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At least 55 records · Page 3

Improving Pixel Level Cloud Optical Property Retrieval using Monte Carlo Simulations

The accurate pixel-by-pixel retrieval of cloud optical properties from space is influenced by radiative smoothing due to high order photon scattering and radiative roughening due to low order scattering events. Both are caused by cloud heterogeneity and the three-dimensional nature of radiative transfer and can be studied with the aid of computer simulations. We use Monte Carlo simulations on variable 1-D and 2-D model cloud fields to seek for dependencies of smoothing and roughening phenomena on single scattering albedo, solar zenith angle, and cloud characteristics. The results are discussed in the context of high resolution satellite (such as Landsat) retrieval applications. The current work extends the investigation on the inverse NIPA (Non-local Independent Pixel Approximation) as a tool for removing smoothing and improving retrievals of cloud optical depth. This is accomplished by: (1) Delineating the limits of NIPA applicability; (2) Exploring NIPA parameter dependences on cloud macrostructural features, such as mean cloud optical depth and geometrical thickness, degree of extinction and cloud top height variability. We also compare parameter values from empirical and theoretical considerations; (3) Examining the differences between applying NIPA on radiation quantities vs direct application on optical properties; (4) Studying the radiation budget importance of the NIPA corrections as a function of scale. Finally, we discuss fundamental adjustments that need to be considered for successful radiance inversion at non-conservative wavelengths and oblique Sun angles. These adjustments are necessary to remove roughening signatures which become more prominent with increasing absorption and solar zenith angle.

Oreopoulos, Lazaros↗

Direct Monte Carlo Simulations of Hypersonic Low-Density Flows about an ASTV Including Wake Structure

Results of a numerical study concerning flow past a 70-deg blunted cone in hypersonic low-density flow environments are presented using the direct simulation Monte-Carlo method. The flow conditions simulated are those that can be obtained in existing low-density hypersonic wind tunnels. Results indicate that a stable vortex forms in the near wake at and below a freestream Knudsen number (based on cone diameter) of 0.01 and the size of the vortex increases with decreasing Knudsen number. The base region of the flow remains in thermal nonequilibrium for all cases considered herein.

Dogra, V. K.↗

On predicting contamination levels of HALOE optics aboard UARS using direct simulation Monte Carlo

A three-dimensional version of the direct simulation Monte Carlo method is adapted to assess the contamination environment surrounding a highly detailed model of the Upper Atmosphere Research Satellite. Emphasis is placed on simulating a realistic, worst-case set of flowfield and surface conditions and geometric orientations in order to estimate an upper limit for the cumulative level of volatile organic molecular deposits at the aperture of the Halogen Occultation Experiment. Problems resolving species outgassing and vent flux rates that varied over many orders of magnitude were handled using species weighting factors. Results relating to contaminant cloud structure, cloud composition, and statistics of simulated molecules impinging on the target surface are presented, along with data related to code performance. Using procedures developed in standard contamination analyses, the cumulative level of volatile organic deposits on HALOE's aperture over the instrument's 35-month nominal data collection period is estimated to be about 2700A.

Woronowicz, Michael S.↗

Low-Density Nozzle Flow by the Direct Simulation Monte Carlo and Continuum Methods

Two different approaches, the direct simulation Monte Carlo (DSMC) method based on molecular gasdynamics, and a finite-volume approximation of the Navier-Stokes equations, which are based on continuum gasdynamics, are employed in the analysis of a low-density gas flow in a small converging-diverging nozzle. The fluid experiences various kinds of flow regimes including continuum, slip, transition, and free-molecular. Results from the two numerical methods are compared with Rothe's experimental data, in which density and rotational temperature variations along the centerline and at various locations inside a low-density nozzle were measured by the electron-beam fluorescence technique. The continuum approach showed good agreement with the experimental data as far as density is concerned. The results from the DSMC method showed good agreement with the experimental data, both in the density and the rotational temperature. It is also shown that the simulation parameters, such as the gas/surface interaction model, the energy exchange model between rotational and translational modes, and the viscosity-temperature exponent, have substantial effects on the results of the DSMC method.

Chung, Chang-Hong↗

Monte Carlo simulation of collisionless shocks showing preferential acceleration of high A/Z particles

A collisionless quasi-parallel shock is simulated by Monte Carlo techniques. The scattering of all velocity particles from thermal to high energy is assumed to occur so that the mean free path is directly proportional to velocity times the mass-to-charge-ratio, and inversely proporational to the plasma density. The shock profile and velocity spectra are obtained, showing preferential acceleration of high A/Z particles relative to protons. The inclusion of the back pressure of the scattering particles on the inflowing plasma produces a smoothing of the shock profile, which implies that the spectra are steeper than for a discontinuous shock.

