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At least 55 records · Page 3

Linearized ray-trace analysis

A new, coordinate-free version of the exact ray-trace equations for optical systems consisting of conic reflecting, refracting and reference surfaces is presented. These equations are differentiated to obtain closed-form optical sensitivity dyadics. For computation, the sensitivities are evaluated in a single global coordinate frame and combined in linearized ray-trace matrix difference equations that propagate the rays and the sensitivities from element to element. One purpose of this analysis is to create optical models that can be directly integrated with models of the instrument structure and control systems for dynamic simulation.

Redding, David C.↗

Validation of Ray Tracing Code Refraction Effects

NASA's current predictive capabilities using the ray tracing program (RTP) are validated using helicopter noise data taken at Eglin Air Force Base in 2007. By including refractive propagation effects due to wind and temperature, the ray tracing code is able to explain large variations in the data observed during the flight test.

Heath, Stephanie L.↗

An Efficient Ray-Tracing Method for Determining Terrain Intercepts in EDL Simulations

The calculation of a ray's intercept from an arbitrary point in space to a prescribed surface is a common task in computer simulations. The arbitrary point often represents an object that is moving according to the simulation, while the prescribed surface is fixed in a defined frame. For detailed simulations, this surface becomes complex, taking the form of real-world objects such as mountains, craters or valleys which require more advanced methods to accurately calculate a ray's intercept location. Incorporation of these complex surfaces has commonly been implemented in graphics systems that utilize highly optimized graphics processing units to analyze such features. This paper proposes a simplified method that does not require computationally intensive graphics solutions, but rather an optimized ray-tracing method for an assumed terrain dataset. This approach was developed for the Mars Science Laboratory mission which landed on the complex terrain of Gale Crater. First, this paper begins with a discussion of the simulation used to implement the model and the applicability of finding surface intercepts with respect to atmosphere modeling, altitude determination, radar modeling, and contact forces influencing vehicle dynamics. Next, the derivation and assumptions of the intercept finding method are presented. Key assumptions are noted making the routines specific to only certain types of surface data sets that are equidistantly spaced in longitude and latitude. The derivation of the method relies on ray-tracing, requiring discussion on the formulation of the ray with respect to the terrain datasets. Further discussion includes techniques for ray initialization in order to optimize the intercept search. Then, the model implementation for various new applications in the simulation are demonstrated. Finally, a validation of the accuracy is presented along with the corresponding data sets used in the validation. A performance summary of the method will be shown using the analysis from the Mars Science Laboratory's terminal descent sensing model. Alternate uses will also be shown for determining horizon maps and orbiter set times.

Shidner, Jeremy D.↗

Ray tracing on distributed memory parallel systems

Among the many techniques in computer graphics, ray tracing is prized because it can render realistic images, albeit at great computational expense. In this note, the performance of several approaches to ray tracing on a distributed memory parallel system is evaluated. A set of performance instrumentation tools and their associated visualization software are used to identify the underlying causes of performance differences.

Jensen, David W.↗

Three-dimensional ray tracing of the Jovian magnetosphere in the low-frequency range

Three-dimensional ray tracing of the Jovian DAM emission has been performed utilizing the O-4 magnetic field model (Acuna and Ness, 1979) and a realistic plasma model. Minimal assumptions about the emission mechanism have been made that include radiation in the right-hand extraordinary mode, propagating nearly perpendicular to the field line at source points located just above the RX cutoff frequency along Io flux tubes. Ray tracing has been performed in the frequency range from 2-35 MHz from successive Io flux tubes separated by ten degrees of central meridian longitude for a full circumference of northern hemisphere sources. The results show unusual complexity in model arc spectra that is displayed in a constant Io phase format with many similarities to the Voyager PRA data. The results suggest much of the variation in observed DAM spectral features is a result of propagation effects rather than emission process differences.

