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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 559 records · Page 31

Modeling the spatiotemporal organization of velocity storage in the vestibuloocular reflex by optokinetic studies

1. A generalized three-dimensional state space model of visual vestibular interaction was developed. Matrix and dynamical system operators associated with inputs from the semicircular canals, otolith velocity estimator, and the visual system have been incorporated into the model, which focus on their relationship to the velocity storage integrator. 2. A relationship was postulated between the eigenvalues and the direction of the eigenvectors of the system matrix and the orientation of the spatial vertical. It was assumed that the system matrix for a tilted position was a composition of two linear transformations of the system matrix for the upright position. One transformation modifies the eigenvalues of the system matrix, whereas another rotates the eigenvectors of the system matrix. The pitch and roll eigenvectors rotate with the head, whereas the yaw axis eigenvector remains approximately spatially invariant. 3. Based on the three-dimensional model, a computational procedure was formulated to identify the eigenvalues and eigenvectors of the system matrix with the use of a modification of the marquardt algorithm. With the use of data obtained from a monkey, it was shown that the three-dimensional behavior of velocity storage cannot be predicted solely in terms of its time constants, i.e., the inverse of its eigenvalues. With the use of the same eigenvalues the data could either be fit or not fit, depending on the eigenvector directions. Therefore, it is necessary to specify eigenvector directions when characterizing velocity storage in three dimensions. 4. Parameters found with the use of the Marquardt algorithm were incorporated into the model. Diagonal matrices in a head coordinate frame were introduced for coupling the visual system to the integrator and to the direct optokinetic pathway. Simulations of optokinetic nystagmus (OKN) and optokinetic after-nystagmus (OKAN) were run. The model predicted the behavior of yaw and pitch OKN and OKAN when the animal is upright. It also predicted the cross-coupling in the side down position. The trajectories in velocity space were also accurately simulated. 5. One of the predictions of the model is that when the stimulus direction is along an eigenvector, the trajectory in velocity space is a straight line. Using the "spectral width" of the residuals from a straight line sequence during OKAN, we developed a methodology to estimate how close the OKAN decay was to an eigenvector trajectory. 6. Thus we have developed a model-based approach for studying and interpreting the response characteristics of velocity storage in three dimensions.(ABSTRACT TRUNCATED AT 400 WORDS).

Non-NASA Center↗

Testing the Efficacy of Synthetic Vision during Non-Normal Operations as an Enabling Technology for Equivalent Visual Operations

Synthetic Vision (SV) may serve as a revolutionary crew/vehicle interface enabling technology to meet the challenges of the Next Generation Air Transportation System Equivalent Visual Operations (EVO) concept that is, the ability to achieve or even improve on the safety of Visual Flight Rules (VFR) operations, maintain the operational tempos of VFR, and potentially retain VFR procedures independent of actual weather and visibility conditions. One significant challenge lies in the definition of required equipage on the aircraft and on the airport to enable the EVO concept objective. An experiment was conducted to evaluate the effects of the presence or absence of SV, the location (head-up or head-down) of this information during an instrument approach, and the type of airport lighting information on landing minima. Another key element of the testing entailed investigating the pilot s awareness and reaction to non-normal events (i.e., failure conditions) that were unexpectedly introduced into the experiment. These non-normals are critical determinants in the underlying safety of all-weather operations. This paper presents the experimental results specific to pilot response to non-normal events using head-up and head-down synthetic vision displays.

Kramer, Lynda J.↗

Synchronizing Photography For High-Speed-Engine Research

Light flashes when shaft reaches predetermined angle. Synchronization system facilitates visualization of flow in high-speed internal-combustion engines. Designed for cinematography and holographic interferometry, system synchronizes camera and light source with predetermined rotational angle of engine shaft. 10-bit resolution of absolute optical shaft encoder adapted, and 2 to tenth power combinations of 10-bit binary data computed to corresponding angle values. Pre-computed angle values programmed into EPROM's (erasable programmable read-only memories) to use as angle lookup table. Resolves shaft angle to within 0.35 degree at rotational speeds up to 73,240 revolutions per minute.

