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At least 55 records · Page 3

Rodent Habitat On ISS: Spaceflight Effects On Mouse Behavior

The NASA Decadal Survey (2011), Recapturing a Future for Space Exploration: Life and Physical Sciences Research for a New Era, emphasized the importance of expanding NASA life sciences research to long duration, rodent experiments on the International Space Station (ISS). To accomplish this objective, flight hardware, operations, and science capabilities supporting mouse studies in space were developed at NASA Ames Research Center. The first flight experiment carrying mice, Rodent Research Hardware and Operations Validation (Rodent Research-1), was launched on Sept 21, 2014 in an unmanned Dragon Capsule, SpaceX4, exposing the mice to a total of 37 days in space. Ground control groups were maintained in environmental chambers at Kennedy Space Center. Mouse health and behavior were monitored for the duration of the experiment via video streaming. Here we present behavioral analysis of two groups of five C57BL/6 female adult mice viewed via fixed camera views compared with identically housed Ground Controls. Flight (Flt) and Ground Control (GC) mice exhibited the same range of behaviors, including eating, drinking, exploratory behavior, self- and allo-grooming, and social interactions at similar or greater levels of occurrence. Mice propelled themselves freely and actively throughout the Habitat using their forelimbs to push off or by floating from one cage area to another, and they quickly learned to anchor themselves using tails and/or paws. Overall activity was greater in Flt as compared to GC mice, with spontaneous ambulatory behavior including the development of organized ‘circling’ or ‘race-tracking’ behavior that emerged within the first few days of flight and encompassed the primary dark cycle activity for the remainder of the experiment. We quantified the bout frequency, duration and rate of circling with respect to characteristic behaviors observed in the varying stages of the progressive development of circling: flipping utilizing two sides of the habitat, circling, multi-lap circling and group-circling. Once begun, mice did not regress to flipping behavior or other previous behavioral milestones for the remainder of flight. An overall upward trend in circling frequency, rate, duration, participation, and organization was observed over the course of the 37-day spaceflight experiment. In this presentation, we will summarize qualitative observations and quantitative comparisons of mice in microgravity and 1g conditions. Behavioral analyses provide important insights into the overall health and adaptation of mice to the space environment, and identify unique behaviors and social interactions to guide future habitat development and research on rodents in space.

Mouse↗

Advanced EVA Suit Camera System Development Project

The National Aeronautics and Space Administration (NASA) at the Johnson Space Center (JSC) is developing a new extra-vehicular activity (EVA) suit known as the Advanced EVA Z2 Suit. All of the improvements to the EVA Suit provide the opportunity to update the technology of the video imagery. My summer internship project involved improving the video streaming capabilities of the cameras that will be used on the Z2 Suit for data acquisition. To accomplish this, I familiarized myself with the architecture of the camera that is currently being tested to be able to make improvements on the design. Because there is a lot of benefit to saving space, power, and weight on the EVA suit, my job was to use Altium Design to start designing a much smaller and simplified interface board for the camera's microprocessor and external components. This involved checking datasheets of various components and checking signal connections to ensure that this architecture could be used for both the Z2 suit and potentially other future projects. The Orion spacecraft is a specific project that may benefit from this condensed camera interface design. The camera's physical placement on the suit also needed to be determined and tested so that image resolution can be maximized. Many of the options of the camera placement may be tested along with other future suit testing. There are multiple teams that work on different parts of the suit, so the camera's placement could directly affect their research or design. For this reason, a big part of my project was initiating contact with other branches and setting up multiple meetings to learn more about the pros and cons of the potential camera placements we are analyzing. Collaboration with the multiple teams working on the Advanced EVA Z2 Suit is absolutely necessary and these comparisons will be used as further progress is made for the overall suit design. This prototype will not be finished in time for the scheduled Z2 Suit testing, so my time was also spent creating a case for the original interface board that is already being used. This design is being done by use of Creo 2. Due to time constraints, I may not be able to complete the 3-D printing portion of this design, but I was able to use my knowledge of the interface board and Altium Design to help in the task. As a side project, I assisted another intern in selecting and programming a microprocessor to control linear actuators. These linear actuators will be used to move various increments of polyethylene for controlled radiation testing. For this, we began the software portion of the project using the Arduino's coding environment to control an Arduino Due and H-Bridge components. Along with the obvious learning of computer programs such as Altium Design and Creo 2, I also acquired more skills with networking and collaborating with others, being able to multi-task because of responsibilities to work on various projects, and how to set realistic goals in the work place. Like many internship projects, this project will be continued and improved, so I also had the chance to improve my organization and communication skills as I documented all of my meetings and research. As a result of my internship at JSC, I desire to continue a career with NASA, whether that be through another internship or possibly a co-op. I am excited to return to my university and continue my education in electrical engineering because of all of my experiences at JSC.

