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At least 487 records · Page 27

NEXT Single String Integration Tests in Support of the Double Asteroid Redirection Test Mission

A system integration test has been performed utilizing a prototype model NEXT ion thruster, an engineering model power processing unit, and a laboratory model command and data handling system. The objectives of the test were to: a) verify that the integrated system meets performance requirements, b) demonstrate that the integrated system is functional across the anticipated thermal, power processor, and Xe propellant ranges for the DART mission, and to c) evaluate fault detection and operation of the command and data handling system. Measurements made during this test included: thruster performance, PPU input voltages, PPU electrical and thermal telemetry, software states, and fault flags. Additionally, a far-field electrostatic probe diagnostic was used to infer relative changes in the thrust vector across the various propellant flow splits. This manuscript presents the results of these tests, which include integrated ion propulsion system demonstrations of performance, details on the execution of DART flight algorithms, and software fault handling.

Thomas, Robert E.↗

NEXT Single String Integration Tests in Support of the Double Asteroid Redirection Test Mission

A system integration test has been performed utilizing a prototype model NEXT ion thruster, an engineering model power processing unit, and a laboratory model command and data handling system. The objectives of the test were to: a) verify that the integrated system meets performance requirements, b) demonstrate that the integrated system is functional across the anticipated thermal, power processor, and Xe propellant ranges for the DART mission, and to c) evaluate fault detection and operation of the command and data handling system. Measurements made during this test included: thruster performance, PPU input voltages, PPU electrical and thermal telemetry, software states, and fault flags. Additionally, a far-field electrostatic probe diagnostic was used to infer relative changes in the thrust vector across the various propellant flow splits. This manuscript presents the results of these tests, which include integrated ion propulsion system demonstrations of performance, details on the execution of DART flight algorithms, and software fault handling.

Thomas, Robert↗

NOS3: NASA Operational Simulator for Small Satellites

The NASA Operational Simulator for Small Satellites (NOS3) is a suite of open-source software tools to aid in areas such as software development, integration & test (I&T), mission operations/training, verification and validation (V&V), and software systems check-out. NOS3 provides a software development environment, a multi-target build system, operational interface/ground software, dynamics and environment simulations, and software-based hardware models. NOS3 has just recently been open-sourced by NASA and is available for immediate use. It enables the development of flight software (FSW) early in the project life cycle when hardware availability is limited. Small satellite development suffers from extensive lead times on many of the commercial-off-the-shelf (COTS) components as well as limited funding for engineering test units (ETUs). To alleviate the need to provide a hardware test-bed for each developer/tester, NOS3 hardware models are based upon characteristic data or manufacturer's data sheets for each individual component. The NOS3 hardware models' fidelity is such that FSW executes unaware that physical hardware is not present. This allows FSW binaries to be compiled for both the simulation environment and the flight computer without changing the FSW source code. For hardware models that provide data which is dependent upon the environment and spacecraft dynamics, such as a GPS receiver or magnetometer, an open-source tool from NASA GSFC (42 Spacecraft Simulator) is used to provide the necessary data. The underlying infrastructure used to transfer messages between FSW and the hardware models can also be used to monitor, intercept, and inject messages, which has proven to be beneficial for V&V of larger missions such as James Webb Space Telescope (JWST). As hardware is selected and becomes available, drivers can be added to the NOS3 environment to enable hardware-in-the-loop (HWIL) testing. When strict time synchronization is not vital, any number of combinations of hardware components and software-based models can be tested. NOS3 was actively used for FSW development and component testing of the Simulation-to-Flight 1 (STF-1) CubeSat and the Lunar IceCube CubeSat. As NOS3 matures, hardware models have been added for common small satellite components such as GPS receivers, electrical power systems and batteries, and antenna systems.

Suder, Mark↗

Mars Science Laboratory Workstation Test Set

The Mars Science Laboratory developed the Workstation TestSet (WSTS) is a computer program that enables flight software development on virtual MSL avionics. The WSTS is the non-real-time flight avionics simulator that is designed to be completely software-based and run on a workstation class Linux PC.

