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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 469 records · Page 26

FACE computer simulation

A computer simulation of the FACE (Flexible Arm Controls Experiment) was conducted to assess its design for use in the Space Shuttle. The FACE is supposed to be a 14-ft long articulate structure with 4 degrees of freedom, consisting of shoulder pitch and yaw, elbow pitch, and wrist pitch. Kinematics of the FACE was simulated to obtain data on arm operation, function, workspace and interaction. Payload capture ability was modeled. The simulation indicates the capability for detailed kinematic simulation and payload capture ability analysis, and the feasibility of real-time simulation was determined. In addition, the potential for interactive real-time training through integration of the simulation with various interface controllers was revealed. At this stage, the flexibility of the arm was not yet considered.

Sadeh, Willy Z.↗

STS-112 Crew Training Clip

Footage shows the crew of STS-112 (Jeffrey Ashby, Commander; Pamela Melroy, Pilot; David Wolf, Piers Sellers, Sandra Magnus, and Fyodor Yurchikhin, Mission Specialists) during several parts of their training. The video is arranged into short segments. In 'Topside Activities at the NBL', Wolf and Sellers are fitted with EVA suits for pool training. 'Pre-Launch Bailout Training in CCT II' shows all six crew members exiting from the hatch on a model of a shuttle orbiter cockpit. 'EVA Training in the VR Lab' shows a crew member training with a virtual reality simulator, interspersed with footage of Magnus, and Wolf with Melroy, at monitors. There is a 'Crew Photo Session', and 'Pam Melroy and Sandy Magnus at the SES Dome' also features a virtual reality simulator. The final two segments of the video involve hands-on training. 'Post Landing Egress at the FFT' shows the crew suiting up into their flight suits, and being raised on a harness, to practice rapelling from the cockpit hatch. 'EVA Prep and Post at the ISS Airlock' shows the crew assembling an empty EVA suit onboard a model of a module. The crew tests oxygen masks, and Sellers is shown on an exercise bicycle with an oxygen mask, with his heart rate monitored (not shown).

Source record↗

Eastern Airlines LOFT program

Beginning with scenario design and development issues, Eastern Airlines committed itself to the full four-hour LOFT training format without the additional time for specific maneuvers. Abnormals and emergency conditions, pacing, and quiet periods are included in the scenarios which are written for the instructor to follow verbatim. Simulator capabilities, performance assessment; training vs. checking; crew composition and scheduling; satisfactory completion; the use of video performance printouts; the number of instructors; instructor training and standardization; and initial, transition, and upgrade training are discussed.

Beach, B. E.↗

Towards Autonomous Lunar Resource Excavation via Reinforcement Learning

To continue on a sustainable and flexible path, NASA needs to address the challenge of collecting and moving large amounts of regolith at the destination. NASA’s Regolith Advanced Surface Systems Operations Robot (RASSOR) is principally designed to mine and deliver regolith for In-Situ Resource Utilization (ISRU) processing. RASSOR’s design enables it to efficiently collect and deposit regolith, return collected material for processing, and myriad related ISRU activities. To reliably perform these operations on the lunar surface, RASSOR software and sensory systems need to be robust and maximize the information extracted from a reduced sensor payload. Herein, we present preliminary findings from the Intelligent Capabilities Enhanced RASSOR project. We created reduced-order simulation environments to develop autonomous trenching controllers via reinforcement learning and prototype state estimation architectures. The goal of reinforcement learning is for an agent to learn a policy (task strategy) through interactions with an environment. When the agent performs an action, a change occurs in environment state and a numerical reward is received which informs the agent whether the action performed was good or not. Since reinforcement learning algorithms learn through trial-and-error, a simulation is a desirable first environment for development and learning. We developed two simulations, the first is a 2D excavation simulation developed to facilitate parameter selection, and a 3D simulation developed using a game physics engine, to simulate simplified soil interactions and increase the fidelity of the dynamic models of the robotic agents. The development of this 3D simulation has enabled the training of additional sensing capabilities and research both at the granular mechanics and operations levels. We experimented with various virtual sensor payloads to identify a combination that enabled efficient excavation operation and learning. Our reward function is based on how much material is excavated per step. A penalty is also received for leaving the dig site and to smooth the acceleration of the drum arms. We implemented pseudo time-of-flight sensors to report distance from each drum to ground and the height above ground which was found to be more efficient than existing solutions. Our findings suggest that reinforcement learning for autonomous operations has learned viable trenching strategies within 3000 training episodes in our simplified 2D environment and helped identify desirable sensing capabilities, arrangements, and considerations such as the positioning of time-of-flight sensors. Future work includes expanding our simulation to more complex environments and scenarios, and transfer learning from simulation to RASSOR 2.0 hardware for deployment in the Regolith Test Bin at NASA's Kennedy Space Center.