Mock, Kyla↗

Intra-EVA Space-to-Ground Interactions when Conducting Scientific Fieldwork Under Simulated Mars Mission Constraints

The Biologic Analog Science Associated with Lava Terrains (BASALT) project is a four-year program dedicated to iteratively designing, implementing, and evaluating concepts of operations (ConOps) and supporting capabilities to enable and enhance scientific exploration for future human Mars missions. The BASALT project has incorporated three field deployments during which real (non-simulated) biological and geochemical field science have been conducted at two high-fidelity Mars analog locations under simulated Mars mission conditions, including communication delays and data transmission limitations. BASALT's primary Science objective has been to extract basaltic samples for the purpose of investigating how microbial communities and habitability correlate with the physical and geochemical characteristics of chemically altered basalt environments. Field sites include the active East Rift Zone on the Big Island of Hawai'i, reminiscent of early Mars when basaltic volcanism and interaction with water were widespread, and the dormant eastern Snake River Plain in Idaho, similar to present-day Mars where basaltic volcanism is rare and most evidence for volcano-driven hydrothermal activity is relict. BASALT's primary Science Operations objective has been to investigate exploration ConOps and capabilities that facilitate scientific return during human-robotic exploration under Mars mission constraints. Each field deployment has consisted of ten extravehicular activities (EVAs) on the volcanic flows in which crews of two extravehicular and two intravehicular crewmembers conducted the field science while communicating across time delay and under bandwidth constraints with an Earth-based Mission Support Center (MSC) comprised of expert scientists and operators. Communication latencies of 5 and 15 min one-way light time and low (0.512 Mb/s uplink, 1.54 Mb/s downlink) and high (5.0 Mb/s uplink, 10.0 Mb/s downlink) bandwidth conditions were evaluated. EVA crewmembers communicated with the MSC via voice and text messaging. They also provided scientific instrument data, still imagery, video streams from chest-mounted cameras, GPS location tracking information. The MSC monitored and reviewed incoming data from the field across delay and provided recommendations for pre-sampling and sampling tasks based on their collective expertise. The scientists used dynamic priority ranking lists, referred to as dynamic leaderboards, to track and rank candidate samples relative to one another and against the science objectives for the current EVA and the overall mission. Updates to the dynamic leaderboards throughout the EVA were relayed regularly to the IV crewmembers. The use of these leaderboards enabled the crew to track the dynamic nature of the MSC recommendations and helped minimize crew idle time (defined as time spent waiting for input from Earth during which no other productive tasks are being performed). EVA timelines were strategically designed to enable continuous (delayed) feedback from an Earth-based Science Team while simultaneously minimizing crew idle time. Such timelines are operationally advantageous, reducing transport costs by eliminating the need for crews to return to the same locations on multiple EVAs while still providing opportunities for recommendations from science experts on Earth, and scientifically advantageous by minimizing the potential for cross-contamination across sites. This paper will highlight the space-to-ground interaction results from the three BASALT field deployments, including planned versus actual EVA timeline data, ground assimilation times (defined as the amount of time available to the MSC to provide input to the crew), and idle time. Furthermore, we describe how these results vary under the different communication latency and bandwidth conditions. Together, these data will provide a basis for guiding and prioritizing capability development for future human exploration missions.

