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At least 55 records · Page 3

In-flight simulation with pilot-center of gravity offset and velocity mismatch

Similarity transformations which preserve modal characteristics and pilot's acceleration cues in in-flight simulation are presented. The model transformation for lateral acceleration matching is developed. A velocity-mismatch example, based on a VRA simulation of the Space Shuttle, illustrates that acceleration matching is achieved at the expense of mismatching in cues which are secondary to the simulated piloting task, while primarily cues are preserved. The approach is applicable for both implicit and explicit model-following, and it can easily be extended to the longitudinal case.

Stengel, R. F.↗

A pilot evaluation of two G-seat cueing schemes

A comparison was made of two contrasting G-seat cueing schemes. The G-seat, an aircraft simulation subsystem, creates aircraft acceleration cues via seat contour changes. Of the two cueing schemes tested, one was designed to create skin pressure cues and the other was designed to create body position cues. Each cueing scheme was tested and evaluated subjectively by five pilots regarding its ability to cue the appropriate accelerations in each of four simple maneuvers: a pullout, a pushover, an S-turn maneuver, and a thrusting maneuver. A divergence of pilot opinion occurred, revealing that the perception and acceptance of G-seat stimuli is a highly individualistic phenomena. The creation of one acceptable G-seat cueing scheme was, therefore, deemed to be quite difficult.

Showalter, T. W.↗

Effect of motion cues during complex curved approach and landing tasks: A piloted simulation study

A piloted simulation study was conducted to examine the effect of motion cues using a high fidelity simulation of commercial aircraft during the performance of complex approach and landing tasks in the Microwave Landing System (MLS) signal environment. The data from these tests indicate that in a high complexity MLS approach task with moderate turbulence and wind, the pilot uses motion cues to improve path tracking performance. No significant differences in tracking accuracy were noted for the low and medium complexity tasks, regardless of the presence of motion cues. Higher control input rates were measured for all tasks when motion was used. Pilot eye scan, as measured by instrument dwell time, was faster when motion cues were used regardless of the complexity of the approach tasks. Pilot comments indicated a preference for motion. With motion cues, pilots appeared to work harder in all levels of task complexity and to improve tracking performance in the most complex approach task.

Scanlon, Charles H.↗

A simulator investigation of engine failure compensation for powered-lift STOL aircraft

A piloted simulator investigation of various engine failure compensation concepts for powered-lift STOL aircraft was carried out at the Ames Research Center. The purpose of this investigation was to determine the influence of engine failure compensation on recovery from an engine failure during the landing approach and on the precision of the STOL landing. The various concepts include: (1) cockpit warning lights to cue the pilot of an engine failure, (2) programmed thrust and roll trim compensation, (3) thrust command and (4) flight-path stabilization. The aircraft simulated was a 150 passenger four-engine, externally blown flap civil STOL transport having a 90 psf wing loading and a .56 thrust to weight ratio. Results of the simulation indicate that the combination of thrust command and flight-path stabilization offered the best engine-out landing performance in turbulence and did so over the entire range of altitudes for which engine failures occurred.

Nieuwenhuijse, A. W.↗

Objective Motion Cueing Criteria for Commercial Transport Simulators

This paper adds data to establish fidelity criteria for the simulator motion system diagnostic test now required during commercial aircraft simulator approval in the United States. Nineteen airline transport pilots flew three tasks under six different motion conditions in an experiment on the NASA Vertical Motion Simulator. The motion conditions allowed refinement of the initial fidelity criteria developed in previous experiments. In line with these previous experiments, the motion condition significantly affected (1) false motion cue pilot ratings, and sink rate and longitudinal deviation at touchdown in the approach and landing task, (2) false motion cue pilot ratings, roll deviations, and maximum pitch rate in the stall task, and (3) false motion cue pilot ratings, heading deviation, and pedal reaction time after an engine failure in the take-off task. Combining data from three experiments, significant differences in pilot-vehicle performance were used to define objective motion cueing criteria boundaries. These fidelity boundaries suggest that some hexapod simulators can possibly produce motion cues with improved fidelity in several degrees of freedom.

pilot performance↗

Objective Motion Cueing Criteria for Commercial Transport Simulators

This paper adds data to establish fidelity criteria for the simulator motion system diagnostic test now required during commercial aircraft simulator approval in the United States. Nineteen airline transport pilots flew three tasks under six different motion conditions in an experiment on the NASA Vertical Motion Simulator. The motion conditions allowed refinement of the initial fidelity criteria developed in previous experiments. In line with these previous experiments, the motion condition significantly affected (1) false motion cue pilot ratings, and sink rate and longitudinal deviation at touchdown in the approach and landing task, (2) false motion cue pilot ratings, roll deviations, and maximum pitch rate in the stall task, and (3) false motion cue pilot ratings, heading deviation, and pedal reaction time after an engine failure in the take-off task. Combining data from three experiments, significant differences in pilot-vehicle performance were used to define objective motion cueing criteria boundaries. These fidelity boundaries suggest that some hexapod simulators can possibly produce motion cues with improved fidelity in several degrees of freedom.

