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At least 55 records · Page 3

A Geostationary Instrument Simulator for Aerosol Observing System Simulation Experiments

In the near future, there will be several new instruments measuring atmospheric composition from geostationary orbit over North America, East Asia, and Europe. This constellation of satellites will provide high resolution, time resolved measurements of trace gases and aerosols for monitoring air quality and tracking pollution sources. This paper describes a detailed, fast, and accurate (less than 1.0% uncertainty) method for calculating synthetic top of the atmosphere (TOA) radiances from a global simulation with a mesoscale free running model, the GEOS-5 Nature Run, for remote sensing instruments in geostationary orbit that measure in the ultraviolet-visible spectral range (UV-Vis). Generating these synthetic observations is the first step of an Observing System Simulation Experiment (OSSE), a framework for evaluating the impact of a new observation or algorithm. This paper provides details of the model sampling, aerosol and cloud optical properties, surface reflectance modeling, Rayleigh scattering calculations, and a discussion of the uncertainties of the simulated TOA radiance. An application for the simulated TOA radiance observations is demonstrated in the manuscript. Simulated TEMPO (Tropospheric Emissions: Monitoring of Pollution) and GOES-R (Geostationary Operational Environmental Satellites) observations were used to show how observations from the two instruments could be combined to facilitate aerosol type discrimination. The results demonstrate the viability of a detailed instrument simulator for radiance measurements in the UV-Vis that is capable of accurately simulating high resolution, time-resolved measurements with reasonable computational efficiency.

Castellanos, Patricia

U.S. Coast Guard Boat Recovery Simulation at the NASA Ames Vertical Motion Simulator

The U.S. Coast Guard routinely uses the Over-The-Horizon (OTH-IV), a cutter deployed, rigid-hulled inflatable boat for rescue and law enforcement operations. The term "cutter" refers to a Coast Guard vessel 65 feet in length or greater with accommodations for crew to live aboard and the ability to deploy smaller boats including the OTH-IV. A deployment method employed by some cutter class vessels is a davit crane system and specialized hook mechanism to connect the smaller boat. The launch and recovery operation requires several crewmembers, where one is tasked with releasing and connecting the hook to the small boat. Manipulating the hook can pose a risk to the crewmember depending on sea conditions combined with fatigue level or task expertise. Equipment and crewmembers are tested extensively due to the inherent risk of the task, but the sea conditions cannot be controlled. To address the sea condition variable, the U.S. Coast Guard and NASA leveraged the Vertical Motion Simulator (VMS) as a platform to test new equipment or train crewmembers in varying sea conditions. With 6 degrees of freedom and a vertical displacement of +/- 22ft, the VMS is capable of simulating conditions up to sea-state 5. The proof of concept experiment took place in September 2018 and demonstrated that the VMS can accurately simulate varying sea-states, collect performance data, and design a reliable and safe system for participants. The U.S. Coast Guard provided boat displacement data from the Large Amplitude Motion Program (LAMP). The program generates multi-directional waves with a cosine squared spreading function which produced a time history response of displacement data (surge, sway, heave, roll, pitch, yaw) of the OTH-IV's center of gravity (C.G). The displacement data was differentiated into acceleration evaluated at the crewmember's position at the front (bow) of the boat. Those accelerations were transformed to the VMS coordinate system and used as command inputs to the motion system's washout filters. The VMS uses Interchangeable Cabs (ICab) to perform flight simulations on a variety of aircraft or spacecraft configurations. An ICab typically contains seats, restraints, pilot controls, instrument panel, and out-the-window projectors all enclosed in a familiar cockpit configuration. To replicate the launch and recovery of a small boat, all the conventional features of a flight simulator and canopy were removed to be replaced with a to-scale OTH-IV bow mockup. The bow section was constructed from aluminum, and a connection point known as the davit ring. Additionally, a hook replica was suspended by a cable from the ceiling as if it were hanging from a davit crane aboard a cutter vessel. The last step was providing an auxiliary control to close the distance between suspended hook and the davit ring on the bow mockup. Without control the boat would simulate the wave motion, but with no guarantee that the crewmember will be in reach of the hook. Since the wave motion was repeatable, an additional acceleration command sent to the washout filters to move the simulator in the surge, sway, and heave directions, independently. The commands were rate limited such that the additional movement was not detectable with respect to the wave motion. The results showed that for each wave profile, a unique set of acceleration commands provided opportunities for crewmembers to gain control of the hook and connect it to the davit ring.

