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At least 55 records · Page 3

Enabling Thread Safety and Parallelism in the Program to Optimize Simulated Trajectories II

Development of the Program to Optimize Simulated Trajectories (POST) began in the 1970s. Since then, it has become widely utilized across NASA, industry, and academia to solve a variety of atmospheric ascent and entry problems. Its successor, POST2, has undergone many upgrades since its release in the 1990s. Recently, there has been an increasing desire to take advantage of the advances in parallel computing for both offline and online systems. Thus, modifications were made to allow POST2 to simulate multiple trajectories simultaneously without adversely affecting results. This capability is leveraged to calculate optimization solutions in parallel as opposed to sequentially. A demonstration of the benefits is presented using a small set of POST2 regression tests, as well as a project simulating a human-scale Lunar lander.

R. Anthony Williams↗

Enabling Thread Safety and Parallelism in the Program to Optimize Simulated Trajectories II

Development of the Program to Optimize Simulated Trajectories (POST) began in the 1970s. Since then, it has become widely utilized across NASA, industry, and academia to solve a variety of atmospheric ascent and entry problems. Its successor, POST2, has undergone many upgrades since its release in the 1990s. Recently, there has been an increasing desire to take advantage of the advances in parallel computing for both offline and online systems. Thus, modifications were made to allow POST2 to simulate multiple trajectories simultaneously without adversely affecting results. This capability is leveraged to calculate optimization solutions in parallel as opposed to sequentially. A demonstration of the benefits is presented using a small set of POST2 regression tests, as well as a project simulating a human-scale Lunar lander.

Anthony Williams↗

Navigation Sensor Technology Assessment Capability for Data-Driven Systems Analysis

The capability to assess the mission performance of novel navigation technologies from a systems-level approach and to provide quantitative results is crucial. With growing interest and innovations from NASA’s commercial partners, data-driven results that quantify the technological impact will guide research developments and facilitate stakeholder decision-making while requiring less time and resources. This paper presents a method to evaluate various sensor combinations and their impact on the overall system performance using an existing six degrees-of-freedom, physics-based engineering simulation for a government reference lunar lander as a testbed. Selected navigation technologies over various technology readiness levels, including Inertial Measurement Units, Navigation Doppler Lidar, and radar altimeter-radar velocimeter, were studied in this paper. Results using this testbed to perform sensitivity studies and to provide quantitative assessments are reported. One key finding is that there are diminishing returns for reducing sensor errors. The most influential sensor parameter to landing success are vehicle configuration and mission dependent. Results from this method could be used by stakeholders to make data-driven systems-based decisions and by technology developers as guidance for the specific parameter improvements that will have the most significant impact on mission success. This capability could be further used to assess alternative scenarios should one type of technology become unavailable or to re-assess initial assumptions and identify appropriate requirements from a system perspective.

Esther Lee↗

3D Stereo Immersive Environment Utilizing Mobile Devices / Peripherals

This project expands upon some of the FY23 IRAD funded "Full Lunar Surface Simulation Platform" (FLS-SP) derived technologies. The results have demonstrated a low-cost, compact, immersive technology that supports training, interaction, mission planning, and other man-in-loop activities in simulated environments called “3D Stereo Immersion Environment Utilizing Mobile Devices” (3D SIEUMD). These activities will become crucial for safety and mission, planning, and assurance in the Artemis program, as well as future commercial crew programs. The FLS-SP enabled the visualization of simulated lunar surface operations for rovers, landers, habitation, and EVA. The 3D SIEUMD technology allows for NASA S&MA experts, tasked with defining safety protocols and procedures, to interact in an immersive environment without expensive immersion gear. Reduction of the overall safety risk by immersing safety concepts into the design and engineering phase for very small cost is accomplished even before hardware is deployed to the lunar surface.

Scott Johnson↗

POST2 End-To-End Descent and Landing Simulation for the Autonomous Landing and Hazard Avoidance Technology Project

The Program to Optimize Simulated Trajectories II (POST2) is used as a basis for an end-to-end descent and landing trajectory simulation that is essential in determining the design and performance capability of lunar descent and landing system models and lunar environment models for the Autonomous Landing and Hazard Avoidance Technology (ALHAT) project. This POST2-based ALHAT simulation provides descent and landing simulation capability by integrating lunar environment and lander system models (including terrain, sensor, guidance, navigation, and control models), along with the data necessary to design and operate a landing system for robotic, human, and cargo lunar-landing success. This paper presents the current and planned development and model validation of the POST2-based end-to-end trajectory simulation used for the testing, performance and evaluation of ALHAT project system and models.

