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At least 55 records · Page 3

Development and operation of a real-time simulation at the NASA Ames Vertical Motion Simulator

The Vertical Motion Simulator (VMS) facility at the NASA Ames Research Center combines the largest vertical motion capability in the world with a flexible real-time operating system allowing research to be conducted quickly and effectively. Due to the diverse nature of the aircraft simulated and the large number of simulations conducted annually, the challenge for the simulation engineer is to develop an accurate real-time simulation in a timely, efficient manner. The SimLab facility and the software tools necessary for an operating simulation will be discussed. Subsequent sections will describe the development process through operation of the simulation; this includes acceptance of the model, validation, integration and production phases.

Sweeney, Christopher

Validation and Simulation of Ares I Scale Model Acoustic Test - 2 - Simulations at 5 Foot Elevation for Evaluation of Launch Mount Effects

The Ares I Scale Model Acoustics Test (ASMAT) is a series of live-fire tests of scaled rocket motors meant to simulate the conditions of the Ares I launch configuration. These tests have provided a well documented set of high fidelity measurements useful for validation including data taken over a range of test conditions and containing phenomena like Ignition Over-Pressure and water suppression of acoustics. Expanding from initial simulations of the ASMAT setup in a held down configuration, simulations have been performed using the Loci/CHEM computational fluid dynamics software for ASMAT tests of the vehicle at 5 ft. elevation (100 ft. real vehicle elevation) with worst case drift in the direction of the launch tower. These tests have been performed without water suppression and have compared the acoustic emissions for launch structures with and without launch mounts. In addition, simulation results have also been compared to acoustic and imagery data collected from similar live-fire tests to assess the accuracy of the simulations. Simulations have shown a marked change in the pattern of emissions after removal of the launch mount with a reduction in the overall acoustic environment experienced by the vehicle and the formation of highly directed acoustic waves moving across the platform deck. Comparisons of simulation results to live-fire test data showed good amplitude and temporal correlation and imagery comparisons over the visible and infrared wavelengths showed qualitative capture of all plume and pressure wave evolution features.

Strutzenberg, Louise L.

Taurus II Stage Test Simulations: Using Large-Scale CFD Simulations to Provide Critical Insight into Plume Induced Environments During Design

This paper describes the use of targeted Loci/CHEM CFD simulations to evaluate the effects of a dual-engine first-stage hot-fire test on an evolving integrated launch pad/test article design. This effort was undertaken as a part of the NESC Independent Assessment of the Taurus II Stage Test Series. The underlying conceptual model included development of a series of computational models and simulations to analyze the plume induced environments on the pad, facility structures and test article. A pathfinder simulation was first developed, capable of providing quick-turn around evaluation of plume impingement pressures on the flame deflector. Results from this simulation were available in time to provide data for an ongoing structural assessment of the deflector. The resulting recommendation was available in a timely manner and was incorporated into construction schedule for the new launch stand under construction at Wallops Flight Facility. A series of Reynolds-Averaged Navier-Stokes (RANS) quasi-steady simulations representative of various key elements of the test profile was performed to identify potential concerns with the test configuration and test profile. As required, unsteady Hybrid-RANS/LES simulations were performed, to provide additional insight into critical aspects of the test sequence. Modifications to the test-specific hardware and facility structures thermal protection as well as modifications to the planned hot-fire test profile were implemented based on these simulation results.

Struzenberg, L. L.

Extensible Adaptable Simulation Systems: Supporting Multiple Fidelity Simulations in a Common Environment

