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At least 55 records · Page 3

3D Visualization for Phoenix Mars Lander Science Operations

Planetary surface exploration missions present considerable operational challenges in the form of substantial communication delays, limited communication windows, and limited communication bandwidth. A 3D visualization software was developed and delivered to the 2008 Phoenix Mars Lander (PML) mission. The components of the system include an interactive 3D visualization environment called Mercator, terrain reconstruction software called the Ames Stereo Pipeline, and a server providing distributed access to terrain models. The software was successfully utilized during the mission for science analysis, site understanding, and science operations activity planning. A terrain server was implemented that provided distribution of terrain models from a central repository to clients running the Mercator software. The Ames Stereo Pipeline generates accurate, high-resolution, texture-mapped, 3D terrain models from stereo image pairs. These terrain models can then be visualized within the Mercator environment. The central cross-cutting goal for these tools is to provide an easy-to-use, high-quality, full-featured visualization environment that enhances the mission science team s ability to develop low-risk productive science activity plans. In addition, for the Mercator and Viz visualization environments, extensibility and adaptability to different missions and application areas are key design goals.

Edwards, Laurence

Stereoscopic displays and applications; Proceedings of the Meeting, Santa Clara, CA, Feb. 12-14, 1990

The present conference discusses topics in the fields of stereoscopic displays' user interfaces, three-dimensional (TD) visualization, novel TD displays, and applications of stereoscopic displays. Attention is given to TD cockpit displays, novel computational control techniques for stereo TD displays, characterization of higher-dimensional presentation techniques, volume visualization on a stereoscopic display, and stereoscopic displays for terrain-data base visualization. Also discussed are the experimental design of cyberspaces, a volumetric environment for interactive design of three-dimensional objects, videotape recording of TD TV images, remote manipulator tasks rendered possible by stereo TV, TD endoscopy based on alternating-frame technology, and advancements in computer-generated barrier-strip autostereography.

Merritt, John O.

Planetary Rover Localization Within Orbital Maps

This paper introduces an advanced rover localization system suitable for autonomous planetary exploration in the absence of Global Positioning System (GPS) infrastructure. Given an existing terrain map (image and elevation) obtained from satellite imagery and the images provided by the rover stereo camera system, the proposed method determines the best rover location through visual odometry, 3D terrain and hori- zon matching. The system is tested on data retrieved from a 3 km traverse of the Basalt Hills quarry in California where the GPS track is used as ground truth. Experimental results show the system presented here reduces by over 60 the localization error obtained by wheel odometry.

localization

Helmet-mounted display systems for flight simulation

Simulation scientists are continually improving simulation technology with the goal of more closely replicating the physical environment of the real world. The presentation or display of visual information is one area in which recent technical improvements have been made that are fundamental to conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for nap-of-the-earth helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper describes visually coupled wide field of view helmet-mounted display (WFOVHMD) system technology as a viable visual presentation system for helicopter simulation. Tradeoffs associated with this mode of presentation as well as research and training applications are discussed.

Haworth, Loren A.

Lunar Landing Trajectory Design for Onboard Hazard Detection and Avoidance

The Autonomous Landing and Hazard Avoidance Technology (ALHAT) Project is developing the software and hardware technology needed to support a safe and precise landing for the next generation of lunar missions. ALHAT provides this capability through terrain-relative navigation measurements to enhance global-scale precision, an onboard hazard detection system to select safe landing locations, and an Autonomous Guidance, Navigation, and Control (AGNC) capability to process these measurements and safely direct the vehicle to a landing location. This paper focuses on the key trajectory design issues relevant to providing an onboard Hazard Detection and Avoidance (HDA) capability for the lander. Hazard detection can be accomplished by the crew visually scanning the terrain through a window, a sensor system imaging the terrain, or some combination of both. For ALHAT, this hazard detection activity is provided by a sensor system, which either augments the crew s perception or entirely replaces the crew in the case of a robotic landing. Detecting hazards influences the trajectory design by requiring the proper perspective, range to the landing site, and sufficient time to view the terrain. Following this, the trajectory design must provide additional time to process this information and make a decision about where to safely land. During the final part of the HDA process, the trajectory design must provide sufficient margin to enable a hazard avoidance maneuver. In order to demonstrate the effects of these constraints on the landing trajectory, a tradespace of trajectory designs was created for the initial ALHAT Design Analysis Cycle (ALDAC-1) and each case evaluated with these HDA constraints active. The ALHAT analysis process, described in this paper, narrows down this tradespace and subsequently better defines the trajectory design needed to support onboard HDA. Future ALDACs will enhance this trajectory design by balancing these issues and others in an overall system design process.

Paschall, Steve

Helmet mounted display systems for helicopter simulation

Simulation scientists continually pursue improved flight simulation technology with the goal of closely replicating the 'real world' physical environment. The presentation/display of visual information for flight simulation is one such area enjoying recent technical improvements that are fundamental for conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for Nap-Of-the-Earth (NOE) helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper elaborates on the visually coupled Wide Field Of View Helmet Mounted Display (WFOVHMD) system technology as a viable visual display system for helicopter simulation. In addition the paper discusses research conducted on the NASA-Ames Vertical Motion Simulator that examined one critical research issue for helmet mounted displays.