Ellison, D. C.↗

Planetary atmosphere representation for Monte-Carlo simulation of aerospace vehicle trajectories

Methods of simulating large scale random atmospheric variations are examined for use in Monte Carlo simulations of hypervelocity vehicles. Random density, temperature, and pressure variations have a significant impact on the performance of such vehicles. Methods for generating random atmosphere profiles are described and compared in the context of a Monte Carlo simulation of the Aeroassist Flight Experiment (AFE). It is seen that these techniques result in statistically significant differences in key simulation point statistics.

Dutton, K.↗

CFD2030 Grand Challenge: CFD-in-the-Loop Monte Carlo Simulation for Space Vehicle Design

Space vehicle design and certification differs widely from aircraft design relying more on probabilistic approaches than deterministic. Monte Carlo simulation plays an important role in the probabilistic design of space vehicles to ensure robust and reliable operation. Today, Monte Carlo flight simulation requires 1000’s of trajectory simulations that use databases to provide aerosciences models. These databases can be extremely expensive and time consuming to develop. Replacing these databases with unsteady computational fluid dynamics directly in the simulation loop has potential to significantly reduce the time required to analyze space vehicle concepts, improve simulation accuracy, and reduce the cost of space vehicle development. The CFD Vision 2030 Study outlined gaps and roadblocks to meeting the vision described in the study. The geometric, physical, and computational challenges associated with CFD-in-the-loop Monte Carlo simulation for space vehicle design are substantial and serve as an excellent grand challenge to advance the CFD 2030 vision.

CFD2030↗

Monte Carlo simulation of an expanding gas

By application of simple computer graphics techniques, the statistical performance of two Monte Carlo methods used in the simulation of rarefied gas flows are assessed. Specifically, two direct simulation Monte Carlo (DSMC) methods developed by Bird and Nanbu are considered. The graphics techniques are found to be of great benefit in the reduction and interpretation of the large volume of data generated, thus enabling important conclusions to be drawn about the simulation results. Hence, it is discovered that the method of Nanbu suffers from increased statistical fluctuations, thereby prohibiting its use in the solution of practical problems.

Boyd, Iain D.↗

Monte Carlo simulation of wave sensing with a short pulse radar

A Monte Carlo simulation is used to study the ocean wave sensing potential of a radar which scatters short pulses at small off-nadir angles. In the simulation, realizations of a random surface are created commensurate with an assigned probability density and power spectrum. Then the signal scattered back to the radar is computed for each realization using a physical optics analysis which takes wavefront curvature and finite radar-to-surface distance into account. In the case of a Pierson-Moskowitz spectrum and a normally distributed surface, reasonable assumptions for a fully developed sea, it has been found that the cumulative distribution of time intervals between peaks in the scattered power provides a measure of surface roughness. This observation is supported by experiments.

Levine, D. M.↗

Monte Carlo simulation of the classical two-dimensional one component plasma

Monte Carlo simulation, lattice dynamics in the harmonic approximation, and solution of the hypernetted chain equation were used to study the classical two-dimensional one component plasma. The system consists of a single species of charged particles immersed in a uniform neutralizing background. The particles interact via a l/r potential, where r is the two dimensional separation. Equations of state were calculated for both the liquid and solid phases. Results of calculation of the thermodynamic functions and one and two particle correlation functions are presented.

Gann, R. C.↗

Catastrophic rupture of lunar rocks - A Monte Carlo simulation

A computer model based on Monte Carlo techniques was developed to simulate the destruction of lunar rocks by 'catastrophic rupture' due to meteoroid impact. Energies necessary to accomplish catastrophic rupture were derived from laboratory experiments. A crater-production rate derived from lunar rocks was utilized to calculate absolute time scales. Calculated median survival times for crystalline lunar rocks are 1.9, 4.6, 10.3, and 22 m.y. for rock masses of 10, 100, 1000, and 10,000 g, respectively. Corresponding times of 6, 14.5, 32, and 68 million years are required before the probability of destruction reaches 0.99. These results are consistent with absolute exposure ages measured on returned rocks. Some results also substantiate previous conclusions that the catastrophic-rupture process is significantly more effective in obliterating lunar rocks than mass wasting by single-particle abrasion. The view is also corroborated that most rocks presently on the lunar surface either are exhumed from the regolith or are fragments of much larger boulders rather than primary ejecta excavated from pristine bedrock.