Common practice in the development of simulation systems is meeting all user requirements within a single instantiation. The Joint Polar Satellite System (JPSS) presents a unique challenge to establish a simulation environment that meets the needs of a diverse user community while also spanning a multi-mission environment over decades of operation. In response, the JPSS Flight Vehicle Test Suite (FVTS) is architected with an extensible infrastructure that supports the operation of multiple observatory simulations for a single mission and multiple mission within a common system perimeter. For the JPSS-1 satellite, multiple fidelity flight observatory simulations are necessary to support the distinct user communities consisting of the Common Ground System development team, the Common Ground System Integration & Test team, and the Mission Rehearsal Team/Mission Operations Team. These key requirements present several challenges to FVTS development. First, the FVTS must ensure all critical user requirements are satisfied by at least one fidelity instance of the observatory simulation. Second, the FVTS must allow for tailoring of the system instances to function in diverse operational environments from the High-security operations environment at NOAA Satellite Operations Facility (NSOF) to the ground system factory floor. Finally, the FVTS must provide the ability to execute sustaining engineering activities on a subset of the system without impacting system availability to parallel users. The FVTS approach of allowing for multiple fidelity copies of observatory simulations represents a unique concept in simulator capability development and corresponds to the JPSS Ground System goals of establishing a capability that is flexible, extensible, and adaptable.

McLaughlin, Brian J.

Challenges of NDE Simulation Tool Challenges of NDE Simulation Tool

Realistic nondestructive evaluation (NDE) simulation tools enable inspection optimization and predictions of inspectability for new aerospace materials and designs. NDE simulation tools may someday aid in the design and certification of advanced aerospace components; potentially shortening the time from material development to implementation by industry and government. Furthermore, modeling and simulation are expected to play a significant future role in validating the capabilities and limitations of guided wave based structural health monitoring (SHM) systems. The current state-of-the-art in ultrasonic NDE/SHM simulation cannot rapidly simulate damage detection techniques for large scale, complex geometry composite components/vehicles with realistic damage types. This paper discusses some of the challenges of model development and validation for composites, such as the level of realism and scale of simulation needed for NASA' applications. Ongoing model development work is described along with examples of model validation studies. The paper will also discuss examples of the use of simulation tools at NASA to develop new damage characterization methods, and associated challenges of validating those methods.

Leckey, Cara A. C.

Cyclotron Resonant Scattering Feature Simulations II. Description of the CRSF Simulation Process

Context. Cyclotron resonant scattering features (CRSFs) are formed by scattering of X-ray photons o_ quantized plasma electrons in the strong magnetic field (of the order 1012 G) close to the surface of an accreting X-ray pulsar. Due to the complex scattering cross-sections, the line profiles of CRSFs cannot be described by an analytic expression. Numerical methods, such as Monte Carlo (MC) simulations of the scattering processes, are required in order to predict precise line shapes for a given physical setup, which can be compared to observations to gain information about the underlying physics in these systems.Aims. A versatile simulation code is needed for the generation of synthetic cyclotron lines. Sophisticated geometries should be investigatable by making their simulation possible for the first time.Methods. The simulation utilizes the mean free path tables described in the first paper of this series for the fast interpolation of propagation lengths. The code is parallelized to make the very time-consuming simulations possible on convenient time scales. Furthermore, it can generate responses to monoenergetic photon injections, producing Green's functions, which can be used later to generate spectra for arbitrary continua.Results. We develop a new simulation code to generate synthetic cyclotron lines for complex scenarios, allowing for unprecedented physical interpretation of the observed data. An associated XSPEC model implementation is used to fit synthetic line profiles to NuSTAR data of Cep X-4. The code has been developed with the main goal of overcoming previous geometrical constraints in MC simulations of CRSFs. By applying this code also to more simple, classic geometries used in previous works, we furthermore address issues of code verification and cross-comparison of various models. The XSPEC model and the Green's function tables are available online (see link in footnote, page 1).

Schwarm, F.-W.

A Geostationary Instrument Simulator for Aerosol Observing System Simulation Experiments

In the near future, there will be several new instruments measuring atmospheric composition from geostationary orbit over North America, East Asia, and Europe. This constellation of satellites will provide high resolution, time resolved measurements of trace gases and aerosols for monitoring air quality and tracking pollution sources. This paper describes a detailed, fast, and accurate (less than 1.0% uncertainty) method for calculating synthetic top of the atmosphere (TOA) radiances from a global simulation with a mesoscale free running model, the GEOS-5 Nature Run, for remote sensing instruments in geostationary orbit that measure in the ultraviolet-visible spectral range (UV-Vis). Generating these synthetic observations is the first step of an Observing System Simulation Experiment (OSSE), a framework for evaluating the impact of a new observation or algorithm. This paper provides details of the model sampling, aerosol and cloud optical properties, surface reflectance modeling, Rayleigh scattering calculations, and a discussion of the uncertainties of the simulated TOA radiance. An application for the simulated TOA radiance observations is demonstrated in the manuscript. Simulated TEMPO (Tropospheric Emissions: Monitoring of Pollution) and GOES-R (Geostationary Operational Environmental Satellites) observations were used to show how observations from the two instruments could be combined to facilitate aerosol type discrimination. The results demonstrate the viability of a detailed instrument simulator for radiance measurements in the UV-Vis that is capable of accurately simulating high resolution, time-resolved measurements with reasonable computational efficiency.

