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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 55 records · Page 3

The Virtual Tablet: Virtual Reality as a Control System

In the field of human-computer interaction, Augmented Reality (AR) and Virtual Reality (VR) have been rapidly growing areas of interest and concerted development effort thanks to both private and public research. At NASA, a number of groups have explored the possibilities afforded by AR and VR technology, among which is the IT Advanced Concepts Lab (ITACL). Within ITACL, the AVR (Augmented/Virtual Reality) Lab focuses on VR technology specifically for its use in command and control. Previous work in the AVR lab includes the Natural User Interface (NUI) project and the Virtual Control Panel (VCP) project, which created virtual three-dimensional interfaces that users could interact with while wearing a VR headset thanks to body- and hand-tracking technology. The Virtual Tablet (VT) project attempts to improve on these previous efforts by incorporating a physical surrogate which is mirrored in the virtual environment, mitigating issues with difficulty of visually determining the interface location and lack of tactile feedback discovered in the development of previous efforts. The physical surrogate takes the form of a handheld sheet of acrylic glass with several infrared-range reflective markers and a sensor package attached. Using the sensor package to track orientation and a motion-capture system to track the marker positions, a model of the surrogate is placed in the virtual environment at a position which corresponds with the real-world location relative to the user's VR Head Mounted Display (HMD). A set of control mechanisms is then projected onto the surface of the surrogate such that to the user, immersed in VR, the control interface appears to be attached to the object they are holding. The VT project was taken from an early stage where the sensor package, motion-capture system, and physical surrogate had been constructed or tested individually but not yet combined or incorporated into the virtual environment. My contribution was to combine the pieces of hardware, write software to incorporate each piece of position or orientation data into a coherent description of the object's location in space, place the virtual analogue accordingly, and project the control interface onto it, resulting in a functioning object which has both a physical and a virtual presence. Additionally, the virtual environment was enhanced with two live video feeds from cameras mounted on the robotic device being used as an example target of the virtual interface. The working VT allows users to naturally interact with a control interface with little to no training and without the issues found in previous efforts.

virtual control interface↗

The Solid Model Geometry Generator (SMGG)

The Solid Model Geometry Generator (SMGG) system provides the capacity to model complex solid objects through the composition of primitive parts. The parts are specified through input of dimension and orientation parameters. The parts may later be edited, the model may be displayed (through a variety of display options), and the resulting geometry formatted for subsequent analysis. The SMGG system was originally constructed for use in the preliminary stages of space station and other spacecraft design. Because the system models a design through the use of basic shapes common to many solid objects and provides limited capabilities for producing irregularly shaped parts, it can be used for a variety of applications. Currently, seven primitive parts may be specified and produced through SMGG. These include boxes, spheres, cones, paraboloids, tori, and translationally or rotationally swept parts. Each part may be specified by the user through input of basic part dimensions and a local orientation. For example, a box is specified by its length, width, height and orientation in space (rotation, translation, and scaling).

Jones, K. H.↗

A learning apprentice for software parts composition

An overview of the knowledge acquisition component of the Bauhaus, a prototype computer aided software engineering (CASE) workstation for the development of domain-specific automatic programming systems (D-SAPS) is given. D-SAPS use domain knowledge in the refinement of a description of an application program into a compilable implementation. The approach to the construction of D-SAPS was to automate the process of refining a description of a program, expressed in an object-oriented domain language, into a configuration of software parts that implement the behavior of the domain objects.

Allen, Bradley P.↗

Marking parts to aid robot vision

The premarking of parts for subsequent identification by a robot vision system appears to be beneficial as an aid in the automation of certain tasks such as construction in space. A simple, color coded marking system is presented which allows a computer vision system to locate an object, calculate its orientation, and determine its identity. Such a system has the potential to operate accurately, and because the computer shape analysis problem has been simplified, it has the ability to operate in real time.

Bales, J. W.↗

A requirements specification for a software design support system

Most existing software design systems (SDSS) support the use of only a single design methodology. A good SDSS should support a wide variety of design methods and languages including structured design, object-oriented design, and finite state machines. It might seem that a multiparadigm SDSS would be expensive in both time and money to construct. However, it is proposed that instead an extensible SDSS that directly implements only minimal database and graphical facilities be constructed. In particular, it should not directly implement tools to faciliate language definition and analysis. It is believed that such a system could be rapidly developed and put into limited production use, with the experience gained used to refine and evolve the systems over time.

Noonan, Robert E.↗

A magnetic suspension system with a large angular range

The paper describes a small-scale laboratory system, called the Large-Angle Magnetic Suspension Test Fixture (LAMSTF), constructed at NASA Langley Research Center in order to explore and develop technology required for the magnetic suspension of objects over large ranges of orientation. The LAMSTF hardware comprises five electromagnets in a circular arrangement, each driven from a separate bipolar power amplifier. The suspended element is a cylindrical axially magnetized permanent magnet core, within an aluminum tube. The element, which is 'levitated' by repulsive forces, is stabilized in five degrees-of-freedom, with rotation about the cylinder axis not controlled. The controller accommodates the changes in magnetic coupling between the electromagnets and the suspended element by real-time adaptation of a decoupling matrix. The paper presents performance measurements demonstrating that the major design objective of the 360 deg rotation was accomplished.

