Virtual humans for validating maintenance procedures
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NASA's Information Power Grid (IPG) is an infrastructure designed to harness the power of graphically distributed computers, databases, and human expertise, in order to solve large-scale realistic computational problems. This type of a meta-computing environment is necessary to present a unified virtual machine to application developers that hides the intricacies of a highly heterogeneous environment and yet maintains adequate security. In this paper, we present a novel partitioning scheme. called MinEX, that dynamically balances processor workloads while minimizing data movement and runtime communication, for applications that are executed in a parallel distributed fashion on the IPG. We also analyze the conditions that are required for the IPG to be an effective tool for such distributed computations. Our results show that MinEX is a viable load balancer provided the nodes of the IPG are connected by a high-speed asynchronous interconnection network.
We are developing electromyographic and electroencephalographic methods, which draw control signals for human-computer interfaces from the human nervous system. We have made progress in four areas: 1) real-time pattern recognition algorithms for decoding sequences of forearm muscle activity associated with control gestures; 2) signal-processing strategies for computer interfaces using electroencephalogram (EEG) signals; 3) a flexible computation framework for neuroelectric interface research; and d) noncontact sensors, which measure electromyogram or EEG signals without resistive contact to the body.
The goal of this research is more precise description of adaptation to sensory rearrangements, including microgravity, by development of improved procedures for assessing spatial orientation perception. Thirty-six subjects reported perceived self-motion following exposure to complex inertial-visual motion. Twelve subjects were assigned to each of 3 perceptual reporting procedures: (a) animation movie selection, (b) written report selection and (c) verbal report generation. The question addressed was: do reports produced by these procedures differ with respect to complexity and reliability? Following repeated (within-day and across-day) exposures to 4 different "motion profiles," subjects either (a) selected movies presented on a laptop computer, or (b) selected written descriptions from a booklet, or (c) generated self-motion verbal descriptions that corresponded most closely with their motion experience. One "complexity" and 2 reliability "scores" were calculated. Contrary to expectations, reliability and complexity scores were essentially equivalent for the animation movie selection and written report selection procedures. Verbal report generation subjects exhibited less complexity than did subjects in the other conditions and their reports were often ambiguous. The results suggest that, when selecting from carefully written descriptions and following appropriate training, people may be better able to describe their self-motion experience with words than is usually believed.
Noise reduction is an important step for most image processing tasks. For three channel color images, a widely used technique is vector median filter in which color values of pixels are treated as 3-component vectors. Vector median filters are computationally expensive; for a window size of n x n, each of the n(sup 2) vectors has to be compared with other n(sup 2) - 1 vectors in distances. General purpose computation on graphics processing units (GPUs) is the paradigm of utilizing high-performance many-core GPU architectures for computation tasks that are normally handled by CPUs. In this work. NVIDIA's Compute Unified Device Architecture (CUDA) paradigm is used to accelerate vector median filtering. which has to the best of our knowledge never been done before. The performance of GPU accelerated vector median filter is compared to that of the CPU and MPI-based versions for different image and window sizes, Initial findings of the study showed 100x improvement of performance of vector median filter implementation on GPUs over CPU implementations and further speed-up is expected after more extensive optimizations of the GPU algorithm .
A system to rapidly digitize data from showers in nuclear emulsions is described. A TV camera views the emulsions though a microscope. The TV output is superimposed on the monitor of a minicomputer. The operator uses the computer's graphics capability to mark the positions of particle tracks. The coordinates of each track are stored on a disk. The computer then predicts the coordinates of each track through successive layers of emulsion. The operator, guided by the predictions, thus tracks and stores the development of the shower. The system provides a significant improvement over purely manual methods of recording shower development in nuclear emulsion stacks.
A graphics subsystem retrofit design for the turbojet blade vibration data acquisition system is presented. The graphics subsystem will operate in two modes permitting the system operator to view blade vibrations on an oscilloscope type of display. The first mode is a real-time mode that displays only gross blade characteristics, such as maximum deflections and standing waves. This mode is used to aid the operator in determining when to collect detailed blade vibration data. The second mode of operation is a post-processing mode that will animate the actual blade vibrations using the detailed data collected on an earlier data collection run. The operator can vary the rate of payback to view differring characteristics of blade vibrations. The heart of the graphics subsystem is a modified version of AMD's ""super sixteen'' computer, called the graphics preprocessor computer (GPC). This computer is based on AMD's 2900 series of bit-slice components.
