A program of research directed toward the efficient and accurate machine recognition of human speech Final report
Evolutionary approach to speech perception theory and application to machine recognition of human speech
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Evolutionary approach to speech perception theory and application to machine recognition of human speech
Effects of centripetal force stimulation on perception of visual horizontal in partially blind and normal vision subjects
Gemini inflight experiments on space perception via measurements of ocular counterrolling as test of otolith function
Psychophysical study of irradiation phenomena effects on target size perception by investigating luminance, fixation position and corrections
Testing two-state theories of perception and memory with operating characteristics and posteriori probabilities
Comparison of effects of stimulation by centripetal force on perception of visual horizontal in partially sighted and normal humans
Repetition priming is easily elicited in many traditional paradigms, and the possibility that perceptual priming may be other than an automatic consequence of perception has received little consideration. This issue is explored in two experiments. In Experiment 1, participants named the target from a four-item category search study task more quickly than the nontarget study items at a later naming test. Experiment 2 extended this finding to conditions in which stimuli were individually presented at study. In three different study tasks, stimuli relevant to study-task completion elicited priming on a later test, but stimuli presented outside the context of a task did not. In both experiments, recognition was above chance for nonrelevant stimuli, suggesting that participants explicitly remembered stimuli that did not elicit priming. Results suggest that priming is sensitive to study-task demands and may reflect a more adaptive and flexible mechanism for modification of perceptual processing than previously appreciated.
The last decade has witnessed tremendous advancements in the computer hardware and software used to perform scientific visualization. In this paper, we consider how the visualization of a particular data set, the digital terrain model derived from the Viking orbiter imagery, has been realized in four distinct projects over this period. These examples serve to demonstrate how the vast improvements in computational performance both decrease the cost of such visualization efforts and permit an increasing level of interactivity. We then consider how even today's graphical systems require the visualization designer to make intelligent choices and tradeoffs in database rendering. Finally, we discuss how insights gleaned from an understanding of human visual perception can guide these design decisions, and suggest new options for visualization hardware and software.
The flanker task, introduced by Eriksen and Eriksen [Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16, 143--149], provides a means to selectively manipulate the presence or absence of response competition while keeping other task demands constant. We measured brain activity using functional magnetic resonance imaging (fMRI) during performance of the flanker task. In accordance with previous behavioral studies, trials in which the flanking stimuli indicated a different response than the central stimulus were performed significantly more slowly than trials in which all the stimuli indicated the same response. This reaction time effect was accompanied by increases in activity in four regions: the right ventrolateral prefrontal cortex, the supplementary motor area, the left superior parietal lobe, and the left anterior parietal cortex. The increases were not due to changes in stimulus complexity or the need to overcome previously learned associations between stimuli and responses. Correspondences between this study and other experiments manipulating response interference suggest that the frontal foci may be related to response inhibition processes whereas the posterior foci may be related to the activation of representations of the inappropriate responses.
We have previously shown that the perceived speed of a moving grating depends upon its contrast, with lower-contrast patterns appearing to move more slowly than otherwise identical higher-contrast patterns. To explain this finding while remaining consistent with the findings of McKee, Silverman and Nakayama [(1986) Vision Research, 26, 609-619], we proposed that this misperception might arise from a modified version of the contrast-normalization procedure, envisaged by Adelson and Bergen [(1986) The extraction of spatio-temporal energy in human and machine vision (pp. 135-139). Charleston, S.C.: IEEE Computer Society] as a necessary second stage of motion-energy models of human motion processing. Specifically, our previous results might be explained if the two gratings to be compared interfered with each other's normalization. To test this hypothesis we performed two experiments. Experiment 1 demonstrates that the contrast effects persist even when two grating patches to be compared are presented up to 5 sec apart so that they would not be expected to bias each other's normalization. Experiment 2 shows that the contrast effects are unchanged when the two grating patches are surrounded by a range of patterns whose contrast would be expected to interfere with any normalization process. These two results allow the rejection of the contrast-normalized motion-energy hypothesis as an explanation of human speed perception. We discuss the consequences of these results on models of speed processing in the human visual system.
Robust water detection is a critical perception requirement for unmanned ground vehicle (UGV) autonomous navigation. This is particularly true in wide-open areas where water can collect in naturally occurring terrain depressions during periods of heavy precipitation and form large water bodies. One of the properties of water useful for detecting it is that its surface acts as a horizontal mirror at large incidence angles. Water bodies can be indirectly detected by detecting reflections of the sky below the horizon in color imagery. The Jet Propulsion Laboratory (JPL) has implemented a water detector based on sky reflections that geometrically locates the pixel in the sky that is reflecting on a candidate water pixel on the ground and predicts if the ground pixel is water based on color similarity and local terrain features. This software detects water bodies in wide-open areas on cross-country terrain at mid- to far-range using imagery acquired from a forward-looking stereo pair of color cameras mounted on a terrestrial UGV. In three test sequences approaching a pond under a clear, overcast, and cloudy sky, the true positive detection rate was 100% when the UGV was beyond 7 meters of the water's leading edge and the largest false positive detection rate was 0.58%. The sky reflection based water detector has been integrated on an experimental unmanned vehicle and field tested at Ft. Indiantown Gap, PA, USA.
Water detection is a critical perception requirement for unmanned ground vehicle (UGV) autonomous navigation over cross-country terrain. During the Robotics Collaborative Technology Alliances (RCTA) program, the Jet Propulsion Laboratory (JPL) developed a set of water detection algorithms that are used to detect, localize, and avoid water bodies large enough to be a hazard to a UGV. The JPL water detection software performs the detection and localization stages using a forward-looking stereo pair of color cameras. The 3D coordinates of water body surface points are then output to a UGV's autonomous mobility system, which is responsible for planning and executing safe paths. There are three primary methods for evaluating the performance of the water detection software. Evaluations can be performed in image space on the intermediate detection product, in map space on the final localized product, or during autonomous navigation to characterize the avoidance of a variety of water bodies. This paper describes a methodology for performing the first two types of water detection performance evaluations.
An intelligent robotic architecture that autonomously synthesizes goal-oriented behaviors, while connecting sensing and action in real-time, is presented with applications to loosely defined planetary sampling missions. This architecture is composed of perception and action nets interconneted in closed loops.
Perception and recognition with respect to communications theory - handwriting simulation
Testing hearing by using speech audiometry to determine word group perception in fitness examinations of flight personnel
Pilot perception measurements of illusory motion and position in space while undergoing suprathreshold values of Coriolis acceleration
Stimulus intensity and photically evoked cerebral response as possible objective index of brightness perception for man
Stereoscopic television pictures are produced by placing a colorless, transparent screen of adjacent parallel cylindrical lenses before a raster from two synchronized TV cameras. Alternate frames from alternate cameras are displayed. The viewers sensory perception fuses the two images into one three-dimensional picture.