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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 541 records · Page 30

Lunar rover technology demonstrations with Dante and Ratler

Carnegie Mellon University has undertaken a research, development, and demonstration program to enable a robotic lunar mission. The two-year mission scenario is to traverse 1,000 kilometers, revisiting the historic sites of Apollo 11, Surveyor 5, Ranger 8, Apollo 17, and Lunokhod 2, and to return continuous live video amounting to more than 11 terabytes of data. Our vision blends autonomously safeguarded user driving with autonomous operation augmented with rich visual feedback, in order to enable facile interaction and exploration. The resulting experience is intended to attract mass participation and evoke strong public interest in lunar exploration. The encompassing program that forwards this work is the Lunar Rover Initiative (LRI). Two concrete technology demonstration projects currently advancing the Lunar Rover Initiative are: (1) The Dante/Mt. Spurr project, which, at the time of this writing, is sending the walking robot Dante to explore the Mt. Spurr volcano, in rough terrain that is a realistic planetary analogue. This project will generate insights into robot system robustness in harsh environments, and into remote operation by novices; and (2) The Lunar Rover Demonstration project, which is developing and evaluating key technologies for navigation, teleoperation, and user interfaces in terrestrial demonstrations. The project timetable calls for a number of terrestrial traverses incorporating teleoperation and autonomy including natural terrain this year, 10 km in 1995. and 100 km in 1996. This paper will discuss the goals of the Lunar Rover Initiative and then focus on the present state of the Dante/Mt. Spurr and Lunar Rover Demonstration projects.

Krotkov, Eric↗

Imaging Carbon Nanotubes in High Performance Polymer Composites via Magnetic Force Microscope

Application of carbon nanotubes as reinforcement in structural composites is dependent on the efficient dispersion of the nanotubes in a high performance polymer matrix. The characterization of such dispersion is limited by the lack of available tools to visualize the quality of the matrix/carbon nanotube interaction. The work reported herein demonstrates the use of magnetic force microscopy (MFM) as a promising technique for characterizing the dispersion of nanotubes in a high performance polymer matrix.

Lillehei, Peter T.↗

Ocean Surface Topography Data Products and Tools

The Physical Oceanography Distributed Active Archiving Center (PO.DAAC), NASA's primary data center for archiving and distributing oceanographic data, is supporting the Jason and TOPEX/Poseidon satellite tandem missions by providing a variety of data products, tools, and distribution methods to the wider scientific and general community. PO.DAAC has developed several new data products for sea level residual measurements, providing a longterm climate data record from 1992 to the present These products provide compatible measurements of sea level residuals for the entire time series including the tandem TOPEX/Poseidon and Jason mission. Several data distribution tool. are available from NASA PO.DAAC. The Near-Real-Time Image Distribution Server (NEREIDS) provides quicklook browse images and binary data files The PO.DAAC Ocean ESIP Tool (POET) provides interactive, on-tine data subsetting and visualization for several altimetry data products.

Jason 1↗

Eyes on the Earth 3D

Eyes on the Earth 3D software gives scientists, and the general public, a realtime, 3D interactive means of accurately viewing the real-time locations, speed, and values of recently collected data from several of NASA's Earth Observing Satellites using a standard Web browser (climate.nasa.gov/eyes). Anyone with Web access can use this software to see where the NASA fleet of these satellites is now, or where they will be up to a year in the future. The software also displays several Earth Science Data sets that have been collected on a daily basis. This application uses a third-party, 3D, realtime, interactive game engine called Unity 3D to visualize the satellites and is accessible from a Web browser.

