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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 55 records · Page 3

Research on Intelligent Synthesis Environments

Four research activities related to Intelligent Synthesis Environment (ISE) have been performed under this grant. The four activities are: 1) non-deterministic approaches that incorporate technologies such as intelligent software agents, visual simulations and other ISE technologies; 2) virtual labs that leverage modeling, simulation and information technologies to create an immersive, highly interactive virtual environment tailored to the needs of researchers and learners; 3) advanced learning modules that incorporate advanced instructional, user interface and intelligent agent technologies; and 4) assessment and continuous improvement of engineering team effectiveness in distributed collaborative environments.

Noor, Ahmed K.↗

Using Immersive Virtual Environments for Certification

Immersive virtual environments (VEs) technology has matured to the point where it can be utilized as a scientific and engineering problem solving tool. In particular, VEs are starting to be used to design and evaluate safety-critical systems that involve human operators, such as flight and driving simulators, complex machinery training, and emergency rescue strategies.

virtual reality software certification human-compu↗

Heliophysics: The Solar and Space Physics of a New Era. Recommended Roadmap for Science and Technology 2009-2030

Our planet is immersed in a seemingly invisible yet exotic and inherently dangerous environment. Above the protective cocoon of Earth's lower atmosphere is a plasma soup composed of electrified and magnetized matter entwined with penetrating radiation and energetic particles. The Earth's magnetic field interacts with the Sun's outer atmosphere to create this extraordinary environment.

Heliophysics↗

Data Center Immersion Cooling: A Case Study and Summary of High-Performance Computing Cooling Technologies

The future of High Performance Computing (HPC) is carved out for all high-performance facilities. As computer processing increases exponentially, especially with the demand for AI training, more speed will equate to more computing density and ultimately more power draw and resource demand. Sandia National Laboratories has not seen or known of anything that would lead us to think this might change in the next 5 to 10 years.

97 MATHEMATICS AND COMPUTING↗

The Emergence of Agent-Based Technology as an Architectural Component of Serious Games

The evolution of games as an alternative to traditional simulations in the military context has been gathering momentum over the past five years, even though the exploration of their use in the serious sense has been ongoing since the mid-nineties. Much of the focus has been on the aesthetics of the visuals provided by the core game engine as well as the artistry provided by talented development teams to produce not only breathtaking artwork, but highly immersive game play. Consideration of game technology is now so much a part of the modeling and simulation landscape that it is becoming difficult to distinguish traditional simulation solutions from game-based approaches. But games have yet to provide the much needed interactive free play that has been the domain of semi-autonomous forces (SAF). The component-based middleware architecture that game engines provide promises a great deal in terms of options for the integration of agent solutions to support the development of non-player characters that engage the human player without the deterministic nature of scripted behaviors. However, there are a number of hard-learned lessons on the modeling and simulation side of the equation that game developers have yet to learn, such as: correlation of heterogeneous systems, scalability of both terrain and numbers of non-player entities, and the bi-directional nature of simulation to game interaction provided by Distributed Interactive Simulation (DIS) and High Level Architecture (HLA).

Phillips, Mark↗

NASA Virtual Glovebox (VBX): Emerging Simulation Technology for Space Station Experiment Design, Development, Training and Troubleshooting

The International Space Station demonstrates the greatest capabilities of human ingenuity, international cooperation and technology development. The complexity of this space structure is unprecedented; and training astronaut crews to maintain all its systems, as well as perform a multitude of research experiments, requires the most advanced training tools and techniques. Computer simulation and virtual environments are currently used by astronauts to train for robotic arm manipulations and extravehicular activities; but now, with the latest computer technologies and recent successes in areas of medical simulation, the capability exists to train astronauts for more hands-on research tasks using immersive virtual environments. We have developed a new technology, the Virtual Glovebox (VGX), for simulation of experimental tasks that astronauts will perform aboard the Space Station. The VGX may also be used by crew support teams for design of experiments, testing equipment integration capability and optimizing the procedures astronauts will use. This is done through the 3D, desk-top sized, reach-in virtual environment that can simulate the microgravity environment in space. Additional features of the VGX allow for networking multiple users over the internet and operation of tele-robotic devices through an intuitive user interface. Although the system was developed for astronaut training and assisting support crews, Earth-bound applications, many emphasizing homeland security, have also been identified. Examples include training experts to handle hazardous biological and/or chemical agents in a safe simulation, operation of tele-robotic systems for assessing and diffusing threats such as bombs, and providing remote medical assistance to field personnel through a collaborative virtual environment. Thus, the emerging VGX simulation technology, while developed for space- based applications, can serve a dual use facilitating homeland security here on Earth.