Britcher, Colin P.↗

Space Operations Center - Next goal for manned space flight

The paper discusses the concept of the Space Operations Center, a Shuttle-serviced permanent manned LEO space station. The SOC has the mission-oriented role of construction, assembly, and servicing of space systems and spacecraft. Previous space-station concepts are reviewed; future space goals are compared; and objectives for the future Space Operations Center and its initial analysis are described.

Covington, C.↗

Building distributed rule-based systems using the AI Bus

The AI Bus software architecture was designed to support the construction of large-scale, production-quality applications in areas of high technology flux, running heterogeneous distributed environments, utilizing a mix of knowledge-based and conventional components. These goals led to its current development as a layered, object-oriented library for cooperative systems. This paper describes the concepts and design of the AI Bus and its implementation status as a library of reusable and customizable objects, structured by layers from operating system interfaces up to high-level knowledge-based agents. Each agent is a semi-autonomous process with specialized expertise, and consists of a number of knowledge sources (a knowledge base and inference engine). Inter-agent communication mechanisms are based on blackboards and Actors-style acquaintances. As a conservative first implementation, we used C++ on top of Unix, and wrapped an embedded Clips with methods for the knowledge source class. This involved designing standard protocols for communication and functions which use these protocols in rules. Embedding several CLIPS objects within a single process was an unexpected problem because of global variables, whose solution involved constructing and recompiling a C++ version of CLIPS. We are currently working on a more radical approach to incorporating CLIPS, by separating out its pattern matcher, rule and fact representations and other components as true object oriented modules.

Schultz, Roger D.↗

Radiation-induced rotation of small celestial bodies

The rotation was studied of particles in a simulated space environment via a technique known as Laser Particle Levitation. The combination of both a high vacuum and optical laser levitation to negate the effects of Earth's gravity, simulate the space environment. The rotation mechanism under study is known as the 'Windmill Effect,' which is a spin mechanism that suggests that the interaction of the photon field from a star with the surface irregularities of cosmic dust will cause them to spin due to the imbalance in the directionality of the scattered photons which necessitates a non-zero angular momentum. This conclusion is based on the random nature of the orientation of the sites of surface irregularities. The general object is to study the behavior of particles in orbits around the Earth, both natural and man made, as well as interplanetary and circumstellar particles. To meet this objective, an apparatus was constructed which was designed to allow optical levitation in a vacuum.

Misconi, N. Y.↗

Design and Implementation of Replicated Object Layer

One of the widely used techniques for construction of fault tolerant applications is the replication of resources so that if one copy fails sufficient copies may still remain operational to allow the application to continue to function. This thesis involves the design and implementation of an object oriented framework for replicating data on multiple sites and across different platforms. Our approach, called the Replicated Object Layer (ROL) provides a mechanism for consistent replication of data over dynamic networks. ROL uses the Reliable Multicast Protocol (RMP) as a communication protocol that provides for reliable delivery, serialization and fault tolerance. Besides providing type registration, this layer facilitates distributed atomic transactions on replicated data. A novel algorithm called the RMP Commit Protocol, which commits transactions efficiently in reliable multicast environment is presented. ROL provides recovery procedures to ensure that site and communication failures do not corrupt persistent data, and male the system fault tolerant to network partitions. ROL will facilitate building distributed fault tolerant applications by performing the burdensome details of replica consistency operations, and making it completely transparent to the application.Replicated databases are a major class of applications which could be built on top of ROL.

Koka, Sudhir↗

Solving Equations of Multibody Dynamics

Darts++ is a computer program for solving the equations of motion of a multibody system or of a multibody model of a dynamic system. It is intended especially for use in dynamical simulations performed in designing and analyzing, and developing software for the control of, complex mechanical systems. Darts++ is based on the Spatial-Operator- Algebra formulation for multibody dynamics. This software reads a description of a multibody system from a model data file, then constructs and implements an efficient algorithm that solves the dynamical equations of the system. The efficiency and, hence, the computational speed is sufficient to make Darts++ suitable for use in realtime closed-loop simulations. Darts++ features an object-oriented software architecture that enables reconfiguration of system topology at run time; in contrast, in related prior software, system topology is fixed during initialization. Darts++ provides an interface to scripting languages, including Tcl and Python, that enable the user to configure and interact with simulation objects at run time.