The author has identified the following significant results. Specifications have been prepared for the engineering design and construction of a digital color display unit which will be used for automatic processing of ERTS data. The color display unit is a disk refresh memory with computer interfaced input and a color cathode ray tube output display. The system features both analog and digital post disk data manipulation and a versatile color coding device suitable for displaying not only images, but also computer generated graphics such as diagrams, maps, and overlays. Input is from IBM compatible 9 track, 800 BPI tapes, as generated by an IBM 360 computer. ERTS digital tapes are read into the 360, where various analyses such as maximum likelihood classification are performed and the results are written on a magnetic tape which is the input to the color display unit. The greatest versatility in the data manipulation area is provided by the minicomputer built into the color display unit, which is off-line from the main 360 computer. The minicomputer is able to read any line from the refresh disk and place it in its 4K-16 bit memory. Considerable flexibility is available for post-processing enhancement of images by the investigator.
A novel graphical processing unit-based discrete element method solver is introduced to improve stability, performance, and provide seamless integration into commercial or open-source computational fluid dynamics software. A key innovation is eliminating a need for network communication between solvers, which was previously required for cross-platform coupling. This is accomplished by a direct coupling method that employs dynamic-linked libraries. Furthermore, the solver optimizes memory usage by streamlining the particle-cell search algorithm by eliminating the cells' searching grid. This ensures the solver is compatible with a wide range of mesh types, providing high geometric flexibility. The approach simplifies the simulation process by directly incorporating computational fluid dynamics mesh information into the discrete element method solver. The performance analysis indicates about sixteen times boost in computational speed compared to benchmark central processing unit-based solvers. Finally, the solver's compatibility with polyhedral meshes, a vital advantage for complex geometries, is tested against a referenced study regarding the simulation of an immersed-tube fluidized bed.
Techniques for displaying two- and three-dimensional flowfield solutions are described. Several methods of illustrating flow structure are addressed including particle tracing, simulated oil flow, and shock finding. These are incorporated into an interactive graphics program for CFD flowfields, called PLOT3D. Emphasis is made on the difficulty in visualizing three-dimensional flow features, and the importance of color, fast 3D image manipulation, and dynamic movie play-back in displaying such flows. The need for advanced algorithms to identify shock waves, vortices, and separation lines is pointed out. It is likely that the supercomputer will be needed for this process because of the size of 3D and/or unsteady CFD databases.
Flow field variables are visualized using color representations described on surfaces that are interpolated from computational grids and transformed to digital images. Techniques for displaying two and three dimensional flow field solutions are addressed. The transformations and the use of an interactive graphics program for CFD flow field solutions, called PLOT3D, which runs on the color graphics IRIS workstation are described. An overview of the IRIS workstation is also described.
The 3SPACE Digitizer is a derivation of SPASYN, which is a patented magnetic transducing system offering an accurate method of calculating the location of one object relative to another. SPASYN uses low-frequency magnetic fields to measure both the position and orientation of its sensor relative to its transmitter. The 3SPACE Digitizer unit consists of a system's electronics unit, a model table, a stylus, and a keypad. In operation, the 3SPACE Digitizer determines the X, Y, Z coordinates of any point located on a low-conductive, three-dimensional model. This data, along with the orientation of the Digitizer's stylus, is immediately available for transmission to a host computer or graphics terminal. Digitization is effected by touching the point to be measured with the tip of a handheld stylus. The 3SPACE Digitizer presents new opportunities for interacting with computers in a large number of engineering and scientific applications. Developed from proven military technology, the 3SPACE Digitizer significantly simplifies three-dimensional digitization and overcomes many of the problems that once plagued such procedures. Its ability to digitize solid objects makes it a valuable new tool for computer-aided design and manufacturing.
