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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 523 records · Page 29

Predictive Workload Model for Air Traffic Controllers during UAM Operations

The effect of airspace factors on air traffic controller (ATC) workload has been an active area of study for almost three decades due to the importance of safety considerations necessary to design and maintain operations. Existing literature has examined several traffic-related (e.g., number of aircraft under control, loss of separation) contributors to ATC workload and proposed mathematical functions to best describe controller response. However, future air traffic continues to increase in complexity with the introduction of urban air mobility (UAM) – or the transportation of humans and cargo using electric vertical takeoff and landing (eVTOL) aircraft. UAM aims to alleviate congestion for existing ground transportation systems and improve mobility within urban centers and other high-demand locations. This shift in the traditional airspace paradigm necessitates an evolved understanding of model use and development for ATC workload prediction. This study aimed to develop an ATC workload forecasting model based on human-in-the-loop (HITL) simulation data for UAM operations at large airports. Data collected from the HITL simulation served as the training and testing data for a Long Short-Term Memory recurrent neural network and enabled time-series forecasting of ATC workload from traffic characteristics. Results demonstrated the potential of LSTM models for forecasting ATC workload 40 minutes into the future and highlighted important considerations for future development.

predictive model↗

The development of expertise using an intelligent computer-aided training system

An initial examination was conducted of an Intelligent Tutoring System (ITS) developed for use in industry. The ITS, developed by NASA, simulated a satellite deployment task. More specifically, the PD (Payload Assist Module Deployment)/ICAT (Intelligent Computer Aided Training) System simulated a nominal Payload Assist Module (PAM) deployment. The development of expertise on this task was examined using three Flight Dynamics Officer (FDO) candidates who has no previous experience with this task. The results indicated that performance improved rapidly until Trial 5, followed by more gradual improvements through Trial 12. The performance dimensions measured included performance speed, actions completed, errors, help required, and display fields checked. Suggestions for further refining the software and for deciding when to expose trainees to more difficult task scenarios are discussed. Further, the results provide an initial demonstration of the effectiveness of the PD/ICAT system in training the nominal PAM deployment task and indicate the potential benefits of using ITS's for training other FDO tasks.

Johnson, Debra Steele↗

Evaluation of Training Samples Manually Welded With the Universal Handtool in a Space Simulation Chamber

The international space welding experiment was designed to evaluate the universal handtool (UHT) functions as a welding, brazing, coating, and cutting tool for in-space operations. The UHT is an electron beam welding system developed by the Paton Welding Institute (PWI), Kiev, Ukraine, and operated a 8 kV with up to 1 kW of power. In preparation for conducting the space welding experiment, cosmonauts were trained to properly operate the UHT and correctly process samples. This Technical Memorandum presents the results of the destructive and nondestructive evaluation of the training samples made in Russia in 1998. It was concluded that acceptable welds can be made with the UHT despite the constraints imposed by a space suit. The lap joint fillet weld configuration was more suitable than the butt joint configuration for operators with limited welding experience. The tube braze joint configuration designed by the PWI was easily brazed in a repeatable manner.

Russell, C. K.↗

Spacelab simulation using a Lear Jet aircraft: Mission no. 4 (ASSESS program)

The fourth ASSESS Spacelab simulation mission utilizing a Lear Jet aircraft featured trained experiment operators (EOs) in place of the participating scientists, to simulate the role and functions of payload specialists in Spacelab who may conduct experiments developed by other scientists. The experiment was a broadband infrared photometer coupled to a 30-cm, open port, IR telescope. No compromises in equipment design or target selection were made to simplify operator tasks; the science goals of the mission were selected to advance the mainline research program of the principle investigator (PI). Training of the EOs was the responsibility of the PI team and consisted of laboratory sessions, on-site training during experiment integration, and integrated mission training using the aircraft as a high-fidelity simulator. The EO permission experience in these several disciplines proved adequate for normal experiment operations, but marginal for the identification and remedy of equipment malfunctions. During the mission, the PI utilized a TV communication system to assist the EOs to overcome equipment difficulties; both science and operations were successfully implemented.

Reller, J. O., Jr.↗

A Data Management System for International Space Station Simulation Tools

Groups associated with the design, operational, and training aspects of the International Space Station make extensive use of modeling and simulation tools. Users of these tools often need to access and manipulate large quantities of data associated with the station, ranging from design documents to wiring diagrams. Retrieving and manipulating this data directly within the simulation and modeling environment can provide substantial benefit to users. An approach for providing these kinds of data management services, including a database schema and class structure, is presented. Implementation details are also provided as a data management system is integrated into the Intelligent Virtual Station, a modeling and simulation tool developed by the NASA Ames Smart Systems Research Laboratory. One use of the Intelligent Virtual Station is generating station-related training procedures in a virtual environment, The data management component allows users to quickly and easily retrieve information related to objects on the station, enhancing their ability to generate accurate procedures. Users can associate new information with objects and have that information stored in a database.

