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At least 523 records · Page 29

More Than A SketchUp

This 2014 summer internship assignment at John F. Kennedy Space Center (K.S.C) was conducted with the National Aeronautics and Space Administration (NASA) Engineering and Technology (NE) group in support of the Control and Data Systems Division (NE-C) within the Test, Operations & Support Software Engineering Branch (NE-C2). The primary focus of this project was to assist Branch Chief Laurie B. Griffin, to support NASA's Small Payload Launch Integrated Testing Services (SPLITS) mission, by mastering the capabilities of 3-D modeling software called SketchUp. I used SketchUp to create a virtual environment for different laboratories of the NE-00 Division. My mission was to have these models uploaded into a K.S.C Partnerships Website and be used as a visual aid to viewers who browsed the site. The leads of this project were Kay L. Craig, Business and Industry Specialist (AD-A) and Steven E. Cain, (FA-C). I teamed with fellow intern Tait Sorenson of the Flight Structures and Thermal Protection Systems Branch (NE-M5) and met with many K.S.C lab managers willing to display their lab's structure and capabilities. The information collected during these lab tours was vital to the building of the K.S.C Partnerships Website. To accomplish this goal Sorenson and I later teamed with fellow Marketing intern Marlee Pereda-Ramos, of the Spaceport Planning Office In Center Planning And Development (AD-A) Along with Ramos, Tait and I toured an array of laboratories and got first hand exposure to their functions and capabilities.

Trimble Corporation↗

Virtual Reality as a Medium for Sensorimotor Adaptation Training and Spaceflight Countermeasures

With the upcoming shift to extra‐long duration missions (1 year) aboard the ISS, sensorimotor adaptations during transitory periods in‐and‐out of microgravity are more important to understand and prepare for. Advances in virtual reality technology enables everyday adoption of these tools for entertainment and use in training. Experiencing virtual environments (VE) allows for the manipulation of visual flow to elicit automatic motor behavior and produce sensorimotor adaptation (SA). Recently, the ability to train individuals using repeatable and varied exposures to SA challenges has shown success by improving performance during exposure to a novel environment (Batson 2011). This capacity to 'learn to learn' is referred to as sensorimotor adaptive generalizability and, through the use of treadmill training, represents an untapped potential for individualized countermeasures. The goal of this study is to determine the feasibility of present head mounted displays (HMDs) to produce compelling visual flow information and the expected adaptations for use in future SA treadmill‐based countermeasures. Participants experience infinite hallways providing congruent (baseline) or incongruent visual information (half or double speed) via HMD while walking on an instrumented treadmill at 1.1m/s. As gait performance approaches baseline levels, an adaptation time constant is derived to establish individual time‐to‐adapt (TTA). It is hypothesized that decreasing the TTA through SA treadmill training will facilitate sensorimotor adaptation during gravitational transitions. In this way, HMD technology represents a novel platform for SA training using off‐the‐shelf consumer products for greater training flexibility in astronaut and terrestrial applications alike.

Madansingh, S.↗

To Meet or Not To Meet Physical vs. Virtual Configuration Control Board

This presentation will define the CCB, discuss its functions and members. We will look into traditional processes of managing change control via the CCB meeting and advanced practices utilizing enhanced product tools and technologies. Well step through a summary of the feedback from the community of CM professionals at NASA Goddard Space Flight Center of best practices as well as pros and cons for facilitating both a physical CCB and managing stakeholder approvals in a virtual environment. Attendees will come away with current industry strategies to determine if process for managing change control and approvals can be streamlined within their local work environments.

tools↗

NASA Marshall Space Flight Center Tools for Human Factors Engineering Assessments for Safe Sls Worksites

NASA Marshall Space Flight Center (MSFC) Human Factors Engineering (HFE) Team is implementing mockup fabrication, virtual reality (VR) and motion capture (MoCap) into HFE analyses of SLS worksites through its Virtual Environments Lab (VEL). MSFC HFE Team is responsible for the Space Launch System (SLS) worksite analyses of the integration activities performed at the Kennedy Space Center (KSC). With a wide variety of tasks, it is important to verify that SLS can be safely integrated at KSC early in the design process. If the ground support crew cannot safely complete the tasks, redesign efforts must be implemented. MSFC HFE is responsible for verification through methods such as drawing inspection, observation of tasks performed, and building physical mockups. There is a need, however, for a faster analysis early in the process that can impact design safety before drawings are finalized. This need is addressed through MSFC’s VEL.