Castellanos, Patricia

U.S. Coast Guard Boat Recovery Simulation at the NASA Ames Vertical Motion Simulator

The U.S. Coast Guard routinely uses the Over-The-Horizon (OTH-IV), a cutter deployed, rigid-hulled inflatable boat for rescue and law enforcement operations. The term "cutter" refers to a Coast Guard vessel 65 feet in length or greater with accommodations for crew to live aboard and the ability to deploy smaller boats including the OTH-IV. A deployment method employed by some cutter class vessels is a davit crane system and specialized hook mechanism to connect the smaller boat. The launch and recovery operation requires several crewmembers, where one is tasked with releasing and connecting the hook to the small boat. Manipulating the hook can pose a risk to the crewmember depending on sea conditions combined with fatigue level or task expertise. Equipment and crewmembers are tested extensively due to the inherent risk of the task, but the sea conditions cannot be controlled. To address the sea condition variable, the U.S. Coast Guard and NASA leveraged the Vertical Motion Simulator (VMS) as a platform to test new equipment or train crewmembers in varying sea conditions. With 6 degrees of freedom and a vertical displacement of +/- 22ft, the VMS is capable of simulating conditions up to sea-state 5. The proof of concept experiment took place in September 2018 and demonstrated that the VMS can accurately simulate varying sea-states, collect performance data, and design a reliable and safe system for participants. The U.S. Coast Guard provided boat displacement data from the Large Amplitude Motion Program (LAMP). The program generates multi-directional waves with a cosine squared spreading function which produced a time history response of displacement data (surge, sway, heave, roll, pitch, yaw) of the OTH-IV's center of gravity (C.G). The displacement data was differentiated into acceleration evaluated at the crewmember's position at the front (bow) of the boat. Those accelerations were transformed to the VMS coordinate system and used as command inputs to the motion system's washout filters. The VMS uses Interchangeable Cabs (ICab) to perform flight simulations on a variety of aircraft or spacecraft configurations. An ICab typically contains seats, restraints, pilot controls, instrument panel, and out-the-window projectors all enclosed in a familiar cockpit configuration. To replicate the launch and recovery of a small boat, all the conventional features of a flight simulator and canopy were removed to be replaced with a to-scale OTH-IV bow mockup. The bow section was constructed from aluminum, and a connection point known as the davit ring. Additionally, a hook replica was suspended by a cable from the ceiling as if it were hanging from a davit crane aboard a cutter vessel. The last step was providing an auxiliary control to close the distance between suspended hook and the davit ring on the bow mockup. Without control the boat would simulate the wave motion, but with no guarantee that the crewmember will be in reach of the hook. Since the wave motion was repeatable, an additional acceleration command sent to the washout filters to move the simulator in the surge, sway, and heave directions, independently. The commands were rate limited such that the additional movement was not detectable with respect to the wave motion. The results showed that for each wave profile, a unique set of acceleration commands provided opportunities for crewmembers to gain control of the hook and connect it to the davit ring.

Riccobono, Nicholas S.