Smith, Jeffrey D.↗

Pool boiling heat transfer evaluation of next-generation dielectric fluid: Opteon™ 2P50

The growing use of artificial intelligence has led to heavy thermal loads and high heat dissipation rates in data centers. Conventional air-cooled technologies are not able to fulfill these requirements. To overcome these challenges, two-phase immersion cooling (2PIC) has emerged as one of the leading technologies for high power-density chips. 2PIC increases the heat dissipation rate and efficiency of the system while reducing the footprint of the cooling equipment. A fluid with adequate dielectric properties, a suitable normal boiling temperature to maintain chip temperatures, and good material compatibility, is desired for 2PIC system. In this study, the pool boiling heat transfer of a new developmental dielectric fluid, Opteon™ 2P50, was experimentally investigated. The heat transfer coefficients at various heat fluxes (20–150 kW/m 2 ) and the critical heat flux were measured using a smooth aluminum surface. Compared with HFE-7100, Opteon™ 2P50 shows higher heat transfer coefficient (up to 59% higher) and a slightly lower value of critical heat flux (around 5.9% lower). The modified Cooper correlation with the optimized leading constant resulted in reliable prediction accuracy with a 5.3% mean absolute error percentage. Overall, these results indicate that the new dielectric fluid provides similar thermal performance to some legacy fluids.

2P50↗

Implementing Artificial Intelligence Behaviors in a Virtual World

In this paper, we will present a look at the current state of the art in human-computer interface technologies, including intelligent interactive agents, natural speech interaction and gestural based interfaces. We describe our use of these technologies to implement a cost effective, immersive experience on a public region in Second Life. We provision our Artificial Agents as a German Shepherd Dog avatar with an external rules engine controlling the behavior and movement. To interact with the avatar, we implemented a natural language and gesture system allowing the human avatars to use speech and physical gestures rather than interacting via a keyboard and mouse. The result is a system that allows multiple humans to interact naturally with AI avatars by playing games such as fetch with a flying disk and even practicing obedience exercises using voice and gesture, a natural seeming day in the park.

Krisler, Brian↗

Integrating Immersive Visualization in Molten-Salt Reactor Waste Management for Experimental Design and Planning

The Molten Salt Reactor (MSR) represents a significant innovation in nuclear technology, offering several operational and safety benefits over traditional solid-fuel reactors. However, MSRs face uncertainties in waste management due to their flexible designs and variable waste compositions. To address these challenges, we propose a visualization platform that illustrates solutions and performance predictions for various waste management strategies, enhancing user experience and improving strategy and communication. Immersive visualizations are widely used in the nuclear industry for training, simulation, and safety enhancement. Our project aims to develop a visualization platform incorporating virtual reality (VR) technologies to illustrate MSR characteristics immediately following reactor shutdown. This immersive simulation will allow users to interact, explore, and understand different waste management strategies. The platform will display MSR reactor characterizations, including nuclide decay, salt solidification, and corrosion, which are crucial for assessing and selecting backend management strategies. Using the Meta Quest 3 VR headset with Unity software, our platform will provide real-scale visualizations, enabling users to experience and evaluate designs and plans as if they were physically present. This user-friendly interface will make complex data accessible and understandable for non-domain experts, aiding in decision-making for MSR waste management. Our proposed visualization workflow can be applied to other nuclear reactors, assisting in the design and planning of waste management strategies.

11 - NUCLEAR FUEL CYCLE AND FUEL MATERIALS↗

Terrain Modelling for Immersive Visualization for the Mars Exploration Rovers

Immersive environments are being used to support mission operations at the Jet Propulsion Laboratory. This technology contributed to the Mars Pathfinder Mission in planning sorties for the Sojourner rover and is being used for the Mars Exploration Rover (MER) missions. The stereo imagery captured by the rovers is used to create 3D terrain models, which can be viewed from any angle, to provide a powerful and information rich immersive visualization experience. These technologies contributed heavily to both the mission success and the phenomenal level of public outreach achieved by Mars Pathfinder and MER. This paper will review the utilization of terrain modelling for immersive environments in support of MER.

immersive environments↗

Modeling tritium inventory in hypothetical designs using MELCOR-TMAP

MELCOR-TMAP has been used to model tritium inventory in a hypothetical fusion device with a liquid immersion blanket. Parametric studies for steady-state operations due to material property uncertainties and extraction system limitations are shown, along with a flow-diagram of the model and a history of MELCOR-Fusion

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

Development and Characterization of the Bonding and Integration Technologies Needed for Fabricating Silicon Carbide Based Injector Components

