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At least 505 records · Page 28

SMP: A solid modeling program

A prototype solid modeling program, SMP, developed by CSC for Langley Research Center (LaRC) is documented in this paper. The SMP software is employed by the System and Experiments Branch (SEB) of the Space Systems Division (SSD) for preliminary space station design, but is intended as a general purpose tool. The SMP document provides details concerning: the basic geometric modeling primitives and associated operators, the data representation scheme utilized to structure the geometric model, the available commands for both editing and displaying the solid model, the interactive user interface and the input/output interfaces to external software, and the utility of the package in the LaRC computing environment. The document is sufficiently detailed to serve both as a user's guide and reference manual.

Randall, D. P.↗

Command and Control System Automated Testing

To support the National Aeronautics and Space Administration’s (NASA) Space Launch System (SLS) rocket and the Orion capsule, designed to take humans back to the moon in 2024, Kennedy Space Center (KSC) has developed the Spaceport Command and Control System (SCCS) to monitor and control the launch. Within SCCS, the Launch Control System (LCS) is designed to allow console engineers to control and monitor the status of the launch and flight hardware, as well as issue commands to ground control systems and launch vehicles. The messaging software of LCS is responsible for handling the various data types that can be sent between the hardware and software components of the LCS. Since this system is interacting with numerous devices, controllers, and viewports in real time, the distribution of data across the system must be fast, but also reliable and accurate. To verify the accuracy and reliability of the system, developers on the project have created a set of tests to be performed that covers all operations allowed by the system. Given the extensive Application Programming Interface(API) provided by the messaging software, these unit tests are rather time-consuming and costly (in terms of man-hours) to perform. Therefore, an automated testing framework is used to perform supplemental tests automatically when updates are made to the code base.

Rebecca McFadden↗

Scientific visualization in computational aerodynamics at NASA Ames Research Center

The visualization methods used in computational fluid dynamics research at the NASA-Ames Numerical Aerodynamic Simulation facility are examined, including postprocessing, tracking, and steering methods. The visualization requirements of the facility's three-dimensional graphical workstation are outlined and the types hardware and software used to meet these requirements are discussed. The main features of the facility's current and next-generation workstations are listed. Emphasis is given to postprocessing techniques, such as dynamic interactive viewing on the workstation and recording and playback on videodisk, tape, and 16-mm film. Postprocessing software packages are described, including a three-dimensional plotter, a surface modeler, a graphical animation system, a flow analysis software toolkit, and a real-time interactive particle-tracer.

Bancroft, Gordon V.↗

Conversion of the Aeronautics Interactive Workstation

This summer I am working in the Educational Programs Office. My task is to convert the Aeronautics Interactive Workstation from a Macintosh (Mac) platform to a Personal Computer (PC) platform. The Aeronautics Interactive Workstation is a workstation in the Aerospace Educational Laboratory (AEL), which is one of the three components of the Science, Engineering, Mathematics, and Aerospace Academy (SEMAA). The AEL is a state-of-the-art, electronically enhanced, computerized classroom that puts cutting-edge technology at the fingertips of participating students. It provides a unique learning experience regarding aerospace technology that features activities equipped with aerospace hardware and software that model real-world challenges. The Aeronautics Interactive Workstation, in particular, offers a variety of activities pertaining to the history of aeronautics. When the Aeronautics Interactive Workstation was first implemented into the AEL it was designed with Macromedia Director 4 for a Mac. Today it is being converted to Macromedia DirectorMX2004 for a PC. Macromedia Director is the proven multimedia tool for building rich content and applications for CDs, DVDs, kiosks, and the Internet. It handles the widest variety of media and offers powerful features for building rich content that delivers red results, integrating interactive audio, video, bitmaps, vectors, text, fonts, and more. Macromedia Director currently offers two programmingkripting languages: Lingo, which is Director's own programmingkripting language and JavaScript. In the workstation, Lingo is used in the programming/scripting since it was the only language in use when the workstation was created. Since the workstation was created with an older version of Macromedia Director it hosted significantly different programming/scripting protocols. In order to successfully accomplish my task, the final product required correction of Xtra and programming/scripting errors. I also had to convert the Mac platform file extensions into compatible file extensions for a PC.

Riveras, Nykkita L.↗

Experimental Validation of Charged Lunar Dust Dynamics Simulants

The goal of this work is to experimentally verify the electrostatic interaction physics that have been incorporated into the discrete element method (DEM) modeling software package during the FY20 CIF project titled “Charged Particle Dynamics in the Lunar Environment.” Current state-of-the-art (SOA) granular gas dynamics models used to explain rocket plume impingement physics have not taken into account the natural or induced electrostatic environment of the lunar surface, nor the effect of charged regolith grains being present in the plume plasma. This work improved upon the SOA by adding long-range and contact inter-particle electrostatic interactions to a granular mechanics DEM modeling software package. Tribocharging mechanics between spherical particles has been experimentally examined along with the natural electrostatic plasma environments produced via emission from an electron gun and ultraviolet lamp.