Jain, Abhinandan↗

Space Station crew workload - Station operations and customer accommodations

The features of the Space Station which permit crew members to utilize work time for payload operations are discussed. The user orientation, modular design, nonstressful flight regime, in space construction, on board control, automation and robotics, and maintenance and servicing of the Space Station are examined. The proposed crew size, skills, and functions as station operator and mission specialists are described. Mission objectives and crew functions, which include performing material processing, life science and astronomy experiments, satellite and payload equipment servicing, systems monitoring and control, maintenance and repair, Orbital Maneuvering Vehicle and Mobile Remote Manipulator System operations, on board planning, housekeeping, and health maintenance and recreation, are studied.

Shinkle, G. L.↗

Investigation of environmental effects on coatings for thermal control of large space vehicles

The objective of significantly advancing the state-of-the-art of white, spacecraft-radiator coatings has been realized in a comprehensive goal-oriented, pigmented-coatings research program. Considered were inorganic pigments and coatings, silicone polymers and coatings, the design and construction of a combined ultraviolet-plus-proton irradiation facility, the development of zinc orthotitanate pigment and coatings, and the effects on several low alpha sub s/epsilon paints of combined ultraviolet and proton irradiation.

Zerlaunt, G. A.↗

Object-Oriented Bayesian Networks (OOBN) for Aviation Accident Modeling and Technology Portfolio Impact Assessment

The concern for reducing aviation safety risk is rising as the National Airspace System in the United States transforms to the Next Generation Air Transportation System (NextGen). The NASA Aviation Safety Program is committed to developing an effective aviation safety technology portfolio to meet the challenges of this transformation and to mitigate relevant safety risks. The paper focuses on the reasoning of selecting Object-Oriented Bayesian Networks (OOBN) as the technique and commercial software for the accident modeling and portfolio assessment. To illustrate the benefits of OOBN in a large and complex aviation accident model, the in-flight Loss-of-Control Accident Framework (LOCAF) constructed as an influence diagram is presented. An OOBN approach not only simplifies construction and maintenance of complex causal networks for the modelers, but also offers a well-organized hierarchical network that is easier for decision makers to exploit the model examining the effectiveness of risk mitigation strategies through technology insertions.

Shih, Ann T.↗

Optical correlator techniques applied to robotic vision

Vision processing is one of the most computationally intensive tasks required of an autonomous robot. The data flow from a single typical imaging sensor is roughly 60 Mbits/sec, which can easily overload current on-board processors. Optical correlator-based processing can be used to perform many of the functions required of a general robotic vision system, such as object recognition, tracking, and orientation determination, and can perform these functions fast enough to keep pace with the incoming sensor data. We describe a hybrid digital electronic/analog optical robotic vision processing system developed at Ames Research Center to test concepts and algorithms for autonomous construction, inspection, and maintenance of space-based habitats. We discuss the system architecture design and implementation, its performance characteristics, and our future plans. In particular, we compare the performance of the system to a more conventional all digital electronic system developed concurrently. The hybrid system consistently outperforms the digital electronic one in both speed and robustness.

Hine, Butler P., III↗

Process Management and Exception Handling in Multiprocessor Operating Systems Using Object-Oriented Design Techniques

The programming of the interrupt handling mechanisms, process switching primitives, scheduling mechanism, and synchronization primitives of an operating system for a multiprocessor require both efficient code in order to support the needs of high- performance or real-time applications and careful organization to facilitate maintenance. Although many advantages have been claimed for object-oriented class hierarchical languages and their corresponding design methodologies, the application of these techniques to the design of the primitives within an operating system has not been widely demonstrated. To investigate the role of class hierarchical design in systems programming, the authors have constructed the Choices multiprocessor operating system architecture the C++ programming language. During the implementation, it was found that many operating system design concerns can be represented advantageously using a class hierarchical approach, including: the separation of mechanism and policy; the organization of an operating system into layers, each of which represents an abstract machine; and the notions of process and exception management. In this paper, we discuss an implementation of the low-level primitives of this system and outline the strategy by which we developed our solution.

Russo, Vincent↗

Strategies for a permanent lunar base

One or more of three possible objectives, encompassing scientific research, lunar resource exploitation for space infrastructure construction, and lunar environment self-sufficiency refinement with a view to future planetary habitation, may be the purpose of manned lunar base activities. Attention is presently given to the possibility that the early phases of all three lunar base orientations may be developed in such a way as to share the greatest number of common elements. An evaluation is made of the cost and complexity of the lunar base, and the Space Transportation System used in conjunction with it, as functions of long term base use strategy.

Duke, M. B.↗

Reliability database development for use with an object-oriented fault tree evaluation program

A description is given of the development of a fault-tree analysis method using object-oriented programming. In addition, the authors discuss the programs that have been developed or are under development to connect a fault-tree analysis routine to a reliability database. To assess the performance of the routines, a relational database simulating one of the nuclear power industry databases has been constructed. For a realistic assessment of the results of this project, the use of one of existing nuclear power reliability databases is planned.

Heger, A. Sharif↗