rassor↗

Lockout/Tagout (LOTO) Simulator

The Lockout/Tagout (LOTO) Simulator is a portable training aid, or demonstration tool, designed to physically illustrate real-time critical-safety concepts of electrical lockout/tagout. The objective is to prevent misinterpretations of what is off and what is on during maintenance and repair of complex electrical systems. The simulator is designed in the form of a hinged box that opens up and stands on its own as an easel for demonstrations. On the outer face of the unit is a simulated circuit breaker box housing the switches. The breakers control the main power to the unit, a light bulb, and an electrical control cabinet. The light bulb is wired so that either of two breakers can provide power to it. When power is sent to the electrical control cabinet, a red indicator light illuminates. Inside the cabinet is the power supply from a personal computer. The power supply produces a 12-V dc output that is sent over to a small fan next to it, also from a computer, and an amber light on the front of the cabinet illuminates. A separate switch powers the fan on and off. The power supply is behind a plastic shield to protect against exposure to live conductors. Electrical banana jacks are mounted in the plastic shield to allow a voltmeter to be connected safely when opening the cabinet and taking a meter reading to verify de-energization as part of a simulation exercise. This LOTO simulator prototype is designed and fabricated as an all-in-one unit. All accessories can be stored inside the hinged case, and there is a handle on top for ease of transport. The circuit breaker labels attach with hook and loop fasteners so that they may be moved and changed to fit the training or demonstration scenario. The warning signs and labels on the electrical control box are magnetic, allowing for easy reconfiguration to emulate different equipment setups. A specially designed magnetic cover was made to disguise the indicator lights for demonstrations when these indicators are not used. The cover is disguised as an arc flash safety label that would typically be found on such a cabinet. One indicator light has a separate switch that can take it offline. This is to allow for demonstration to trainees on why it is important not to completely rely on indicator lights, but that they should always take a meter reading at the exposed conductors to absolutely verify de-energization before exposure. A clear plastic barrier and banana jacks inside the cabinet provide a safe way to plug in a voltmeter for demonstrations without exposure to the hazards of energized equipment. A small remote control unit is wired into the fan circuit. The remote allows the demonstrator to turn the fan on and off, provided that all of the breakers and switches leading to it are configured on as well. The remote feature was added in order to demonstrate the importance of starting the lockout/tagout task with energized equipment, then powering it down, isolating it, and locking it out to ensure that the correct breakers have been locked out.

Scheer, Jennifer↗

Simulations used in the development and flight test of the HiMAT vehicle

Real-time simulations have been essential in the flight-test program of the highly maneuverable aircraft technology (HiMAT) remotely piloted research vehicle at the Dryden Flight Research Facility of NASA Ames Research Center. The HiMAT project makes extensive use of simulations in design, development, and qualification for flight, pilot training, and flight planning. Four distinct simulations, each with varying amounts of hardware in the loop, were developed for the HiMAT project. The use of simulations has been the key to flight qualification of the HiMAT vehicle. Specifically, they are useful in detecting anomalous behavior of the flight software and hardware at the various stages of development, verification, and validation.

Evans, M. B.↗

The role of simulation in the development and flight test of the HiMAT vehicle

Real time simulations have been essential in the flight test program of the highly maneuverable aircraft technology (HiMAT) remotely piloted research vehicle at NASA Ames Research Center's Dryden Flight Research Facility. The HiMAT project makes extensive use of simulations in design, development, and qualification for flight, pilot training, and flight planning. Four distinct simulations, each with varying amounts of hardware in the loop, were developed for the HiMAT project. The use of simulations in detecting anomalous behavior of the flight software and hardware at the various stages of development, verification, and validation has been the key to flight qualification of the HiMAT vehicle.

Evans, M. B.↗

JPL Thermal Design Modeling Philosophy and NASA-STD-7009 Standard for Models and Simulations - A Case Study

The Standard JPL thermal engineering practice prescribes worst-case methodologies for design. In this process, environmental and key uncertain thermal parameters (e.g., thermal blanket performance, interface conductance, optical properties) are stacked in a worst case fashion to yield the most hot- or cold-biased temperature. Thus, these simulations would represent the upper and lower bounds. This, effectively, represents JPL thermal design margin philosophy. Uncertainty in the margins and the absolute temperatures is usually estimated by sensitivity analyses and/or by comparing the worst-case results with "expected" results. Applicability of the analytical model for specific design purposes along with any temperature requirement violations are documented in peer and project design review material. In 2008, NASA released NASA-STD-7009, Standard for Models and Simulations. The scope of this standard covers the development and maintenance of models, the operation of simulations, the analysis of the results, training, recommended practices, the assessment of the Modeling and Simulation (M&S) credibility, and the reporting of the M&S results. The Mars Exploration Rover (MER) project thermal control system M&S activity was chosen as a case study determining whether JPL practice is in line with the standard and to identify areas of non-compliance. This paper summarizes the results and makes recommendations regarding the application of this standard to JPL thermal M&S practices.

