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At least 559 records · Page 31

Advancements in Remote Ground Control Station Operator Pilot in Command Training Program for Beyond Visual Line of Sight Flight Operations

The training program for a Remote Ground Control Station Operator Pilot in Command (R-GCSO PIC) at NASA Langley Research Center marks a pivotal evolution in preparing operators for Beyond Visual Line of Sight (BVLOS) operations. This program, developed within the Advanced Air Mobility (AAM) project High Density Vertiplex (HDV) subproject, was crafted to bridge the gap between traditional Ground Control Station Operators (GCSO) and R-GCSO PICs, focusing on uncrewed aircraft systems (UAS). It encompassed extensive theoretical and practical training, including hands-on experience with advanced simulators and live flight operations, while ensuring a deep understanding of BVLOS complexities. The training leveraged NASA technologies like the MPATH (Measuring Performance for Autonomy Teaming with Humans) ground control station software and incorporated human factors principles to enhance operational readiness. This paper details the program's development, execution, and the critical insights gained, emphasizing the necessity of continuous adaptation in training methodologies to meet the evolving demands of UAS operations in the National Airspace System.

Ground control station operator↗

Simulation study of the role of ion kinetics in low-frequency wave train evolution

The evolution of uniform, parallel propagating, low-frequency (less than or approx. ion cyclotron) wave trains is followed with a one-dimensional hybrid numerical code with fluid electrons and particle ions. We show that moderate amplitude (delta B/B less than 1/2) wave trains give instabilities and saturated states which differ completely from pure fluid evolution. This is most clearly seen when beta greater than 1 and instability exists for wavenumbers both below and above the wavenumber of an inital, left-handed wave train or pump wave. For corresponding parameters a fluid theory gives only a narrow range of instability above the pump wavenumber where decay and beat instabilities can occur. in simulations wave energy inverse cascades to smaller wavenumbers and into a greater number of forward than backward going waves. In fluids energy by decay goes mostly to backward ones of smaller wavenumber, and energy by beat goes mostly to forward ones of larger wavenumber. Neither fluid instability explains simulation results. The instability is saturated by thermalizing ions and sometimes exciting small wavenumber electrostatic or acoustic modes. In contrast, saturation in fluids first occurs by generating the harmonics of the growing linear modes. Harmonic generation is mostly absent in simulations. Simulations are carried out to long times and mostly reach a limit beyond which no further significant evolution can occur. Application to Alfvenic fluctuations in the solar wind is discussed.

Vasquez, Bernard J.↗

Mod-1 Wind Turbine Generator Analysis

A general summary of the MOD-1 wind turbine generator control system and simulation is presented. Mechanical and speed stabilization control means to add drive train damping were mentioned and MOD-1 simulation results showing the effects of speed stabilization are displayed.

Barton, R. S.↗

KU-Band rendezvous radar performance computer simulation model

The preparation of a real time computer simulation model of the KU band rendezvous radar to be integrated into the shuttle mission simulator (SMS), the shuttle engineering simulator (SES), and the shuttle avionics integration laboratory (SAIL) simulator is described. To meet crew training requirements a radar tracking performance model, and a target modeling method were developed. The parent simulation/radar simulation interface requirements, and the method selected to model target scattering properties, including an application of this method to the SPAS spacecraft are described. The radar search and acquisition mode performance model and the radar track mode signal processor model are examined and analyzed. The angle, angle rate, range, and range rate tracking loops are also discussed.

Griffin, J. W.↗

Crew station research and development facility training for the light helicopter demonstration/validation program

The U.S. Army Crew Station Research and Development Branch (CSRDB) of the Aircraft Simulation Division (AVSCOM) was tasked by the Light Helicopter Program Manager (LH-PM) to provide training to Army personnel in advanced aircraft simulation technology. The purpose of this training was to prepare different groups of pilots to support and evaluate two contractor simulation efforts during the Demonstration/Validation (DEM/VAL) phase of the LH program. The personnel in the CSRDB developed mission oriented training programs to accomplish the objectives, conduct the programs, and provide guidance to army personnel and support personnel throughout the DEM/VAL phase.