HYDRA : High-speed simulation architecture for precision spacecraft formation simulation

e Hierarchical Distributed Reconfigurable Architecture- is a scalable simulation architecture that provides flexibility and ease-of-use which take advantage of modern computation and communication hardware. It also provides the ability to implement distributed - or workstation - based simulations and high-fidelity real-time simulation from a common core. Originally designed to serve as a research platform for examining fundamental challenges in formation flying simulation for future space missions, it is also finding use in other missions and applications, all of which can take advantage of the underlying Object-Oriented structure to easily produce distributed simulations. Hydra automates the process of connecting disparate simulation components (Hydra Clients) through a client server architecture that uses high-level descriptions of data associated with each client to find and forge desirable connections (Hydra Services) at run time. Services communicate through the use of Connectors, which abstract messaging to provide single-interface access to any desired communication protocol, such as from shared-memory message passing to TCP/IP to ACE and COBRA. Hydra shares many features with the HLA, although providing more flexibility in connectivity services and behavior overriding.

formation flying

Dark Energy Survey Year 3 results: Simulation-based cosmological inference with wavelet harmonics, scattering transforms, and moments of weak lensing mass maps. II. cosmological results

Here, we present a simulation-based cosmological analysis using a combination of Gaussian and non-Gaussian statistics of the weak lensing mass (convergence) maps from the first three years of the Dark Energy Survey. We implement the following: (1) second and third moments; (2) wavelet phase harmonics; (3) the scattering transform. Our analysis is fully based on simulations, spans a space of seven 𝑤 Cold Dark Matter (𝑤⁢ CDM) cosmological parameters, and forward models the most relevant sources of systematics inherent in the data: masks, noise variations, clustering of the sources, intrinsic alignments, and shear and redshift calibration. We implement a neural network compression of the summary statistics, and we estimate the parameter posteriors using a simulation-based inference approach. Including and combining different non-Gaussian statistics is a powerful tool that strongly improves constraints over Gaussian statistics (in our case, the second moments); in particular, the figure of merit (𝑆 8 , Ω m ) is improved by 70% (Λ ⁢CDM) and 90% (𝑤 ⁢CDM). When all the summary statistics are combined, we achieve a 2% constraint on the amplitude of fluctuations parameter 𝑆 8 ≡ 𝜎 8 ⁢(Ω m /0.3) 0.5 , obtaining 𝑆 8 = 0.794 ±0.017 (Λ⁢ CDM) and 𝑆 8 = 0.817 ±0.021 (𝑤 ⁢CDM), and a ∼10% constraint on Ω m , obtaining Ω m =0.259 ±0.025 (Λ ⁢CDM) and Ω m = 0.273 ±0.029 (𝑤⁢ CDM). In the context of the 𝑤⁢ CDM scenario, these statistics also strengthen the constraints on the parameter 𝑤, obtaining 𝑤 <−0.72. The constraints from different statistics are shown to be internally consistent (with a 𝑝-value>0.1 for all combinations of statistics examined). We compare our results to other weak lensing results from the first three years of the Dark Energy Survey data, finding good consistency; we also compare with results from external datasets, such as planck constraints from the cosmic microwave background, finding statistical agreement, with discrepancies no greater than <2.2⁢𝜎.

79 ASTRONOMY AND ASTROPHYSICS

A nonlinear propulsion system simulation technique for piloted simulators

A real time digital simulation technique providing the capabilities needed to evaluate propulsion system performance and aircraft system interaction on NASA manned flight simulators, is discussed. A parameter correlation technique is used with real and pseudo dynamics in a stable integration convergence loop. The cycle time reported was 2.0 ms on one computer and 5.7 ms on the simulator computer. The model was found to be stable and accurate with time up to 50 ms. It is concluded that the program has generated a valuable simulation technology and flight simulator experience by providing an adequate level of detail to evaluate propulsion systems in a simulated flight environment.

Mihaloew, J. R.

Materials Requirements for Standard Lunar Highlands Regolith Simulants as Defined by the NASA Simulant Development Program

The development of surface technologies for NASA's human and robotic lunar program beyond 2010 has begun. The multitude of projects underway and future ones will soon rely on the availability of lunar regolith simulant materials chosen to simulate the characteristics of lunar regoliths in order to design, test and qualify prototype hardware and flight equipment. The selection and development of standard lunar regolith simulants (SLRS) for the use of NASA technology programs was one of the main recommendations of the 2005 Workshop on Lunar Regolith Simulant Materials at Marshall Space Flight Center. The realization of that objective is now underway through the NASA simulant development program at the Marshall Space Flight Center. The approach adopted to define materials requirements for standard simulants of regolith from the Highlands regions of the Moon will be presented along with a discussion of limitations inherent to such an endeavor.