simulator motion↗

Initial Evaluations of LoC Prediction Algorithms Using the NASA Vertical Motion Simulator

Flying near the edge of the safe operating envelope is an inherently unsafe proposition. Edge of the envelope here implies that small changes or disturbances in system state or system dynamics can take the system out of the safe envelope in a short time and could result in loss-of-control events. This study evaluated approaches to predicting loss-of-control safety margins as the aircraft gets closer to the edge of the safe operating envelope. The goal of the approach is to provide the pilot aural, visual, and tactile cues focused on maintaining the pilot's control action within predicted loss-of-control boundaries. Our predictive architecture combines quantitative loss-of-control boundaries, an adaptive prediction method to estimate in real-time Markov model parameters and associated stability margins, and a real-time data-based predictive control margins estimation algorithm. The combined architecture is applied to a nonlinear transport class aircraft. Evaluations of various feedback cues using both test and commercial pilots in the NASA Ames Vertical Motion-base Simulator (VMS) were conducted in the summer of 2013. The paper presents results of this evaluation focused on effectiveness of these approaches and the cues in preventing the pilots from entering a loss-of-control event.

Pilot Cue↗

Yaw Motion Cues in Helicopter Simulation

A piloted simulation that examined the effects of yaw motion cues on pilot-vehicle performance, pilot workload, and pilot motion perception was conducted on the NASA Ames Vertical Motion Simulator. The vehicle model that was used represented an AH-64 helicopter. Three tasks were performed in which only combinations of vehicle yaw and vertical displacement were allowed. The commands issued to the motion platform were modified to present the following four motion configurations for a pilot located forward of the center of rotation: (1) only the linear translations, (2) only the angular rotation, (3) both the linear translations and the angular rotation, and (4) no motion. The objective data indicated that pilot-vehicle performance was reduced and the necessary control activity increased when linear motion was removed; however, the lack of angular rotation did not result in a measured degradation for almost all cases. Also, pilots provided subjective assessments of their compensation required, the motion fidelity, and their judgment of whether or not linear or rotational cockpit motion was present. Ratings of compensation and fidelity were affected only by linear acceleration, and the rotational motion had no significant impact. Also, when only linear motion was present, pilots typically reported the presence of rotation. Thus, linear acceleration cues, not yaw rotational cues, appear necessary to simulate hovering flight.

Schroeder, Jeffrey A.↗

Visual/motion cue mismatch in a coordinated roll maneuver

The effects of bandwidth differences between visual and motion cueing systems on pilot performance for a coordinated roll task were investigated. Visual and motion cue configurations which were acceptable and the effects of reduced motion cue scaling on pilot performance were studied to determine the scale reduction threshold for which pilot performance was significantly different from full scale pilot performance. It is concluded that: (1) the presence or absence of high frequency error information in the visual and/or motion display systems significantly affects pilot performance; and (2) the attenuation of motion scaling while maintaining other display dynamic characteristics constant, affects pilot performance.

Shirachi, D. K.↗

Personal Experience with the PVHD and Opinion of Situations in Which a Wide Field of View (FOV) PVHD Might Be Helpful

Personal experience with the PVHD indicates that it should have great promise in easing cockpit workload, improving situational awareness, and reducing spatial disorientation. It should not be assumed that the PVHD will automatically cue the pilot to his attitude without some training or exposure. Some measure of attention needs to be devoted to attitude although this can easily be accomplished by the peripheral visual fields without tying up central vision. The PVHD would appear useful in any aircraft that flies in spatially disorienting/misorienting conditions, such as night, weather, or formation. It would appear to be particularly useful in aircraft, that by their design, are especially disorienting in such circumstances.

Mcnaughton, G. B.↗

Cueing light configuration for aircraft navigation

A pattern of light is projected from multiple sources located on an aircraft to form two clusters. The pattern of each cluster changes as the aircraft flies above and below a predetermined nominal altitude. The initial patterns are two horizontal, spaced apart lines. Each is capable of changing to a delta formation as either the altitude or the terrain varies. The direction of the delta cues the pilot as to the direction of corrective action.

Kaiser, Mary K.↗

Stall Recovery Guidance Algorithms Based on Constrained Control Approaches

Aircraft loss-of-control, in particular approach to stall or fully developed stall, is a major factor contributing to aircraft safety risks, which emphasizes the need to develop algorithms that are capable of assisting the pilots to identify the problem and providing guidance to recover the aircraft. In this paper we present several stall recovery guidance algorithms, which are implemented in the background without interfering with flight control system and altering the pilot's actions. They are using input and state constrained control methods to generate guidance signals, which are provided to the pilot in the form of visual cues. It is the pilot's decision to follow these signals. The algorithms are validated in the pilot-in-the loop medium fidelity simulation experiment.

