Search NASA⌕ Search

SEARCH · Search NASA

Results for “educational tools”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 55 records · Page 3

Digitized Educational Technology: A Learning Tool Using Remotely Sensed Data

Digitized Educational software for different levels of instruction were developed and placed on the web (geocities). Students attending the Pre-Engineering Summer 1998 Camp at Dillard University explored the use of the software which included presentations, applications, and special exercises. Student comments were received and considered for adjustments. The second outreach program included students from Colton Junior High School and Natural Science Majors at Dillard University. The Natural Majors completed a second survey concerning reasons why students selected majors in the Sciences and Mathematics. Two student research assistants (DU) and faculty members/parents of Colton Junior High assisted.

Love, Gloria Carter↗

Game Development for Engineering Education

Game Development (Process); Game Development Tools; Implementation Tools; Materials Education Game Environment; Virtual Cleanroom; E-learning as game-like environments + CLDT; +CPR Tool.

Morsi, Rasha↗

Webpress: An Internet Outreach from NASA Dryden

The Technology and Commercialization Office at NASA DRyden has developed many educational outreach programs for K-12 educators. This project concentrates on the internet portion of that effort, specifically focusing on the development of an internet tool for educators called Webpress. This tool will not only provide a user-friendly access to aeronautical topics and interesting individuals on the world wide web (web), but will also enable teachers to rapidly submit and display their own materials and links for use in the classroom.

Biezad, Daniel J.↗

Technology Development, Implementation and Assessment: K-16 Pre-Service, In-Service and Distance Learning Initiatives

The technologies associated with distance learning are evolving rapidly, giving to educators a potential tool for enhancing the educational experiences of large numbers of students simultaneously. This enhancement, in order to be effective, must take into account the various agendas of teachers, administrators, state systems, and of course students. It must also make use of the latest research on effective pedagogy. This combination, effective pedagogy and robust information technology, is a powerful vehicle for communicating, to a large audience of school children the excitement of mathematics and science--an excitement that for the most part is now well-hidden. This project,"Technology Development, Implementation and Assessment," proposed to bring to bear on the education of learners in grades 3 - 8 in science and mathematics both advances in information technology and in effective pedagogy. Specifically, the project developed components NASA CONNECT video series--problem-based learning modules that focus on the scientific method and that incorporate problem-based learning scenarios tied to national mathematics and science standards. These videos serve two purposes; they engage students in the excitement of hands-on learning and they model for the teachers of these students the problem-based learning practices that are proving to be excellent ways to teach science and mathematics to school students. Another component of NASA CONNECT is the accompanying web-site.

Williams, William B., Jr.↗

Drop Towers for Fun and Research

Microgravity is the apparent weightlessness that occurs during freefall – it affects objects orbiting the Earth, which is why astronauts on the International Space Station (ISS) float. Due to this, experiments and technologies that are sent to the ISS needs to function properly in the microgravity environment. There are only a few ways for scientists and engineers to test in such an environment on Earth and one way is with drop tower facilities. On top of being used for research, drop towers can also be used as a tool for educational outreach. The Drop Towers for Fun and Research website was created as a natural extension of that outreach. It can be used as a tool for teaching the public about drop towers including what drop towers are, what they are used for, and why they are important for microgravity research. Additionally, there will be videos that help answer these questions and that show actual experiments from past drop tower experiments. There will also be a section that highlight Drop Tower used in amusement parks for fun. It is our hope this site will be able to educate the public on drop towers and show them drop tower that they can be used for both fun and research.

drop towers↗

Design and development of experimental facilities for short duration, low-gravity combustion and fire experiments

This report contains the results of three projects conducted by undergraduate students from Worcester Polytechnic Institute at the NASA's Lewis Research Center under a NASA Award NCC3-312. The students involved in these projects spent part of the summer of 1993 at the Lewis Research Center (LeRC) under the direction of Dr. Howard Ross, head of the Combustion group and other NASA engineers and scientists. The Principal Investigator at Worcester Polytechnic Institute was Professor Vahid Motevalli. Professor Motevalli served as the principal project advisor for two of the three projects which were in Mechanical Engineering. The third project was advised by Professor Duckworth of Electrical and Computer Engineering, while Professor Motevalli acted as the co-advisor. These projects provided an excellent opportunity for the students to participate in the cutting edge research and engineering design, interact with NASA engineers and gain valuable exposure to a real working environment. Furthermore, the combustion group at LeRC was able to forward their goals by employing students to work on topics of immediate use and interest such as experimental research projects planned for the space shuttle, the future space station, or to develop demonstration tools to educate the public about LeRC activities.