Andrews, Tanya↗

Using Virtual Reality and Motion Capture as tools for Human Factors Engineering at NASA Marshall Space Flight Center

NASA Marshall Space Flight Center (MSFC) Human Factors Engineering (HFE) Team is implementing virtual reality (VR) and motion capture (MoCap) into HFE analyses of various projects through its Virtual Environments Lab (VEL). VR allows for multiple analyses early in the design process and more opportunities to give design feedback. This tool can be used by engineers in most disciplines to compare design alternatives and is particularly valuable to HFE to give early input during these evaluations. These techniques are being implemented for concept development of Deep Space Habitats (DSH), and work is being done to implement VR for design aspects of the Space Launch System (SLS). VR utilization in the VEL will push the design to be better formulated before mockups are constructed, saving budget and time. The MSFC VEL will continue forward leaning implementation with VR technologies in these and other projects for better models earlier in the design process.

Andrews, Tanya↗

Using Virtual Reality and Motion Capture as tools for Human Factors Engineering at NASA Marshall Space Flight Center

NASA Marshall Space Flight Center (MSFC) Human Factors Engineering (HFE) Team is implementing virtual reality (VR) and motion capture (MoCap) into HFE analyses of various projects through its Virtual Environments Lab (VEL). These techniques are being implemented for concept of development of Deep Space Habitats (DSH) and design and analyses for NASA’s Space Launch System (SLS). VR utilization in the VEL will push the design to be better formulated before mockups are constructed, saving budget and time.

Andrews, Tanya↗

Using Virtual Reality for Worksite Analysis

NASA Marshall Space Flight Center (MSFC) Human Factors Engineering (HFE) Team is implementing virtual reality (VR) and motion capture (MoCap) into HFE analyses of various projects through its Virtual Environments Lab (VEL). This complements the long history of analyses completed using mockups. These techniques are being implemented for; (1) Concept of development of Deep Space Habitats (DSH), (2) Design and analyses for NASA’s Space Launch System (SLS). VR utilization in the VEL will push the design to be better formulated before mockups are constructed, saving budget and time.

Andrews, Tanya↗

UAS Integration in the NAS Project: Overview of Flight Test Series 6

The National Aeronautics and Space Administration (NASA) Unmanned Aircraft Systems Integration in the National Airspace System (UAS-NAS) Project has conducted a series of flight test campaigns intended to support the reduction of barriers that prevent unmanned aircraft from flying without the required waivers from the Federal Aviation Administration (FAA). The 2019 Flight Test Series 6 (FT6) campaign furthered this path and supported three test configurations: 1) Radar Characterization, 2) Scripted Encounters and 3) Full Mission. Radar Characterization assessed the performance of Honeywell’s low size, weight, and power (low SWaP) radar system; Scripted Encounters investigated the timing of Detect and Avoid (DAA) alerting thresholds using a Department of Defense (DoD) Group 3 unmanned aircraft system (UAS) equipped with low SWaP sensors and three different live intruder aircraft flown at varying encounter geometries; and Full Mission validated human-in-the-loop simulations by collecting pilot performance data from a ground control station while controlling a live unmanned aircraft on a mission in both virtual and live air traffic controlled airspace. The subject pilot observed a research display that presented DAA advisories to maintain separation from live and virtual aircraft. The test was conducted over a twenty-week period within the R-2508 special use airspace located near Edwards Air Force Base (EAFB), CA. Over 240 encounters were flown during the test series and FT6 proved to be invaluable for the purposes of planning, managing, and executing this type of integrated flight test in both live and virtual environments. Data collected from FT6 was provided to the RTCA Special Committee 228 (SC-228) to help inform the Phase 2 Minimum Operational Performance Standards (MOPS). FT6 was the final test series for the UAS-NAS project that began in 2012. This paper provides an overview of FT6 and its success can be directly attributed to the diligent work of the men and women who supported this effort.

