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47 records · Page 3

Benefits of a Single-Person Spacecraft for Weightless Operations

Historically, less than 20 percent of crew time related to extravehicular activity (EVA) is spent on productive external work. For planetary operations space suits are still the logical choice; however for safe and rapid access to the weightless environment, spacecraft offer compelling advantages. FlexCraft, a concept for a single-person spacecraft, enables any-time access to space for short or long excursions by different astronauts. For the International Space Station (ISS), going outside is time-consuming, requiring pre-breathing, donning a fitted space suit, and pumping down an airlock. For each ISS EVA this is between 12.5 and 16 hours. FlexCraft provides immediate access to space because it operates with the same cabin atmosphere as its host. Furthermore, compared to the space suit pure oxygen environment, a mixed gas atmosphere lowers the fire risk and allows use of conventional materials and systems. For getting to the worksite, integral propulsion replaces hand-over-hand translation or having another crew member operate the robotic arm. This means less physical exertion and more time at the work site. Possibly more important, in case of an emergency, FlexCraft can return from the most distant point on ISS in less than a minute. The one-size-fits-all FlexCraft means no on-orbit inventory of parts or crew time required to fit all astronauts. With a shirtsleeve cockpit, conventional displays and controls are used, there is no suit trauma and because the work is not strenuous, no rest days are required. Furthermore, there is no need to collect hand tools because manipulators are equipped with force multiplying end-effectors that can deliver the precise torque for the job. FlexCraft is an efficient solution for asteroid exploration allowing all crew to use one vehicle with no risk of contamination. And, because FlexCraft is a vehicle, its design offers better radiation and micro-meteoroid protection than space suits.

Griffin, Brand Norman↗

International Space Station Environmental Control and Life Support System Status for the Prior Year: 2011 - 2012

The International Space Station (ISS) Environmental Control and Life Support (ECLS) system includes regenerative and non-regenerative technologies that provide the basic life support functions to support the crew, while maintaining a safe and habitable shirtsleeve environment. This paper provides a summary of the U.S. ECLS system activities over the prior year, covering the period of time between March 2011 and February 2012. The ISS continued permanent crew operations including the continuation of six crew members being on ISS. Work continues on the last of the Phase 3 pressurized elements, the commercial cargo resupply vehicles, and work to try and extend ISS service life from 2015 to at least 2028.

Williams, David E.↗

International Space Station Environmental Control and Life Support System Status: 2014-2015

The International Space Station (ISS) Environmental Control and Life Support (ECLS) system includes regenerative and non-regenerative technologies that provide the basic life support functions to support the crew, while maintaining a safe and habitable shirtsleeve environment. This paper provides a summary of the U.S. ECLS system activities over the past year and the impacts of the international partners' activities on them, covering the period of time between March 2014 and February 2015. The ISS continued permanent crew operations including the continuation of six crew members being on ISS. Work continues on the commercial crew vehicles, and work to try and extend ISS service life.

Williams, David E.↗

Influence of Combined Whole-Body Vibration Plus G-Loading on Visual Performance

Recent engineering analyses of the integrated Ares-Orion stack show that vibration levels for Orion crews have the potential to be much higher than those experienced in Gemini, Apollo, and Shuttle vehicles. Of particular concern to the Constellation Program (CxP) is the 12 Hz thrust oscillation (TO) that the Ares-I rocket develops during the final ~20 seconds preceding first-stage separation, at maximum G-loading. While the structural-dynamic mitigations being considered can assure that vibration due to TO is reduced to below the CxP crew health limit, it remains to be determined how far below this limit vibration must be reduced to enable effective crew performance during launch. Moreover, this "performance" vibration limit will inform the operations concepts (and crew-system interface designs) for this critical phase of flight. While Gemini and Apollo studies provide preliminary guidance, the data supporting the historical limits were obtained using less advanced interface technologies and very different operations concepts. In this study, supported by the Exploration Systems Mission Directorate (ESMD) Human Research Program, we investigated display readability-a fundamental prerequisite for any interaction with electronic crew-vehicle interfaces-while observers were subjected to 12 Hz vibration superimposed on the 3.8 G loading expected for the TO period of ascent. Two age-matched groups of participants (16 general population and 13 Crew Office) performed a numerical display reading task while undergoing sustained 3.8 G loading and whole-body vibration at 0, 0.15, 0.3, 0.5, and 0.7 g in the eyeballs in/out (x-axis) direction. The time-constrained reading task used an Orion-like display with 10- and 14-pt non-proportional sans-serif fonts, and was designed to emulate the visual acquisition and processing essential for crew system monitoring. Compared to the no-vibration baseline, we found no significant effect of vibration at 0.15 and 0.3 g on task error rates (ER) or response times (RT). Significant degradations in both ER and RT, however, were observed at 0.5 and 0.7 g for 10-pt, and at 0.7 g for 14-pt font displays. These objective performance measures were mirrored by participants' subjective ratings. Interestingly, we found that the impact of vibration on ER increased with distance from the center of the display, but only for vertical displacements. Furthermore, no significant ER or RT aftereffects were detected immediately following vibration, regardless of amplitude. Lastly, given that our reading task required no specialized spaceflight expertise, our finding that effects were not statistically distinct between our two groups is not surprising. The results from this empirical study provide initial guidance for evaluating the display readability trade-space between text-font size and vibration amplitude. However, the outcome of this work should be considered preliminary in nature for a number of reasons: 1. The single 12 Hz x-axis vibration employed was based on earlier load-cycle models of the induced TO environment at the end of Ares-I first stage flight. Recent analyses of TO mitigation designs suggest that significant concurrent off-axis vibration may also occur. 2. The shirtsleeve environment in which we tested fails to capture the full kinematic and dynamic complexity of the physical interface between crewmember and the still-to-bematured helmet-suit-seat designs, and the impact these will have for vibration transmission and consequent performance. 3. By examining performance in this reading and number processing task, we are only assessing readability, a first and necessary step that in itself does not directly address the performance of more sophisticated operational tasks such as vehicle-health monitoring or manual control of the vehicle.