Chun, K. S.↗

Pictorial communication in virtual and real environments

Papers about the communication between human users and machines in real and synthetic environments are presented. Individual topics addressed include: pictorial communication, distortions in memory for visual displays, cartography and map displays, efficiency of graphical perception, volumetric visualization of 3D data, spatial displays to increase pilot situational awareness, teleoperation of land vehicles, computer graphics system for visualizing spacecraft in orbit, visual display aid for orbital maneuvering, multiaxis control in telemanipulation and vehicle guidance, visual enhancements in pick-and-place tasks, target axis effects under transformed visual-motor mappings, adapting to variable prismatic displacement. Also discussed are: spatial vision within egocentric and exocentric frames of reference, sensory conflict in motion sickness, interactions of form and orientation, perception of geometrical structure from congruence, prediction of three-dimensionality across continuous surfaces, effects of viewpoint in the virtual space of pictures, visual slant underestimation, spatial constraints of stereopsis in video displays, stereoscopic stance perception, paradoxical monocular stereopsis and perspective vergence. (No individual items are abstracted in this volume)

Ellis, Stephen R.↗

Monitoring and analysis of data in cyberspace

Information from monitored systems is displayed in three dimensional cyberspace representations defining a virtual universe having three dimensions. Fixed and dynamic data parameter outputs from the monitored systems are visually represented as graphic objects that are positioned in the virtual universe based on relationships to the system and to the data parameter categories. Attributes and values of the data parameters are indicated by manipulating properties of the graphic object such as position, color, shape, and motion.

Schwuttke, Ursula M.↗

Eye point-of-regard system

System measures intersection of line of sight and eye point of regard /EPR/ for a human operator in visual scanning system. Device measures two head to reference angles with EPR system and adds them with eye to head angles, yielding a dc signal proportional to picture plane coordinates.

Jex, H. R.↗

Development of a Countermeasure to Enhance Postflight Locomotor Adaptability

Astronauts returning from space flight experience locomotor dysfunction following their return to Earth. Our laboratory is currently developing a gait adaptability training program that is designed to facilitate recovery of locomotor function following a return to a gravitational environment. The training program exploits the ability of the sensorimotor system to generalize from exposure to multiple adaptive challenges during training so that the gait control system essentially learns to learn and therefore can reorganize more rapidly when faced with a novel adaptive challenge. We have previously confirmed that subjects participating in adaptive generalization training programs using a variety of visuomotor distortions can enhance their ability to adapt to a novel sensorimotor environment. Importantly, this increased adaptability was retained even one month after completion of the training period. Adaptive generalization has been observed in a variety of other tasks requiring sensorimotor transformations including manual control tasks and reaching (Bock et al., 2001, Seidler, 2003) and obstacle avoidance during walking (Lam and Dietz, 2004). Taken together, the evidence suggests that a training regimen exposing crewmembers to variation in locomotor conditions, with repeated transitions among states, may enhance their ability to learn how to reassemble appropriate locomotor patterns upon return from microgravity. We believe exposure to this type of training will extend crewmembers locomotor behavioral repertoires, facilitating the return of functional mobility after long duration space flight. Our proposed training protocol will compel subjects to develop new behavioral solutions under varying sensorimotor demands. Over time subjects will learn to create appropriate locomotor solution more rapidly enabling acquisition of mobility sooner after long-duration space flight. Our laboratory is currently developing adaptive generalization training procedures and the associated flight hardware to implement such a training program during regular inflight treadmill operations. A visual display system will provide variation in visual flow patterns during treadmill exercise. Crewmembers will be exposed to a virtual scene that can translate and rotate in six-degrees-of freedom during their regular treadmill exercise period. Associated ground based studies are focused on determining optimal combinations of sensory manipulations (visual flow, body loading and support surface variation) and training schedules that will produce the greatest potential for adaptive flexibility in gait function during exposure to challenging and novel environments. An overview of our progress in these areas will be discussed during the presentation.