Haworth, Loran A.

Head-up displays: Effect of information location on the processing of superimposed symbology

Head-up display (HUD) symbology superimposes vehicle status information onto the external terrain, providing simultaneous visual access to both sources of information. Relative to a baseline condition in which the superimposed altitude indicator was omitted, altitude maintenance was improved by the presence of the altitude indicator, and this improvement was the same magnitude regardless of the position of the altitude indicator on the screen. However, a concurrent decifit in heading maintenance was observed only when the altitude indicator was proximal to the path information. These results did not support a model of the concurrent processing deficit based on an inability to attend to multiple locations in parallel. They are consistent with previous claims that the deficit is the product of attentional limits on subjects' ability to process two separate objects (HUD symbology and terrain information) concurrently. The absence of a performance tradeoff when the HUD and the path information were less proximal is attributed to a breaking of attentional tunneling on the HUD, possibly due to eye movements.

Sanford, Beverly D.

Rotorcraft handling-qualities design criteria development

Joint NASA/Army efforts at the Ames Research Center to develop rotorcraft handling-qualities design criteria began in earnest in 1975. Notable results were the UH-1H VSTOLAND variable stability helicopter, the VFA-2 camera-and-terrain-board simulator visual system, and the generic helicopter real-time mathematical model, ARMCOP. An initial series of handling-qualities studies was conducted to assess the effects of rotor design parameters, interaxis coupling, and various levels of stability and control augmentation. The ability to conduct in-flight handling-qualities research was enhanced by the development of the NASA/Army CH-47 variable-stability helicopter. Research programs conducted using this vehicle include vertical-response investigations, hover augmentation systems, and the effects of control-force characteristics. The handling-qualities data base was judged to be sufficient to allow an update of the military helicopter handling-qualities specification, MIL-H-8501. These efforts, including not only the in-house experimental work but also contracted research and collaborative programs performed under the auspices of various international agreements. The report concludes by reviewing the topics that are currently most in need of work, and the plans for addressing these topics.

Aiken, Edwin W.

Coastal On-line Assessment and Synthesis Tool 2.0

COAST (Coastal On-line Assessment and Synthesis Tool) is a 3D, open-source Earth data browser developed by leveraging and enhancing previous NASA open-source tools. These tools use satellite imagery and elevation data in a way that allows any user to zoom from orbit view down into any place on Earth, and enables the user to experience Earth terrain in a visually rich 3D view. The benefits associated with taking advantage of an open-source geo-browser are that it is free, extensible, and offers a worldwide developer community that is available to provide additional development and improvement potential. What makes COAST unique is that it simplifies the process of locating and accessing data sources, and allows a user to combine them into a multi-layered and/or multi-temporal visual analytical look into possible data interrelationships and coeffectors for coastal environment phenomenology. COAST provides users with new data visual analytic capabilities. COAST has been upgraded to maximize use of open-source data access, viewing, and data manipulation software tools. The COAST 2.0 toolset has been developed to increase access to a larger realm of the most commonly implemented data formats used by the coastal science community. New and enhanced functionalities that upgrade COAST to COAST 2.0 include the development of the Temporal Visualization Tool (TVT) plug-in, the Recursive Online Remote Data-Data Mapper (RECORD-DM) utility, the Import Data Tool (IDT), and the Add Points Tool (APT). With these improvements, users can integrate their own data with other data sources, and visualize the resulting layers of different data types (such as spatial and spectral, for simultaneous visual analysis), and visualize temporal changes in areas of interest.

Brown, Richard

3D-Sonification for Obstacle Avoidance in Brownout Conditions

Helicopter brownout is a phenomenon that occurs when making landing approaches in dusty environments, whereby sand or dust particles become swept up in the rotor outwash. Brownout is characterized by partial or total obscuration of the terrain, which degrades visual cues necessary for hovering and safe landing. Furthermore, the motion of the dust cloud produced during brownout can lead to the pilot experiencing motion cue anomalies such as vection illusions. In this context, the stability and guidance control functions can be intermittently or continuously degraded, potentially leading to undetected surface hazards and obstacles as well as unnoticed drift. Safe and controlled landing in brownout can be achieved using an integrated presentation of LADAR and RADAR imagery and aircraft state symbology. However, though detected by the LADAR and displayed on the sensor image, small obstacles can be difficult to discern from the background so that changes in obstacle elevation may go unnoticed. Moreover, pilot workload associated with tracking the displayed symbology is often so high that the pilot cannot give sufficient attention to the LADAR/RADAR image. This paper documents a simulation evaluating the use of 3D auditory cueing for obstacle avoidance in brownout as a replacement for or compliment to LADAR/RADAR imagery.

