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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 469 records · Page 26

NATURAL graphics

The hardware and software developments in computer graphics are discussed. Major topics include: system capabilities, hardware design, system compatibility, and software interface with the data base management system.

Jones, R. H.↗

Introduction to the Space Physics Analysis Network (SPAN)

The Space Physics Analysis Network or SPAN is emerging as a viable method for solving an immediate communication problem for the space scientist. SPAN provides low-rate communication capability with co-investigators and colleagues, and access to space science data bases and computational facilities. The SPAN utilizes up-to-date hardware and software for computer-to-computer communications allowing binary file transfer and remote log-on capability to over 25 nationwide space science computer systems. SPAN is not discipline or mission dependent with participation from scientists in such fields as magnetospheric, ionospheric, planetary, and solar physics. Basic information on the network and its use are provided. It is anticipated that SPAN will grow rapidly over the next few years, not only from the standpoint of more network nodes, but as scientists become more proficient in the use of telescience, more capability will be needed to satisfy the demands.

Green, J. L.↗

The SIFT hardware/software systems. Volume 1: A detailed description

This report contains a detailed description of the software implemented fault-tolerant computer's operating system and hardware subsystems. The Software Implemented Fault-Tolerant (SIFT) computer system was developed as an experimental vehicle for fault-tolerant systems research. The SIFT effort began with broad, in-depth studies stating the reliability and processing requirements for digital computers which would, in the aircraft of the 1990's, control flight-critical functions.

Palumbo, Daniel L.↗

Visualization of supercomputer simulations in physics

A description is given of the hardware and software tools and techniques in use at NASA's Numerical Aerodynamic Simulation Facility for visualization of computational fluid dynamics. The hardware consists of high-performance graphics workstations connected to the supercomputer with high-bandwidth lines, a frame buffer connected to the supercomputer with UltraNet, a digital video recording system, and film recorders. The software permits the scientist to view the three-dimensional scenes dynamically, to zoom into a region of interest, and to rotate his viewing position to study any region of interest in more detail. The software also provides automated animation and video recording of the scenes. The digital effects unit on the video system facilitates comparison of computer simulations with flight or wind tunnel experiments.

Watson, Val↗

Walking robot: A design project for undergraduate students

The objective of the University of Maryland walking robot project was to design, analyze, assemble, and test an intelligent, mobile, and terrain-adaptive system. The robot incorporates existing technologies in novel ways. The legs emulate the walking path of a human by an innovative modification of a crank-and-rocker mechanism. The body consists of two tripod frames connected by a turning mechanism. The two sets of three legs are mounted so as to allow the robot to walk with stability in its own footsteps. The computer uses a modular hardware design and distributed processing. Dual-port RAM is used to allow communication between a supervisory personal computer and seven microcontrollers. The microcontrollers provide low-level control for the motors and relieve the processing burden on the PC.

Source record↗

Computer and display systems for large physiological models

This paper describes the computer and display systems which were developed for physiological models at NASA's Environmental Physiology Lab, Johnson Space Center. The systems involve hardware and software for remote communications, computation, and display. Also described is the development of a capability to proceed from a physiologist's hypothesis to meaningful presentations of model and laboratory data. Two large hardware and software computer configurations and their graphic display systems are discussed. One system is for dedicated use in the laboratory, and the other system is for remote use on a time-sharing basis. It is concluded that these techniques can add a new dimension to physiological data analysis tasks.

Hassell, R. F.↗

Color Image Processing and Object Tracking System

This report describes a personal computer based system for automatic and semiautomatic tracking of objects on film or video tape, developed to meet the needs of the Microgravity Combustion and Fluids Science Research Programs at the NASA Lewis Research Center. The system consists of individual hardware components working under computer control to achieve a high degree of automation. The most important hardware components include 16-mm and 35-mm film transports, a high resolution digital camera mounted on a x-y-z micro-positioning stage, an S-VHS tapedeck, an Hi8 tapedeck, video laserdisk, and a framegrabber. All of the image input devices are remotely controlled by a computer. Software was developed to integrate the overall operation of the system including device frame incrementation, grabbing of image frames, image processing of the object's neighborhood, locating the position of the object being tracked, and storing the coordinates in a file. This process is performed repeatedly until the last frame is reached. Several different tracking methods are supported. To illustrate the process, two representative applications of the system are described. These applications represent typical uses of the system and include tracking the propagation of a flame front and tracking the movement of a liquid-gas interface with extremely poor visibility.