Bloomberg, Jacob J.↗

Visual and motion cueing in helicopter simulation

Early experience in fixed-cockpit simulators, with limited field of view, demonstrated the basic difficulties of simulating helicopter flight at the level of subjective fidelity required for confident evaluation of vehicle characteristics. More recent programs, utilizing large-amplitude cockpit motion and a multiwindow visual-simulation system have received a much higher degree of pilot acceptance. However, none of these simulations has presented critical visual-flight tasks that have been accepted by the pilots as the full equivalent of flight. In this paper, the visual cues presented in the simulator are compared with those of flight in an attempt to identify deficiencies that contribute significantly to these assessments. For the low-amplitude maneuvering tasks normally associated with the hover mode, the unique motion capabilities of the Vertical Motion Simulator (VMS) at Ames Research Center permit nearly a full representation of vehicle motion. Especially appreciated in these tasks are the vertical-acceleration responses to collective control. For larger-amplitude maneuvering, motion fidelity must suffer diminution through direct attenuation through high-pass filtering washout of the computer cockpit accelerations or both. Experiments were conducted in an attempt to determine the effects of these distortions on pilot performance of height-control tasks.

Bray, R. S.↗

EnDEVR: An Environment for Data Engineering in VR

Organizations within the public and private sectors are looking to improve their data science operations for research, development, and operational purposes. As this interest in data science grows, so too does interest in tools and programs that facilitating such operations. This paper presents EnDEVR, the Environment for Data Engineering in Virtual Reality, a user-extensible system that allows for the execution of custom data science functions. We describe the user-centered design process for the EnDEVR system, based on the needs of subject matter experts within the aerospace and aviation industries. Fundamental to this design is a method for users to integrate their existing analysis code (that may leverage third-party vendors) as usable objects in the virtual environment; this allows organizations to operate without the price tag and lifetime obligations associated with commercial data science toolkits, a concept known as “vendor lock-in”. We then present our system design with iterative implementations, and conclude with lessons learned. The presented work may provide insight into future user-centered design processes for VR applications, particularly for digital transformation stakeholders to circumvent vendor lock-in.

Human-centered computing↗

Wind Tunnel Flow Field Visualizations of the Space Launch System Vehicle Ascent

A wind tunnel test was conducted to characterize the aeroacoustic environment of several configurations of the Space Launch System during ascent. The test was conducted in the 11-by-11 foot transonic and 9-by-7 foot supersonic test sections at NASA Ames research center. Throughout this experiment data was collected from several types of instrumentation including: dynamic and steady-state pressure sensors, unsteady and steady pressure sensitive paint, time-resolved shadowgraph and infrared imaging. The following details results and analysis from the time-resolved shadowgraph and infrared imaging data systems. The time-resolved shadowgraph provided a qualitative measurement of the near-field turbulent fluctuations. These results helped provide context to the relative magnitude and frequency content of the fluid-structure-interaction driving the surface pressure phenomena characterized by the discrete pressure transducers and unsteady pressure sensitive paint. The infrared imaging was used to verify boundary layer trip effectiveness and provide temperature correction for the unsteady pressure sensitive paint.

Shadowgraph↗

An investigation of motion base cueing and G-seat cueing on pilot performance in a simulator

The effect of G-seat cueing (GSC) and motion-base cueing (MBC) on performance of a pursuit-tracking task is studied using the visual motion simulator (VMS) at Langley Research Center. The G-seat, the six-degree-of-freedom synergistic platform motion system, the visual display, the cockpit hardware, and the F-16 aircraft mathematical model are characterized. Each of 8 active F-15 pilots performed the 2-min-43-sec task 10 times for each experimental mode: no cue, GSC, MBC, and GSC + MBC; the results were analyzed statistically in terms of the RMS values of vertical and lateral tracking error. It is shown that lateral error is significantly reduced by either GSC or MBC, and that the combination of cues produces a further, significant decrease. Vertical error is significantly decreased by GSC with or without MBC, whereas MBC effects vary for different pilots. The pattern of these findings is roughly duplicated in measurements of stick force applied for roll and pitch correction.