Riccobono, Nicholas S.

HYDRA : High-speed simulation architecture for precision spacecraft formation simulation

e Hierarchical Distributed Reconfigurable Architecture- is a scalable simulation architecture that provides flexibility and ease-of-use which take advantage of modern computation and communication hardware. It also provides the ability to implement distributed - or workstation - based simulations and high-fidelity real-time simulation from a common core. Originally designed to serve as a research platform for examining fundamental challenges in formation flying simulation for future space missions, it is also finding use in other missions and applications, all of which can take advantage of the underlying Object-Oriented structure to easily produce distributed simulations. Hydra automates the process of connecting disparate simulation components (Hydra Clients) through a client server architecture that uses high-level descriptions of data associated with each client to find and forge desirable connections (Hydra Services) at run time. Services communicate through the use of Connectors, which abstract messaging to provide single-interface access to any desired communication protocol, such as from shared-memory message passing to TCP/IP to ACE and COBRA. Hydra shares many features with the HLA, although providing more flexibility in connectivity services and behavior overriding.

formation flying

A nonlinear propulsion system simulation technique for piloted simulators

A real time digital simulation technique providing the capabilities needed to evaluate propulsion system performance and aircraft system interaction on NASA manned flight simulators, is discussed. A parameter correlation technique is used with real and pseudo dynamics in a stable integration convergence loop. The cycle time reported was 2.0 ms on one computer and 5.7 ms on the simulator computer. The model was found to be stable and accurate with time up to 50 ms. It is concluded that the program has generated a valuable simulation technology and flight simulator experience by providing an adequate level of detail to evaluate propulsion systems in a simulated flight environment.

Mihaloew, J. R.

Materials Requirements for Standard Lunar Highlands Regolith Simulants as Defined by the NASA Simulant Development Program

The development of surface technologies for NASA's human and robotic lunar program beyond 2010 has begun. The multitude of projects underway and future ones will soon rely on the availability of lunar regolith simulant materials chosen to simulate the characteristics of lunar regoliths in order to design, test and qualify prototype hardware and flight equipment. The selection and development of standard lunar regolith simulants (SLRS) for the use of NASA technology programs was one of the main recommendations of the 2005 Workshop on Lunar Regolith Simulant Materials at Marshall Space Flight Center. The realization of that objective is now underway through the NASA simulant development program at the Marshall Space Flight Center. The approach adopted to define materials requirements for standard simulants of regolith from the Highlands regions of the Moon will be presented along with a discussion of limitations inherent to such an endeavor.

Sibille, Laurent

An Orion/Ares I Launch and Ascent Simulation: One Segment of the Distributed Space Exploration Simulation (DSES)

This paper describes the architecture and implementation of a distributed launch and ascent simulation of NASA's Orion spacecraft and Ares I launch vehicle. This simulation is one segment of the Distributed Space Exploration Simulation (DSES) Project. The DSES project is a research and development collaboration between NASA centers which investigates technologies and processes for distributed simulation of complex space systems in support of NASA's Exploration Initiative. DSES is developing an integrated end-to-end simulation capability to support NASA development and deployment of new exploration spacecraft and missions. This paper describes the first in a collection of simulation capabilities that DSES will support.

Chung, Victoria I.

