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At least 505 records · Page 28

Planning for Compilation of a Quantum Algorithm for Graph Coloring

Recently, the problem of compiling general quantum algorithms for implementation on near-term quantum processors has been introduced to the AI community. Previous work demonstrated that temporal planning is an attractive approach for part of this compilation task, specifically, the routing of circuits that implement the Quantum Alternating Operator Ansatz (QAOA) applied to theMaxCut problem on a quantum processor architecture. In this paper, we extend the earlier work to route circuits that implement QAOAfor Graph Coloring problems. QAOA for coloring requires execution of more, and more complex, operations on the chip, which makes routing a more challenging problem. We evaluate the approach on state-of-the-art hardware architectures from leading quantum computing companies. Additionally, we investigate applying the planning approach to qubit initialization as well as routing. Our empirical evaluation shows that temporal planning compares well to reasonable analytic upper bounds [20], and that solving qubit initialization with a classical planner generally helps temporal planners in finding shorter-makespan compilations for QAOA for Graph Coloring.These advances suggest that temporal planning can be an effective approach for more complex quantum computing algorithms and architectures.

Minh Do↗

Track reconstruction as a service for collider physics

Optimizing charged-particle track reconstruction algorithms is crucial for efficient event reconstruction in Large Hadron Collider (LHC) experiments due to their significant computational demands. Existing track reconstruction algorithms have been adapted to run on massively parallel coprocessors, such as graphics processing units (GPUs), to reduce processing time. Nevertheless, challenges remain in fully harnessing the computational capacity of coprocessors in a scalable and non-disruptive manner. This paper proposes an inference-as-a-service approach for particle tracking in high energy physics experiments. To evaluate the efficacy of this approach, two distinct tracking algorithms are tested: Patatrack, a rule-based algorithm, and Exa.TrkX, a machine learning-based algorithm. The as-a-service implementations show enhanced GPU utilization and can process requests from multiple CPU cores concurrently without increasing per-request latency. The impact of data transfer is minimal and insignificant compared to running on local coprocessors. This approach greatly improves the computational efficiency of charged particle tracking, providing a solution to the computing challenges anticipated in the High-Luminosity LHC era.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

On multigrid methods for the Navier-Stokes Computer

The overall architecture of the multipurpose parallel-processing Navier-Stokes Computer (NSC) being developed by Princeton and NASA Langley (Nosenchuck et al., 1986) is described and illustrated with extensive diagrams, and the NSC implementation of an elementary multigrid algorithm for simulating isotropic turbulence (based on solution of the incompressible time-dependent Navier-Stokes equations with constant viscosity) is characterized in detail. The present NSC design concept calls for 64 nodes, each with the performance of a class VI supercomputer, linked together by a fiber-optic hypercube network and joined to a front-end computer by a global bus. In this configuration, the NSC would have a storage capacity of over 32 Gword and a peak speed of over 40 Gflops. The multigrid Navier-Stokes code discussed would give sustained operation rates of about 25 Gflops.

Nosenchuck, D. M.↗

Developing the Next Generation of Science Data System Engineers

At Goddard, engineers and scientists with a range of experience in science data systems are needed to employ new technologies and develop advances in capabilities for supporting new Earth and Space science research. Engineers with extensive experience in science data, software engineering and computer-information architectures are needed to lead and perform these activities. The increasing types and complexity of instrument data and emerging computer technologies coupled with the current shortage of computer engineers with backgrounds in science has led the need to develop a career path for science data systems engineers and architects.The current career path, in which undergraduate students studying various disciplines such as Computer Engineering or Physical Scientist, generally begins with serving on a development team in any of the disciplines where they can work in depth on existing Goddard data systems or serve with a specific NASA science team. There they begin to understand the data, infuse technologies, and begin to know the architectures of science data systems. From here the typical career involves peermentoring, on-the-job training or graduate level studies in analytics, computational science and applied science and mathematics. At the most senior level, engineers become subject matter experts and system architect experts, leading discipline-specific data centers and large software development projects. They are recognized as a subject matter expert in a science domain, they have project management expertise, lead standards efforts and lead international projects. A long career development remains necessary not only because of the breadth of knowledge required across physical sciences and engineering disciplines, but also because of the diversity of instrument data being developed today both by NASA and international partner agencies and because multidiscipline science and practitioner communities expect to have access to all types of observational data.This paper describes an approach to defining career-path guidance for college-bound high school and undergraduate engineering students, junior and senior engineers from various disciplines.