Motevalli, Vahid↗

Live from Space Station Learning Technologies Project

This is the Final Report for the Live From Space Station (LFSS) project under the Learning Technologies Project FY 2001 of the MSFC Education Programs Department. AZ Technology, Inc. (AZTek) has developed and implemented science education software tools to support tasks under the LTP program. Initial audience consisted of 26 TreK in the Classroom schools and thousands of museum visitors to the International Space Station: The Earth Tour exhibit sponsored by Discovery Place museum.

Source record↗

Personalized Learning Software

Analysis and Simulation Inc. products, IEPLANNER and TPLAN, make use of C Language Integrated Production System (CLIPS), a NASA-developed expert system shell which originated at Johnson Space Center. Both products are interactive computer-based systems. They can be run independently or together as one complete system. Utilized as an Individual Education Plan tool, a user of IEPLANNER and TPLAN can define a goals list, while identifying a host of student demands in motor skills, socials skills, life skills, even legal and leisure needs in the user's area. This computerized, expert tutor and advisor allows assessment of the status of the student and the degree to which his/her needs are being met. NASA Small Business Innovation Research contracts have also supported the company Human Memory Extension technology and the creation of a World Wide Web 3D browser.

Source record↗

Flywheel Technology

Throughout the summer of 2004, I am working on a number of different projects. While located in the Space Power and Propulsion Test Engineering branch, my main area of study is flywheel technology. I have been exposed to flywheels, their components, and their uses in today's society. I have been able to experience numerous flywheels here in the flywheel lab at NASA Glenn. My first main project was to explore the attributes and physical characteristics of a flywheel. Our branch was constructing a flywheel demonstration to be presented at the public open house taking place in June. Our Flywheel Interactive Demo, or FIDO, represents a real life multi-flywheel system here at NASA. I was given the opportunity to learn about how these flywheels store energy and are able to position a satellite. With all of this new knowledge, I was able to create the posters that explained how our demonstration worked. I also composed a step-by-step process made up of four experiments that any visitor could follow and perform on FIDO. By stepping through these experiments, the individual learns how a flywheel works. They not only read the explanation of what is happening, but they are also able to see it happen. Creating these two posters not only taught me, but also helped teach the general public during the open house, how flywheel technology is a very important part of our future. Through my research, I have learned that flywheels are able to store massive amounts of energy. They can be described as an electro-mechanical battery that stores kinetic energy while rotating. The faster it rotates, the more energy it stores. Their lifetime is about triple that of an ordinary battery. Flywheels also have the ability to combine energy storage with attitude control all in a single system. Attitude control is the ability to position a satellite as required. FIDO helps us to understand the rotational force (torque) that is applied upon a turn-table or satellite during wheel acceleration/deceleration. My other main project that I have just begun is to create a flywheel presentation, brochure, and video all explaining the history, applications, early attempts, and working processes of modem flywheels. These items are all usefull tools for educating school children and even adults about flywheels. This task will require a large amount of research and skills in the use of multiple applications. My goal this summer is to learn the dynamics and uses of a flywheel in today s society, and then inform and encourage the public about flywheels. I am able to express my knowledge by creating some effective as well as attractive posters, presentations, brochures, videos, etc. that are able to explain how a flywheel works along with how our FIDO demonstration simulates a real flywheel. My goal is underway, and should be successfully reached with the help of my mentor, other coworkers, and fellow interns.

Ritchie, Lisa M.↗

Space Exploration

This abstract covers a one hour presentation on Space Exploration. The audience is elementary students; therefore there are few words on the slides, mostly pictures of living and working in space. The presentation opens with a few slides describing a day in the life of a space explorer. It begins with a launch, discussions of day-night cycles, eating, exercising, housekeeping, EVA, relaxation, and sleeping. The next section of the presentation shows photos of astronauts performing experiments on the ISS. Yokomi Elementary School launched this fall with the most advanced educational technology tools available in schools today. The science and technology magnet school is equipped with interactive white boards, digital projectors, integrated sound systems and several computers for use by teachers and students. The only elementary school in Fresno Unified with a science focus also houses dedicated science classrooms equipped specifically for elementary students to experience hands-on science instruction in addition to the regular elementary curriculum.