Kulikov, anton I.↗

Adaptive Airborne Separation to Enable UAM Autonomy in Mixed Airspace

The excitement and promise generated by Urban Air Mobility (UAM) concepts have inspired both new entrants and large aerospace companies throughout the world to invest hundreds of millions in research and development of air vehicles, both piloted and unpiloted, to fulfill these dreams. The management and separation of all these new aircraft have received much less attention, however, and even though NASA’s lead is advancing some promising concepts for Unmanned Aircraft Systems (UAS) Traffic Management (UTM), most operations today are limited to line of sight with the vehicle, airspace reservation and geofencing of individual flights. Various schemes have been proposed to control this new traffic, some modeled after conventional air traffic control and some proposing fully automatic management, either from a ground-based entity or carried out on board among the vehicles themselves. Previous work has examined vehicle-based traffic management in the very low altitude airspace within a metroplex called UTM airspace in which piloted traffic is rare. A management scheme was proposed in that work that takes advantage of the homogeneous nature of the traffic operating in UTM airspace. This paper expands that concept to include a traffic management plan usable at all altitudes desired for electric Vertical Takeoff and Landing urban and short-distance, inter-city transportation. The interactions with piloted aircraft operating under both visual and instrument flight rules are analyzed, and the role of Air Traffic Control services in the postulated mixed traffic environment is covered. Separation values that adapt to each type of traffic encounter are proposed, and the relationship between required airborne surveillance range and closure speed is given. Finally, realistic scenarios are presented illustrating how this concept can reliably handle the density and traffic mix that fully implemented and successful UAM operations would entail.

Cotton, William B.↗

Using XR for Improving Scientific Discovery With Numerical Weather Models

Our work explores the use of extended reality (XR) to im- prove scientific discovery with numerical weather/climate models that inform Earth science digital twins, specifically the NASA Goddard Earth Observing System (GEOS) global atmospheric model. The overall project is named the Vi- sualization And Lagrangian dynamics Immersive eXtended Reality Toolkit (VALIXR), which has two main areas of focus: (1) enhancing the understanding of and interaction with model output data through advanced visualizations in the XR environment, and (2) the integration of Lagrangian dynamics into the GEOS model, which allows a natural, feature-specific analysis of Earth science phenomena as op- posed to traditional, fixed-point Eulerian dynamics. Here, we report initial work on these focus areas.

Thomas Grubb↗

Expanding Impact with the James Webb Space Telescope: Combining Art, Science, and Technology for Public Outreach

This archived content may contain outdated information or references that may not reflect current policy or programs. NASA’s James Webb Space Telescope revealed its first images on July 12, 2022 and has been used for groundbreaking science since. Scientific exploration transcends international borders, making a mission like Webb feasible with collaborators including the European Space Agency (ESA), and Canadian Space Agency (CSA). Communication about NASA’s discoveries about the universe, so essential for involving the public, likewise needs to be inclusive to all. Art is a tool for cutting across the boundaries of language, culture, and ability, and serves as a bridge between the technical and non-technical communities. Art makes the beauty and nuance of science and engineering accessible in ways that may not be readily perceived to those outside of those communities of practice. Equitable and inclusive outreach endeavors are challenging to implement while considering language translations, culture context, sensory methods, and technology capabilities. Formats including “Unfolding the Universe'' virtual reality platform has allowed for a wider audience to interact with the Webb images including sounds, visual aids, and talks by the scientists and engineers who worked on Webb. This VR platform has been expanded to highlight the ESA contributors to the mission and will be showcased internationally. The Webb first images were also translated into sounds as a method of inclusion for anyone with sight disabilities. We will explore some successful outreach methods and suggestions for inclusivity in future.

Outreach↗

Equitable and Inclusive Public Outreach with the James Webb Space Telescope: Combining Art, Science, and Technology

