System avionics used for verification and validation of Space Launch System operating procedures and design requirements. This includes testing both nominal and o -nominal system states and command sequences.

model-based systems engineering↗

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Ingham, Michel D.↗

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Inghams, Michel D.↗

Models and metrics for software management and engineering

This paper attempts to characterize and present a state of the art view of several quantitative models and metrics of the software life cycle. These models and metrics can be used to aid in managing and engineering software projects. They deal with various aspects of the software process and product, including resources allocation and estimation, changes and errors, size, complexity and reliability. Some indication is given of the extent to which the various models have been used and the success they have achieved.

Basili, V. R.↗

An information model for use in software management estimation and prediction

This paper describes the use of cluster analysis for determining the information model within collected software engineering development data at the NASA/GSFC Software Engineering Laboratory. We describe the Software Management Environment tool that allows managers to predict development attributes during early phases of a software project and the modifications we propose to allow it to develop dynamic models for better predictions of these attributes.

Li, Ningda R.↗

Software metrics: The quantitative impact of four factors on work rates experienced during software development

A model of a software development process is described. The software development process is seen to consist of a sequence of activities, such as 'program design' and 'module development' (or coding). A manpower estimate is made by multiplying code size by the rates (man months per thousand lines of code) for each of the activities relevant to the particular case of interest and summing up the results. The effect of four objectively determinable factors (organization, software product type, computer type, and code type) on productivity values for each of nine principal software development activities was assessed. Four factors were identified which account for 39% of the observed productivity variation.

Gaffney, J. E., Jr.↗

Development of the GPM Observatory Thermal Vacuum Test Model

A software-based thermal modeling process was documented for generating the thermal panel settings necessary to simulate worst-case on-orbit flight environments in an observatory-level thermal vacuum test setup. The method for creating such a thermal model involved four major steps: (1) determining the major thermal zones for test as indicated by the major dissipating components on the spacecraft, then mapping the major heat flows between these components; (2) finding the flight equivalent sink temperatures for these test thermal zones; (3) determining the thermal test ground support equipment (GSE) design and initial thermal panel settings based on the equivalent sink temperatures; and (4) adjusting the panel settings in the test model to match heat flows and temperatures with the flight model. The observatory test thermal model developed from this process allows quick predictions of the performance of the thermal vacuum test design. In this work, the method described above was applied to the Global Precipitation Measurement (GPM) core observatory spacecraft, a joint project between NASA and the Japanese Aerospace Exploration Agency (JAXA) which is currently being integrated at NASA Goddard Space Flight Center for launch in Early 2014. From preliminary results, the thermal test model generated from this process shows that the heat flows and temperatures match fairly well with the flight thermal model, indicating that the test model can simulate fairly accurately the conditions on-orbit. However, further analysis is needed to determine the best test configuration possible to validate the GPM thermal design before the start of environmental testing later this year. Also, while this analysis method has been applied solely to GPM, it should be emphasized that the same process can be applied to any mission to develop an effective test setup and panel settings which accurately simulate on-orbit thermal environments.

Yang, Kan↗

A software development and evolution model based on decision-making

Design is a complex activity whose purpose is to construct an artifact which satisfies a set of constraints and requirements. However the design process is not well understood. The software design and evolution process is the focus of interest, and a three dimensional software development space organized around a decision-making paradigm is presented. An initial instantiation of this model called 3DPM(sub p) which was partly implemented, is presented. Discussion of the use of this model in software reuse and process management is given.

Wild, J. Christian↗