readability↗

International Space Station Environmental Control and Life Support System Previous Year Status for 2013 - 2014

The International Space Station (ISS) Environmental Control and Life Support (ECLS) system includes regenerative and non-regenerative technologies that provide the basic life support functions to support the crew, while maintaining a safe and habitable shirtsleeve environment. This paper provides a summary of the U.S. ECLS system activities over the past year and the impacts of the international partners' activities on them, covering the period of time between March 2013 and February 2014. The ISS continued permanent crew operations including the continuation of six crew members being on ISS. Work continues on the commercial crew vehicles, and work to try and extend ISS service life.

Williams, David E.↗

EVA Health and Human Performance Benchmarking Study

Multiple HRP Risks and Gaps require detailed characterization of human health and performance during exploration extravehicular activity (EVA) tasks; however, a rigorous and comprehensive methodology for characterizing and comparing the health and human performance implications of current and future EVA spacesuit designs does not exist. This study will identify and implement functional tasks and metrics, both objective and subjective, that are relevant to health and human performance, such as metabolic expenditure, suit fit, discomfort, suited postural stability, cognitive performance, and potentially biochemical responses for humans working inside different EVA suits doing functional tasks under the appropriate simulated reduced gravity environments. This study will provide health and human performance benchmark data for humans working in current EVA suits (EMU, Mark III, and Z2) as well as shirtsleeves using a standard set of tasks and metrics with quantified reliability. Results and methodologies developed during this test will provide benchmark data against which future EVA suits, and different suit configurations (eg, varied pressure, mass, CG) may be reliably compared in subsequent tests. Results will also inform fitness for duty standards as well as design requirements and operations concepts for future EVA suits and other exploration systems.

Abercromby, A. F.↗

Developing a Hybrid Space Suit Simulator as a Research Tool for Assessing Extravehicular Activity Relevant Workload

Suited testing time is limited and hard to come by, expensive, and requires a whole team to operate and monitor the suit; however, pressurized spacesuits are not always necessary for initial developmental efforts or assessment of informatics. The Human Physiology, Performance, Protection & Operations Laboratory (H-3PO) at NASA Johnson Space Center (JSC) is developing a Hybrid Space Suit Simulator (HS3) to support characterization of human performance during planetary surface exploration analogs. The primary goal of HS3 is to create a low cost, modular, and unpressurized suit simulator for use as a research tool which provides relevant physical and cognitive workload approximations with EVA-like immersion during planetary extravehicular activity (EVA) simulations. HS3 consists of a soft suit, communication, thermal control, gloves, boots, helmet, and integrated bioinformatics/sensors. The modular design of HS3 allows it to be modified to support test objectives as needed. HS3 enables H-3PO and NASA to complete critical human health and performance testing to address open risks and knowledge gaps in a timely, repeatable, and controlled manner. Four engineering runs were completed with HS3 as a baseline for capability. General workload was assessed while traversing on a passive treadmill and conducting geology tasks. Liquid cooling temperature, suit temperature, and metabolic rates were collected during one extended three-hour engineering run. For the duration of the engineering run the suit temperature was 26.6 ± 1.58 °C while suit humidity was 53.7 ± 5.11 %. Helmet temperature was higher than suit temperature at 27.8 ± 1.58 °C. Helmet humidity was lower than average suit humidity at 50.12 ± 11.3 °C. The liquid cooling temperature remained stable at 22.4 ± 1.62 °C. Resting metabolic rate was 597 ± 88 BTU/hr while metabolic rate increased during traverse tasks at 1500 ± 319 BTU/hr and geology tasks at 921 ± 129 BTU/hr. Following the engineering runs, a characterization study will be conducted. The subjects will perform EVA-like scenarios in both a shirtsleeve only and donned HS3, consisting of EVA task circuit focused on traversing, geological rock sampling, and task board manipulation. The characterization study will provide data capability for implementing HS3 in analog EVA testing environments.