thermal blanket performance↗

Theoretically-Driven Infrastructure for Supporting Healthcare Teams Training at a Military Treatment Facility

The Team Resource Center (TRC) at Naval Medical Center Portsmouth (NMCP) currently hosts a tri-service healthcare teams training course three times annually . The course consists of didactic learning coupled with simulation exercises to provide an interactive educational experience for healthcare professionals. The course is also the foundation of a research program designed to explore the use of simulation technologies for enhancing team training and evaluation. The TRC has adopted theoretical frameworks for evaluating training readiness and efficacy, and is using these frameworks to guide a systematic reconfiguration of the infrastructure supporting healthcare teams training and research initiatives at NMCP.

Turner, Robert T.↗

Simulating and Synthesizing Substructures Using Neural Network and Genetic Algorithms

The feasibility of simulating and synthesizing substructures by computational neural network models is illustrated by investigating a statically indeterminate beam, using both a 1-D and a 2-D plane stress modelling. The beam can be decomposed into two cantilevers with free-end loads. By training neural networks to simulate the cantilever responses to different loads, the original beam problem can be solved as a match-up between two subsystems under compatible interface conditions. The genetic algorithms are successfully used to solve the match-up problem. Simulated results are found in good agreement with the analytical or FEM solutions.

Liu, Youhua↗

Reinforcement Learning Applied to Cognitive Space Communications

The future of space exploration depends on robust, reliable communication systems. As the number of such communication systems increase, automation is fast becoming a requirement to achieve this goal. A reinforcement learning solution can be employed as a possible automation method for such systems. The goal of this study is to build a reinforcement learning algorithm which optimizes data throughput of a single actor. A training environment was created to simulate a link within the NASA Space Communication and Navigation (SCaN) infrastructure, using state of the art simulation tools developed by the SCaN Center for Engineering, Networks, Integration, and Communications (SCENIC) laboratory at NASA Glenn Research Center to obtain the closest possible representation of the real operating environment. Reinforcement learning was then used to train an agent inside this environment to maximize data throughput. The simulation environment contained a single actor in low earth orbit capable of communicating with twenty-five ground stations that compose the Near-Earth Network (NEN). Initial experiments showed promising training results, so additional complexity was added by augmenting simulation data with link fading profiles obtained from real communication events with the International Space Station. A grid search was performed to find the optimal hyperparameters and model architecture for the agent. Using the results of the grid search, an agent was trained on the augmented training data. Testing shows that the agent performs well inside the training environment and can be used as a foundation for future studies with added complexity and eventually tested in the real space environment.

Schubert, Carson D.↗

Time-Varying Manual Control Identification in a Stall Recovery Task under Different Simulator Motion Conditions

This paper adds data to help develop simulator motion guidelines for stall recovery training by identifying time-varying manual control behavior in a stall recovery task under different simulator motion conditions. A study was conducted in the NASA Ames Vertical Motion Simulator, where seventeen general aviation pilots performed a stall recovery task. Pilots had to follow a flight director through four stages of the stall recovery task. A time-varying identification method was used to quantify how pilots weigh position and velocity information throughout different stages of the task, in both roll and pitch. Four motion configurations were used: no motion, generic hexapod motion, enhanced hexapod motion and full motion. Pilot performance was highest for the enhanced hexapod and full motion conditions in both roll and pitch, and the lowest for the condition with no motion. The time-varying identification method revealed that, in the roll axis, pilot position gain did not significantly change between time segments, but was the lowest for the condition with no motion. The pilot velocity gain was significantly different between motion conditions, the largest difference being found at the beginning of the stall. The enhanced hexapod motion condition had the highest pilot velocity gain. In the pitch axis, the pilot position gain was significantly different between time segments but not between motion conditions. The pitch pilot velocity gain was highest for the full motion condition and increased at the beginning of the stall, but did not change significantly for the other motion conditions. Overall, pilot control behavior under enhanced hexapod motion was more similar to that under full aircraft motion compared to standard hexapod motion. This indicates that motion cueing on hexapod simulators might be improved for stall recovery training by using the enhanced hexapod motion developed in previous experiments.

stall recovery↗

PISCES: A "Stepping Stone" to International Space Exploration and Development

The Pacific International Space Center for Exploration Systems (PISCES) was initiated by the Japan/US Science, Technology and Space Application Programs (JUSTSAP) to advance research and education in space exploration technology and systems working closely with the State of Hawaii. Hawaii has a heritage with space exploration including the training of Apollo astronauts and testing of lunar rover systems in some of the most realistic terrestrial sites available. The high altitude dry environment with greater solar insolation, and the dry lunar regolith-like volcanic ash and cratered terrain make Hawaiian sites ideal to support, international space exploration technology development, demonstration, education and training. This paper will summarize development and roles of PISCES in lunar surface analogs, simulations, technology demonstrations, research and training for space exploration technology and systems.