This archived content may contain outdated information or references that may not reflect current policy or programs. NASA’s James Webb Space Telescope revealed its first images on July 12, 2022 and has been used for groundbreaking science since. Scientific exploration transcends international borders, making a mission like Webb feasible with collaborators including the European Space Agency (ESA), and Canadian Space Agency (CSA). Communication about NASA’s discoveries about the universe, so essential for involving the public, likewise needs to be inclusive to all. Art is a tool for cutting across the boundaries of language, culture, and ability, and serves as a bridge between the technical and non-technical communities. Art makes the beauty and nuance of science and engineering accessible in ways that may not be readily perceived to those outside of those communities of practice. Equitable and inclusive outreach endeavors are challenging to implement while considering language translations, culture context, sensory methods, and technology capabilities. Formats including “Unfolding the Universe'' virtual reality platform has allowed for a wider audience to interact with the Webb images including sounds, visual aids, and talks by the scientists and engineers who worked on Webb. This VR platform has been expanded to highlight the ESA contributors to the mission and will be showcased internationally. The Webb first images were also translated into sounds as a method of inclusion for anyone with sight disabilities. We will explore some successful outreach methods and suggestions for inclusivity in future.

Outreach↗

Equitable and Inclusive Public Outreach with the James Webb Space Telescope: Combining Art, Science, and Technology

This archived content may contain outdated information or references that may not reflect current policy or programs. NASA’s James Webb Space Telescope revealed its first images on July 12, 2022 and has been used for groundbreaking science since. Scientific exploration transcends international borders, making a mission like Webb feasible with collaborators including the European Space Agency (ESA), and Canadian Space Agency (CSA). Communication about NASA’s discoveries about the universe, so essential for involving the public, likewise needs to be inclusive to all. Art is a tool for cutting across the boundaries of language, culture, and ability, and serves as a bridge between the technical and non-technical communities. Art makes the beauty and nuance of science and engineering accessible in ways that may not be readily perceived to those outside of those communities of practice. Equitable and inclusive outreach endeavors are challenging to implement while considering language translations, culture context, sensory methods, and technology capabilities. Formats including “Unfolding the Universe'' virtual reality platform has allowed for a wider audience to interact with the Webb images including sounds, visual aids, and talks by the scientists and engineers who worked on Webb. This VR platform has been expanded to highlight the ESA contributors to the mission and will be showcased internationally. The Webb first images were also translated into sounds as a method of inclusion for anyone with sight disabilities. We will explore some successful outreach methods and suggestions for inclusivity in future.

Outreach↗

Remote Visualization and Remote Collaboration On Computational Fluid Dynamics

A new technology has been developed for remote visualization that provides remote, 3D, high resolution, dynamic, interactive viewing of scientific data (such as fluid dynamics simulations or measurements). Based on this technology, some World Wide Web sites on the Internet are providing fluid dynamics data for educational or testing purposes. This technology is also being used for remote collaboration in joint university, industry, and NASA projects in computational fluid dynamics and wind tunnel testing. Previously, remote visualization of dynamic data was done using video format (transmitting pixel information) such as video conferencing or MPEG movies on the Internet. The concept for this new technology is to send the raw data (e.g., grids, vectors, and scalars) along with viewing scripts over the Internet and have the pixels generated by a visualization tool running on the viewer's local workstation. The visualization tool that is currently used is FAST (Flow Analysis Software Toolkit).

Watson, Val↗

Interactive archives of scientific data

A focus on qualitative methods of presenting data shows that visualization provides a mechanism for browsing independent of the source of data and is an effective alternative to traditional image-based browsing of image data. To be generally applicable, such visualization methods, however, must be based upon an underlying data model with support for a broad class of data types and structures. Interactive, near-real-time browsing for data sets of interesting size today requires a browse server of considerable power. A symmetric multi-processor with very high internal and external bandwidth demonstrates the feasibility of this concept. Although this technology is likely to be available on the desktop within a few years, the increase in the size and complexity of achieved data will continue to exceed the capacity of 'worksation' systems. Hence, a higher class of performance, especially in bandwidth, will generally be required for on-demand browsing. A few experiments with differing digital compression techniques indicates that a MPEG-1 implementation within the context of a high-performance browse server (i.e., parallized) is a practical method of converting a browse product to a form suitable for network or CD-ROM distribution.