3D audio

Geographical Database Integrity Validation

Airport Safety Modeling Data (ASMD) was developed at the request of a 1997 White House Conference on Aviation Safety and Security. Politicians, military personnel, commercial aircraft manufacturers and the airline industry attended the conference. The objective of the conference was to study the airline industry and make recommendations to improve safety and security. One of the topics discussed at the conference was the loss of situational awareness by aircraft pilots. Loss of situational awareness occurs when a pilot loses his geographic position during flight and can result in crashes into terrain and obstacles. It was recognized at the conference that aviation safety could be improved by reducing the loss of situational awareness. The conference advised that a system be placed in the airplane cockpit that would provide pilots with a visual representation of the terrain around airports. The system would prevent airline crashes during times of inclement weather and loss of situational awareness. The system must be based on accurate data that represents terrain around airports. The Department of Defense and the National Imagery and Mapping Agency (NIMA) released ASMD to be used for the development of a visual system for aircraft pilots. ASMD was constructed from NIMA digital terrain elevation data (DTED).

Jacobs, Derya

Virtual Sensors Determined Through Machine Learning

We propose a method that increases the capability of a conventional sensor, transforming it into an enhanced virtual sensor. This paper focuses on a virtual thermal Infrared Radiation (IR) sensor based on a conventional visual (RGB) sensor. The estimation of thermal IR images can enhance the ability of terrain classification, which is crucial for autonomous navigation of rovers. The estimate in IR from visual band has inherent limitations, as these are different bands, yet correlations between visual RGB and thermal IR images exist, as different terrains, which visually may appear different, also have different thermal inertia. This paper describes the developed deep learning-based algorithm that estimates thermal IR images from RGB images of terrains, providing the feasibility of the idea with average 1.21 error [degree Celsius].

Torresen, Jim

Lunar Terrain Mapping Using 3D Software and Modeling Techniques for the Glenn Research Center Communication Analysis Suite

As NASA prepares to return humans to the Moon as part of upcoming Artemis missions, engineers must examine the surface features and safety of lunar terrain at various locations. The Glenn Research Center Communication Analysis Suite (GCAS) includes visualization tools developed to aid scientists in this quest to comprehend lunar terrain data, as well as spatial communication information. Visual information and understanding will be highly useful to engineers as they use the GCAS to compare the topography of regions of interest for the Artemis III and future space travel missions. Not only can three-dimensional (3D) visualization display the intricacies of the lunar terrain, but it can also demonstrate relationships such as the presence or absence of communication links between Earth ground stations, lunar crew members, and rovers, and the presence of shadows on the lunar surface. In the future, the GCAS has the potential to support the planning of other space exploration missions as well. The emerging possibility of incorporating more planetary bodies becomes especially important as NASA plans not only to return to the Moon but to press onward to Mars.

Visualization

2D/3D Visual Tracker for Rover Mast

A visual-tracker computer program controls an articulated mast on a Mars rover to keep a designated feature (a target) in view while the rover drives toward the target, avoiding obstacles. Several prior visual-tracker programs have been tested on rover platforms; most require very small and well-estimated motion between consecutive image frames a requirement that is not realistic for a rover on rough terrain. The present visual-tracker program is designed to handle large image motions that lead to significant changes in feature geometry and photometry between frames. When a point is selected in one of the images acquired from stereoscopic cameras on the mast, a stereo triangulation algorithm computes a three-dimensional (3D) location for the target. As the rover moves, its body-mounted cameras feed images to a visual-odometry algorithm, which tracks two-dimensional (2D) corner features and computes their old and new 3D locations. The algorithm rejects points, the 3D motions of which are inconsistent with a rigid-world constraint, and then computes the apparent change in the rover pose (i.e., translation and rotation). The mast pan and tilt angles needed to keep the target centered in the field-of-view of the cameras (thereby minimizing the area over which the 2D-tracking algorithm must operate) are computed from the estimated change in the rover pose, the 3D position of the target feature, and a model of kinematics of the mast. If the motion between the consecutive frames is still large (i.e., 3D tracking was unsuccessful), an adaptive view-based matching technique is applied to the new image. This technique uses correlation-based template matching, in which a feature template is scaled by the ratio between the depth in the original template and the depth of pixels in the new image. This is repeated over the entire search window and the best correlation results indicate the appropriate match. The program could be a core for building application programs for systems that require coordination of vision and robotic motion.

Bajracharya, Max

Virtual Sensors Determined Through Machine Learning

We propose a method that increases the capability of a conventional sensor/instrument, transforming it into an enhanced virtual sensor/instrument. This paper focuses on a virtual thermal IR sensor based on a conventional visual (RGB) sensor. The estimation of thermal IR images can enhance the ability of terrain classification, which is crucial for autonomous navigation of rovers. The estimate in IR from visual band has inherent limitations, as these are different bands, yet correlations between visual/RGB and thermal IR images exist, as different terrains, which visually may appear different, also have different thermal inertia. We developed a deep learning-based algorithm that estimates thermal IR images from RGB images of terrains, providing the feasibility of the idea with average 1.21 error [degree].

Kurazume, Ryo

Pilot/vehicle model analysis of visually guided flight

Information is given in graphical and outline form on a pilot/vehicle model description, control of altitude with simple terrain clues, simulated flight with visual scene delays, model-based in-cockpit display design, and some thoughts on the role of pilot/vehicle modeling.

Zacharias, Greg L.