Beaton, Kara H.↗

Space-to-Ground Interactions While Conducting Scientific Fieldwork Under Mars Mission Constraints

The Biologic Analog Science Associated with Lava Terrains (BASALT) project is a 4-year program dedicated to iteratively designing, implementing, and evaluating concepts of operations (ConOps) and supporting capabilities to enable and enhance scientific exploration for future human Mars missions. BASALT incorporates three field deployments during which real (non-simulated) biological and geochemical field science is conducted at two high-fidelity Mars analog locations under simulated Mars mission conditions, including communication de-lays and data transmission limitations. BASALT’s primary science objective is to investigate how the redox conditions of altered basaltic environments affect the development of microbial communities in these Mars-relevant settings. Field sites include the active East Rift Zone on the Big Island of Hawaii, reminiscent of early Mars when basaltic volcanism and interaction with water were widespread, and the dormant eastern Snake River Plain in Idaho, similar to present-day Mars where basaltic volcanism is rare and most evidence for volcano-driven hydrothermal activity is relict. BASALT’s primary science operations objective is to investigate exploration ConOps and capabilities that facilitate scientific return during human-robotic exploration under Mars mission constraints. Each field deployment consists of ten extravehicular activities (EVAs) on the volcanic flows in which two extravehicular and two intravehicular (IV) crew-members conduct the science while communicating across time delay and under bandwidth constraints with an Earth-based Mission Support Center (MSC) comprised of expert scientists and operators. Communication latencies of 5 and 15-minute one-way light time and low (0.512 Mb/s uplink, 1.54 Mb/s down-link) and high (5.0 Mb/s uplink, 10.0 Mb/s downlink) bandwidth conditions are being evaluated. EVA crewmembers communicate with the MSC via voice and text messaging and provide scientific instrument data, still imagery, video streams, and GPS tracking information. The MSC reviews this data across delay and provides recommendations for presampling and sampling tasks. The scientists used dynamic leaderboards (priority rank-ing lists), to track and rank candidate samples relative to one another and against the science objectives for the current EVA and the overall mission. Updates to the dynamic leaderboards are relayed regularly to the IV crewmembers to provide scientific feedback from Earth and to help minimize crew idle time (time spent waiting for Earth input during which no productive tasks are performed). EVA timelines are strategically designed to enable continuous (delayed) feedback from an Earth-based science team while simultaneously minimizing crew idle time. Such timelines are operationally advantageous, reducing transport costs by eliminating the need for crews to return to the same locations on multiple EVAs while still providing opportunities for recommendations from science experts on Earth, and scientifically advantageous by minimizing the potential for cross-contamination across sites. This paper will highlight the space-to-ground interaction results from the three BASALT field deployments, including planned versus actual EVA time-line data, ground assimilation times (the amount of time available to the MSC to provide input to the crew), and idle time. Furthermore, we describe how these results vary under the different communication latency and bandwidth conditions. Together, these data will provide a basis for guiding and prioritizing capability development for future human exploration missions.

Beaton, Kara H.↗

Maximum Likelihood Synchronization for Pulse Position Modulation with Inter-Symbol Guard Times

Deep space optical communications promises orders-of-magnitude growth in communication capacity, supporting high data rate applications such as video streaming and high-bandwidth science instruments. Pulse position modulation is the modulation format of choice for deep space applications, and by inserting inter-symbol guard times between the symbols, the signal carries the timing information needed by the demodulator. Accurately extracting this timing information is crucial to demodulating and decoding this signal. In this paper we propose a low complexity maximum likelihood timing estimator for pulse position modulation with inter-symbol guard times which significantly outperforms the prior art in this domain. We show that this estimator can achieve the same performance as prior estimators with an order-of-magnitude less signal flux, or multiple orders-of-magnitude less flux-accumulation time. Further we show that this estimator achieves the Cramer-Rao bound, making it asymptotically efficient. This method does not require an explicit synchronization sequence, freeing up channel resources for data transmission.

Rogalin, Ryan↗

Space Grant Final Paper

The purpose of this internship was to begin the development of an APK that would subscribe to NavCam and video stream via UDP. This project involved having the Astrobee Robot Software installed, the Astrobee Android Repository, and the use of an android emulator. While the final APK currently cannot stream via UDP, it can still subscribe to the topic, which for me was already a challenge.