Henriquez, David A.↗

Mars rover mechanisms designed for Rocky 4

A Mars rover prototype vehicle named Rocky 4 was designed and built at JPL during the fall of 1991 and spring 1992. This vehicle is the fourth in a series of rovers designed to test vehicle mobility and navigation software. Rocky 4 was the first attempt to design a vehicle with 'flight like' mass and functionality. It was consequently necessary to develop highly efficient mechanisms and structures to meet the vehicles very tight mass limit of 3 Kg for the entire mobility system (7 Kg for the full system). This paper will discuss the key mechanisms developed for the rover's innovative drive and suspension system. These are the wheel drive and strut assembly, the rocker-bogie suspension mechanism and the differential pivot. The end-to-end design, analysis, fabrication and testing of these components will also be discussed as will their performance during field testing. The lessons learned from Rocky 4 are already proving invaluable for the design of Rocky 6. Rocky 6 is currently being designed to fly on NASA's MESUR mission to Mars scheduled to launch in 1996.

Rivellini, Tommaso P.↗

Automated Software for Manned Spacecraft - Bridging the Gap from Sci Fi to Reality

With a voice command or a few taps on the console, the spacecraft pivots on a dime at high velocity and gently docks to an orbiting space platform. This is the image most people have of the complex software computations and integrated hardware performance necessary for a spacecraft to successfully perform an automated launch, rendezvous, and docking. Today’s reality is that while computer operations are advancing rapidly, science fiction over-simplifies and over-sells current capabilities. This paper discusses the integration of spacecraft computer automation into the operation of one of the United States’ new Commercial Crew vehicles - the Boeing CST-100 Starliner. Lessons learned by the Boeing Mission Operations team, a private-public partnership with NASA, from conceptual design through real-time operation of the first test flight will be discussed. Focus will center on how operations has learned to use the automated software to their advantage while also knowing how to adjust the automation in response to spacecraft or mission anomalies. One goal of advanced spacecraft automation is the ability to reduce both the crew workload and the ground control footprint while at the same time increasing spacecraft and mission flexibility. Historically, crewed spacecraft required a large number of operators on the ground to use a plethora of tools to compute nominal and contingency mission trajectories. Moving those sophisticated software tools to being onboard the vehicle can reduce the need for such complex ground support. Given that today’s spacecraft software is not yet as capable or as flexible in all circumstances as the computers depicted in movies, there is usually a trade-off between software automation cost and the flexibility of that software resulting in a trade-off between what is performed on the spacecraft and what is left to onboard crew or ground control. For missions that go beyond the Moon, software that autonomously controls nearly every aspect of a crewed mission will become a necessity given the long time delays between the spacecraft and Earth’s ground control teams. The lessons learned by Boeing and its Mission Operations team, through the design and implementation of Starliner’s hardware and software automation, will be able to inform future public and private spacecraft design. As the technologies and capabilities evolve, incorporating lessons learned in successful low Earth orbit commercial crew vehicle missions, spacecraft designs will continue to improve and be able to better enable safe execution of human missions to the Moon and beyond.

Robert C Dempsey↗

Automated Software for Manned Spacecraft - Bridging the Gap from Sci Fi to Reality