Betts, Bradley J.↗

Shuttle mission simulator requirement report, volume 2, revision A

The training requirements of all mission phases for crews and ground support personnel are presented. The specifications are given for the design and development of the simulator, data processing systems, engine control, software, and systems integration.

Burke, J. F.↗

Initial results on fault diagnosis of DSN antenna control assemblies using pattern recognition techniques

Initial results obtained from an investigation using pattern recognition techniques for identifying fault modes in the Deep Space Network (DSN) 70 m antenna control loops are described. The overall background to the problem is described, the motivation and potential benefits of this approach are outlined. In particular, an experiment is described in which fault modes were introduced into a state-space simulation of the antenna control loops. By training a multilayer feed-forward neural network on the simulated sensor output, classification rates of over 95 percent were achieved with a false alarm rate of zero on unseen tests data. It concludes that although the neural classifier has certain practical limitations at present, it also has considerable potential for problems of this nature.

Smyth, P.↗

Dark focus of accommodation as dependent and independent variables in visual display technology

When independent stimuli are available for accommodation, as in the dark or under low contrast conditions, the lens seeks its resting position. Individual differences in resting positions are reliable, under autonomic control, and can change with visual task demands. We hypothesized that motion sickness in a flight simulator might result in dark focus changes. Method: Subjects received training flights in three different Navy flight simulators. Two were helicopter simulators entailed CRT presentation using infinity optics, one involved a dome presentation of a computer graphic visual projection system. Results: In all three experiments there were significant differences between dark focus activity before and after simulator exposure when comparisons were made between sick and not-sick pilot subjects. In two of these experiments, the average shift in dark focus for the sick subjects was toward increased myopia when each subject was compared to his own baseline. In the third experiment, the group showed an average shift outward of small amount and the subjects who were sick showed significantly less outward movement than those who were symptom free. Conclusions: Although the relationship is not a simple one, dark focus changes in simulator sickness imply parasympathetic activity. Because changes can occur in relation to endogenous and exogenous events, such measurement may have useful applications as dependent measures in studies of visually coupled systems, virtual reality systems, and space adaptation syndrome.

Jones, Sherrie↗

Quantum Hardware-Enabled Molecular Dynamics via Transfer Learning

The ability to perform ab initio molecular dynamics simulations using potential energy surfaces provided by quantum computers would open the door to virtually exact dynamics for a variety of chemical and biochemical systems, with impacts on catalysis and biophysics. Nonetheless, performing molecular dynamics on surfaces produced by quantum hardware has been hampered by the noisy energies typically produced by quantum computers and challenges associated with computing gradients and scaling to large systems interest. A recent set of advances in machine learning, known as transfer learning, provides a new path forward for molecular dynamics simulations on quantum hardware. Transfer learning offers a workaround, where one first trains models on larger, less accurate classical datasets and then refines them on smaller, more accurate quantum datasets. We explore this approach by training machine learning models to predict a molecule's potential energy based on its geometric structure using Behler-Parrinello neural networks. When successfully trained, the model enables energy gradient predictions necessary for dynamic simulations. To reduce the quantum resources needed, the model is initially trained with data derived from classical density functional theory and subsequently refined with a smaller dataset obtained from a variational quantum eigensolver optimization of the unitary coupled cluster ansatz. We show that this approach significantly reduces the size of the needed quantum training dataset while capturing the high accuracies needed within quantum chemistry simulations. The success of this two-step training method opens more opportunities to apply machine learning models on quantum data, a significant stride towards efficient quantum-classical hybrid computational models.

quantum computing↗

An intelligent tutoring system for the investigation of high performance skill acquisition

The issue of training high performance skills is of increasing concern. These skills include tasks such as driving a car, playing the piano, and flying an aircraft. Traditionally, the training of high performance skills has been accomplished through the use of expensive, high-fidelity, 3-D simulators, and/or on-the-job training using the actual equipment. Such an approach to training is quite expensive. The design, implementation, and deployment of an intelligent tutoring system developed for the purpose of studying the effectiveness of skill acquisition using lower-cost, lower-physical-fidelity, 2-D simulation. Preliminary experimental results are quite encouraging, indicating that intelligent tutoring systems are a cost-effective means of training high performance skills.