Astrobee↗

Some Aeronautical Communications Experiments

Classically there has existed an asymmetry between the computing and communicating sides of aerospace systems. Over the past few decades, this asymmetry has shifted to favoring communication link technologies, meaning that advancements in available central processing units (CPUs), storage devices, and internal data buses have stagnated. Indeed, the increased emphasis placed on refining subsystem performance such as with antenna bandwidth in phased arrays, amplifier power efficiency, software defined radio (SDR) flexibility and encoding for data compression and error correction has given rise to successful debuts of multi-gigabit-per-second data return from long space-link distances. These accomplishments are easily quantifiable through link budgets and illustrate what is possible, but also reveal the deficiencies in overall communications capabilities. In particular, the ever-accelerating presence of aerospace vehicles gives rise to newer and larger classes of challenges to address the needs of 21st century systems. Furthermore remote sensing and imaging capabilities have far outpaced our ability to transmit their products to the ground, so we are increasingly dependent on pre-processing and downselection to contend with the communications bottleneck. No longer may we depend upon the constrained logistics in delivering end-to-end data delivery through manual reconfigurations, static event scheduling and execution on a per-vehicle basis, for these methods do not scale and therefore must give way to dynamic, networked approaches with an overall systems view in mind. Emerging mission requirements exhibit a trend toward multiple smaller-scale vehicles working together to perform dissimilar observations. Such operations necessitate sensor fusion across a constellation, and where data processing may be distributed throughout a fairly disconnected network whose topology changes over time in non-deterministic manners. Individual communications link performance is still very relevant to deploying an effective communications system, but now must be embedded within a greater architecture of capability to optimally utilize the bandwidth available from each link to generate an ultimate end-to-end quality of service. The deleterious effects of timing uncertainty across the arrangement presents a challenge to measurement synchronization and delivery, so a successful deployed system needs to be tolerant to the delays inherent in time-of-light between elements and digital processing latencies existing at each node. In this presentation we share the flight test results from a high performance Gbps laser communications terminal evaluated with a suite of store and forward capabilities called High-rate Delay Tolerant Networking (HDTN). The communications payload is operated over Lake Erie across a range of configurations including several convergence layers, and is evaluated to determine recovery time after link disruptions, information loss, efficiency and speed. The effectiveness of utilizing a flying laboratory to increase the Technology Readiness Level (TRL) of an integrated system in relevant environments is discussed, as well as the value of conducting aeronautics experiments to retire risk for technology infusion into space missions. Upcoming flight campaigns will be presented, including opportunities to demonstrate secure command and control, data intensive hyperspectral imaging, quantum link characterization, 4k High Definition (HD) video streaming and internetworked space-ground-aero relay operations. These experiments will pave the way for future missions which will depend upon interoperability across disparate government and privately owned networks, involve contention with uncertain and dynamic timing, and require agility to autonomously configure optimal parameters across networks of ever-increasing size and complexity to ensure data delivery. https://www1.grc.nasa.gov/space/scan/acs/tech-studies/dtn/

Daniel Raible↗

The High Definition Earth Viewing (HDEV) Payload

The High Definition Earth Viewing (HDEV) payload enables long-term experimentation of four, commercial-of-the-shelf (COTS) high definition video, cameras mounted on the exterior of the International Space Station. The payload enables testing of cameras in the space environment. The HDEV cameras transmit imagery continuously to an encoder that then sends the video signal via Ethernet through the space station for downlink. The encoder, cameras, and other electronics are enclosed in a box pressurized to approximately one atmosphere, containing dry nitrogen, to provide a level of protection to the electronics from the space environment. The encoded video format supports streaming live video of Earth for viewing online. Camera sensor types include charge-coupled device and complementary metal-oxide semiconductor. Received imagery data is analyzed on the ground to evaluate camera sensor performance. Since payload deployment, minimal degradation to imagery quality has been observed. The HDEV payload continues to operate by live streaming and analyzing imagery. Results from the experiment reduce risk in the selection of cameras that could be considered for future use on the International Space Station and other spacecraft. This paper discusses the payload development, end-to- end architecture, experiment operation, resulting image analysis, and future work.

Muri, Paul↗

Emulating an Optical Planetary Access Link with an Aircraft

Video imagery was streamed from the ground to an aircraft using a free-space laser communication link. The link operated at 270 Mb/s over slant ranges of 5-9 km in day and night time background conditions. The experiment was designed to demonstrate autonomous link acquisition and served as a first proof-of-concept for a planetary access link between a surface asset and an orbiter at Mars. System parameters monitored during the link demonstration including acquisition and tracking and communication performance are discussed.