With a voice command or a few taps on the console, the spacecraft pivots on a dime at high velocity and gently docks to an orbiting space platform. This is the image most people have of the complex software computations and integrated hardware performance necessary for a spacecraft to successfully perform an automated launch, rendezvous, and docking. Today’s reality is that while computer operations are advancing rapidly, science fiction over-simplifies and over-sells current capabilities. This paper discusses the integration of spacecraft computer automation into the operation of one of the United States’ new Commercial Crew vehicles - the Boeing CST-100 Starliner. Lessons learned by the Boeing Mission Operations team, a private-public partnership with NASA, from conceptual design through real-time operation of the first test flight will be discussed. Focus will center on how operations has learned to use the automated software to their advantage while also knowing how to adjust the automation in response to spacecraft or mission anomalies. One goal of advanced spacecraft automation is the ability to reduce both the crew workload and the ground control footprint while at the same time increasing spacecraft and mission flexibility. Historically, crewed spacecraft required a large number of operators on the ground to use a plethora of tools to compute nominal and contingency mission trajectories. Moving those sophisticated software tools to being onboard the vehicle can reduce the need for such complex ground support. Given that today’s spacecraft software is not yet as capable or as flexible in all circumstances as the computers depicted in movies, there is usually a trade-off between software automation cost and the flexibility of that software resulting in a trade-off between what is performed on the spacecraft and what is left to onboard crew or ground control. For missions that go beyond the Moon, software that autonomously controls nearly every aspect of a crewed mission will become a necessity given the long time delays between the spacecraft and Earth’s ground control teams. The lessons learned by Boeing and its Mission Operations team, through the design and implementation of Starliner’s hardware and software automation, will be able to inform future public and private spacecraft design. As the technologies and capabilities evolve, incorporating lessons learned in successful low Earth orbit commercial crew vehicle missions, spacecraft designs will continue to improve and be able to better enable safe execution of human missions to the Moon and beyond.

Robert C. Dempsey↗

Automated Software for Crewed Spacecraft - Bridging the Gap from Sci Fi to Reality

With a voice command or a few taps on the console, the spacecraft pivots on a dime at high velocity and gently docks to an orbiting space platform. This is the image most people have of the complex software computations and integrated hardware performance necessary for a spacecraft to successfully perform an automated launch, rendezvous, and docking. Today’s reality is that while computer operations are advancing rapidly, science fiction over-simplifies and over-sells current capabilities. This paper discusses the integration of spacecraft computer automation into the operation of one of the United States’ new Commercial Crew vehicles - the Boeing CST-100 Starliner. Lessons learned by the Boeing Mission Operations team, a private-public partnership with NASA, from conceptual design through real-time operation of the first test flight will be discussed. Focus will center on how operations has learned to use the automated software to their advantage while also knowing how to adjust the automation in response to spacecraft or mission anomalies. One goal of advanced spacecraft automation is the ability to reduce both the crew workload and the ground control footprint while at the same time increasing spacecraft and mission flexibility. Historically, crewed spacecraft required a large number of operators on the ground to use a plethora of tools to compute nominal and contingency mission trajectories. Moving those sophisticated software tools to being onboard the vehicle can reduce the need for such complex ground support. Given that today’s spacecraft software is not yet as capable or as flexible in all circumstances as the computers depicted in movies, there is usually a trade-off between software automation cost and the flexibility of that software resulting in a trade-off between what is performed on the spacecraft and what is left to onboard crew or ground control. For missions that go beyond the Moon, software that autonomously controls nearly every aspect of a crewed mission will become a necessity given the long time delays between the spacecraft and Earth’s ground control teams. The lessons learned by Boeing and its Mission Operations team, through the design and implementation of Starliner’s hardware and software automation, will be able to inform future public and private spacecraft design. As the technologies and capabilities evolve, incorporating lessons learned in successful low Earth orbit commercial crew vehicle missions, spacecraft designs will continue to improve and be able to better enable safe execution of human missions to the Moon and beyond.

Robert C Dempsey↗

DAQ: Software Architecture for Data Acquisition in Sounding Rockets

A multithreaded software application was developed by Jet Propulsion Lab (JPL) to collect a set of correlated imagery, Inertial Measurement Unit (IMU) and GPS data for a Wallops Flight Facility (WFF) sounding rocket flight. The data set will be used to advance Terrain Relative Navigation (TRN) technology algorithms being researched at JPL. This paper describes the software architecture and the tests used to meet the timing and data rate requirements for the software used to collect the dataset. Also discussed are the challenges of using commercial off the shelf (COTS) flight hardware and open source software. This includes multiple Camera Link (C-link) based cameras, a Pentium-M based computer, and Linux Fedora 11 operating system. Additionally, the paper talks about the history of the software architecture's usage in other JPL projects and its applicability for future missions, such as cubesats, UAVs, and research planes/balloons. Also talked about will be the human aspect of project especially JPL's Phaeton program and the results of the launch.