Next Generation of Science↗

Instrumented Architectural Simulation System

Simulation of systems at an architectural level can offer an effective way to study critical design choices if (1) the performance of the simulator is adequate to examine designs executing significant code bodies, not just toy problems or small application fragements, (2) the details of the simulation include the critical details of the design, (3) the view of the design presented by the simulator instrumentation leads to useful insights on the problems with the design, and (4) there is enough flexibility in the simulation system so that the asking of unplanned questions is not suppressed by the weight of the mechanics involved in making changes either in the design or its measurement. A simulation system with these goals is described together with the approach to its implementation. Its application to the study of a particular class of multiprocessor hardware system architectures is illustrated.

COMPUTERIZED SIMULATION↗

The microcomputer workstation - An alternate hardware architecture for remotely sensed image analysis

Difficulties regarding the digital image analysis of remotely sensed imagery can arise in connection with the extensive calculations required. In the past, an expensive large to medium mainframe computer system was needed for performing these calculations. For image-processing applications smaller minicomputer-based systems are now used by many organizations. The costs for such systems are still in the range from $100K to $300K. Recently, as a result of new developments, the use of low-cost microcomputers for image processing and display systems appeared to have become feasible. These developments are related to the advent of the 16-bit microprocessor and the concept of the microcomputer workstation. Earlier 8-bit microcomputer-based image processing systems are briefly examined, and a computer workstation architecture is discussed. Attention is given to a microcomputer workstation developed by Stanford University, and the design and implementation of a workstation network.

Erickson, W. K.↗

C++ Resource Intelligent Compilation for GPU Enabled Applications

We are nearing the limits of Moore's Law with current computing technology. As industries push for more performance from smaller systems, alternate methods of computation such as Graphics Processing Units (GPUs) should be considered. Many of these systems utilize the Compute Unified Device Architecture (CUDA) to give programmers access to individual compute elements of the GPU for general purpose computing tasks. Direct access to the GPU's parallel multi-core architecture enables highly efficient computation and can drastically reduce the time required for complex algorithms or data analysis. Of course not all systems have a CUDA-enabled device to leverage, and so applications must consider optional support for users with these devices. Resource Intelligent Compilation (RIC) addresses this situation by enabling GPU-based acceleration of existing applications without affecting users without GPUs. Resource Intelligent Compilation (RIC) creates C/C++ modules that can be compiled to create a standard CPU version or GPU accelerated version of a program, depending on hardware availability. This is accomplished through a toolbox of programming strategies based on features of the CUDA API. Using this toolbox, existing applications can be modified with ease to support GPU acceleration, and new applications can be generated with just a few simple modifications. All of this culminates in an accelerated application for users with the appropriate hardware, with no performance impact to standard systems. This memorandum presents all the important features involved in supporting and implementing RIC and an example of using RIC to accelerate an existing mathematical model, without removing support for standard users. Through this memorandum, NASA engineers can acquire a set of guidelines to follow for RIC-compliant development, seamlessly accelerating C/C++ applications.

GPU↗

Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts

The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power.

Montag, Bruce C.↗

Three approaches to reliability analysis

It is noted that current reliability analysis tools differ not only in their solution techniques, but also in their approach to model abstraction. The analyst must be satisfied with the constraints that are intrinsic to any combination of solution technique and model abstraction. To get a better idea of the nature of these constraints, three reliability analysis tools (HARP, ASSIST/SURE, and CAME) were used to model portions of the Integrated Airframe/Propulsion Control System architecture. When presented with the example problem, all three tools failed to produce correct results. In all cases, either the tool or the model had to be modified. It is suggested that most of the difficulty is rooted in the large model size and long computational times which are characteristic of Markov model solutions.