Ground-to-Aircraft↗

Applications and Innovations for Use of High Definition and High Resolution Digital Motion Imagery in Space Operations

The first live High Definition Television (HDTV) from a spacecraft was in November, 2006, nearly ten years before the 2016 SpaceOps Conference. Much has changed since then. Now, live HDTV from the International Space Station (ISS) is routine. HDTV cameras stream live video views of the Earth from the exterior of the ISS every day on UStream, and HDTV has even flown around the Moon on a Japanese Space Agency spacecraft. A great deal has been learned about the operations applicability of HDTV and high resolution imagery since that first live broadcast. This paper will discuss the current state of real-time and file based HDTV and higher resolution video for space operations. A potential roadmap will be provided for further development and innovations of high-resolution digital motion imagery, including gaps in technology enablers, especially for deep space and unmanned missions. Specific topics to be covered in the paper will include: An update on radiation tolerance and performance of various camera types and sensors and ramifications on the future applicability of these types of cameras for space operations; Practical experience with downlinking very large imagery files with breaks in link coverage; Ramifications of larger camera resolutions like Ultra-High Definition, 6,000 [pixels] and 8,000 [pixels] in space applications; Enabling technologies such as the High Efficiency Video Codec, Bundle Streaming Delay Tolerant Networking, Optical Communications and Bayer Pattern Sensors and other similar innovations; Likely future operations scenarios for deep space missions with extreme latency and intermittent communications links.

Grubbs, Rodney↗

An object-oriented, technology-adaptive information model

The primary objective was to develop a computer information system for effectively presenting NASA's technologies to American industries, for appropriate commercialization. To this end a comprehensive information management model, applicable to a wide variety of situations, and immune to computer software/hardware technological gyrations, was developed. The model consists of four main elements: a DATA_STORE, a data PRODUCER/UPDATER_CLIENT and a data PRESENTATION_CLIENT, anchored to a central object-oriented SERVER engine. This server engine facilitates exchanges among the other model elements and safeguards the integrity of the DATA_STORE element. It is designed to support new technologies, as they become available, such as Object Linking and Embedding (OLE), on-demand audio-video data streaming with compression (such as is required for video conferencing), Worldwide Web (WWW) and other information services and browsing, fax-back data requests, presentation of information on CD-ROM, and regular in-house database management, regardless of the data model in place. The four components of this information model interact through a system of intelligent message agents which are customized to specific information exchange needs. This model is at the leading edge of modern information management models. It is independent of technological changes and can be implemented in a variety of ways to meet the specific needs of any communications situation. This summer a partial implementation of the model has been achieved. The structure of the DATA_STORE has been fully specified and successfully tested using Microsoft's FoxPro 2.6 database management system. Data PRODUCER/UPDATER and PRESENTATION architectures have been developed and also successfully implemented in FoxPro; and work has started on a full implementation of the SERVER engine. The model has also been successfully applied to a CD-ROM presentation of NASA's technologies in support of Langley Research Center's TAG efforts.

Anyiwo, Joshua C.↗

A video event trigger for high frame rate, high resolution video technology

When video replaces film the digitized video data accumulates very rapidly, leading to a difficult and costly data storage problem. One solution exists for cases when the video images represent continuously repetitive 'static scenes' containing negligible activity, occasionally interrupted by short events of interest. Minutes or hours of redundant video frames can be ignored, and not stored, until activity begins. A new, highly parallel digital state machine generates a digital trigger signal at the onset of a video event. High capacity random access memory storage coupled with newly available fuzzy logic devices permits the monitoring of a video image stream for long term or short term changes caused by spatial translation, dilation, appearance, disappearance, or color change in a video object. Pretrigger and post-trigger storage techniques are then adaptable for archiving the digital stream from only the significant video images.