Treinish, Lloyd A.↗

Regional scale evaporation and the atmospheric boundary layer

In this review we briefly summarize some current models of evaporation and the atmospheric boundary layer (ABL) and discuss new experimental and computational oppurtunities that may aid our understanding of evaporation at these larger scales. In particular, consideration is given to remote sensing of the atmosphere, computational fluid dynamics and the role numerical models can play in understanding land-atmosphere interactions. These powerful modeling and measurement tools are allowing us to visualize and study spatial and temporal scales previously untouched, thereby increasing the oppurtunities to improve our understanding of land-atmosphere interaction.

Parlange, Marc B.↗

Analysis of VFR Traffic Uncertainty and its Impact on Uncrewed Aircraft Operational Capacity at Regional Airports

This paper proposes a method to characterize Visual Flight Rules traffic around a regional airport. The applicability of the method is discussed in the context of Uncrewed Aircraft operations at a regional airport. The relation between traffic interaction uncertainty and operational capacity at the runway is also investigated. The spatio-temporal distribution of traffic operating under Visual Flight Rules is analyzed from historical track data and visualized as heat maps generated at different altitudes. These are used to characterize the spatio-temporal uncertainty associated with traffic density, around a given airport, down to the runway. The traffic patterns at the runway are used to compute the runway capacity as a function of the probability of interaction with traffic operating under visual flight rules. Fort Worth Alliance is used as a representative regional airport for the study. Applications of the traffic characterization methods developed in this paper are also discussed.

VFR traffic, uncertainty, air mobility↗

Analysis of VFR Traffic Uncertainty and its Impact on Uncrewed Aircraft Operational Capacity at Regional Airports

This paper proposes a method to characterize Visual Flight Rules traffic around a regional airport. The applicability of the method is discussed in the context of Uncrewed Aircraft operations at a regional airport. The relation between traffic interaction uncertainty and operational capacity at the runway is also investigated. The spatio-temporal distribution of traffic operating under Visual Flight Rules is analyzed from historical track data and visualized as heat maps generated at different altitudes. These are used to characterize the spatio-temporal uncertainty associated with traffic density, around a given airport, down to the runway. The traffic patterns at the runway are used to compute the runway capacity as a function of the probability of interaction with traffic operating under visual flight rules. Fort Worth Alliance is used as a representative regional airport for the study. Applications of the traffic characterization methods developed in this paper are also discussed.

VFR traffic↗

A study of high alpha dynamics and flow visualization for a 2.5-percent model of the F-18 HARV undergoing wing rock

Free-to-roll experiments and flow visualization studies have been conducted for a 2.5-percent model of the F-18 undergoing unsteady wing rock oscillations. Data have been acquired in the form of roll angle time histories as well as video recordings and 35 mm photography of the forebody and leading edge extension vortices. The time histories were differentiated to produce angular velocity and angular acceleration. From this the roll moment as a function of time and/or roll angle could be estimated. A thorough analysis of the data has revealed a genuine wing-rock phenomenon. Off-surface flow visualization was used to identiify the forebody and LEX vortex core positions and their interaction in both static and dynamic configurations. A direct correlation between the dynamic data and visualized vortex activity during the wing-rock motion has been made.

Quast, Thomas↗

Development of a Prototype Simulation Executive with Zooming in the Numerical Propulsion System Simulation