Advanced ceramic bonding and integration technologies play a critical role in the fabrication and application of silicon carbide based components for a number of aerospace and ground based applications. One such application is a lean direct injector for a turbine engine to achieve low NOx emissions. Ceramic to ceramic diffusion bonding and ceramic to metal brazing technologies are being developed for this injector application. For the diffusion bonding technology, titanium interlayers (coatings and foils) were used to aid in the joining of silicon carbide (SiC) substrates. The influence of such variables as surface finish, interlayer thickness, and processing time were investigated. Electron microprobe analysis was used to identify the reaction formed phases. In the diffusion bonds, an intermediate phase, Ti5Si3Cx, formed that is thermally incompatible in its thermal expansion and caused thermal stresses and cracking during the processing cool-down. Thinner interlayers of pure titanium and/or longer processing times resulted in an optimized microstructure. Tensile tests on the joined materials resulted in strengths of 13-28 MPa depending on the SiC substrate material. Nondestructive evaluation using ultrasonic immersion showed well formed bonds. For the joining technology of brazing Kovar fuel tubes to silicon carbide, preliminary development of the joining approach has begun. Various technical issues and requirements for the injector application are addressed.

Halbig,Michael C.↗

Bonding and Integration Technologies for Silicon Carbide Based Injector Components

Advanced ceramic bonding and integration technologies play a critical role in the fabrication and application of silicon carbide based components for a number of aerospace and ground based applications. One such application is a lean direct injector for a turbine engine to achieve low NOx emissions. Ceramic to ceramic diffusion bonding and ceramic to metal brazing technologies are being developed for this injector application. For the diffusion bonding, titanium interlayers (PVD and foils) were used to aid in the joining of silicon carbide (SiC) substrates. The influence of such variables as surface finish, interlayer thickness (10, 20, and 50 microns), processing time and temperature, and cooling rates were investigated. Microprobe analysis was used to identify the phases in the bonded region. For bonds that were not fully reacted an intermediate phase, Ti5Si3Cx, formed that is thermally incompatible in its thermal expansion and caused thermal stresses and cracking during the processing cool-down. Thinner titanium interlayers and/or longer processing times resulted in stable and compatible phases that did not contribute to microcracking and resulted in an optimized microstructure. Tensile tests on the joined materials resulted in strengths of 13-28 MPa depending on the SiC substrate material. Non-destructive evaluation using ultrasonic immersion showed well formed bonds. For the joining technology of brazing Kovar fuel tubes to silicon carbide, preliminary development of the joining approach has begun. Various technical issues and requirements for the injector application are addressed.

Halbig, Michael C.↗

Technology Development in Support of Hyperspectral Infrared Atmospheric Sounding in a CubeSat

Hyperspectral infrared sounding in a CubeSat will provide a new dimension to the current suite of IR sounders by allowing measurements at multiple times of day and enabling formation flying of IR sounders for new data products such as Atmospheric Motion Vector (AMV) winds. This paper focuses on technology development during the CubeSat Infrared Atmospheric Sounder (CIRAS) project sponsored by the NASA Earth Science Technology Office (ESTO), and coincident studies by the NOAA Office of Projects, Planning, and Analysis (OPPA). The CIRAS approach incorporates key new instrument technologies developed at JPL’s Microdevices Lab (MDL) including a 2D array of High Operating Temperature Barrier Infrared Detector (HOT-BIRD) material, selected for its high uniformity, low cost, low noise and higher operating temperatures than traditional materials. The second key technology is an MWIR Grating Spectrometer (MGS) designed by Ball Aerospace with a JPL MDL slit and immersion grating to provide hyperspectral infrared imaging in a CubeSat volume. The third key technology is a blackbody calibration target fabricated with MDL’s black silicon to have very high emissivity in a flat plate construction. JPL has completed design and breadboard of the mechanical, electronic and thermal subsystems for CIRAS payload including a HOT-BIRD FPA, with filters in a dewar and a breadboard of the electronics and scan mirror assembly. Blue Canyon Technologies, developer of the CIRAS 6U CubeSat, completed the Final Design Review for the spacecraft.