Fisher, Jody l.↗

An Overview of LO-DuSST (Lunar Occupancy Dust Surface Separation Technologies) Objectives

Of the myriad of issues facing lunar exploration and maintaining an extended lunar presence, lunar dust is possibly the most pervasive. These jagged, chemically reactive, electrostatically charged, sometimes magnetic particles can impact every aspect of a lunar surface mission ranging from abrading extra-vehicular activity (EVA) suits to disrupting lunar vehicle thermal management systems to impeding efficacy of excavation equipment to impacting lunar inhabitant health. NASA’s Lunar Occupancy Dust Surface Separation Technologies (LO-DuSST) task, as a part of the broader Lunar Surface Innovation Initiative (LSII) project, seeks to implement synergistic active and passive lunar dust management and mitigation technologies for an array of applications. One such application is protection of power generation capabilities via solar panel arrays. Plasma dust lofting coupled with a piezoelectric-driven vibration technology will be demonstrated on solar panel surfaces contaminated with lunar dust simulant. Intrinsically low adhesion coatings will be applied to these surfaces to enhance dust removal. Electrostatic repulsion in confined geometries and materials to manage high velocity lunar dust wear will also be investigated. Collectively, these active and passive mitigation technologies will facilitate lunar surface operations including occupancy logistics, landing pad operations, power generation, and transportation. Initial results regarding lunar simulant-contaminated solar panel performance experiments, dust lofting using an electron beam, surface interactions of high velocity lunar dust arising from lunar lander plume-surface interactions, and lunar dust simulant-material interaction experiments will be discussed.

Lunar dust↗

Artemis Lunar Surface VR/ARGOS Trainer

This proposal aims to provide insight by identifying potential risks and unknowns of lander egress and surface operations through a Mixed Reality (MR) planning, training, and analysis capability that integrates Virtual Reality (VR) simulations and the Active Response Gravity Offload System (ARGOS) in support of Artemis missions to the moon. The VR simulation will incorporate lunar digital elevation map data and imagery to provide accurate terrain of the south pole and Shackleton Crater. Date specific ephemerides will used to simulate the extreme lighting environment. Virtual representations of a lunar lander vehicle will be represented with a physical mockup of the porch and ladder assembly. Human-in-the-loop engineering test runs within ARGOS will be used to refine performance of the Mixed Reality interface with the mockup platform and define procedures for training.

Lee K Bingham↗

Design and Sizing of the Air Revitalization System for Altair Lunar Lander

Designing closed-loop Air Revitalization Systems (ARS) for human spaceflight applications requires a delicate balance between designing for system robustness while minimizing system power and mass requirements. This presentation will discuss the design of the ARS for the Altair Lunar Lander. The presentation will illustrate how dynamic simulations, using Aspen Custom Modeler, were used to develop a system configuration with the ability to control atmospheric conditions under a wide variety of circumstances while minimizing system mass/volume and the impact on overall power requirements for the Lander architecture.

Allada, Rama Kumar↗

Lagrangian Trajectory Modeling of Lunar Dust Particles

Apollo landing videos shot from inside the right LEM window, provide a quantitative measure of the characteristics and dynamics of the ejecta spray of lunar regolith particles beneath the Lander during the final 10 [m] or so of descent. Photogrammetry analysis gives an estimate of the thickness of the dust layer and angle of trajectory. In addition, Apollo landing video analysis divulges valuable information on the regolith ejecta interactions with lunar surface topography. For example, dense dust streaks are seen to originate at the outer rims of craters within a critical radius of the Lander during descent. The primary intent of this work was to develop a mathematical model and software implementation for the trajectory simulation of lunar dust particles acted on by gas jets originating from the nozzle of a lunar Lander, where the particle sizes typically range from 10 micron to 500 micron. The high temperature, supersonic jet of gas that is exhausted from a rocket engine can propel dust, soil, gravel, as well as small rocks to high velocities. The lunar vacuum allows ejected particles to travel great distances unimpeded, and in the case of smaller particles, escape velocities may be reached. The particle size distributions and kinetic energies of ejected particles can lead to damage to the landing spacecraft or to other hardware that has previously been deployed in the vicinity. Thus the primary motivation behind this work is to seek a better understanding for the purpose of modeling and predicting the behavior of regolith dust particle trajectories during powered rocket descent and ascent.