Aircraft stall↗

Preliminary evaluation of time and distance spacing cues using a cockpit displayed target

A simulator evaluation was conducted to compare time and distance selfspacing cues wherein a pilot establishes and maintains separation from a cockpit displayed target. Langley's terminal configured vehicle simulator which represents an advanced aircraft employing cathode ray tubes for primary flight displays and highly augmented flight control modes was used. Three tasks, two in trail rendezvous tasks (target straight and level and target turning) and one merge task were utilized. Three pilots flew each task twice, once with a time predictor cue and once with a distance predictor. Both time and distance spacing methods are operationally acceptable to the pilots. A slight preference was indicated by the pilots for the distance based predictor in performing rendezvous and merging tasks. Analysis of the recorded data showed the spacing performance with both predictors was essentially the same.

Kelly, J. R.↗

Launch Vehicle Manual Steering with Adaptive Augmenting Control In-flight Evaluations of Adverse Interactions Using a Piloted Aircraft

An adaptive augmenting control algorithm for the Space Launch System has been developed at the Marshall Space Flight Center as part of the launch vehicles baseline flight control system. A prototype version of the SLS flight control software was hosted on a piloted aircraft at the Armstrong Flight Research Center to demonstrate the adaptive controller on a full-scale realistic application in a relevant flight environment. Concerns regarding adverse interactions between the adaptive controller and a proposed manual steering mode were investigated by giving the pilot trajectory deviation cues and pitch rate command authority. Two NASA research pilots flew a total of twenty five constant pitch-rate trajectories using a prototype manual steering mode with and without adaptive control.

manual steering mode↗

Helicopter Flight Simulation Motion Platform Requirements

To determine motion fidelity requirements, a series of piloted simulations was performed. Several key results were found. First, lateral and vertical translational platform cues had significant effects on fidelity. Their presence improved performance and reduced pilot workload. Second, yaw and roll rotational platform cues were not as important as the translational platform cues. In particular, the yaw rotational motion platform cue did not appear at all useful in improving performance or reducing workload. Third, when the lateral translational platform cue was combined with visual yaw rotational cues, pilots believed the platform was rotating when it was not. Thus, simulator systems can be made more efficient by proper combination of platform and visual cues. Fourth, motion fidelity specifications were revised that now provide simulator users with a better prediction of motion fidelity based upon the frequency responses of their motion control laws. Fifth, vertical platform motion affected pilot estimates of steady-state altitude during altitude repositioning. Finally, the combined results led to a general method for configuring helicopter motion systems and for developing simulator tasks that more likely represent actual flight. The overall results can serve as a guide to future simulator designers and to today's operators.

Schroeder, Jeffery Allyn↗

A g-load display for remotely piloted vehicles and other aircraft that are subject to maneuvering constraints

The absence of kinesthetic cues deprives RPV pilots of essential feedback, particularly during high speed maneuvers. A display was designed to facilitate pilot control of g loads and to permit an immediate indication of g-load constraint violations. The display embodies all the motion vector components that contribute to maneuvering accelerations. In one mode of operation, the device displays the components of angular velocity as variable length pointers emanating from the center of a circle whose radius is determined by the linear velocity of the vehicle. An alternative mode of operation permits the pilot to select a display in which g loads are presented directly as variable length pointers emanating from the center of a circle whose radius is again determined by the linear velocity of the vehicle. Each circle defines a safe region of operation, and penetration of the circumference of the appropriate circle by a pointer implies that the structural design load was exceeded.

Howard, J. C.↗

The Results of a Simulator Study to Determine the Effects on Pilot Performance of Two Different Motion Cueing Algorithms and Various Delays, Compensated and Uncompensated

A study was conducted employing the Visual Motion Simulator (VMS) at the NASA Langley Research Center, Hampton, Virginia. This study compared two motion cueing algorithms, the NASA adaptive algorithm and a new optimal control based algorithm. Also, the study included the effects of transport delays and the compensation thereof. The delay compensation algorithm employed is one developed by Richard McFarland at NASA Ames Research Center. This paper reports on the analyses of the results of analyzing the experimental data collected from preliminary simulation tests. This series of tests was conducted to evaluate the protocols and the methodology of data analysis in preparation for more comprehensive tests which will be conducted during the spring of 2003. Therefore only three pilots were used. Nevertheless some useful results were obtained. The experimental conditions involved three maneuvers; a straight-in approach with a rotating wind vector, an offset approach with turbulence and gust, and a takeoff with and without an engine failure shortly after liftoff. For each of the maneuvers the two motion conditions were combined with four delay conditions (0, 50, 100 & 200ms), with and without compensation.

Guo, Li-Wen↗