Yee, Karl↗

The LIBRA Experiment: Investigating Robust Tritium Accountancy in Molten FLiBe Exposed to a D-T Fusion Neutron Spectrum

The Liquid Immersion Blanket: Robust Accountancy (LIBRA) experiment will be a first-of-a-kind experiment to explore and develop the liquid immersion blanket (LIB) concept. The LIB is a radically simple molten–LiF-BeF2 (FLiBe)–salt tritium breeding blanket for deuterium-tritium (D-T)–fueled fusion power plants (FPPs) achieving a high tritium breeding ratio (TBR) in neutronics models. However, tritium breeding in FLiBe is inherently difficult to study experimentally. As a result, the coupled issues of FLiBe radiochemistry and tritium (T) transport are poorly understood. LIBRA approaches this challenge by simulating an FPP blanket environment using a D-T neutron generator and ≈ 1000 kg of FLiBe. LIBRA will investigate T breeding, containment, and extraction, coupled with FLiBe redox control and radiochemistry. The primary goal of LIBRA is to demonstrate robust T accountancy in blanket prototypical conditions. Here, T accountancy encompasses accurate predictions of T breeding in the FLiBe; detection and measurement of all T bred in LIBRA; and speciation of the T extracted from the FLiBe. Initial neutronics simulations of LIBRA indicate that a global TBR of ~ 1 is possible, where the TBR is defined as the number of tritons bred and extracted from FLiBe relative to the number of neutrons produced by D-T fusion reactions in the neutron generator. In this paper, we present the LIBRA concept and its scientific goals in the context of T breeding experiments. We also consider the potential impact of the LIB on the future fusion power industry, motivating further development of FLiBe-based T breeding research activities such as LIBRA.

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

FPV Video Adaptation for UAV Collision Avoidance

First person view (FPV) technology for unmanned aerial vehicles (UAVs) provides an immersive experience for pilots and enables various personal and commercial applications such as aerial photography, drone racing, search and rescue operations, agricultural surveillance, and structural inspection. While real time video streaming from a UAV and vision-based collision avoidance strategies have been studied in literature as separate topics, in this paper we tackle collision avoidance in FPV scenarios, taking into account network delays and real time video parameters. We present a theoretical model for obstacle collisions that considers the current communication channel conditions, the real time video parameters, and the UAV's position relative to the closest obstacle. A video adaptation algorithm is then designed, using this metric, to tune the FPV video resolution, number of re-transmission attempts, and the modulation scheme to maximize the probability of avoiding collisions. This algorithm also takes into account specific latency constraints of the application. This video algorithm was evaluated in various scenarios and its ability to respond to both distances to the obstacle as well as the communication channel conditions was demonstrated. It was found that, for the considered scenarios, the performance of the proposed adaptive algorithm was, on an average, 58.63% higher than the closest non-adaptive one in terms of maximizing the probability of avoiding collision. Such collision avoidance strategies could be used to make UAV FPV applications safer and more reliable.

47 OTHER INSTRUMENTATION↗

NASA's Hybrid Reality Lab: One Giant Leap for Full Dive

This presentation demonstrates how NASA is using consumer VR headsets, game engine technology and NVIDIA's GPUs to create highly immersive future training systems augmented with extremely realistic haptic feedback, sound, additional sensory information, and how these can be used to improve the engineering workflow. Include in this presentation is an environment simulation of the ISS, where users can interact with virtual objects, handrails, and tracked physical objects while inside VR, integration of consumer VR headsets with the Active Response Gravity Offload System, and a space habitat architectural evaluation tool. Attendees will learn how the best elements of real and virtual worlds can be combined into a hybrid reality environment with tangible engineering and scientific applications.

Delgado, Francisco J.↗

Measurement Approach and Design of the CubeSat Infrared Atmospheric Sounder (CIRAS)

The CubeSat Infrared Atmospheric Sounder (CIRAS) will measure upwelling infrared radiation of the Earth in the MWIR region of the spectrum from space on a CubeSat. The observed radiances can be assimilated into weather forecast models and be used to retrieve lower tropospheric temperature and water vapor for climate studies. Multiple units can be flown to improve temporal coverage or in formation to provide new data products including 3D motion vector winds. CIRAS incorporates key new instrument technologies including a 2D array of High Operating Temperature Barrier Infrared Detector (HOT-BIRD) material, selected for its high uniformity, low cost, low noise and higher operating temperatures than traditional materials. The detectors are hybridized to a commercial ROIC and commercial camera electronics. The second key technology is an MWIR Grating Spectrometer (MGS) designed to provide imaging spectroscopy for atmospheric sounding in a CubeSat volume. The MGS has no moving parts and includes an immersion grating to reduce the volume and reduce distortion. The third key technology is an infrared blackbody fabricated with black silicon to have very high emissivity in a flat plate construction. JPL will also develop the mechanical, electronic and thermal subsystems for CIRAS, while the spacecraft will be a commercially available CubeSat. The integrated system will be a complete 6U CubeSat capable of measuring temperature and water vapor profiles with good lower tropospheric sensitivity. The CIRAS is the first step towards the development of an Earth Observation Nanosatellite Infrared (EON-IR) capable of meeting the replacement needs of the CrIS on JPSS.

Pagano, Thomas S.↗