UAS in the NAS↗

Autonomous Spacecraft Inspection with Free-Flying Drones

This paper describes a proof-of-concept mission demonstrating a multi-agent system performing visual inspection of damage sustained by a spacecraft. Free-flying satellites, simulated by unmanned aerial vehicles (UAVs), autonomously fly around a mock space module maximizing the search space for damage detection. The free-flyers are responsible for independently coordinating their flights to avoid collision with the space module and each other, while executing mission tasks. Damage analysis on the surface of the mock space module is performed in real-time using video from each free-flyer. Three-dimensional modeling is deployed offline to supplement and improve damage detection. This approach demonstrates the feasibility of deploying real space systems for damage detection, where 2D analysis can quickly determine region of interest and 3D visualization can produce a human-navigable virtual environment with depth perspective for further investigation.

unmanned aerial vehicle (UAV)↗

Ruggedizing a Commercial Depth Camera for Novel Lunar Exploration.

The novel contribution of this instrument is to take the first depth images on the moon. A commercial Kinect camera from Microsoft has been ruggedized for a CLPS mission to the Lunar South Pole. The 12-megapixel color camera is combined with a 1-megapixel color time-of-flight (ToF) depth sensor. The solid-state depth sensor/LIDAR provides greater resolution, a wider field of view, pixel binning, and reduced power consumption. The high-resolution data collected from the mission can be used to construct a near-field virtual environment of the lunar surface for scientific applications. The depth camera can provide a 360-degree view of the target area by combining ToF data with RGB imagery and rover turning. The unit was evaluated for space flight compliant materials and parts at NASA Ames. The microphone array, RF shield, front face, and outer body parts were removed to reduce mass. Plastic parts were replaced with vacuum-compatible materials; manufactured cables were added to properly interface with the host rover, built by Lunar Outpost. The environmental testing was performed on the Kinect with Random Vibration/Sine Testing (Fig 1a), per GEVS (NASA’s General Environmental Verification Standard for spaceflight launch survival). Thermal Vacuum testing cycled the instrument between expected hot (+ 85 C) and cold survival temperatures, as well as +50 C and -25 C operational temps (Fig 1b). The instrument functioned nominally at the conclusion of vibration and thermal cycling tests. The Azure Kinect is manifested on the Nova-C lander which flies on the Intuitive Machines mission IM-2, landing at the lunar south pole for a mission duration of 14 days (one lunar daylight cycle). The unit will be integrated to the MAPP (Mobile Autonomous Prospecting Platform) rover at Lunar Outpost. The Azure Kinect with ToF feature will improve the resolution of lunar geology data near the south pole and enable ground-based VR experience of details of the lunar surface (Fig 1c).

V. Jha↗

Virtual International Satellite Training Experiences for Weather, Marine, Climate, and Environmental Applications

Since January 2020, National Oceanic and Atmospheric Administration, its Cooperative Institutes, and international partners provided over 15,000 hours of virtual satellite focused on user engagement. The training provides and guides users to analyze a large variety of satellite data for weather, climate, and environmental applications and decision support. The training team reached users in over 50 countries via monthly Regional Focus Group and special topic sessions, World Meteorological Organization Regional Association III and IV Workshops, and American Meteorological Society Short Courses. The training sessions were offered in both English and Spanish covering such themes as GOES-R, JPSS and other satellite capabilities, data access using GEONET Cast, data display, and user applications. The training also emphasized the operational application of satellite observations for cross-disciplinary topics like heavy rain and hail events, aviation hazards, fire and smoke detection, volcanic eruptions and ash monitoring, climate indices, monitoring coral reef health, and in tsunami preparedness. The presentation will highlight the methods used and challenges posed by the various training approaches and future modifications to adapt to the virtual environment during training sessions planned for the next year.