Klimek, Robert B.↗

Detailed requirements document for Stowage List and Hardware Tracking System (SLAHTS)

The stowage list and hardware tracking system, a computer based information management system, used in support of the space shuttle orbiter stowage configuration and the Johnson Space Center hardware tracking is described. The input, processing, and output requirements that serve as a baseline for system development are defined.

Keltner, D. J.↗

Hardware platforms for MEMS gyroscope tuning based on evolutionary computation using open-loop and closed -loop frequency response

We propose a tuning method for MEMS gyroscopes based on evolutionary computation to efficiently increase the sensitivity of MEMS gyroscopes through tuning. The tuning method was tested for the second generation JPL/Boeing Post-resonator MEMS gyroscope using the measurement of the frequency response of the MEMS device in open-loop operation. We also report on the development of a hardware platform for integrated tuning and closed loop operation of MEMS gyroscopes. The control of this device is implemented through a digital design on a Field Programmable Gate Array (FPGA). The hardware platform easily transitions to an embedded solution that allows for the miniaturization of the system to a single chip.

evolvable hardware↗

Mark 4A antenna control system data handling architecture study

A high-level review was conducted to provide an analysis of the existing architecture used to handle data and implement control algorithms for NASA's Deep Space Network (DSN) antennas and to make system-level recommendations for improving this architecture so that the DSN antennas can support the ever-tightening requirements of the next decade and beyond. It was found that the existing system is seriously overloaded, with processor utilization approaching 100 percent. A number of factors contribute to this overloading, including dated hardware, inefficient software, and a message-passing strategy that depends on serial connections between machines. At the same time, the system has shortcomings and idiosyncrasies that require extensive human intervention. A custom operating system kernel and an obscure programming language exacerbate the problems and should be modernized. A new architecture is presented that addresses these and other issues. Key features of the new architecture include a simplified message passing hierarchy that utilizes a high-speed local area network, redesign of particular processing function algorithms, consolidation of functions, and implementation of the architecture in modern hardware and software using mainstream computer languages and operating systems. The system would also allow incremental hardware improvements as better and faster hardware for such systems becomes available, and costs could potentially be low enough that redundancy would be provided economically. Such a system could support DSN requirements for the foreseeable future, though thorough consideration must be given to hard computational requirements, porting existing software functionality to the new system, and issues of fault tolerance and recovery.

Briggs, H. C.↗

Using the cFS Command and Data Dictionary (CCDD) to Automate Software Development on Habulous