A major difficulty in designing aeropropulsion systems is that of identifying and understanding the interactions between the separate engine components and disciplines (e.g., fluid mechanics, structural mechanics, heat transfer, material properties, etc.). The traditional analysis approach is to decompose the system into separate components with the interaction between components being evaluated by the application of each of the single disciplines in a sequential manner. Here, one discipline uses information from the calculation of another discipline to determine the effects of component coupling. This approach, however, may not properly identify the consequences of these effects during the design phase, leaving the interactions to be discovered and evaluated during engine testing. This contributes to the time and cost of developing new propulsion systems as, typically, several design-build-test cycles are needed to fully identify multidisciplinary effects and reach the desired system performance. The alternative to sequential isolated component analysis is to use multidisciplinary coupling at a more fundamental level. This approach has been made more plausible due to recent advancements in computation simulation along with application of concurrent engineering concepts. Computer simulation systems designed to provide an environment which is capable of integrating the various disciplines into a single simulation system have been proposed and are currently being developed. One such system is being developed by the Numerical Propulsion System Simulation (NPSS) project. The NPSS project, being developed at the Interdisciplinary Technology Office at the NASA Lewis Research Center is a 'numerical test cell' designed to provide for comprehensive computational design and analysis of aerospace propulsion systems. It will provide multi-disciplinary analyses on a variety of computational platforms, and a user-interface consisting of expert systems, data base management and visualization tools, to allow the designer to investigate the complex interactions inherent in these systems. An interactive programming software system, known as the Application Visualization System (AVS), was utilized for the development of the propulsion system simulation. The modularity of this system provides the ability to couple propulsion system components, as well as disciplines, and provides for the ability to integrate existing, well established analysis codes into the overall system simulation. This feature allows the user to customize the simulation model by inserting desired analysis codes. The prototypical simulation environment for multidisciplinary analysis, called Turbofan Engine System Simulation (TESS), which incorporates many of the characteristics of the simulation environment proposed herein, is detailed.

Reed, John A.↗

An experimental study of three-dimensional shock wave/boundary layer interactions generated by sharp fins

The interaction between a turbulent boundary layer and a shock wave generated by a sharp fin with leading edge sweepback was investigated. The incoming flow was at Mach 2.96 and at a unit Reynolds number of 63 x 10 to the 6th power 0.1 m. The approximate incoming boundary layer thickness was either 4 mm or 17 mm. The fins used were at 5 deg, 9 deg and 15 deg incidence and had leading edge sweepback from 0 deg to 65 deg. The tests consisted of surface kerosene lampblack streak visualization, surface pressure measurements, shock wave shape determination by shadowgraphs, and localized vapor screen visualization. The upstream influence lengths of the fin interactions were correlated using viscous and inviscid flow parameters. The parameters affecting the surface features close to the fin and way from the fin were also identified. Essentially, the surface features in the farfield were found to be conical.

Lu, F. K.↗

User Directed Tools for Exploiting Expert Knowledge in an Immersive Segmentation and Visualization Environment

Volumetric data sets have become common in medicine and many sciences through technologies such as computed x-ray tomography (CT), magnetic resonance (MR), positron emission tomography (PET), confocal microscopy and 3D ultrasound. When presented with 2D images humans immediately and unconsciously begin a visual analysis of the scene. The viewer surveys the scene identifying significant landmarks and building an internal mental model of presented information. The identification of features is strongly influenced by the viewers expectations based upon their expert knowledge of what the image should contain. While not a conscious activity, the viewer makes a series of choices about how to interpret the scene. These choices occur in parallel with viewing the scene and effectively change the way the viewer sees the image. It is this interaction of viewing and choice which is the basis of many familiar visual illusions. This is especially important in the interpretation of medical images where it is the expert knowledge of the radiologist which interprets the image. For 3D data sets this interaction of view and choice is frustrated because choices must precede the visualization of the data set. It is not possible to visualize the data set with out making some initial choices which determine how the volume of data is presented to the eye. These choices include, view point orientation, region identification, color and opacity assignments. Further compounding the problem is the fact that these visualization choices are defined in terms of computer graphics as opposed to language of the experts knowledge. The long term goal of this project is to develop an environment where the user can interact with volumetric data sets using tools which promote the utilization of expert knowledge by incorporating visualization and choice into a tight computational loop. The tools will support activities involving the segmentation of structures, construction of surface meshes and local filtering of the data set. To conform to this environment tools should have several key attributes. First, they should be only rely on computations over a local neighborhood of the probe position. Second, they should operate iteratively over time converging towards a limit behavior. Third, they should adapt to user input modifying they operational parameters with time.

Senger, Steven O.↗