Jay Phillips↗

An experiment in software reliability

The results of a software reliability experiment conducted in a controlled laboratory setting are reported. The experiment was undertaken to gather data on software failures and is one in a series of experiments being pursued by the Fault Tolerant Systems Branch of NASA Langley Research Center to find a means of credibly performing reliability evaluations of flight control software. The experiment tests a small sample of implementations of radar tracking software having ultra-reliability requirements and uses n-version programming for error detection, and repetitive run modeling for failure and fault rate estimation. The experiment results agree with those of Nagel and Skrivan in that the program error rates suggest an approximate log-linear pattern and the individual faults occurred with significantly different error rates. Additional analysis of the experimental data raises new questions concerning the phenomenon of interacting faults. This phenomenon may provide one explanation for software reliability decay.

Dunham, J. R.↗

VORTAB - A data-tablet method of developing input data for the VORLAX program

A method of developing an input data file for use in the aerodynamic analysis of a complete airplane with the VORLAX computer program is described. The hardware consists of an interactive graphics terminal equipped with a graphics tablet. Software includes graphics routines from the Tektronix PLOT 10 package as well as the VORTAB program described. The user determines the size and location of each of the major panels for the aircraft before using the program. Data is entered both from the terminal keyboard and the graphics tablet. The size of the resulting data file is dependent on the complexity of the model and can vary from ten to several hundred card images. After the data are entered, two programs READB and PLOTB, are executed which plot the configuration allowing visual inspection of the model.

Denn, F. M.↗

Operator Station Design System - A computer aided design approach to work station layout

The Operator Station Design System is resident in NASA's Johnson Space Center Spacecraft Design Division Performance Laboratory. It includes stand-alone minicomputer hardware and Panel Layout Automated Interactive Design and Crew Station Assessment of Reach software. The data base consists of the Shuttle Transportation System Orbiter Crew Compartment (in part), the Orbiter payload bay and remote manipulator (in part), and various anthropometric populations. The system is utilized to provide panel layouts, assess reach and vision, determine interference and fit problems early in the design phase, study design applications as a function of anthropometric and mission requirements, and to accomplish conceptual design to support advanced study efforts.

Lewis, J. L.↗

Finite element for rotor/stator interactive forces in general engine dynamic simulation. Part 1: Development of bearing damper element

A general purpose squeeze-film damper interactive force element was developed, coded into a software package (module) and debugged. This software package was applied to nonliner dynamic analyses of some simple rotor systems. Results for pressure distributions show that the long bearing (end sealed) is a stronger bearing as compared to the short bearing as expected. Results of the nonlinear dynamic analysis, using a four degree of freedom simulation model, showed that the orbit of the rotating shaft increases nonlinearity to fill the bearing clearance as the unbalanced weight increases.

Adams, M. L.↗

Spacelab data analysis and interactive control study

The study consisted of two main tasks, a series of interviews of Spacelab users and a survey of data processing and display equipment. Findings from the user interviews on questions of interactive control, downlink data formats, and Spacelab computer software development are presented. Equipment for quick look processing and display of scientific data in the Spacelab Payload Operations Control Center (POCC) was surveyed. Results of this survey effort are discussed in detail, along with recommendations for NASA development of several specific display systems which meet common requirements of many Spacelab experiments.

Tarbell, T. D.↗

Digital system for structural dynamics simulation

State-of-the-art digital hardware and software for the simulation of complex structural dynamic interactions, such as those which occur in rotating structures (engine systems). System were incorporated in a designed to use an array of processors in which the computation for each physical subelement or functional subsystem would be assigned to a single specific processor in the simulator. These node processors are microprogrammed bit-slice microcomputers which function autonomously and can communicate with each other and a central control minicomputer over parallel digital lines. Inter-processor nearest neighbor communications busses pass the constants which represent physical constraints and boundary conditions. The node processors are connected to the six nearest neighbor node processors to simulate the actual physical interface of real substructures. Computer generated finite element mesh and force models can be developed with the aid of the central control minicomputer. The control computer also oversees the animation of a graphics display system, disk-based mass storage along with the individual processing elements.

Krauter, A. I.↗

Automation of crew procedures using multifunction display and control systems

A multifunction display and control system (MFDCS) design concept has been developed for the Orbiter spacecraft. The system provides for automation of crew procedures, fault prioritization, incorporation of checklists and procedures into the display and control system and system flexibility in response to mission variation, increased experience and advancing display and control technology. Hardware included in the system includes a multifunction keyboard using programmable legend switches, a medium size flat panel display for presentation of alphanumeric information and a color CRT for the display of schematic diagrams. The access schema for the multifunction display and control system preserves the single function capability of the present set of dedicated switches while also providing for automation of many of the checklists and procedures. A basic design feature of the system is the ability to change the relative level of automation and crew interaction without modifying the system hardware or basic software operating system.