Menietti, J. D.↗

Fast Ray Tracing of Lunar Digital Elevation Models

Ray-tracing (RT) of Lunar Digital Elevation Models (DEM)'s is performed to virtually derive the degree of radiation incident to terrain as a function of time, orbital and ephemeris constraints [I- 4]. This process is an integral modeling process in lunar polar research and exploration due to the present paucity of terrain information at the poles and mission planning activities for the anticipated spring 2009 launch of the Lunar Reconnaissance Orbiter (LRO). As part of the Lunar Exploration Neutron Detector (LEND) and Lunar Crater Observation and Sensing Satellite (LCROSS) preparations RI methods are used to estimate the critical conditions presented by the combined effects of high latitude, terrain and the moons low obliquity [5-7]. These factors yield low incident solar illumination and subsequently extreme thermal, and radiation conditions. The presented research uses RT methods both for radiation transport modeling in space and regolith related research as well as to derive permanently shadowed regions (PSR)'s in high latitude topographic minima, e.g craters. These regions are of scientific and human exploration interest due to the near constant low temperatures in PSRs, inferred to be < 100 K. Hydrogen is thought to have accumulated in PSR's through the combined effects of periodic cometary bombardment and/or solar wind processes, and the extreme cold which minimizes hydrogen sublimation [8-9]. RT methods are also of use in surface position optimization for future illumination dependent on surface resources e.g. power and communications equipment.

McClanahan, Timothy P.↗

Ray-Tracing Simulation and In-Orbit Performance of the ASTRO-H Hard X-Ray Telescope (HXT)

A ray-trace simulation code for the Hard X-ray Telescope (HXT) on board the Hitomi (ASTRO-H) satellite is beingdeveloped. The half power diameter and effective area simulated based on the code are consistent with groundmeasurements within 10%. The HXT observed the pulsar wind nebula G21.5-0.9 for 105 ksec. We confirmed that theencircled energy function and the half power diameter obtained from the data are consistent with the ground measurements.

Matsumoto, H.↗

Optical Error Budgeting Using Linearized Ray-Trace Models

The Root-Sum-Squared, or “RSS” wavefront error model is a simple, scalar tool, commonly used for space telescope error budgeting. At the same time, much more detailed models, combining ray-trace and Fourier optics with optical alignments and wavefront controls, can provide accurate, high -resolution simulations for detailed system and subsystem design. This paper makes a connection between the two modeling approaches by deriving RSS model coefficients from ray-trace models, including the effects of wavefront controls, for computing system performance from component error statistics. It is shown that, properly constructed, the simple RSS error budget is a covariance analysis, and can be as accurate as high-resolution wavefront models for statistical wavefront error prediction. A notional segmented-aperture space telescope is used to illustrate this error modeling process.

Wavefront error↗

Near-Complete Sampling of Forest Structure from High-Density Drone Lidar Demonstrated by Ray Tracing

Drone lidar has the potential to provide detailed measurements of vertical forest structure throughout large areas, but a systematic evaluation of unsampled forest structure in comparison to independent reference data has not been performed. Here, we used ray tracing on a high-resolution voxel grid to quantify sampling variation in a temperate mountain forest in the southwest Czech Republic. We decoupled the impact of pulse density and scan-angle range on the likelihood of generating a return using spatially and temporally coincident TLS data. We show three ways that a return can fail to be generated in the presence of vegetation: first, voxels could be searched without producing a return, even when vegetation is present; second, voxels could be shadowed (occluded) by other material in the beam path, preventing a pulse from searching a given voxel; and third, some voxels were unsearched because no pulse was fired in that direction. We found that all three types existed, and that the proportion of each of them varied with pulse density and scan-angle range throughout the canopy height profile. Across the entire data set, 98.1% of voxels known to contain vegetation from a combination of coincident drone lidar and TLS data were searched by high-density drone lidar, and 81.8% of voxels that were occupied by vegetation generated at least one return. By decoupling the impacts of pulse density and scan angle range, we found that sampling completeness was more sensitive to pulse density than to scan-angle range. There are important differences in the causes of sampling variation that change with pulse density, scan-angle range, and canopy height. Our findings demonstrate the value of ray tracing to quantifying sampling completeness in drone lidar.

47 OTHER INSTRUMENTATION↗

Ray tracing of Jovian decametric radiation from Southern and Northern Hemisphere sources - Comparison with Voyager observations

The Voyager 1 and 2 Planetary Radio Astronomy observations of Io-dependent decametric (DAM) radiation originating from the Southern Hemisphere of Jupiter were compared with the results of three-dimensional model ray tracing calculations of the DAM radiation. The ray trajectories for sources located at constant sub-Io longitudes of 260 and 300 deg were computed for both the Northern and the Southern Jovian Hemisphere sources. The model results of wave propagation agree with the Voyager observations obtained with Io located at 260 and 300 deg in Jovian system III longitude. The agreement between the Voyager observations and the model ray tracings allows identification of the origin of several of the emission components.