Monica Hew↗

NASA's Ground Test Unit (GTU) Lunar Terrain Vehicle (LTV) Conceptual Hand Controllers Studies

Over that past year, the National Aeronautics and Space Administration (NASA) has been preparing and developing a set of standardized testing protocols for the commercial LTV vendor selection. Two studies have been conducted on two possible hand controller concepts specifically designed for the operation of NASA’s Ground Test Unit (GTU) Lunar Terrain Vehicle (LTV) that can be applied to the heretofore unknown designs developed by future LTV vendors. The objective for the two studies were to determine which hand controller enable acceptable operation of the LTV in a simulated lunar traverse. In the first evaluation a total of nine subjects in shirtsleeves with ungloved hands performed two simulated lunar driving courses in an engineering simulator with each hand controller. Controller concept one was the T-handle fashioned after the Apollo Lunar Roving Vehicle’s (LRV) T-Handle controller. The rational for using this design is it’s a proven design while in a pressurized suit. However, the LTV does have a driving mode the LRV did not consider. The mode of crabbing or strafing the vehicle at different angles; thus, the idea of a dual T-Handle controllers to accommodate this function without using a switch or display was introduced. The second concept controller is a new innovative controller call the Tri-Rotor [NASA patent review MSC-27385-1]. Inspired by Formula One race steering, the Tri-Rotor was designed to take advantage of the restricted movement and dexterity of a pressurized space suit. During testing, all subjects were able to successfully navigate through two test courses of varying lengths and complexity. Results indicated the dual Thandle had minimal recommendations for improvement while the Tri-Rotor had more extensive ones. It must be noted, the Tri-Rotor is a first-generation prototype and has some known mechanical concerns; thus, recommendations from this study will be incorporated into the second generation.

Human Factors↗

Developing a Motion-Based System for Lunar Vehicle Handling Qualities Testing

— Motion and visual cue influences are critical in any simulator system, as they impact multiple aspects of the human’s neurovestibular and visual systems. Cues of real motion proceeds to the brain before cues of visual change. It is important therefore for simulator motion cues to exist and to match those realistically with those of the real vehicle to provide transferable training of the activity for operations. The United Kingdom’s Royal Air Force Institute of Aviation Medicine (1989)[1] stated that motion platforms are the only simulation devices capable of fully stimulating the body motion sensors. They confirmed that motion platforms can impart accelerations to the whole body and therefore exercise the automatic motion feedback-loop that operators are used to. With both visual and motion cues handling the vehicle becomes more realistic. Strachan (2019)[1] confirms motion cueing from a well set-up motion platform has been found to be important especially in conditions such as night or reduced visibility where motion cues may be more relied upon. As of this writing, the only lunar rover motion simulator is housed at the General Motors (GM) Milford Proving Ground, which only simulates the motions of a traditional car. A NASA Test Team proposed to complete a motion-based simulation system for NASA’s Lunar Terrain Vehicle (LTV) which resides at Johnson Space Center’s Systems Engineering Simulator facility. This activity integrated existing fixed base simulation capabilities with a newly procured six-degree of freedom motion base platform for the design, development, evaluation, and training associated with the LTV project. This would incorporate a South Pole Lunar virtual reality simulation using Lunar Reconnaissance Orbiter 5m/pixel high-resolution imagery and Unreal 5.2 Virtual Shadow Maps, combined with a virtual reality (VR) headset, integrated within a rover cockpit on a Mikrolar Motion Platform for evaluating human performance and vehicle handling qualities for concept roving vehicle designs. The motion-based system received its Human Rating Certification on March 2023. To begin testing the new facility, a preliminary handling qualities study was conducted. The objectives were to determine if there is a correlation amongst three handling quality methods of performance for a lunar vehicle and to understand the effects of a simulated 1/6-g loads and visuals with a motion platform on the operator while in a 1-g physical environment. The capability this system provides directly benefits the NASA’s Extravehicular Activity and Human Surface Mobility Program and NASA’s Flight Operations Directorate in evaluating the driving qualities of vehicle concepts, human performance related to the operating of a lunar surface vehicle, and assessment of suit related driving impacts. It would also provide direct operational benefit by providing a first-in class and unique simulation platform for the lunar astronaut training curriculum. The empirical knowledge of rover and human performance on this scale is paramount as there is currently no other lunar surface simulator with these capabilities. The result of this study ensures a broadly applicable method of testing for shirtsleeve, unpressurized and pressurized suited rover handling qualities.