Davis, Jeffrey R.↗

Open Innovation at NASA: A New Business Model for Advancing Human Health and Performance Innovations

This paper describes a new business model for advancing NASA human health and performance innovations and demonstrates how open innovation shaped its development. A 45 percent research and technology development budget reduction drove formulation of a strategic plan grounded in collaboration. We describe the strategy execution, including adoption and results of open innovation initiatives, the challenges of cultural change, and the development of virtual centers and a knowledge management tool to educate and engage the workforce and promote cultural change.

Davis, Jeffrey R.↗

Providing Affordable Access to the Lunar and Martian Gravity Environments for Conducting Scientific Research and Enabling Technology Development

NASA’s Artemis campaign aims to explore the Moon for scientific discovery, technology advancement, and to learn how to live and work on another world as we prepare for human missions to Mars. Like the Moon, Mars is a rich destination for scientific discovery and a driver of technologies that will enable humans to travel and explore far from Earth. Conducting space research and validating gravity-dependent technologies in low-Earth orbit or on the surface of the Moon or Mars is expensive and typically requires long project life cycles. To achieve NASA’s Moon to Mars objectives, it will be necessary to have affordable, ground-based test platforms for carrying out this research and technology development in the relevant gravity environment. A proposed upgrade to NASA Glenn Research Center’s Zero Gravity Research Facility is presented that will provide more than 10 seconds of any prescribed gravity level between microgravity and Earth gravity, allowing users to rapidly conduct dozens of tests per day in a microgravity, Lunar, and Martian gravity environment. The design concept is described along with expected performance characteristics, and technologies and research areas that will benefit. The proposed ground-based variable gravity test capability will enable scientific breakthroughs and Moon to Mars technology and subsystem development while also providing a tool for educating and inspiring future scientists and engineers.

Variable Gravity↗

How Mockups, a Key Engineering Tool, Help to Promote Science, Technology, Engineering, and Mathematics Education

The United States ranking among the world in science, technology, engineering, and mathematics (STEM) education is decreasing. To counteract this problem NASA has made it part of its mission to promote STEM education among the nation s youth. Mockups can serve as a great tool when promoting STEM education in America. The Orion Cockpit Working Group has created a new program called Students Shaping America s Next Space Craft (SSANS) to outfit the Medium Fidelity Orion Mockup. SSANS will challenge the students to come up with unique designs to represent the flight design hardware. There are two main types of project packages created by SSANS, those for high school students and those for university students. The high school projects will challenge wood shop, metal shop and pre-engineering classes. The university projects are created mainly for senior design projects and will require the students to perform finite element analysis. These projects will also challenge the undergraduate students in material selection and safety requirements. The SSANS program will help NASA in its mission to promote STEM education, and will help to shape our nations youth into the next generation of STEM leaders.

McDonald, Harry E.↗

Optical Design of Telescopes and other Reflective Systems using SLIDERS

Optical design tools are presented to provide automatic generation of reflective optical systems for design studies and educational use. The tools are graphical in nature and use an interactive slider interface with freely available optical design software, OSLO EDU. Operation of the sliders provides input to adjust first-order and other system parameters (e.g. focal length), while appropriate system construction parameters are automatically updated to correct aberrations. Graphical output is also presented in real-time (e.g. a lens drawing) to provide the opportunity for a truly visual approach to optical design. Available systems include two- three- and four-mirror telescopes, relays, and afocal systems, either rotationally symmetric or having just a plane of symmetry. Demonstrations are presented, including a brief discussion of interfacing optical design software to MATLAB, and general research opportunities at NASA.

Howard, Joseph M.↗

Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital Culture

The rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.