Mission Planning Graphical Tool (MPGT) computer program provides analysts with graphical representations of spacecraft and environmental data used in planning missions. Designed to be generic software tool configured to analyze any specified Earth-orbiting spacecraft mission. Data presented as series of overlays on top of two-dimensional or three-dimensional projection of Earth. Includes spacecraft-orbit tracks, ground-station-antenna masks, solar and lunar ephemerides, and coverage by Tracking Data and Relay Satellite System (TDRSS). From graphical representations, analyst determines such spacecraft-related constraints as communication coverage, infringement upon zones of interference, availability of sunlight, and visibility of targets to instruments.
The radiance and irradiance sensitivities of the TOMS are tabulated in table 1. The results obtained with FEL standard F-281 are actual while those computed for lamps F-239 and F-207 are for reference purposes as those standards were out of calibration at the time of use. The irradiance results were computed for the serial number 5 carousel surfaces, the flight unit, and the serial number 4 carousel surfaces, the flight backup unit. The data and results are presented tabularly and graphically. The computed instrument sensitivities based on the radiance results are higher than those resulting from the irradiance data (see figure's 9 a,b,&c). No quantitative explanation for this difference has been determined. The radiance data was obtained with the instrument in the NADIR detent while the irradiance data was obtained with the scan mirror rotated 90 degrees from NADIR to view the diffuser. The sensitivity plots show the pronounce effects of the instruments measured spectral bandwidth used in the computations. The radiance data, figures 5 a,b & c, are quite smooth. Sources of error in the calibrations include the normalized radiance, source lamp irradiance , diffuser BRDF, and geometry factors. These are discussed in the errors of calibration section included in this report.
VIEW is six computer programs for determining view factors, graphically displaying surfaces, and evaluating solar irradiation of assemblage of surfaces. Programs offer thermal engineer powerful system for view-factor determination. Central program of system (VIEWC) computes longwave radiantenergy exchange factors between surfaces that make up enclosure. Other VIEW programs support user working with VIEWC.
LOADER is a Windows-based simulation of a complex procedural task. The task requires subjects to execute long sequences of console-operation actions (e.g., button presses, switch actuations, dial rotations) to accomplish specific goals. The LOADER interface is a graphical computer-simulated console which controls railroad cars, tracks, and cranes in a fictitious railroad yard. We hypothesized that acquisition of LOADER performance skill would be supported by the representation of a dynamic graphical model linking console actions to goal and goal states in the 'railroad yard'. Twenty-nine subjects were randomly assigned to one of two treatments (i.e., dynamic model or no model). During training, both groups received identical text-based instruction in an instructional-window above the LOADER interface. One group, however, additionally saw a dynamic version of the bird's-eye view of the railroad yard. After training, both groups were tested under identical conditions. They were asked to perform the complete procedure without guidance and without access to either type of railroad yard representation. Results indicate that rather than becoming dependent on the animated rail yard model, subjects in the dynamic model condition apparently internalized the model, as evidenced by their performance after the model was removed.
A predictor display to overcome time lag problems with remote control systems is discussed. The video picture is a (necessarily) time-delayed picture from the remote location, generated as a coherent frame (snapshot) so that all picture elements in a single scan are delayed the same. The computer-generated graphics is a line drawing of the present configuration of the manipulator arm, vehicle or other device. The latter is generated by using the same control signals which are sent to the remote manipulator (device) to drive a computer model of it. The computer model is drawn on the video display in exactly the same location as where it will actually be after a one-way time delay and where it will be seen to be on the video after one round-trip time delay. If one waits at least one round-trip delay without moving, both the graphics model and the video picture of the manipulator (device) are seen to coincide. The predictor technque proved to work well and was shown for time delays in the 1-3 second range to reduce completion times for a variety of manipulation tasks by 50-150 percent reliably.
Computer programs, graphic devices, and an integrated set of manual procedures designed for efficient production of precisely registered and formatted maps from digital data are presented. The software can be used on any Univac 1100 series computer. The software includes pre-defined spectral limits for use in classifying and mapping surface water for LANDSAT-1, LANDSAT-2, and LANDSAT-3.