Fink, Pamela K.↗

Partial gravity simulation using a pneumatic actuator with closed loop mechanical amplification

To support future manned missions to the surface of the Moon and Mars or missions requiring manipulation of payloads and locomotion in space, a training device is required to simulate the conditions of both partial and microgravity as compared to the gravity on Earth. The focus of this paper is to present the development, construction, and testing of a partial gravity simulator which uses a pneumatic actuator with closed loop mechanical amplification. Results of the testing show that this type of simulator maintains a constant partial gravity simulation with a variation of the simulated body force between 2.2 percent and 10 percent, depending on the type of locomotion inputs. The data collected using the simulator show that mean stride frequencies at running speeds at lunar and Martian gravity levels are 12 percent less than those at Earth gravity. The data also show that foot/ground reaction forces at lunar and Martian gravity are, respectively, 62 percent and 51 percent less than those on Earth.

Ray, David M.↗

Training for Long-Duration Space Missions: A Literature Review into Skill Retention and Generalizability

In long-duration space missions, skill retention and generalizability become ever more important as mission length increases, for it is through these capabilities that astronaut crews achieve autonomy. A framework is proposed for future research based on three types of training commonly found in operational scenarios: initial training, refresher training, and just-in-time training. One of the key points of interest identified from the body of literature is the need for a structured and quantifiable approach to characterize skill decay. Such an approach would allow gaining a deeper understanding of the mechanisms through which skill decay operates. Because simulators are used extensively in all types of training, the effects of simulator fidelity on skill retention and generalizability are paramount to understand. Some common fidelity types are defined and their effects on the human operator are discussed. From a review of the literature on all these topics, several research gaps were identified that led to three key opportunities for future research: (1) developing skill decay functions provides theoretical insights into skill decay and allows for several practical applications, such as planning refresher training, (2) the effects of simulator fidelity on skill decay functions should be investigated empirically, and (3) investigating the generalizability of skills learned in initial training to other tasks could provide space crews with greater autonomy. A cybernetic approach might give new insights.

training↗

Training for Long-Duration Space Missions: A Literature Review into Skill Retention and Generalizatility

In long-duration space missions, skill retention and generalizability become ever more important as mission length increases, for it is through these capabilities that astronaut crews achieve autonomy. A framework is proposed for future research based on three types of training commonly found in operational scenarios: initial training, refresher training, and just-in-time training. One of the key points of interest identified from the body of literature is the need for a structured and quantifiable approach to characterize skill decay. Such an approach would allow gaining a deeper understanding of the mechanisms through which skill decay operates. Because simulators are used extensively in all types of training, the effects of simulator fidelity on skill retention and generalizability are paramount to understand. Some common fidelity types are defined and their effects on the human operator are discussed. From a review of the literature on all these topics, several research gaps were identified that led to three key opportunities for future research: (1) developing skill decay functions provides theoretical insights into skill decay and allows for several practical applications, such as planning refresher training, (2) the effects of simulator fidelity on skill decay functions should be investigated empirically, and (3) investigating the generalizability of skills learned in initial training to other tasks could provide space crews with greater autonomy. A cybernetic approach might give new insights.

Pieters, Marc A.↗

Development of Weigh-out Process and Evaluations for Underwater Partial Gravity Simulations

For the upcoming Artemis lunar missions, astronauts will need to train in a spacesuit where partial gravity can be simulated such as the NASA Neutral Buoyancy Lab (NBL). At the NBL, dive weights and foam can be added around the spacesuit to attain a satisfactory center of buoyancy (CB) and center of gravity (CG) location to simulate the lunar gravity (1/6thG) effects. If CG and CB are not co-located properly, incorrect righting moments can be introduced, and both simulation quality and EVA task performance can be impaired. Based on the findings from the initial testing using xEMU spacesuits, it was observed that the weigh-out method (i.e., determination of the weights and foam quantities and position) needed further development to improve the simulation quality, especially for the subjects who experienced excessive instability. This paper aims to present the on-going effort to improve the weigh-out process for enabling NBL lunar EVA simulations. For this effort, a human-suit model was created to use suit CAD and 3D human body scans to estimate both CB and CG location for each suited subject. NBL weigh-out testing was performed to characterize the effects of CG and CB positioning, in which the 3D human-suit model was used to determine optimal weigh-out combinations of weights and foam. Postural, balance, and subjective feedback were gathered for each weigh-out configuration. The results indicated that, as the CB was shifted higher and the CB and CG located closer to each other, the subject tended to be more stable and their EVA performance improved. A high CB location was then prioritized across 4 additional subjects in both small and large size spacesuits. When compared to the initial xEMU test series, improved performance was observed across all subjects as the CB moved higher and aligned closer to the system CG.