Jamison, John↗

Three two-week enhancement institutes: Design and implementation of the technology and telecomputing component

The Teacher Enhancement Institute (TEI), under the direction of the Center Education Programs Officer offered three two-week workshops to 58 elementary and middle school teachers in science, math, and technology using the Problem Based Learning Model. The 1995 program was designed with input from evaluations and recommendations from previous TEI participants and faculty. The TEI focused on Aviation and Aeronautics as the unifying theme. Four specific objectives were developed. After completing the requirements for the TEI, the participants should be able to: (1) Increase their content knowledge, particularly in aeronautics, science, math, and technology; (2) Design and implement lessons that use scientific inquiry through Problem Based Learning; (3) Demonstrate knowledge of instructional technologies, their uses, and applications to curricula; and (4) Disseminate to their school communities the information acquired through the TEI. Thirty percent of the program was devoted to the effective use of computer technology. SpaceLink, the NASA telecomputing service for educators, was the primary tool used in the technology component of the institute. The training focused on the use of SpaceLink and its many educational services, and Internet tools because of its universal, nongraphical link to any computer plafform the participant may use at his or her school or home. All participants were given Educator Accounts to facilitate the use of E-mail, and access to the Internet and the World Wide Web using their SpaceLink accounts. Classroom demonstrations used videotaped guides and handouts to support concepts presented followed by intensive hands-on activities. Each participant was assigned to an individual Power Mac networked workstation and introduced to the state of the art, graphical, Word Wide Web with the Netscape browser. The methodology proved very effective in reaching the program's goals for technology integration by having the participants learn to use the computer as a tool for communication and research rather than teaching the use of any particular software application alone. However, because of the skill level of the majority of the participants, more hands-on computer time is recommended for future Teacher Enhancement Institutes.

Hale, L. Vincent↗

Looking to the Future: A Call to Action for Advanced GNC Algorithm Verification and Validation

Future space systems will rely on autonomous Guidance, Navigation, and Control (GNC) functions to efficiently manage safe and precise self-directed operations in uncertain complex environments. Fundamentally, the GNC system plays a key role in mission performance and safety because it computes the ideal trajectory (Guidance), determines the actual trajectory (Navigation), and executes the ideal trajectory (Control) of a vehicle’s position and attitude. Our current GNC systems are highly automated and already have a high degree of complexity. As missions become more ambitious, GNC systems for launch vehicles and space platforms (e.g., spacecraft, probes, and landers) will require higher levels of performance and autonomous operation than previously encountered, for example, this includes GNC for optimizing aerodynamic and/or propulsion performance during planetary entry. This GNC Verification and Validation (V&V) paper highlights concerns with what undoubtedly will be a trend towards increased complexity as fully autonomous GNC systems are developed for future space missions. Clearly, complex GNC systems pose challenges in the prelaunch V&V phase, which is a relatively expensive part of a mission’s life cycle. Essentially the V&V phase is focused on checking that the system effectively meets all the design and operational requirements for the mission. The authors of this paper (i.e., the Inter-Agency Working Group of GNC subject matter experts) focused on this fundamental question over the past few years: Will the GNC engineering community of practice be sufficiently prepared to perform the necessary V&V on evolving GNC architectures that are driven by very demanding requirements for autonomy, resiliency, reconfigurability, adaptability, and mission cost-benefit balance? It is the viewpoint of our Inter-Agency team that the GNC V&V approaches and processes needed to address the next generation of complex GNC systems, which likely will employ various forms of modern GNC technology, are not currently established to the level the community will need in the future. While researchers and practitioners have made some progress in developing new GNC V&V methods for modern GNC systems, a good deal of work remains to be done to codify such methods in a comprehensive and systematic manner. Thus, the Inter-Agency team’s partner organizations [the National Aeronautics and Space Administration (NASA), the European Space Agency (ESA), the National Centre for Space Studies (CNES), the German Aerospace Center (DLR), the French Aerospace Lab (ONERA), and ISAE-SUPAERO] have conducted preliminary investigations into advancing GNC V&V techniques, which resulted in the identification of the need for education, new V&V tools, and benchmark problems for the GNC community. The necessary proactive steps to be taken to meet the challenges and fill the gaps in GNC V&V are summarized in this paper. The first steps include identifying advanced analysis tools, developing a GNC V&V roadmap, and expanding education and training programs for GNC practitioners. This paper is a call to action and proposes a comprehensive set of recommended actions for all our stakeholders: space agencies, researchers, and industry.

Samir Bennani↗