Satellite Training↗

Parametric Mechanism Design Through Numerical Optimization and Physics Simulation

Design-Build-Test approaches for developing spaceflight hardware are prohibitively time and cost intensive and often lead to suboptimal mechanism designs. Approaches that couple machine learning and high-fidelity physics simulation could eliminate the need for hardware prototyping and dramatically accelerate the engineering design cycle, ultimately reducing cost. This work presents a modular NASA-developed toolchain to optimize hardware mechanisms in a virtual environment using numerical optimization and multi-body physics simulation. The toolchain enables multi-objective optimization, generates parametric CAD files that can be further post-processed by an end user, and can be expanded to optimize full systems and non-mechanical parameters such as feedback control variables. We demonstrate the toolchain through an independently verifiable design problem that optimizes wheel radius to achieve a desired linear velocity in a rigid-body physics environment when the wheel rotates at a constant angular speed, and then post-process the parametric CAD file of the optimal design generated by the tool before ultimately manufacturing it via 3D printing. We end with a discussion of how the toolchain can incorporate other analysis tools, including finite element analysis, computational fluid dynamics, and granular media simulations.

Optimization↗

An Optimization-Based Toolchain for Parametric Mechanism Design

Design-Build-Test approaches for developing spaceflight hardware are prohibitively time and cost intensive and often lead to suboptimal mechanism designs. Approaches that couple machine learning and high-fidelity physics simulation could eliminate the need for hardware prototyping and dramatically accelerate the engineering design cycle, ultimately reducing cost. This work presents a modular NASA-developed toolchain to optimize hardware mechanisms in a virtual environment using numerical optimization and multi-body physics simulation. The toolchain enables multi-objective optimization, generates parametric CAD files that can be further post-processed by an end user, and can be expanded to optimize full systems and non-mechanical parameters such as feedback control variables. We demonstrate the toolchain through an independently verifiable design problem that optimizes wheel radius to achieve a desired linear velocity in a rigid-body physics environment when the wheel rotates at a constant angular speed, and then post-process the parametric CAD file of the optimal design generated by the tool before ultimately manufacturing it via 3D printing. We end with a discussion of how the toolchain can incorporate other analysis tools, including finite element analysis, computational fluid dynamics, and granular media simulations.

Optimization↗

3D Scanning Laboratory

The 3D Scanning Lab uses a number of technologies to capture 3D surface data. Those technologies are structured light scanning, discrete point measurement photogrammetry and Light Detecting and Ranging(LIDAR). Structured light is a non-contact optical technique used to capture as built surface geometries quickly and accurately. LIDAR is a laser scanning technique used to capture 3D surfaces. And photogrammetry uses a certified DSLR camera to measure discrete registered and non-registered points in 3D space. MSFC’s 3D Scanning Team uses 3D scanning to provide hardware inspections, reverse engineered CAD models, manufacturing/process development and digital assemblies. The inspection process compares the captured data to CAD, providing a color plot detailing the deviations of the scan data to the CAD model. Dimensional measurements and GD&T can also be interrogated. Inspection can provide scan-to-scan data comparisons which is ideal for assessing tested hardware, e.g. comparing data captured before and after hardware testing. Reverse engineering is used to develop CAD models from scan data. This is useful for heritage hardware studies, developing building or structural models and inputs for simulation studies and design efforts. The lab uses the 3D surface scan data to drive manufacturing/machining processes, termed match machining. This technique has been used to modify nozzles, injectors, additive manufactured parts, composite barrel sections, etc. Parts of an assembly can be scanned and assembled in a virtual environment providing an accurate 3D representation of the assembled hardware in its as-scanned state. This can provide detailed information of internal components that would otherwise not be accessible.