Mckissick, B. T.↗

LBNF/DUNE Nitrogen Refrigeration System Update

The Deep Underground Neutrino Experiment (DUNE) is supported by the infrastructure of the Long Baseline Neutrino Facility (LBNF). The central feature of DUNE is the liquid argon filled cryostats, which house the neutrino detector components. In order to maintain the argon in a liquid state, heat must be continuously removed. Argon condensers will remove this heat, and liquefy the argon, through the evaporation of liquid nitrogen. The supply of liquid nitrogen relies heavily on a near-industrial scale nitrogen refrigeration/liquefaction system. The nitrogen system will be a closed loop, in which the liquid nitrogen is supplied to users and, after being vaporized, is recycled to the nitrogen liquefaction units to be liquefied again. The system will also include nitrogen generation, to increase inventory in the closed loop, as well as to make up for losses. All of this will be installed nearly one mile underground (1.5km) on the 4850 level of the Sanford Underground Research Facility (SURF). The final DUNE vision requires 400kW of liquid nitrogen cooling capacity. Based on the operation modes and phased installation of the experiment, modularity of this cooling capacity is required. Nitrogen liquefaction will occur in four units which will afford a wide operational range of production (nominally 100kW each). Due to the experiment’s location deep underground in an inactive gold mine, there are unique and challenging constraints. These include limited access, footprint, and utilities. This poster describes the engineering effort, and provides an overview of the refrigeration system. The design includes a unique compressor arrangement which is covered in detail. Pictures and models are included where possible to help visualize the system.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗

Development of techniques required for the application of a laser to three dimensional visual sensing

The ongoing vision research at the Center for Intelligent Robotic Systems for Space Exploration (CIRSSE) is directed toward identifying and addressing the relevant issues involved in applying visual sensing to space assembly tasks. A considerable amount of effort has been devoted to passive sensing techniques such as using multiple cameras to identify objects in a scene. To compliment the capabilities of the passive visual system in the CIRSSE robotics testbed, research is being conducted in active sensing techniques. This report is description of the research associated with the testbed's laser scanner and its application as an active sensing device. The report is comprised of five major topics. First is a brief description of the CIRSSE visual system and a summary of the active sensing research that has been conducted up to this point. Second, some of the methods currently used to calibrate CIRSSE's laser scanner are described as well as an appraisal of the effectiveness of these methods. Third, is a discussion of how the laser scanner can be employed in concert with a camera to provide a three dimensional point estimation capability. Fourth, there is a description of methods that can be used to detect the presence of the laser beam in a cluttered camera image. Finally, there is a summary of the current state of this research and a description of research planned for the future.

Ryan, Arthur M.↗

Integrated Computational System for Aerodynamic Steering and Visualization

In February of 1994, an effort from the Fluid Dynamics and Information Sciences Divisions at NASA Ames Research Center with McDonnel Douglas Aerospace Company and Stanford University was initiated to develop, demonstrate, validate and disseminate automated software for numerical aerodynamic simulation. The goal of the initiative was to develop a tri-discipline approach encompassing CFD, Intelligent Systems, and Automated Flow Feature Recognition to improve the utility of CFD in the design cycle. This approach would then be represented through an intelligent computational system which could accept an engineer's definition of a problem and construct an optimal and reliable CFD solution. Stanford University's role focused on developing technologies that advance visualization capabilities for analysis of CFD data, extract specific flow features useful for the design process, and compare CFD data with experimental data. During the years 1995-1997, Stanford University focused on developing techniques in the area of tensor visualization and flow feature extraction. Software libraries were created enabling feature extraction and exploration of tensor fields. As a proof of concept, a prototype system called the Integrated Computational System (ICS) was developed to demonstrate CFD design cycle. The current research effort focuses on finding a quantitative comparison of general vector fields based on topological features. Since the method relies on topological information, grid matching and vector alignment is not needed in the comparison. This is often a problem with many data comparison techniques. In addition, since only topology based information is stored and compared for each field, there is a significant compression of information that enables large databases to be quickly searched. This report will (1) briefly review the technologies developed during 1995-1997 (2) describe current technologies in the area of comparison techniques, (4) describe the theory of our new method researched during the grant year (5) summarize a few of the results and finally (6) discuss work within the last 6 months that are direct extensions from the grant.

Hesselink, Lambertus↗

Experimental and theoretical investigations concerning a frequency filter behavior of the human retina regarding electric pulse currents

Investigation involving patients with injuries in the visual nervous system are discussed. This led to the identification of the epithelial ganglion of the retina as a frequency filter. Threshold curves of the injured visual organs were compared with threshold curves obtained with a control group as a basis for identification. A model which considers the epithelial ganglion as a homogeneous cell layer in which adjacent neurons interact is discussed. It is shown the behavior of the cells against alternating exciting currents can be explained.

Meier-Koll, A.↗