Validation of Multibody Program to Optimize Simulated Trajectories II Parachute Simulation with Interacting Forces

A capability to simulate trajectories of multiple interacting rigid bodies has been developed, tested and validated. This capability uses the Program to Optimize Simulated Trajectories II (POST 2). The standard version of POST 2 allows trajectory simulation of multiple bodies without force interaction. In the current implementation, the force interaction between the parachute and the suspended bodies has been modeled using flexible lines, allowing accurate trajectory simulation of the individual bodies in flight. The POST 2 multibody capability is intended to be general purpose and applicable to any parachute entry trajectory simulation. This research paper explains the motivation for multibody parachute simulation, discusses implementation methods, and presents validation of this capability.

Raiszadeh, Behzad

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their solar absorptivity and thermal emissivity values determined experimentally. The three simulants included JSC 1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that alpha/epsilon varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be significantly lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the moon will be strongly dependent on the and of the dust in the specific locality.

Gaier, James R.

Effect of Simulant Type on the Absorptance and Emittance of Dusted Thermal Control Surfaces in a Simulated Lunar Environment

During the Apollo program the effects of lunar dust on thermal control surfaces was found to be more significant than anticipated, with several systems overheating due to deposition of dust on them. In an effort to reduce risk to future missions, a series of tests has been initiated to characterize the effects of dust on these surfaces, and then to develop technologies to mitigate that risk. Given the variations in albedo across the lunar surface, one variable that may be important is the darkness of the lunar dust, and this study was undertaken to address that concern. Three thermal control surfaces, AZ-93 white paint and AgFEP and AlFEP second surface mirrors were dusted with three different lunar dust simulants in a simulated lunar environment, and their integrated solar absorptance ( ) and thermal emittance ( ) values determined experimentally. The three simulants included JSC-1AF, a darker mare simulant, NU-LHT-1D, a light highlands simulant, and 1:1 mixture of the two. The response of AZ-93 was found to be slightly more pronounced than that of AgFEP. The increased with fractional dust coverage in both types of samples by a factor of 1.7 to 3.3, depending on the type of thermal control surface and the type of dust. The of the AZ-93 decreased by about 10 percent when fully covered by dust, while that of AgFEP increased by about 10 percent. It was found that / varied by more than a factor of two depending on the thermal control surface and the darkness of the dust. Given that the darkest simulant used in this study may be lighter than the darkest dust that could be encountered on the lunar surface, it becomes apparent that the performance degradation of thermal control surfaces due to dust on the Moon will be strongly dependent on the and of the dust in the specific locality

Gaier, James R.

Reconciling Simulated and Observed Views of Clouds: MODIS, ISCCP, and the Limits of Instrument Simulators in Climate Models

The properties of clouds that may be observed by satellite instruments, such as optical depth and cloud top pressure, are only loosely related to the way clouds are represented in models of the atmosphere. One way to bridge this gap is through "instrument simulators," diagnostic tools that map the model representation to synthetic observations so that differences between simulator output and observations can be interpreted unambiguously as model error. But simulators may themselves be restricted by limited information available from the host model or by internal assumptions. This work examines the extent to which instrument simulators are able to capture essential differences between MODIS and ISCCP, two similar but independent estimates of cloud properties. We focus on the stark differences between MODIS and ISCCP observations of total cloudiness and the distribution of cloud optical thickness can be traced to different approaches to marginal pixels, which MODIS excludes and ISCCP treats as homogeneous. These pixels, which likely contain broken clouds, cover about 15% of the planet and contain almost all of the optically thinnest clouds observed by either instrument. Instrument simulators can not reproduce these differences because the host model does not consider unresolved spatial scales and so can not produce broken pixels. Nonetheless, MODIS and ISCCP observation are consistent for all but the optically-thinnest clouds, and models can be robustly evaluated using instrument simulators by excluding ambiguous observations.

Pincus, Robert

Physics-Based Simulator for NEO Exploration Analysis & Simulation

As part of the Space Exploration Analysis and Simulation (SEAS) task, the National Aeronautics and Space Administration (NASA) is using physics-based simulations at NASA's Jet Propulsion Laboratory (JPL) to explore potential surface and near-surface mission operations at Near Earth Objects (NEOs). The simulator is under development at JPL and can be used to provide detailed analysis of various surface and near-surface NEO robotic and human exploration concepts. In this paper we describe the SEAS simulator and provide examples of recent mission systems and operations concepts investigated using the simulation. We also present related analysis work and tools developed for both the SEAS task as well as general modeling, analysis and simulation capabilites for asteroid/small-body objects.