Howell, Joe T.↗

Medical Scenarios Relevant to Spaceflight

The Medical Operational Support Team (MOST) was tasked by the JSC Space Medicine and Life Sciences Directorate (SLSD) to incorporate medical simulation into 1) medical training for astronaut-crew medical officers (CMO) and medical flight control teams and 2) evaluations of procedures and resources required for medical care aboard the International Space Station (ISS). Development of evidence-based medical scenarios that mimic the physiology observed during spaceflight will be needed for the MOST to complete these two tasks. The MOST used a human patient simulator, the ISS-like resources in the Medical Simulation Laboratory (MSL), and evidence from space operations, military operations and medical literature to develop space relevant medical scenarios. These scenarios include conditions concerning airway management, Advanced Cardiac Life Support (ACLS) and mitigating anaphylactic symptoms. The MOST has used these space relevant medical scenarios to develop a preliminary space medical training regimen for NASA flight surgeons, Biomedical Flight Controllers (Biomedical Engineers; BME) and CMO-analogs. This regimen is conducted by the MOST in the MSL. The MOST has the capability to develop evidence-based space-relevant medical scenarios that can help SLSD I) demonstrate the proficiency of medical flight control teams to mitigate space-relevant medical events and 2) validate nextgeneration medical equipment and procedures for space medicine applications.

Bacal, Kira↗

Development of the Mod II X-57 Piloted Simulator and Flying Qualities Predictions

This paper discusses the development of the X-57 Mod II piloted simulator along with the predicted flight dynamics of the airplane. The piloted simulator models were initially based on data published by Tecnam on a P2006T airplane but were further improved upon through parameter identification of flight data as well as modeling tools such as computational fluid dynamics. In addition to having accurate flight models, a realistic cockpit was constructed to aid pilot training. From the piloted simulator, an understanding of how the airplane will behave throughout the flight envelope using established FAR and MIL standards is discussed. Using the simulation results, this paper will show that the airplane is predicted to be statically and dynamically stable as well as having Level 1 flying qualities.

Ryan Wallace↗

Simulating Descent and Landing of a Spacecraft

The Dynamics Simulator for Entry, Descent, and Surface landing (DSENDS) software performs high-fidelity simulation of the Entry, Descent, and Landing (EDL) of a spacecraft into the atmosphere and onto the surface of a planet or a smaller body. DSENDS is an extension of the DShell and DARTS programs, which afford capabilities for mathematical modeling of the dynamics of a spacecraft as a whole and of its instruments, actuators, and other subsystems. DSENDS enables the modeling (including real-time simulation) of flight-train elements and all spacecraft responses during various phases of EDL. DSENDS provides high-fidelity models of the aerodynamics of entry bodies and parachutes plus supporting models of atmospheres. Terrain and real-time responses of terrain-imaging radar and lidar instruments can also be modeled. The program includes modules for simulation of guidance, navigation, hypersonic steering, and powered descent. Automated state-machine-driven model switching is used to represent spacecraft separations and reconfigurations. Models for computing landing contact and impact forces are expected to be added. DSENDS can be used as a stand-alone program or incorporated into a larger program that simulates operations in real time.

Balaram, J.↗

Effective Training for Flight in Icing Conditions

The development of a piloted flight simulator called the Ice Contamination Effects Flight Training Device (ICEFTD) was recently completed. This device demonstrates the ability to accurately represent an iced airplane s flight characteristics and is utilized to train pilots in recognizing and recovering from aircraft handling anomalies that result from airframe ice formations. The ICEFTD was demonstrated at three recent short courses hosted by the University of Tennessee Space Institute. It was also demonstrated to a group of pilots at the National Test Pilot School. In total, eighty-four pilots and flight test engineers from industry and the regulatory community spent approximately one hour each in the ICEFTD to get a "hands on" lesson of an iced airplane s reduced performance and handling qualities. Additionally, pilot cues of impending upsets and recovery techniques were demonstrated. The purpose of this training was to help pilots understand how ice contamination affects aircraft handling so they may apply that knowledge to the operations of other aircraft undergoing testing and development. Participant feedback on the ICEFTD was very positive. Pilots stated that the simulation was very valuable, applicable to their occupations, and provided a safe way to explore the flight envelope. Feedback collected at each demonstration was also helpful to define additional improvements to the ICEFTD; many of which were then implemented in subsequent demonstrations.

Barnhart, Billy P.↗