Final paper is attached. The NASA developed Core Flight System (cFS) is a reusable software architecture that has been used on multiple spaceflight missions. By using this framework, missions are able to reuse code from other missions, as well as leverage deployment onto similar computer architectures (i.e. not "reinvent the wheel" on each new mission). The success in the cFS concept can be seen in the large number of projects using cFS at FSW-2018. The Habulous project is an Earth-based testbed, used for hardware and software that may one day be used on a future space habitat unit, with many participating groups from various NASA centers and aerospace organizations around the country. The distributed nature of the various teams mean that defining (and following) an interface definition is critical on the project. Additionally, since various groups use various types of computer hardware (32/64-bit, big/little endian, Linux/VxWorks/Windows) many additional complications exist in interfacing all the various components into a final integrated system. cFS is used on the majority the flight software (FSW) in running in Habulous. But some subsystems have elected to not use cFS, and use a software bridge (called SBN_lib) to interact with the other cFS nodes in Habulous. In order to most efficiently develop the FSW, a central database is used to define and store each message sent by cFS. A Command and Data Dictionary (CDD) is something nearly universal on spacecraft, but as a team we worked to develop the CDD before the SW development was complete, and not treat it like "as built" documentation. To manage the CDD, the cFS Command and Data Dictionary (CCDD) tool was chosen (available from NASA as open source software). The CCDD tool has successfully been used to automate/autocode a large amount of software used on Habulous, as we are hoping to use it to define even more items in the future (time-triggered Ethernet (TTE) network maps, CPU scheduling). Additionally, Habulous has been exploring the use of cFS on wildly heterogeneous CPUs, and how to coordinate all those various machines using/extending the software bus – network (SBN) application in cFS, as well as TTE to coordinate message passing between various synchronized machines. The major topics to be covered in the presentation are: (1) Updating to the CCSDS_v2 extended headers (and using CPU# as subsystem ID). (2) Managing all the message identification numbers for each cFS message sent/received on any of the various CPUs. (3) Using the CCDD information to automatically generate the C-header files that define the structure for all software bus (SB) commands/telemetry messages. (4) Using the CCDD to automatically generate XML Telemetry and Command Exchange (XTCE) files, which streams display production/integration/testing in a web based display architecture (5) Extending/customizing SBN to pass messages among computers on multiple networks. (6) Using "Protobetter" inside SBN to manage different endian-ness/architectures. (7) Using SBN_lib to allow non-cFS node to communicate with cFS nodes. (8) Developing TTE network and schedule tables for all the various CPUs to use.

Hirsh, Robert L.↗

The science of computing - The evolution of parallel processing

The present paper is concerned with the approaches to be employed to overcome the set of limitations in software technology which impedes currently an effective use of parallel hardware technology. The process required to solve the arising problems is found to involve four different stages. At the present time, Stage One is nearly finished, while Stage Two is under way. Tentative explorations are beginning on Stage Three, and Stage Four is more distant. In Stage One, parallelism is introduced into the hardware of a single computer, which consists of one or more processors, a main storage system, a secondary storage system, and various peripheral devices. In Stage Two, parallel execution of cooperating programs on different machines becomes explicit, while in Stage Three, new languages will make parallelism implicit. In Stage Four, there will be very high level user interfaces capable of interacting with scientists at the same level of abstraction as scientists do with each other.

Denning, P. J.↗

Model for Predicting the Performance of Planetary Suit Hip Bearing Designs

Designing a space suit is very complex and often requires difficult trade-offs between performance, cost, mass, and system complexity. During the development period of the suit numerous design iterations need to occur before the hardware meets human performance requirements. Using computer models early in the design phase of hardware development is advantageous, by allowing virtual prototyping to take place. A virtual design environment allows designers to think creatively, exhaust design possibilities, and study design impacts on suit and human performance. A model of the rigid components of the Mark III Technology Demonstrator Suit (planetary-type space suit) and a human manikin were created and tested in a virtual environment. The performance of the Mark III hip bearing model was first developed and evaluated virtually by comparing the differences in mobility performance between the nominal bearing configurations and modified bearing configurations. Suited human performance was then simulated with the model and compared to actual suited human performance data using the same bearing configurations. The Mark III hip bearing model was able to visually represent complex bearing rotations and the theoretical volumetric ranges of motion in three dimensions. The model was also able to predict suited human hip flexion and abduction maximums to within 10% of the actual suited human subject data, except for one modified bearing condition in hip flexion which was off by 24%. Differences between the model predictions and the human subject performance data were attributed to the lack of joint moment limits in the model, human subject fitting issues, and the limited suit experience of some of the subjects. The results demonstrate that modeling space suit rigid segments is a feasible design tool for evaluating and optimizing suited human performance. Keywords: space suit, design, modeling, performance

Cowley, Matthew S.↗

The time keeping system for GPS block IIR

The precision time keeping system (TKS) in the Global Positioning System (GPS), Block IIR satellites is designed to operate under severe natural and man made environmental conditions. The Block IIR TKS provides precise, autonomous time keeping for periods of up to seven months, without the intervention of the GPS Control Segment. The TKS is implemented using both linear and non-linear controls. The resulting TKS architecture uses a hybrid analog/digital phase locked loop (PLL). The paper provides details of the design and analysis of the TKS. The simulation techniques and the test bed activities used in performing the TKS design trade-offs are described. The effects of non-linear controls are analyzed using a TKS computer simulation of the PLL. The results from a hardware test bed are provided that verify desired TKS operation. The design criteria for the TKS computer simulation and the hardware test bed are indicated. The concepts for verification and testing of the TKS computer simulation and hardware test bed are presented.