Ahmad, Mohammad↗

Joint Augmented Reality Visual Informatics System: Concept of Operations

NASA proposed requirements for a digital display for an EVA spacesuit to provide relevant information to the crew member. The Joint Augmented Reality Visual Informatics System (Joint AR) project pursued four years of research and development towards a suit-display system in a near-eye, AR form factor. The project was responsible for developing software (custom graphics engine and core flight software), physical hardware prototyping (controls, projection display optics, suited display platform), virtual prototyping platform (a virtual reality testbed), and human-in-the-loop (HITL) operational testing informed by EVA flight controllers, crew members, and human factors engineers for con-ops definition. This document contains substantial updates to CTSD-ADV-1788 Rev. Basic. This revision was produced by the project to summarize the use-cases and and user experiences developed throughout the project, and refine the Basic revision originally drafted at the beginning of the project life cycle. The primary purpose of this document is to summarize and make available the scenario development efforts that have been pursued and explored within the Joint AR project. This includes descriptions of the scenarios themselves as well as corresponding potential of advanced informatics displays to support those specified scenarios. In doing so, this document provides a variety of approaches to deconstruct and hypothesize how future technological capabilities so that with future EVA work demands can be satisfied within future human planetary spaceflight missions.

Matthew Miller↗

CHANGO: A Software Tool for Boost Stage Guidance of the Space Launch System Exploration Mission 1

The Space Launch System (SLS) Exploration Mission 1 (EM-1) test flight will use open-loop guidance for Boost Stage (BS) flight. A table of attitude commands as a function of altitude, called the chi table, will be loaded onto the flight computers. The chi table will be generated using the measured winds on launch day by the Chi Angle Optimizer (CHANGO) software tool. Details of CHANGO’s design are given, including a Three Degrees-of-Freedom (3-DOF) simulation and a numerical minimization routine. CHANGO’s use in launch day operations is also described.

Ahmad, Naeem↗

Modular, Autonomous Command and Data Handling Software with Built-In Simulation and Test

The spacecraft system that plays the greatest role throughout the program lifecycle is the Command and Data Handling System (C&DH), along with the associated algorithms and software. The C&DH takes on this role as cost driver because it is the brains of the spacecraft and is the element of the system that is primarily responsible for the integration and interoperability of all spacecraft subsystems. During design and development, many activities associated with mission design, system engineering, and subsystem development result in products that are directly supported by the C&DH, such as interfaces, algorithms, flight software (FSW), and parameter sets. A modular system architecture has been developed that provides a means for rapid spacecraft assembly, test, and integration. This modular C&DH software architecture, which can be targeted and adapted to a wide variety of spacecraft architectures, payloads, and mission requirements, eliminates the current practice of rewriting the spacecraft software and test environment for every mission. This software allows missionspecific software and algorithms to be rapidly integrated and tested, significantly decreasing time involved in the software development cycle. Additionally, the FSW includes an Onboard Dynamic Simulation System (ODySSy) that allows the C&DH software to support rapid integration and test. With this solution, the C&DH software capabilities will encompass all phases of the spacecraft lifecycle. ODySSy is an on-board simulation capability built directly into the FSW that provides dynamic built-in test capabilities as soon as the FSW image is loaded onto the processor. It includes a six-degrees- of-freedom, high-fidelity simulation that allows complete closed-loop and hardware-in-the-loop testing of a spacecraft in a ground processing environment without any additional external stimuli. ODySSy can intercept and modify sensor inputs using mathematical sensor models, and can intercept and respond to actuator commands. ODySSy integration is unique in that it allows testing of actual mission sequences on the flight vehicle while the spacecraft is in various stages of assembly, test, and launch operations all without any external support equipment or simulators. The ODySSy component of the FSW significantly decreases the time required for integration and test by providing an automated, standardized, and modular approach to integrated avionics and component interface and functional verification. ODySSy further provides the capability for on-orbit support in the form of autonomous mission planning and fault protection.