Pouyan Sabahi↗

Development of Weigh-out Process and Evaluations for Underwater Partial Gravity Simulations

For the upcoming Artemis lunar missions, astronauts will need to train in a spacesuit where partial gravity can be simulated such as the NASA Neutral Buoyancy Lab (NBL). At the NBL, dive weights and foam can be added around the spacesuit to attain a satisfactory center of buoyancy (CB) and center of gravity (CG) location to simulate the lunar gravity (1/6thG) effects. If CG and CB are not co-located properly, incorrect righting moments can be introduced, and both simulation quality and EVA task performance can be impaired. Based on the findings from the initial testing using xEMU spacesuits, it was observed that the weigh-out method (i.e., determination of the weights and foam quantities and position) needed further development to improve the simulation quality, especially for the subjects who experienced excessive instability. This paper aims to present the on-going effort to improve the weigh-out process for enabling NBL lunar EVA simulations. For this effort, a human-suit model was created to use suit CAD and 3D human body scans to estimate both CB and CG location for each suited subject. NBL weigh-out testing was performed to characterize the effects of CG and CB positioning, in which the 3D human-suit model was used to determine optimal weigh-out combinations of weights and foam. Postural, balance, and subjective feedback were gathered for each weigh-out configuration. The results indicated that, as the CB was shifted higher and the CB and CG located closer to each other, the subject tended to be more stable and their EVA performance improved. A high CB location was then prioritized across 4 additional subjects in both small and large size spacesuits. When compared to the initial xEMU test series, improved performance was observed across all subjects as the CB moved higher and aligned closer to the system CG.

Pouyan Sabahi↗

Development of Weigh-Out Process and Evaluations for Underwater Partial Gravity Simulations

For the upcoming Artemis lunar missions, astronauts will need to train in a spacesuit where partial gravity can be simulated such as the NASA Neutral Buoyancy Lab (NBL). At the NBL, dive weights and foam can be added around the spacesuit to attain a satisfactory center of buoyancy (CB) and center of gravity (CG) location to simulate the lunar gravity (1/6thG) effects. If CG and CB are not co-located properly, incorrect righting moments can be introduced, and both simulation quality and EVA task performance can be impaired. Based on the findings from the initial testing using xEMU spacesuits, it was observed that the weigh-out method (i.e., determination of the weights and foam quantities and position) needed further development to improve the simulation quality, especially for the subjects who experienced excessive instability. This paper aims to present the on-going effort to improve the weigh-out process for enabling NBL lunar EVA simulations. For this effort, a human-suit model was created to use suit CAD and 3D human body scans to estimate both CB and CG location for each suited subject. NBL weigh-out testing was performed to characterize the effects of CG and CB positioning, in which the 3D human-suit model was used to determine optimal weigh-out combinations of weights and foam. Postural, balance, and subjective feedback were gathered for each weigh-out configuration. The results indicated that, as the CB was shifted higher and the CB and CG located closer to each other, the subject tended to be more stable and their EVA performance improved. A high CB location was then prioritized across 4 additional subjects in both small and large size spacesuits. When compared to the initial xEMU test series, improved performance was observed across all subjects as the CB moved higher and aligned closer to the system CG.

Pouyan Sabahi↗

Development of a low-cost virtual reality workstation for training and education

Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and fully experience a 3-dimensional, computer simulated environment. A true virtual reality experience meets three criteria: (1) it involves 3-dimensional computer graphics; (2) it includes real-time feedback and response to user actions; and (3) it must provide a sense of immersion. Good examples of a virtual reality simulator are the flight simulators used by all branches of the military to train pilots for combat in high performance jet fighters. The fidelity of such simulators is extremely high -- but so is the price tag, typically millions of dollars. Virtual reality teaching and training methods are manifestly effective, but the high cost of VR technology has limited its practical application to fields with big budgets, such as military combat simulation, commercial pilot training, and certain projects within the space program. However, in the last year there has been a revolution in the cost of VR technology. The speed of inexpensive personal computers has increased dramatically, especially with the introduction of the Pentium processor and the PCI bus for IBM-compatibles, and the cost of high-quality virtual reality peripherals has plummeted. The result is that many public schools, colleges, and universities can afford a PC-based workstation capable of running immersive virtual reality applications. My goal this summer was to assemble and evaluate such a system.

Phillips, James A.↗

Securing Sensitive Flight and Engine Simulation Data Using Smart Card Technology

NASA Glenn Research Center has developed a smart card prototype capable of encrypting and decrypting disk files required to run a distributed aerospace propulsion simulation. Triple Data Encryption Standard (3DES) encryption is used to secure the sensitive intellectual property on disk pre, during, and post simulation execution. The prototype operates as a secure system and maintains its authorized state by safely storing and permanently retaining the encryption keys only on the smart card. The prototype is capable of authenticating a single smart card user and includes pre simulation and post simulation tools for analysis and training purposes. The prototype's design is highly generic and can be used to protect any sensitive disk files with growth capability to urn multiple simulations. The NASA computer engineer developed the prototype on an interoperable programming environment to enable porting to other Numerical Propulsion System Simulation (NPSS) capable operating system environments.

Blaser, Tammy M.↗