Williams, Glenn L.↗

Automated Production of Movies on a Cluster of Computers

A method of accelerating and facilitating production of video and film motion-picture products, and software and generic designs of computer hardware to implement the method, are undergoing development. The method provides for automation of most of the tedious and repetitive tasks involved in editing and otherwise processing raw digitized imagery into final motion-picture products. The method was conceived to satisfy requirements, in industrial and scientific testing, for rapid processing of multiple streams of simultaneously captured raw video imagery into documentation in the form of edited video imagery and video derived data products for technical review and analysis. In the production of such video technical documentation, unlike in production of motion-picture products for entertainment, (1) it is often necessary to produce multiple video derived data products, (2) there are usually no second chances to repeat acquisition of raw imagery, (3) it is often desired to produce final products within minutes rather than hours, days, or months, and (4) consistency and quality, rather than aesthetics, are the primary criteria for judging the products. In the present method, the workflow has both serial and parallel aspects: processing can begin before all the raw imagery has been acquired, each video stream can be subjected to different stages of processing simultaneously on different computers that may be grouped into one or more cluster(s), and the final product may consist of multiple video streams. Results of processing on different computers are shared, so that workers can collaborate effectively.

Nail, Jasper↗

Some current uses of array processors for preprocessing of remote sensing data

The preparation of remotely sensed data sets into a form useful to the analyst is a significant computational task, involving the processing of spacecraft data (e.g., orbit, attitude, temperatures, etc.), decommutation of the video telemetry stream, radiometric correction and geometric correction. Many of these processes are extremely well suited for implementation on attached array processors. Currently, at Goddard Space Flight Center a number of computer systems provide such capability for earth observations or are under development as test beds for future ground segment support. Six such systems will be discussed.

Fischel, D.↗

Simulated performance results of the OMV video compression telemetry system

The control system of NASA's Orbital Maneuvering Vehicle (OMV) will employ range/range-rate radar, a forward command link, and a compressed video return link. The video data is compressed by sampling every sixth frame of data; a rate of 5 frames/sec is adequate for the OMV docking speeds. Further axial compression is obtained, albeit at the expense of spatial resolution, by averaging adjacent pixels. The remaining compression is achieved on the basis of differential pulse-code modulation and Huffman run-length encoding. A concatenated error-correction coding system is used to protect the compressed video data stream from channel errors.

Ingels, Frank↗

Technology Directions for the 21st Century

Data compression is an important tool for reducing the bandwidth of communications systems, and thus for reducing the size, weight, and power of spacecraft systems. For data requiring lossless transmissions, including most science data from spacecraft sensors, small compression factors of two to three may be expected. Little improvement can be expected over time. For data that is suitable for lossy compression, such as video data streams, much higher compression factors can be expected, such as 100 or more. More progress can be expected in this branch of the field, since there is more hidden redundancy and many more ways to exploit that redundancy.

Crimi, Giles↗

Design of an Event-Driven Random-Access-Windowing CCD-Based Camera

Commercially available cameras are not design for the combination of single frame and high-speed streaming digital video with real-time control of size and location of multiple regions-of-interest (ROI). A new control paradigm is defined to eliminate the tight coupling between the camera logic and the host controller. This functionality is achieved by defining the indivisible pixel read out operation on a per ROI basis with in-camera time keeping capability. This methodology provides a Random Access, Real-Time, Event-driven (RARE) camera for adaptive camera control and is will suited for target tracking applications requiring autonomous control of multiple ROI's. This methodology additionally provides for reduced ROI read out time and higher frame rates compared to the original architecture by avoiding external control intervention during the ROI read out process.

event driven↗

Video event trigger and tracking system using fuzzy comparators

A video observation method and apparatus, the apparatus having a frame storage mechanism, a dividing mechanism, a plurality of fuzzy comparators and a trigger signal mechanism. The frame storage mechanism stores at least one non-current video frame of a viewing field. The dividing mechanism divides a current video frame of the viewing field and the at least one non-current video frame into a plurality of corresponding trigger sections. The plurality of fuzzy comparators each compare and detect a fuzzy logic difference between one trigger section of the current video frame and the corresponding trigger sections of the at least one non-current video frame, the number of fuzzy comparators being selected so that every trigger section of the current video frame is compared. The trigger signal mechanism provides a trigger signal when a fuzzy logic difference is detected between any of the corresponding current and non-current trigger sections. A video observation mechanism and data reducing mechanism may be included with the above apparatus or alone with only a frame storage mechanism, a single generic comparator and a trigger signal mechanism. The video observation mechanism provides a video data stream, wherein each pixel of each frame of a viewing field is provided as multiple bits of data. The data reducing mechanism reduces each set of multiple bits of data which correspond to each pixel to one bit of binary data based on whether the pixel has a level of grey which is above or below a threshold level of grey.

Williams, Glenn L.↗