Menietti, J. Douglas↗

Thermal radiation characteristics of nonisothermal cylindrical enclosures using a numerical ray tracing technique

Analysis of energy emitted from simple or complex cavity designs can lead to intricate solutions due to nonuniform radiosity and irradiation within a cavity. A numerical ray tracing technique was applied to simulate radiation propagating within and from various cavity designs. To obtain the energy balance relationships between isothermal and nonisothermal cavity surfaces and space, the computer code NEVADA was utilized for its statistical technique applied to numerical ray tracing. The analysis method was validated by comparing results with known theoretical and limiting solutions, and the electrical resistance network method. In general, for nonisothermal cavities the performance (apparent emissivity) is a function of cylinder length-to-diameter ratio, surface emissivity, and cylinder surface temperatures. The extent of nonisothermal conditions in a cylindrical cavity significantly affects the overall cavity performance. Results are presented over a wide range of parametric variables for use as a possible design reference.

Baumeister, Joseph F.↗

Modeling receiver flux of commercial power tower concentrating solar power plants using ray tracing: a round-robin comparison of SolTrace, Solstice, and TieSOL

This study presents a multi-stage, cross-validation comparison of three software packages for Monte Carlo ray tracing (MCRT) applied to central tower concentrating solar power (CSP) systems. The three packages evaluated are: (1) SolTrace, an open-source tool developed by the National Renewable Energy Laboratory (NREL); (2) Solstice, an open-source program created by CNRS-PROMES and Meso-Star, with enhancements for CSP applications (called solsticepy) from the Australian National University; and (3) TieSOL, a commercial software developed by Tietronix. This investigation extends previous ray tracing comparisons by incorporating models of multi-facet heliostats within a commercial-scale solar field, taking into account zoned focal lengths and canting configurations. Receiver flux distributions were compared across the tools using a series of case studies, including single-heliostat scenarios, isolated blocking situations, and comprehensive full-field simulations. The case studies were designed to diagnose differences across the models at varying levels of complexity, and to identify and resolve discrepancies as additional parameters were introduced. Key factors examined in the analysis include sun positions, heliostat location, facet and canting focus, and aimpoint strategies. The comparison aims to improve the accuracy and reliability of these tools while providing benchmark cases for validating future optical modeling tools.

14 SOLAR ENERGY↗

Plasma wave signatures in the magnetotail reconnection region - MHD simulation and ray tracing

An MHD simulation was performed to obtain a self-consistent model of magnetic field and plasma density near the X point reconnection region. The MHD model was used to perform extensive ray tracing calculations in order to clarify the propagation characteristics of the plasma waves near the X point reconnection region. The dynamic wave spectra possibly observed by the Geotail spacecraft during a typical cross-tail trajectory are reconstructed. By comparing the extensive ray tracing calculations with the plasma wave data from Geotail, it is possible to perform a kind of 'remote sensing' to identify the location and structure of potential X point reconnection regions.

Omura, Yoshiharu↗

Ray Tracing Techniques for the Characterization of Lunar Communication Architectures

This paper provides an overview of the computational techniques used to characterize the viability of different lunar architectures and their ability to provide communication services to the lunar surface. This analysis was done with modern ray tracing techniques that allow for the computations to be done on Graphics Processing Unit (GPU) clusters for a high level of parallelism and severe reduction in computation time. The ray tracing computations were done with the GPU platform Compute Unified Device Architecture (CUDA) provided by NVIDIA which utilizes general-purpose computing on graphics processing units (GPGPU). This new method provides the advantage of being able to characterize a much larger portion of the lunar surface due to its computational efficiency as well as providing a more accurate representation of elevation angle limits instead of the typical and often inaccurate elevation angle mask. The Lunar surface can now be characterized with metrics such as contact time, outage time, and received data rate. With these metrics, different proposed Lunar architectures can be rapidly evaluated. This reduction in computation time not only leads to more accurate results but allows these results to be obtained in a time frame that allows for the complete characterization of the trade space. It is expected that these different architecture comparisons will lead to a conclusive determination of the optimal Lunar architecture and will allow for future Lunar missions to operate as close to real time as possible. In addition, this computation method can be used to recreate visibility figures generated by previous methods but with an increased level of accuracy.