Mesh networks↗

Elastic Stochastic Full Waveform Inversion (eSFWI)

This collaboration between Lawrence Livermore National Security, LLC (LLNS) as manager and operator of Lawrence Livermore National Laboratory (LLNL) and Chevron USA Inc., acting through its Chevron Technical Center division, aimed at developing next-generation computational methods for the Elastic Stochastic Full Waveform Inversion (eSFWI). Seismic imaging is heavily used in the oil and gas industry for identifying and operating subsurface reservoirs. Improved seismic imaging methods can improve productivity, lower costs, and improve operational and environmental safety. This CRADA demonstrated that new high-performance computing (HPC) architectures being rolled out over the next five years can enable unprecedented seismic imaging resolution when using eSFWI techniques to process active seismic data. An open-source computational mini-application was developed, capable of demonstrating near-peak performance for eSFWI algorithms on CPU and GPU enabled HPC platforms. Performance was demonstrated on LLNL HPC systems such as Lassen, as well as on Chevron systems. This project benefited Chevron USA Inc. by demonstrating the potential computational efficiency of their full waveform inversion capabilities used to characterize oil/gas reservoirs, which in turn benefits the public through potential increases in capabilities to perform analysis of leasing sites.

04 OIL SHALES AND TAR SANDS↗

White paper: A plan for cooperation between NASA and DARPA to establish a center for advanced architectures

Large, complex computer systems require many years of development. It is recognized that large scale systems are unlikely to be delivered in useful condition unless users are intimately involved throughout the design process. A mechanism is described that will involve users in the design of advanced computing systems and will accelerate the insertion of new systems into scientific research. This mechanism is embodied in a facility called the Center for Advanced Architectures (CAA). CAA would be a division of RIACS (Research Institute for Advanced Computer Science) and would receive its technical direction from a Scientific Advisory Board established by RIACS. The CAA described here is a possible implementation of a center envisaged in a proposed cooperation between NASA and DARPA.

Denning, P. J.↗

Application of data flow concepts to a multigrid solver for the Euler equations

In this study a multigrid solver for Euler equations (FLO52R) was examined to determine its performance potential on a hypothetical computer using a data flow architecture. The proposed computer would require massive parallelism to realize its design performance. On the other hand this parallelism would be more easily realized than with a conventional vector processor such as the Cray-1S. Several changes to the proposed design substantially alleviated most of the remaining bottlenecks to parallel processing. Other changes allowed clearer definition of memory access and disk I/O. Finally, a portion of the algorithm was rewritten to improve parallel performance. With these changes, performance levels approaching that of a Cray-1S may be possible for a computer costing far less. Estimates are given for overall speed, memory, and network bandwidth, and for instruction memory requirements.

Merriam, M. L.↗

The Computer Aided Aircraft-design Package (CAAP)

The preliminary design of an aircraft is a complex, labor-intensive, and creative process. Since the 1970's, many computer programs have been written to help automate preliminary airplane design. Time and resource analyses have identified, 'a substantial decrease in project duration with the introduction of an automated design capability'. Proof-of-concept studies have been completed which establish 'a foundation for a computer-based airframe design capability', Unfortunately, today's design codes exist in many different languages on many, often expensive, hardware platforms. Through the use of a module-based system architecture, the Computer aided Aircraft-design Package (CAAP) will eventually bring together many of the most useful features of existing programs. Through the use of an expert system, it will add an additional feature that could be described as indispensable to entry level engineers and students: the incorporation of 'expert' knowledge into the automated design process.

Yalif, Guy U.↗

Integration of the Reconfigurable Self-Healing eDNA Architecture in an Embedded System

In this work we describe the first real world case study for the self-healing eDNA (electronic DNA) architecture by implementing the control and data processing of a Fourier Transform Spectrometer (FTS) on an eDNA prototype. For this purpose the eDNA prototype has been ported from a Xilinx Virtex 5 FPGA to an embedded system consisting of a PowerPC and a Xilinx Virtex 5 FPGA. The FTS instrument features a novel liquid crystal waveguide, which consequently eliminates all moving parts from the instrument. The addition of the eDNA architecture to do the control and data processing has resulted in a highly fault-tolerant FTS instrument. The case study has shown that the early stage prototype of the autonomous self-healing eDNA architecture is expensive in terms of execution time.