Lane, John E.↗

ADVANCES IN PLUME-SURFACE INTERACTION SIMULATION CAPABILITY UNDER LUNAR LANDING CONDITIONS

The Fluid Dynamics Branch at theNASA Marshall Space Flight Center has assembled a portfolio of simulation tools to predict Plume-SurfaceInteraction (PSI) environments during extra-terrestrial propulsive landings. Particular focus is on engineering support for lunar landers such as robotic CommercialLunar Payload Services (CLPS) and the HumanLander System (HLS). Extension of existing PSI simulation capabilities are required to accurately capture the complex plume flow conditions and surface soil particle composition effects that arise in the lunar environment. The required model development and implementation, and extensive verification and validation of the key simulation tools, Loci/Chem [1]and Loci/Boltzmann [2], and Loci/GGFS [3] are now performed under a NASA Space Technology MissionDirectorate (STMD) funded multi-year GameChanging Development (GCD) project. The project will implement and mature these new modeling features and verify and validate them for the Mars andMoon environments with the aid of existing and new experiments to be performed under this project

Plume Surface Interaction↗

Implementation of Charged Particle Behavior in Discrete Element Method (DEM) Simulations

To understand the behavior of charged lunar regolith when perturbed by lunar landers, it is important to couple the grain dynamics with mechanical and electrical particle interactions. To accomplish this, improvements have been made to a discrete element method (DEM) software package to include both short- and long-range interactions between spherical particles. Short-range interactions rely on contact between the particles, such as electrical conduction and triboelectric charge transfer driven by work functions. Long-range interactions act at a distance between every pairing of particles, such as electrostatic forces and gravitational forces. Results from simulations between a few particles are compared with theory to verify these added behaviors prior to scaling up to more complex scenarios. The radii, initial charges, electrical conductivities, work functions, and separation of the particles are varied and the resultant charges as well as the time required to reach the final state are determined.

Electrostatics↗

Developing New Tools for Modeling Rocket Plume-Surface Interactions

With NASA’s goal to land the next human on the lunar surface in the next few years, it has become vitally important that we have a better understanding of how future landing spacecraft will interact with the unique properties of regolith¬¬––the layer of loose, unconsolidated dust and rock on the lunar surface¬¬––which can cause hazards like visual obstructions, particulate clouds, and cratering of the landing zone. Researchers from the Fluid Dynamics Branch at NASA’s Marshall Space Flight Center are performing plume-surface interaction (PSI) simulations between lander engine plumes and unprepared regolith surfaces, and have developed new tools to provide predictive PSI environments for various NASA projects and missions, including the Human Lander System (HLS), Commercial Lunar Payload Services (CLPS), and future Mars landers. These tools allow the researchers to determine how to best meet the simulation and time requirements for each project by varying model fidelity. The highest fidelity tool is the Gas Granular Flow Solver (Loci/GGFS) that models gas-particle multi-phase interactions to predict regolith cratering and ejection of particles into the immediate surroundings of the lander. At its highest fidelity, it can model microscopic regolith particle interactions with a particle size/shape distribution that statistically replicates actual regolith, however, to be most effective with today’s computing resources, it is currently run using only one to three equivalent particle sizes/shapes. The team also incorporated engineering models into their software suite to create production-ready hybrid tools with reduced fidelity. At the lowest fidelity, the computational fluid dynamics (CFD) code Loci/CHEM+DIGGEM can predict crater depth over time by relating local CFD-predicted surface shear stresses to a model of erosion mass flux.

plume surface interaction↗

Research for Lunar Exploration: ADVANCE Program

This viewgraph presentation reviews the work that the author has been involved with in her undergraduate and graduate education and the ADVANCE Program. One project was the Lunar Entry and Approach Platform For Research On Ground (LEAPFROG). This vehicle was to be a completely autonomous vehicle, and was developed in successive academic years with increases in the perofmamnce and capability of the simulated lander. Another research project for the PhD was on long-term lunar radiation degradation of materials to be used for construction of lunar habitats. This research has concentrated on developing and testing light-weight composite materials with high strength characteristics, and the ability of these composite materials to withstand the lunar radiation environment.