Sibille, Laurent

An Orion/Ares I Launch and Ascent Simulation: One Segment of the Distributed Space Exploration Simulation (DSES)

This paper describes the architecture and implementation of a distributed launch and ascent simulation of NASA's Orion spacecraft and Ares I launch vehicle. This simulation is one segment of the Distributed Space Exploration Simulation (DSES) Project. The DSES project is a research and development collaboration between NASA centers which investigates technologies and processes for distributed simulation of complex space systems in support of NASA's Exploration Initiative. DSES is developing an integrated end-to-end simulation capability to support NASA development and deployment of new exploration spacecraft and missions. This paper describes the first in a collection of simulation capabilities that DSES will support.

Chung, Victoria I.

Validation of Multibody Program to Optimize Simulated Trajectories II Parachute Simulation with Interacting Forces

A capability to simulate trajectories of multiple interacting rigid bodies has been developed, tested and validated. This capability uses the Program to Optimize Simulated Trajectories II (POST 2). The standard version of POST 2 allows trajectory simulation of multiple bodies without force interaction. In the current implementation, the force interaction between the parachute and the suspended bodies has been modeled using flexible lines, allowing accurate trajectory simulation of the individual bodies in flight. The POST 2 multibody capability is intended to be general purpose and applicable to any parachute entry trajectory simulation. This research paper explains the motivation for multibody parachute simulation, discusses implementation methods, and presents validation of this capability.

Raiszadeh, Behzad

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their solar absorptivity and thermal emissivity values determined experimentally. The three simulants included JSC 1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that alpha/epsilon varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be significantly lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the moon will be strongly dependent on the and of the dust in the specific locality.

Gaier, James R.

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their integrated solar absorptance ( ) and thermal emittance ( ) values determined experimentally. The three simulants included JSC-1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that / varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the Moon will be strongly dependent on the and of the dust in the specific locality

Gaier, James R.

Reconciling Simulated and Observed Views of Clouds: MODIS, ISCCP, and the Limits of Instrument Simulators in Climate Models

The properties of clouds that may be observed by satellite instruments, such as optical depth and cloud top pressure, are only loosely related to the way clouds are represented in models of the atmosphere. One way to bridge this gap is through "instrument simulators," diagnostic tools that map the model representation to synthetic observations so that differences between simulator output and observations can be interpreted unambiguously as model error. But simulators may themselves be restricted by limited information available from the host model or by internal assumptions. This work examines the extent to which instrument simulators are able to capture essential differences between MODIS and ISCCP, two similar but independent estimates of cloud properties. We focus on the stark differences between MODIS and ISCCP observations of total cloudiness and the distribution of cloud optical thickness can be traced to different approaches to marginal pixels, which MODIS excludes and ISCCP treats as homogeneous. These pixels, which likely contain broken clouds, cover about 15% of the planet and contain almost all of the optically thinnest clouds observed by either instrument. Instrument simulators can not reproduce these differences because the host model does not consider unresolved spatial scales and so can not produce broken pixels. Nonetheless, MODIS and ISCCP observation are consistent for all but the optically-thinnest clouds, and models can be robustly evaluated using instrument simulators by excluding ambiguous observations.

Pincus, Robert

Physics-Based Simulator for NEO Exploration Analysis & Simulation

As part of the Space Exploration Analysis and Simulation (SEAS) task, the National Aeronautics and Space Administration (NASA) is using physics-based simulations at NASA's Jet Propulsion Laboratory (JPL) to explore potential surface and near-surface mission operations at Near Earth Objects (NEOs). The simulator is under development at JPL and can be used to provide detailed analysis of various surface and near-surface NEO robotic and human exploration concepts. In this paper we describe the SEAS simulator and provide examples of recent mission systems and operations concepts investigated using the simulation. We also present related analysis work and tools developed for both the SEAS task as well as general modeling, analysis and simulation capabilites for asteroid/small-body objects.

Dshell