Advanced Manufacturing↗

Optimization-Based Parametric Design via High-Fidelity Simulation: Overview + Examples

Design-Build-Test approaches for developing spaceflight hardware are prohibitively time and cost intensive and often lead to suboptimal mechanism designs. Approaches that couple machine learning and high-fidelity physics simulation could eliminate the need for hardware prototyping and dramatically accelerate the engineering design cycle, ultimately reducing cost. This talk presents a modular NASA-developed toolchain to optimize hardware mechanisms in a virtual environment using numerical optimization and multi-body physics simulation and includes example applications related to rigid wheel design for autonomous rovers and computational fluid dynamics.

optimization↗

Exploring the Effectiveness of Maneuvering Guidelines for Space Traffic Management

The number of objects in space has been increasing rapidly, and the risk of collision has grown as well. Many spacecraft operators are now receiving multiple collision warnings a day. Despite this, systems to manage space traffic have been limited: there are no broadly agreed upon guidelines or rules governing the response to predicted potential collisions. Instead, spacecraft operators generally determine whether, when, and how to respond to these warnings on a manual and ad hoc basis. Coordination between operators, if it occurs, often requires repeated communication and negotiation. Some space actors have suggested that the space community should develop right of way rules, similar to those in the ground, sea, and air domains, to guide collision response decisions. However, it is unclear whether such rules would be effective, and it’s unknown whether such rules would have an equitable impact across various spacecraft operators. To address these issues, we developed the Virtual Environment for Space Traffic Analysis (VESTA), a software tool that was used to simulate the space environment with a recent catalog of objects obtained from the U.S. Space-Track.org system. We implemented multiple potential right of way rules within this model. The analysis confirmed that the choice of right of way rule makes a meaningful difference in terms of both efficiency and distributional effects in terms of collision avoidance maneuvers. For example, our analysis shows that rules in which the less massive satellite is required to maneuver results in a more equitable distribution of maneuver responsibility among space actors and also requires less fuel mass, compared to a rule in which the more massive satellite maneuvers.

space traffic management↗

Watts Bar Unit 1 Cycle Zero Power Physics Tests Analysis with VERA-CS

The Consortium for Advanced Simulation of Light Water Reactors (CASL) is developing a collection of methods and software products known as VERA, the Virtual Environment for Reactor Applications, including a core simulation capability called VERA-CS. A key milestone for this endeavor is to validate VERA against measurements from operating nuclear power reactors. The first step in validation against plant data is to determine the ability of VERA to accurately simulate the initial startup physics tests for Watts Bar Nuclear Power Station, Unit 1 (WBN1) cycle 1. VERA-CS calculations were performed with the Insilico code developed at ORNL using cross section processing from the SCALE system and the transport capabilities within the Denovo transport code using the SPN method. The calculations were performed with ENDF/B-VII.0 cross sections in 252 groups (collapsed to 23 groups for the 3D transport solution). The key results of the comparison of calculations with measurements include initial criticality, control rod worth critical configurations, control rod worth, differential boron worth, and isothermal temperature reactivity coefficient (ITC). The VERA results for these parameters show good agreement with measurements, with the exception of the ITC, which requires additional investigation. Results are also compared to those obtained with Monte Carlo methods and a current industry core simulator.

CASL↗

Simulation of Watts Bar Unit 1 Initial Startup Tests with Continuous Energy Monte Carlo Methods

The Consortium for Advanced Simulation of Light Water Reactors* is developing a collection of methods and software products known as VERA, the Virtual Environment for Reactor Applications. One component of the testing and validation plan for VERA is comparison of neutronics results to a set of continuous energy Monte Carlo solutions for a range of pressurized water reactor geometries using the SCALE component KENO-VI developed by Oak Ridge National Laboratory. Recent improvements in data, methods, and parallelism have enabled KENO, previously utilized predominately as a criticality safety code, to demonstrate excellent capability and performance for reactor physics applications. The highly detailed and rigorous KENO solutions provide a reliable nu-meric reference for VERAneutronics and also demonstrate the most accurate predictions achievable by modeling and simulations tools for comparison to operating plant data. This paper demonstrates the performance of KENO-VI for the Watts Bar Unit 1 Cycle 1 zero power physics tests, including reactor criticality, control rod worths, and isothermal temperature coefficients.

CASL↗