Computer architecture↗

Efficiently modeling neural networks on massively parallel computers

Neural networks are a very useful tool for analyzing and modeling complex real world systems. Applying neural network simulations to real world problems generally involves large amounts of data and massive amounts of computation. To efficiently handle the computational requirements of large problems, we have implemented at Los Alamos a highly efficient neural network compiler for serial computers, vector computers, vector parallel computers, and fine grain SIMD computers such as the CM-2 connection machine. This paper describes the mapping used by the compiler to implement feed-forward backpropagation neural networks for a SIMD (Single Instruction Multiple Data) architecture parallel computer. Thinking Machines Corporation has benchmarked our code at 1.3 billion interconnects per second (approximately 3 gigaflops) on a 64,000 processor CM-2 connection machine (Singer 1990). This mapping is applicable to other SIMD computers and can be implemented on MIMD computers such as the CM-5 connection machine. Our mapping has virtually no communications overhead with the exception of the communications required for a global summation across the processors (which has a sub-linear runtime growth on the order of O(log(number of processors)). We can efficiently model very large neural networks which have many neurons and interconnects and our mapping can extend to arbitrarily large networks (within memory limitations) by merging the memory space of separate processors with fast adjacent processor interprocessor communications. This paper will consider the simulation of only feed forward neural network although this method is extendable to recurrent networks.

Farber, Robert M.↗

State reduction for semi-Markov reliability models

Semi-Markov processes have proved to be an effective and convenient tool to construct models of systems that achieve reliability by redundancy and reconfiguration. These models are able to depict complex system architectures and to capture the dynamics of fault arrival and system recovery. A disadvantage of this approach is that the models can be extremely large, which poses both a model construction and a computational problem. Techniques are needed to reduce the model size. Because these systems are used in critical applications where failure can be expensive, there must be an analytically derived bound for the error produced by the model reduction technique. Automatic model generation programs have been written to help the reliability analyst produce models of complex systems. Because of the importance of these programs, the model reduction technique needs to be precise and easily implemented. This paper presents a model reduction technique called trimming that can be applied to a popular class of systems. An error bound for the trimming procedure is derived that uses readily available system parameters. The trimming procedure is precisely described and appears easy to implement in a model generation program.

Reduced order systems↗

NETRA: A parallel architecture for integrated vision systems. 1: Architecture and organization

Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is considered to be a system that uses vision algorithms from all levels of processing for a high level application (such as object recognition). A model of computation is presented for parallel processing for an IVS. Using the model, desired features and capabilities of a parallel architecture suitable for IVSs are derived. Then a multiprocessor architecture (called NETRA) is presented. This architecture is highly flexible without the use of complex interconnection schemes. The topology of NETRA is recursively defined and hence is easily scalable from small to large systems. Homogeneity of NETRA permits fault tolerance and graceful degradation under faults. It is a recursively defined tree-type hierarchical architecture where each of the leaf nodes consists of a cluster of processors connected with a programmable crossbar with selective broadcast capability to provide for desired flexibility. A qualitative evaluation of NETRA is presented. Then general schemes are described to map parallel algorithms onto NETRA. Algorithms are classified according to their communication requirements for parallel processing. An extensive analysis of inter-cluster communication strategies in NETRA is presented, and parameters affecting performance of parallel algorithms when mapped on NETRA are discussed. Finally, a methodology to evaluate performance of algorithms on NETRA is described.

Choudhary, Alok N.↗

MoCog1: A computer simulation of recognition-primed human decision making, considering emotions

The successful results of the first stage of a research effort to develop a versatile computer model of motivated human cognitive behavior are reported. Most human decision making appears to be an experience-based, relatively straightforward, largely automatic response to situations, utilizing cues and opportunities perceived from the current environment. The development, considering emotions, of the architecture and computer program associated with such 'recognition-primed' decision-making is described. The resultant computer program (MoCog1) was successfully utilized as a vehicle to simulate earlier findings that relate how an individual's implicit theories orient the individual toward particular goals, with resultant cognitions, affects, and behavior in response to their environment.

Gevarter, William B.↗