Dshell

New Cryogenic Method for Combining Lunar Regolith Simulant and Frozen Volatiles to Generate Icy Lunar Simulated Regolith

There is a requirement within the lunar science and exploration communities to develop lunar simulants containing volatiles that are solids at the cryogenic temperatures found in the permanently shadowed regions (PSRs), such as those found near the Lunar South Pole. Icy regolith simulants would be used for curation training, as well as for various research activities. One of the most critical aspects of developing a regolith simulant that is more physically and chemically like icy lunar regolith is minimizing any form of modification driven by elevated temperatures. Here we document our ongoing efforts to combine materials at ultralow temperatures, designed to minimize any chemical reactions or other physical changes during the production of the icy regolith. Our goal is to document how one can create an essentially “unreacted” icy regolith that can serve as an effective “time zero” start point from which advanced curation research will proceed. This is done using commercial off-the-shelf equipment as much as possible, along with creating a custom spray plate that can be adapted to a wide variety of methods, all for the planetary simulant community. This method creates crystals of various volatiles such as water, methanol, along with CO 2 ice and these components are combined with lunar regolith that is at -196°C temperature to avoid chemical reactions, and/or phase changes thus creating a more chemically relevant icy lunar regolith. The rules of chemistry stay the same regardless of location whether it’s in the lab, or directly on the lunar surface, and therefore we aim for creating a more authentic icy lunar simulant in the laboratory by operating at ultralow temperatures. It is also envisioned that this method will lead to advanced materials testing in the future. In addition, this method is directly applicable to prior missions such as LCROSS.

Cryogenic Lunar Simulant and Icy Volatile Producti

New Cryogenic Method for Combining Lunar Regolith Simulant and Frozen Volatiles to Generate Icy Lunar Simulated Regolith

There is a requirement within the lunar science and exploration communities to develop lunar simulants containing volatiles that are solids at the cryogenic temperatures found in the permanently shadowed regions (PSRs), such as those found near the Lunar South Pole. Icy regolith simulants would be used for curation training, as well as for various research activities. One of the most critical aspects of developing a regolith simulant that is more physically and chemically like icy lunar regolith is minimizing any form of modification driven by elevated temperatures. Here we document our ongoing efforts to combine materials at ultralow temperatures, designed to minimize any chemical reactions or other physical changes during the production of the icy regolith. Our goal is to document how one can create an essentially “unreacted” icy regolith that can serve as an effective “time zero” start point from which advanced curation research will proceed. This is done using commercial off-the-shelf equipment as much as possible, along with creating a custom spray plate that can be adapted to a wide variety of methods, all for the planetary simulant community. This method creates crystals of various volatiles such as water, methanol, along with CO 2 ice and these components are combined with lunar regolith that is at -196°C temperature to avoid chemical reactions, and/or phase changes thus creating a more chemically relevant icy lunar regolith. The rules of chemistry stay the same regardless of location whether it’s in the lab, or directly on the lunar surface, and therefore we aim for creating a more authentic icy lunar simulant in the laboratory by operating at ultralow temperatures. It is also envisioned that this method will lead to advanced materials testing in the future. In addition, this method is directly applicable to prior missions such as LCROSS.