Hoerz, F.↗

Monte Carlo simulation of charged particles upstream of the earth's bow shock

A simple model of the earth's bow shock is presented and compared with ISEE-1 observations of diffuse ions upstream of the shock. Ion behavior is modeled in a test particle simulation using Monte Carlo techniques for a plane parallel shock at which cold solar wind ions are heated sufficiently to allow diffusion back upstream. Fitting of the model to the observations indicates that the diffusion coefficient must increase faster than linearly with velocity, and provides an upper limit to the acceleration efficiency defined as the proportion of incoming solar wind ions accelerated and observed upstream. Results suggest that astrophysical shocks are capable of accelerating ions directly from the thermal plasma without the need for a distinct preenergizing injection stage.

Ellison, D. C.↗

Applying Monte Carlo Simulation to Launch Vehicle Design and Requirements Analysis

This Technical Publication (TP) is meant to address a number of topics related to the application of Monte Carlo simulation to launch vehicle design and requirements analysis. Although the focus is on a launch vehicle application, the methods may be applied to other complex systems as well. The TP is organized so that all the important topics are covered in the main text, and detailed derivations are in the appendices. The TP first introduces Monte Carlo simulation and the major topics to be discussed, including discussion of the input distributions for Monte Carlo runs, testing the simulation, how many runs are necessary for verification of requirements, what to do if results are desired for events that happen only rarely, and postprocessing, including analyzing any failed runs, examples of useful output products, and statistical information for generating desired results from the output data. Topics in the appendices include some tables for requirements verification, derivation of the number of runs required and generation of output probabilistic data with consumer risk included, derivation of launch vehicle models to include possible variations of assembled vehicles, minimization of a consumable to achieve a two-dimensional statistical result, recontact probability during staging, ensuring duplicated Monte Carlo random variations, and importance sampling.

Hanson, J. M.↗

Monte Carlo simulation of astronaut light flash observations on Apollo and Skylab missions

Monte Carlo calculations are performed to study the relation between cosmic ray nuclei and visual flashes observed by astronauts, in space. A satisfactory overall fit to all available data excluding the Skylab observations in the South Atlantic Anomaly (SAA) has been achieved by varying three visual system parameters: effective retinal thickness, minimum projected track length inside retina and minimum energy loss rate. All light flash data from space excluding the SAA observations can be understood fully upon the basis of the primary cosmic ray charge and energy spectra together with the fitted values of the three visual system parameters. Monte Carlo simulations of the SAA observations suggest the existence of a previously unobserved multiply-charged component of the inner radiation belt.

Osborne, W. Z.↗

Monte Carlo Simulation of THz Multipliers

Schottky Barrier diode frequency multipliers are critical components in submillimeter and Thz space based earth observation systems. As the operating frequency of these multipliers has increased, the agreement between design predictions and experimental results has become poorer. The multiplier design is usually based on a nonlinear model using a form of harmonic balance and a model for the Schottky barrier diode. Conventional voltage dependent lumped element models do a poor job of predicting THz frequency performance. This paper will describe a large signal Monte Carlo simulation of Schottky barrier multipliers. The simulation is a time dependent particle field Monte Carlo simulation with ohmic and Schottky barrier boundary conditions included that has been combined with a fixed point solution for the nonlinear circuit interaction. The results in the paper will point out some important time constants in varactor operation and will describe the effects of current saturation and nonlinear resistances on multiplier operation.

East, J.↗

Direct Simulation Monte Carlo Calculations in Support of the Columbia Shuttle Orbiter Accident Investigation

The Direct Simulation Monte Carlo method was used to provide 3-D simulations of the early entry phase of the Shuttle Orbiter. Undamaged and damaged scenarios were modeled to provide calibration points for engineering "bridging function" type of analysis. Currently the simulation technology (software and hardware) are mature enough to allow realistic simulations of three dimensional vehicles.

Gallis, Michael A.↗

Shuttle vertical fin flowfield by the direct simulation Monte Carlo method

The flow properties in a model flowfield, simulating the shuttle vertical fin, determined using the Direct Simulation Monte Carlo method. The case analyzed corresponds to an orbit height of 225 km with the freestream velocity vector orthogonal to the fin surface. Contour plots of the flowfield distributions of density, temperature, velocity and flow angle are presented. The results also include mean molecular collision frequency (which reaches 1/60 sec near the surface), collision frequency density (approaches 7 x 10 to the 18/cu m sec at the surface) and the mean free path (19 m at the surface).

Hueser, J. E.↗

Monte Carlo simulation of EAS generated by 10(14) - 10(16) eV protons

Detailed Monte Carlo simulations of extensive air showers to be detected by the Homestake Surface Underground Telescope and other similar detectors located at sea level and mountain altitudes have been performed for 10 to the 14th power to 10 to the 16th power eV primary energies. The results of these Monte Carlo calculations will provide an opportunity to compare the experimental data with different models for the composition and spectra of primaries and for the development of air showers. The results obtained for extensive air showers generated by 10 to the 14th power to 10 to the 16th power eV primary protons are reported.

Fenyves, E. J.↗