Search NASA⌕ Search

SEARCH · Search NASA

Results for “Multithreaded”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 55 records · Page 3

Software only intra-compute unit redundant multithreading for GPUs

A system, method and computer program product to execute a first and a second work-item, and compare the signature variable of the first work-item to the signature variable of the second work-item. The first and the second work-items are mapped to an identifier via software. This mapping ensures that the first and second work-items execute exactly the same data for exactly the same code without changes to the underlying hardware. By executing the first and second work-items independently, the underlying computation of the first and second work-item can be verified. Moreover, system performance is not substantially affected because the execution results of the first and second work-items are compared only at specified comparison points.

Lyashevsky, Alexander↗

Software only inter-compute unit redundant multithreading for GPUs

A system, method and computer program product to execute a first and a second work-group, and compare the signature variables of the first work-group to the signature variables of the second work-group via a synchronization mechanism. The first and the second work-group are mapped to an identifier via software. This mapping ensures that the first and second work-groups execute exactly the same data for exactly the same code without changes to the underlying hardware. By executing the first and second work-groups independently, the underlying computation of the first and second work-groups can be verified. Moreover, system performance is not substantially affected because the execution results of the first and second work-groups are compared only at specified comparison points.

Lyashevsky, Alexander↗

PANDORA: A Parallel Dendrogram Construction Algorithm for Single Linkage Clustering on GPU

This paper introduces Pandora, a parallel algorithm for computing dendrograms, the hierarchical cluster trees for single linkage clustering (SLC). Current parallel approaches construct dendrograms by partitioning a minimum spanning tree and removing edges. However, they struggle with skewed, hard-to-parallelize real-world dendrograms. Consequently, computing dendrograms is the sequential bottleneck in HDBSCAN*[21], a popular SLC variant. Pandora uses recursive tree contraction to address this limitation. Pandora contracts nodes to construct progressively smaller trees. It computes the smallest contracted dendrogram and expands it by inserting contracted edges. This recursive strategy is highly parallel, skew-independent, work-optimal, and well-suited for GPUs and multicores. We develop a performance portable implementation of Pandora in Kokkos[31] and evaluate its performance on multicore CPUs and multi-vendor GPUs (e.g., Nvidia, AMD) for dendrogram construction in HDBSCAN*. Multithreaded Pandora is 2.2x faster than the current best-multithreaded implementation. Our GPU version achieves 6-20x speedup on AMD GPUs and 10-37x on NVIDIA GPUs over multithreaded Pandora. Pandora removes HDBSCAN*’s sequential bottleneck, greatly boosting efficiency, particularly with GPUs.

Sao, Piyush↗

Correct Compilation of Concurrent C Code

The CompCert compiler represents a landmark effort in program verification as both a piece of verified software and as a compiler for verified C programs. A key shortcoming of CompCert however is that it does not support multithreaded programs. Prior work to add threads to CompCert has either required major rewrites of parts of the proof or only works for well synchronized programs. The problem is that CompCert’s backward simulation derives from a forward simulation via the determinism of the semantics of intermediate representation languages. This makes the proofs in CompCert easier but also makes them incompatible with standard models of multithreading which are non-deterministic. Here we propose an alternate formulation of CompCert’s proof structure that parameterizes the existing single threaded semantics with nondeterministic behavior generated at the multithreading level. While this is an old trick where program equivalence is concerned, performing it in the context of CompCert is quite subtle. Our approach allows for expressive concurrent semantics and does not require major proof rewrites but still results in a global backward simulation for multithreaded programs.

97 MATHEMATICS AND COMPUTING↗

System and method of storing and analyzing information

A system and method of storing and analyzing information is disclosed. The system includes a compiler layer to convert user queries to data parallel executable code. The system further includes a library of multithreaded algorithms, processes, and data structures. The system also includes a multithreaded runtime library for implementing compiled code at runtime. The executable code is dynamically loaded on computing elements and contains calls to the library of multithreaded algorithms, processes, and data structures and the multithreaded runtime library.

97 MATHEMATICS AND COMPUTING↗

System and method of storing and analyzing information

A system and method of storing and analyzing information is disclosed. The system includes a compiler layer to convert user queries to data parallel executable code. The system further includes a library of multithreaded algorithms, processes, and data structures. The system also includes a multithreaded runtime library for implementing compiled code at runtime. The executable code is dynamically loaded on computing elements and contains calls to the library of multithreaded algorithms, processes, and data structures and the multithreaded runtime library.

Feo, John T.↗

A modular GUI-based program for genetic algorithm-based feedback-assisted wavefront shaping

Abstract We have developed a modular graphical user interface (GUI)-based program for use in genetic algorithm-based feedback-assisted wavefront shaping. The program uses a class-based structure to separate out the universal modules (e.g. GUI, multithreading, optimization algorithms) and hardware-specific modules (e.g. code for different SLMs and cameras). This modular design makes the program easily adaptable to a wide range of lab equipment, while providing easy access to a GUI, multithreading, and three optimization algorithms (phase-stepping, simple genetic, and microgenetic).

97 MATHEMATICS AND COMPUTING↗