Thomas Montano↗

Solar Proton Transport Within an ICRU Sphere Surrounded by a Complex Shield: Ray-trace Geometry

A computationally efficient 3DHZETRN code with enhanced neutron and light ion (Z is less than or equal to 2) propagation was recently developed for complex, inhomogeneous shield geometry described by combinatorial objects. Comparisons were made between 3DHZETRN results and Monte Carlo (MC) simulations at locations within the combinatorial geometry, and it was shown that 3DHZETRN agrees with the MC codes to the extent they agree with each other. In the present report, the 3DHZETRN code is extended to enable analysis in ray-trace geometry. This latest extension enables the code to be used within current engineering design practices utilizing fully detailed vehicle and habitat geometries. Through convergence testing, it is shown that fidelity in an actual shield geometry can be maintained in the discrete ray-trace description by systematically increasing the number of discrete rays used. It is also shown that this fidelity is carried into transport procedures and resulting exposure quantities without sacrificing computational efficiency.

Slaba, Tony C.↗

Advanced Observation Operators for GPS Radio Occultation: Validation of the 2D Ray Tracing Approach with CHAMP and SAC-C bending angle and refractivity data - Part 1

Global Positioning System (GPS) Radio Occultations (RO) bending angles and refractivity data characterize mostly the vertical structure of the Earth's atmosphere. We answer the question whether proper simulation of GPS RO data for data assimilation can be obtained with one-dimensional vertical operators, or if accounting also for horizontal atmospheric structures via ray-tracing makes a positive difference when compared with real data. We present a detailed implementation of a geometrical optics multi-plane two-dimensional (2D) ray-tracing as an observation operator to simulate GPS RO bending angles and refractivities within the Finite Volume Data Assimilation System (FVDAS). Comparisons of the outputs of that 2D observation operator with those of simpler ID observation operators are used to generate estimates of errors induced by neglecting tangent point drift (TPD) and horizontal gradients (HG). These error estimates are then confronted with errors estimates derived using 6335 real CHAMP and SAC-C occultations. The agreement for TPD-induced (HG-induced) errors is remarkably positive at altitudes 10-30 km (below 10 km). Comparisons in bending angles O - B STD of the outputs of the multi-plane 2D ray-tracer with those of a vertical Abel transform show reductions of about 8% of the usual O - B bending angle STD due to TPD in the stratosphere (3% due to HG, in the troposphere only). In terms of refractivity, the O - B STD reductions are about 1520% for TPD and 3-5% for HG in the same regions. These reductions are obtained using either 6-hour forecasts or analyses as backgrounds, and using Geometrical Optics (GO) or Canonical Transform (CT) data.

Poli, P.↗

Simulation of Satellite, Airborne and Terrestrial LiDAR with DART (I):Waveform Simulation with Quasi-Monte Carlo Ray Tracing

Light Detection And Ranging (LiDAR) provides unique data on the 3-D structure of atmosphere constituents and the Earth's surface. Simulating LiDAR returns for different laser technologies and Earth scenes is fundamental for evaluating and interpreting signal and noise in LiDAR data. Different types of models are capable of simulating LiDAR waveforms of Earth surfaces. Semi-empirical and geometric models can be imprecise because they rely on simplified simulations of Earth surfaces and light interaction mechanisms. On the other hand, Monte Carlo ray tracing (MCRT) models are potentially accurate but require long computational time. Here, we present a new LiDAR waveform simulation tool that is based on the introduction of a quasi-Monte Carlo ray tracing approach in the Discrete Anisotropic Radiative Transfer (DART) model. Two new approaches, the so-called "box method" and "Ray Carlo method", are implemented to provide robust and accurate simulations of LiDAR waveforms for any landscape, atmosphere and LiDAR sensor configuration (view direction, footprint size, pulse characteristics, etc.). The box method accelerates the selection of the scattering direction of a photon in the presence of scatterers with non-invertible phase function. The Ray Carlo method brings traditional ray-tracking into MCRT simulation, which makes computational time independent of LiDAR field of view (FOV) and reception solid angle. Both methods are fast enough for simulating multi-pulse acquisition. Sensitivity studies with various landscapes and atmosphere constituents are presented, and the simulated LiDAR signals compare favorably with their associated reflectance images and Laser Vegetation Imaging Sensor (LVIS) waveforms. The LiDAR module is fully integrated into DART, enabling more detailed simulations of LiDAR sensitivity to specific scene elements (e.g., atmospheric aerosols, leaf area, branches, or topography) and sensor configuration for airborne or satellite LiDAR sensors.

Gastellu-Etchegorry, Jean-Philippe↗