Cryogenic Lunar Simulant and Icy Volatile Producti

Development and application of an atmospheric turbulence model for use in flight simulators in flight simulators

The influence of simulated turbulence on aircraft handling qualities was investigated. Pilot opinion of the handling qualities of a light general aviation aircraft were evaluated in a motion-base simulator using a simulated turbulence environment. A realistic representation of turbulence disturbances is described in terms of rms intensity and scale length and their random variations with time. The time histories generated by the proposed turbulence models showed characteristics which appear to be more similar to real turbulence than the frequently-used Gaussian turbulence model. In addition, the proposed turbulence models can flexibly accommodate changes in atmospheric conditions and be easily implemented in flight simulator studies. Six turbulence time histories, including the conventional Gaussian model, were used in an IFR-tracking task. The realism of each of the turbulence models and the handling qualities of the simulated airplane were evaluated. Analysis of pilot opinions shows that at approximately the same rms intensities of turbulence, the handling quality ratings transit from the satisfactory level, for the simple Gaussian model, to an unacceptable level for more realistic and compositely structured turbulence models.

Jacobson, I. D.

Real time digital propulsion system simulation for manned flight simulators

The QCSEE (Quiet, Clean Short-haul Experimental Engine) Program was initiated by NASA to develop and demonstrate propulsion system technology for an advanced commercial STOL aircraft. One of the specific technical objectives was to provide technology for digital electronic control of future commercial engines. An element of this technology development was to evaluate the digital control in a simulated flight environment. In this connection a simulation program was initiated to evaluate the QCSEE UTW (Under-the-Wing) digital control system over a range of conditions encountered in typical airport operations. The goal of the simulation effort was to derive a real time digital propulsion simulation which could be integrated into a multiengine aircraft simulation. A summary is provided of the accomplishments which have been made in this program.

Mihaloew, J. R.

Methods of sound simulation and applications in flight simulators

An overview of methods for electronically synthesizing sounds is presented. A given amount of hardware and computer capacity places an upper limit on the degree and fidelity of realism of sound simulation which is attainable. Good sound realism for aircraft simulators can be especially expensive because of the complexity of flight sounds and their changing patterns through time. Nevertheless, the flight simulator developed at the Research Institute for Human Engineering, West Germany, shows that it is possible to design an inexpensive sound simulator with the required acoustic properties using analog computer elements. The characteristics of the sub-sound elements produced by this sound simulator for take-off, cruise and approach are discussed.

Gaertner, K. P.

Land Mobile Satellite Service (LMSS) channel simulator: An end-to-end hardware simulation and study of the LMSS communications links

The design and implementation of the Land Mobile Satellite Service (LMSS) channel simulator as a facility for an end to end hardware simulation of the LMSS communications links, primarily with the mobile terminal is described. A number of studies are reported which show the applications of the channel simulator as a facility for validation and assessment of the LMSS design requirements and capabilities by performing quantitative measurements and qualitative audio evaluations for various link design parameters and channel impairments under simulated LMSS operating conditions. As a first application, the LMSS channel simulator was used in the evaluation of a system based on the voice processing and modulation (e.g., NBFM with 30 kHz of channel spacing and a 2 kHz rms frequency deviation for average talkers) selected for the Bell System's Advanced Mobile Phone Service (AMPS). The various details of the hardware design, qualitative audio evaluation techniques, signal to channel impairment measurement techniques, the justifications for criteria of different parameter selection in regards to the voice processing and modulation methods, and the results of a number of parametric studies are further described.

Salmasi, A. B.

Simulating a small turboshaft engine in real-time multiprocessor simulator (RTMPS) environment

A Real-Time Multiprocessor Simulator (RTMPS) has been developed at NASA Lewis Research Center. The RTMPS uses parallel microprocessors to achieve computing speeds needed for real-time engine simulation. This report describes the use of the RTMPS system to simulate a small turboshaft engine. The process of programming the engine equations and distributing them over one, two, and four processors is discussed. Steady-state and transient results from the RTMPS simulation are compared with results from a main-frame-based simulation. Processor execution times and the associated execution time savings for the two and four processor cases are presented using actual data obtained from the RTMPS system. Included is a discussion of why the minimum achievable calculation time for the turboshaft engine model was attained using four processors. Finally, future enhancements to the RTMPS system are discussed including the development of a generalized partitioning algorithm to automatically distribute the system equations among the processors in optimum fashion.

Milner, E. J.