Rawicz, H. C.↗

Packaging printed circuit boards: A production application of interactive graphics

The structure and use of an Interactive Graphics Packaging Program (IGPP), conceived to apply computer graphics to the design of packaging electronic circuits onto printed circuit boards (PCB), were described. The intent was to combine the data storage and manipulative power of the computer with the imaginative, intuitive power of a human designer. The hardware includes a CDC 6400 computer and two CDC 777 terminals with CRT screens, light pens, and keyboards. The program is written in FORTRAN 4 extended with the exception of a few functions coded in COMPASS (assembly language). The IGPP performs four major functions for the designer: (1) data input and display, (2) component placement (automatic or manual), (3) conductor path routing (automatic or manual), and (4) data output. The most complex PCB packaged to date measured 16.5 cm by 19 cm and contained 380 components, two layers of ground planes and four layers of conductors mixed with ground planes.

Perrill, W. A.↗

Parallel and vector computation for stochastic optimal control applications

A general method for parallel and vector numerical solutions of stochastic dynamic programming problems is described for optimal control of general nonlinear, continuous time, multibody dynamical systems, perturbed by Poisson as well as Gaussian random white noise. Possible applications include lumped flight dynamics models for uncertain environments, such as large scale and background random atmospheric fluctuations. The numerical formulation is highly suitable for a vector multiprocessor or vectorizing supercomputer, and results exhibit high processor efficiency and numerical stability. Advanced computing techniques, data structures, and hardware help alleviate Bellman's curse of dimensionality in dynamic programming computations.

Hanson, F. B.↗

Reconfigurable Hardware Adapts to Changing Mission Demands

A new class of computing architectures and processing systems, which use reconfigurable hardware, is creating a revolutionary approach to implementing future spacecraft systems. With the increasing complexity of electronic components, engineers must design next-generation spacecraft systems with new technologies in both hardware and software. Derivation Systems, Inc., of Carlsbad, California, has been working through NASA s Small Business Innovation Research (SBIR) program to develop key technologies in reconfigurable computing and Intellectual Property (IP) soft cores. Founded in 1993, Derivation Systems has received several SBIR contracts from NASA s Langley Research Center and the U.S. Department of Defense Air Force Research Laboratories in support of its mission to develop hardware and software for high-assurance systems. Through these contracts, Derivation Systems began developing leading-edge technology in formal verification, embedded Java, and reconfigurable computing for its PF3100, Derivational Reasoning System (DRS ), FormalCORE IP, FormalCORE PCI/32, FormalCORE DES, and LavaCORE Configurable Java Processor, which are designed for greater flexibility and security on all space missions.

Source record↗

Comparison of Human Modeling Tools for Efficiency of Prediction of EVA Tasks

Design of ExtraVehicular Activity (EVA) interfaces for International Space Station is important to successful assembly. This is highlighted by the recent rise in the estimate of time required for EVA during the assembly to 900 hours. The traditional method of evaluating EVA design is examination of mockups in neutral buoyancy testing. While effective, this is costly. Any tools for streamlining this process have positive cost and schedule implications for Station design. The human modelling software package Jack has been shown to be a useful tool in computer-aided design of space hardware requiring actuation in EVA. The package has been used to aid in the design of flight hardware for a Station Assembly Mission; evaluation was based on comparison of the computer simulations with neutral buoyancy simulations. When used to predict the feasibility of tasks, the software was found to be effective for reach and visibility evaluation. Some limitations have been encountered in prediction of work clearances. Another human simulator is currently being evaluated using the same hardware and comparisons to the same Neutral Buoyancy simulations. Preliminary results for ERGO, which is derived from robotics software, indicate similar strengths and weaknesses.

Dischinger, H. Charles, Jr.↗