Rojdev, Kristina↗

Using Virtual Reality for Science Missions At The Lunar South Pole

The Lunar VR toolkit, built on Mixed Reality Exploration Toolkit (MRET), combines LOLA 5m topographic data, CAD models (e.g., lander, rover), procedural textures, and geologic features (e.g., rocks, craters) for sub-5m simulation of the lunar surface. Future capabilities include the incorporation of real-time mission telemetry to provide a full mission lifecycle tool, test instrument design and operation concepts, pre-operations planning and walk-throughs of traverses, and situational awareness support during actual mission operations. We will discuss the critical features we think are needed for lunar south pole mission planning and the development of our Lunar VR toolkit.

Thomas G Grubb↗

Revisiting Optimal Guidance Solution for Vertical Landing and Take-Off

The vertical landing and take-off are crucial phases of a rocket-powered spacecraft's powered descent and ascent trajectories, during which its motion is confined to a single (vertical) axis. It is well-known that the minimum-propellant guidance solutions for vertical landing and take-off in a vacuum, consist of only one coast and one full-thrust arc and no singular arc exists in these problems. However, an exact solution for the vertical descent problem is not found in the literature. In the present work, exact guidance solutions for the optimal vertical landing and take-off are presented that are valid for arbitrary boundary conditions. The time-based and switching function-based guidance law implementations are discussed and their performance is compared using lunar descent and ascent simulations.

powered descent↗

Large Vehicle Lunar Landing Surface Interaction and In-Situ Resource Based Risk Mitigation: Landing & Launch Pads

A key capability required for the exploration of planetary bodies is the ability to land on the surface. Previous work performed by NASA and other institutions has primarily focused on landing small spacecraft on planetary surfaces and the associated small-to-medium thrusters required for the soft landing. In the case of human exploration—particularly the establishment of long duration exploration and habitation outposts—the ability to land large landers, such as the SpaceX Starship, is necessary. These larger landing systems require the use of more powerful engines, with higher engine exhaust temperatures and higher landing loads. Understanding the excavation of material by the engines, as well as the potential for the landing legs to sink into the subsurface, is key in ensuring reliable and safe landings. A further improvement in landing reliability can be achieved by constructing landing / launch pads, especially with in-situ resources. Some material excavation by the plume is inevitable, leaving at least a portion of the surface scoured and uneven under the lander and ejecting regolith particles and rocks at very high velocities. One possible solution would be to robotically build landing / launch pads (ideally autonomously) at the destination using in-situ materials. In this case, the first one or few landers will need to land on unimproved surfaces at higher risk; however, they would bring the required equipment to build the landing pads with mostly local resources, thus increasing the reliability of safe landing for subsequent larger landers. A number of methods to build in-situ landing and launch pads have already been developed. These methods include no or some addition of required binder additives to the local regolith material, different processing approaches and result in varying landing pad strengths. A sub-scale rocket engine plume, was used to simulate some of the conditions of a landing on the Moon to assess the effectiveness of various materials for an in-situ built landing pad, The GO2/GCH4 rocket engine fired on 1m2 area coupons of representative pad materials. The results will allow continued development towards materials that satisfy the landing pad properties required for the effective risk reduction and increased reliability for landing people and equipment on the lunar surface. This work contained two parts: (1) computer modeling of a large rocket engine plume interacting with regolith on the Moon, using the Granular Gas Flow Solver (GGFS) provided by CFD Research Corporation as well as other computational fluid dynamics codes (CFD) such as Loci/CHEM. (2) Developing landing/launch pad materials that could be used for in-situ construction on the lunar surface in the future, to mitigate the calculated effects of a large vehicle rocket engine landing and launching on the Moon. The resulting computed values of plume impingement surface temperature, stagnation pressure, gas velocity, shear stress and heat flux were then matched as closely as possible in the Earth’s atmosphere in a sub-scale rocket engine GO2/CH4 test which was provided by Masten Space Systems in Mojave, California. The rocket engine was mounted on a test stand with vertical translation capabilities so that the landing operations of a lander could be simulated (Figure 1).The pad materials test coupons were placed at the surface of a large bin containing simulated lunar basalt regolith and subjected to a test firing as shown in Figure 2. The results of this testing will be presented with related findings, analysis and discussion.

Plume Surface Interaction↗