Spiger, R. J.↗

Feasibility study for a microwave-powered ozone sniffer aircraft, volume 2

Using 3-D design techniques and the Advanced Surface Design Software on the Computervision Designer V-X Interactive Graphics System, the aircraft configuration was created. The canard, tail, vertical tail, and main wing were created on the system using Wing Generator, a Computervision based program introduced in Appendix A.2. The individual components of the plane were created separately and were later individually imported to the master database. An isometric view of the final configuration is presented.

Source record↗

Economical graphics display system for flight simulation avionics

During the past academic year the focal point of this project has been to enhance the economical flight simulator system by incorporating it into the aero engineering educational environment. To accomplish this goal it was necessary to develop appropriate software modules that provide a foundation for student interaction with the system. In addition experiments had to be developed and tested to determine if they were appropriate for incorporation into the beginning flight simulation course, AERO-41B. For the most part these goals were accomplished. Experiments were developed and evaluated by graduate students. More work needs to be done in this area. The complexity and length of the experiments must be refined to match the programming experience of the target students. It was determined that few undergraduate students are ready to absorb the full extent and complexity of a real-time flight simulation. For this reason the experiments developed are designed to introduce basic computer architectures suitable for simulation, the programming environment and languages, the concept of math modules, evaluation of acquired data, and an introduction to the meaning of real-time. An overview is included of the system environment as it pertains to the students, an example of a flight simulation experiment performed by the students, and a summary of the executive programming modules created by the students to achieve a user-friendly multi-processor system suitable to an aero engineering educational program.

Source record↗

System Acquires And Displays Signal-Propagation Data

Electronic system acquires, controls processing of, and displays data from experiments on propagation of phase-coherent radio signals at frequencies of 12, 20, and 30 GHz. Acquisition equipment coordinates flow of data from multiple input channels to computer. Software provides for multi-tasking and for interactive graphical displays, including easy-to-use windows and pulldown menus with mouse input. Offers outstanding accuracy; acquires and displays data and controls associated equipment, all in real time.

Mckeeman, John C.↗

Computational technology for flight vehicles; Proceedings of the Symposium on Computational Technology on Flight Vehicles, Washington, DC, Nov. 5-7, 1990

The present conference on computational methods for aeronautics applications discusses topics in the fields of parallel computing, multidisciplinary computational methods, grid generation, visualization methods for CFD, probabilistic modeling, numerical simulations and methodologies for different flow regimes, computational strategies and adaptive methods in CFD, and computational strategies and dynamics and control. Attention is given to the MACH system-software kernel, a multidisciplinary approach to aeroelastic analysis, interactive grid generation with control points, interactive flow visualization using stream surfaces, numerical simulations of dynamic/aerodynamic interactions, implicit mathods for the Navier-Stokes equations, and the automatic phase-space analysis of dynamical systems.

Noor, Ahmed K.↗

Mobility analysis, simulation, and scale model testing for the design of wheeled planetary rovers

The use of computer based techniques to model and simulate wheeled rovers on rough natural terrains is considered. Physical models of a prototype vehicle can be used to test the correlation of the simulations in scaled testing. The computer approaches include a quasi-static planar or two dimensional analysis and design tool based on the traction necessary for the vehicle to have imminent mobility. The computer program modeled a six by six wheel drive vehicle of original kinematic configuration, called the Rocker Bogie. The Rocker Bogie was optimized using the quasi-static software with respect to its articulation parameters prior to fabrication of a prototype. In another approach used, the dynamics of the Rocker Bogie vehicle in 3-D space was modeled on an engineering workstation using commercial software. The model included the complex and nonlinear interaction of the tire and terrain. The results of the investigation yielded numerical and graphical results of the rover traversing rough terrain on the earth, moon, and Mars. In addition, animations of the rover excursions were also generated. A prototype vehicle was then used in a series of testbed and field experiments. Correspondence was then established between the computer models and the physical model. The results indicated the utility of the quasi-static tool for configurational design, as well as the predictive ability of the 3-D simulation to model the dynamic behavior of the vehicle over short traverses.

Lindemann, Randel A.↗

Technology transfer of operator-in-the-loop simulation

The technology developed for operator-in-the-loop simulation in space teleoperation has been applied to Caterpillar's backhoe, wheel loader, and off-highway truck. On an SGI workstation, the simulation integrates computer modeling of kinematics and dynamics, real-time computational and visualization, and an interface with the operator through the operator's console. The console is interfaced with the workstation through an IBM-PC in which the operator's commands were digitized and sent through an RS-232 serial port. The simulation gave visual feedback adequate for the operator in the loop, with the camera's field of vision projected on a large screen in multiple view windows. The view control can emulate either stationary or moving cameras. This simulator created an innovative engineering design environment by integrating computer software and hardware with the human operator's interactions. The backhoe simulation has been adopted by Caterpillar in building a virtual reality tool for backhoe design.

Yae, K. H.↗