Test Track↗

A Crew and Logistics Lander for the Common Habitat Architecture

The Common Habitat Architecture is a conceptual study that explores the use of a large habitat derived from the Space Launch System (SLS) liquid oxygen tank as a core habitation element that can be used for crew missions or training in 0g, 1/6g, 3/8g, and 1g. This is not part of current NASA Artemis mission planning, but instead represents an architecture that could potentially follow after the Artemis missions and initial human Mars landings. This architecture leverages Starship-derived vehicles for crew landing on and ascent from the Moon and Mars in support of long-duration surface missions with pressurized crew transfer baselined as a nominal capability. This is not the Human Landing System variant of Starship but represents a number of modifications to enable long-duration surface missions with an eight-person crew size. A rapid brainstorming study was conducted in February of 2021, using only public data, to identify options to deliver the 90-ton Common Habitat to the surface and emplace it at the intended habitation site. This study compared three lunar lander concepts and three Mars lander concepts before ultimately selecting the SpaceX Starship as the most viable lander. The Common Habitat Architecture assumes that this Starship variant can further be modified for crew and cargo delivery, assuming that the use of a common system will lead to cost benefits. It is assumed that the Starship will expend too much propellant in landing crew and logistics to be able to launch, given the assumed absence of surface propellant production. Consequently, a separable ascent stage is used for crew ascent. The pressurized elements of this modified Starship are discussed: Starship Ascent Module, Airlock, Transfer Tunnel, Pressurized Crew Transfer Module, and Logistics Modules. For each element, a description, dimensions, rough mass estimates, core capabilities, and design features are presented. Key mechanisms and internal structures of the starship are also discussed. This will include flame diverters for the ascend module, the orbital docking hatch, Pressurized Crew Transfer Module Garage door, Starship Ascent Module fairing, flame diverter blow-out panels, Pressurized Crew Transfer Module lift system, logistics module lift system, contingency crew ascent via the logistics module lift system, internal catwalks, and structural interfaces. Concept of Operations will be discussed for both Moon and Mars. This will include in-space crew rendezvous and transfer, crewed landing, shirtsleeve crew transfer, crew departure, contingency surface operations, and final element disposition. Key differences for Mars will be discussed, such as the Martian atmosphere, dust storms, the absence of crew handover, and Deep Space Exploration Vehicle rendezvous. Contingency microgravity maintenance access will also be discussed. This work will demonstrate viable pressurized crew transfer with a Starship-based lander architecture. Forward work includes Garage lighting and camera systems, Starship Ascent Module propulsion system and docking port trades, contingency habitation trades, and mass/power equipment estimation. Finally, forward work includes developing a heavy cargo return system derived from the Crew and Logistics Starship. The goal of this system is the return of at least 10,000 kg payloads from the surfaces of the Moon and Mars.

Lunar Lander↗

A Multi-Gravity Docking and Utilities Transfer System for a Common Habitat Architecture

The Common Habitat architecture, a study architecture based on a large habitat derived from the SLS Core Stage Liquid Oxygen tank and designed to operate in microgravity, lunar surface, and Mars surface environments, requires a pressurized docking and berthing system that also works in all three domains. Prior flown docking systems have only been designed for microgravity, but a prototype suit port-derived docking system was developed under the Constellation program for the lunar surface. This system employed an active-active mating adapter approach consisting of a simplistic passive docking system on all spacecraft and a pressurized mating adapter with active systems on each end to form the docking connection. Derived from this approach, the Common Habitat architecture will use a multi-gravity active-active mating adapter (MGAAMA) to perform this function on the Moon, Mars, and in microgravity, connecting the various pressurized elements needed for surface base camps or deep space habitation. Design aspects and open trades of the MGAAMA system will be described. In addition to forming a structural connection and enabling the transfer of crew and equipment, the MGAAMA must also transfer utilities in the form of gases, fluids, power, and data. The MGAAMA is also designed with a degree of articulation in order to accommodate significant angular misalignment. Due to the environmental conditions the MGAAMA will experience, dust and thermal protection systems are discussed. Because the MGAAMA involves docking to spacecraft with different docking systems of different sizes, the MGAAMA is a family of docking systems with interfaces compatible with current and legacy spacecraft docking systems.

Docking↗