Cuseo, John↗

Software verification plan for GCS

This verification plan is written as part of an experiment designed to study the fundamental characteristics of the software failure process. The experiment will be conducted using several implementations of software that were produced according to industry-standard guidelines, namely the Radio Technical Commission for Aeronautics RTCA/DO-178A guidelines, Software Consideration in Airborne Systems and Equipment Certification, for the development of flight software. This plan fulfills the DO-178A requirements for providing instructions on the testing of each implementation of software. The plan details the verification activities to be performed at each phase in the development process, contains a step by step description of the testing procedures, and discusses all of the tools used throughout the verification process.

Dent, Leslie A.↗

Rapid development of the X-31 simulation to support flight-testing

The X-31 Enhanced Fighter Maneuverability Program has been recognized to form the International Test Organization, with the NASA Dryden Flight Research Facility (NASA-Dryden) as the responsible test organization. The two X-31 research aircraft and engineering support personnel were colocated at NASA-Dryden, with flight test operations beginning in Apr. 1992. Therefore, rapid development of a hardware-in-the-loop simulation was needed to support the flight test operations at NASA-Dryden, and to perform verification and validation of flight control software. The X-31 simulation system requirements, distributed simulation system architecture, simulation components math models to the visual system, and the advanced capabilities the X-31 simulation provides. In addition, unique software tools and the methods used to rapidly develop this simulation system will be highlighted.

Mackall, Dale↗

Rapid development of the X-31 simulation to support flight-testing

The X-31 Enhanced Fighter Maneuverability Program has been recognized to form the International Test Organization, with the NASA Dryden Flight Research Facility (NASA-Dryden) as the responsible test organization. The two X-31 research aircraft and engineering support personnel were colocated at NASA-Dryden, with flight test operations beginning in Apr. 1992. Therefore, rapid development of a hardware-in-the-loop simulation was needed to support the flight test operations at NASA-Dryden, and to perform verification and validation of flight control software. The X-31 simulation system requirements, distributed simulation system architecture, simulation components math models to the visual system, and the advanced capabilities the X-31 simulation provides. In addition, unique software tools and the methods used to rapidly develop this simulation system will be highlighted.

Mackall, Dale↗

Workstation-Based Simulation for Rapid Prototyping and Piloted Evaluation of Control System Designs

The development and optimization of flight control systems for modem fixed- and rotary-. wing aircraft consume a significant portion of the overall time and cost of aircraft development. Substantial savings can be achieved if the time required to develop and flight test the control system, and the cost, is reduced. To bring about such reductions, software tools such as Matlab/Simulink are being used to readily implement block diagrams and rapidly evaluate the expected responses of the completed system. Moreover, tools such as CONDUIT (CONtrol Designer's Unified InTerface) have been developed that enable the controls engineers to optimize their control laws and ensure that all the relevant quantitative criteria are satisfied, all within a fully interactive, user friendly, unified software environment.

Mansur, M. Hossein↗

Development of NASA's Space Communications and Navigation Test Bed Aboard ISS to Investigate SDR, On-Board Networking and Navigation Technologies

NASA is developing an experimental flight payload (referred to as the Space Communication and Navigation (SCAN) Test Bed) to investigate software defined radio (SDR), networking, and navigation technologies, operationally in the space environment. The payload consists of three software defined radios each compliant to NASA s Space Telecommunications Radio System Architecture, a common software interface description standard for software defined radios. The software defined radios are new technology developments underway by NASA and industry partners. Planned for launch in early 2012, the payload will be externally mounted to the International Space Station truss and conduct experiments representative of future mission capability.

Reinhart, Richard C.↗