Matsumoto, Joy Hamerman↗

Ada training evaluation and recommendation

This paper documents the Ada training experiences and recommendations of the Gamma Ray Observatory dynamics simulator Ada development team. A two month Ada training program for software developers is recommended which stresses the importance of teaching design methodologies early, as well as the use of certain training aids such as videotaped lectures and computer-aided instruction. Furthermore, a separate training program for managers is recommended, so that they may gain a better understanding of modified review products and resource allocation associated with Ada projects.

Murphy, Robert↗

The Final Count Down: A Review of Three Decades of Flight Controller Training Methods for Space Shuttle Mission Operations

Operations of human spaceflight systems is extremely complex; therefore, the training and certification of operations personnel is a critical piece of ensuring mission success. Mission Control Center (MCC-H), at the Lyndon B. Johnson Space Center in Houston, Texas, manages mission operations for the Space Shuttle Program, including the training and certification of the astronauts and flight control teams. An overview of a flight control team s makeup and responsibilities during a flight, and details on how those teams are trained and certified, reveals that while the training methodology for developing flight controllers has evolved significantly over the last thirty years the core goals and competencies have remained the same. In addition, the facilities and tools used in the control center have evolved. Changes in methodology and tools have been driven by many factors, including lessons learned, technology, shuttle accidents, shifts in risk posture, and generational differences. Flight controllers share their experiences in training and operating the space shuttle. The primary training method throughout the program has been mission simulations of the orbit, ascent, and entry phases, to truly train like you fly. A review of lessons learned from flight controller training suggests how they could be applied to future human spaceflight endeavors, including missions to the moon or to Mars. The lessons learned from operating the space shuttle for over thirty years will help the space industry build the next human transport space vehicle.

Dittermore, Gary↗

Limitations and Feasibility of Mini X-Ray Devices in Space Environments

LIMITATIONS AND FEASIBILITY OF MINI X-RAY DEVICES IN SPACE ENVIRONMENTS As space exploration advances toward long-duration missions, reliable medical diagnostic tools become increasingly critical. The miniature x-ray (XR) technology demonstrations by the Exploration Medical Capability (ExMC) and the Exploration Medical Integrated Product Team (XMIPT) aim to assess the feasibility and utility of miniature XR devices in spaceflight. This abstract explores the limitations of current miniature XR systems, the challenges of training crew members, the potential role of clinical decision support systems (CDSS), and the feasibility of ground-based image interpretation. We also propose the integration of miniature XR into other ExMC efforts aimed at identifying the capabilities and resources needed for future exploration class missions. One of the primary challenges with miniature XR devices is the ability to achieve specific anatomical views, particularly in the confined and weightless conditions of a spacecraft. Operators may struggle to acquire diagnostic-quality images when space is limited for proper patient positioning and the volume of the imaging device. Since space radiation and detector limitations may further impact image quality, the flexibility of the operating procedures of these devices will be critical for their success in space applications. CHALLENGES IN TRAINING CREW TO OPERATE IMAGING DEVICES Training in the skills necessary to acquire diagnostic-quality scans may be a barrier for non-clinician crewmembers. The curriculum developed for crew medical officers (CMOs) will require simplification and adaptation to fit into the highly truncated pre-flight training period. Therefore, hands-on familiarization and simulation, both pre-flight and just-in-time training during missions, will be crucial to ensuring the crew can operate the devices in real-life situations. The ability to adjust acquisition parameters must be simplified or made automatic through exam selections on equipment user interfaces, and subject and operator positioning should be assisted with laser guidance and pictorial guides. POTENTIAL FOR CDSS OR ARTIFICIAL INTELLIGENCE (AI)-ASSISTED CDSS CDSS and AI-assisted CDSS offer significant promise in assisting crew members with limited medical training. These systems could provide real-time feedback on image quality and interpretation, helping to mitigate the risks of human error during space missions. Integrating procedural guidance tools, such as virtual and augmented reality, will support crewmembers in accurately positioning patients and obtaining high-quality images. However, the success of such systems will depend on the development of robust training datasets, integration with spaceflight-rated hardware, and the medical decision-making capabilities of operators. FEASIBILITY OF GROUND INTERPRETATION AND DATA TRANSMISSION Reliance on ground-based interpretation may prove difficult for acute care during exploration class-missions due to delays in transmission with increasing distance from Earth or complete communication blackout periods. In such instances where immediate interpretation for clinical intervention is required, crew must be able to interpret the images independently or utilize AI-based assistance to do so. File sizes for XR exams can also be large if numerous images are acquired and bandwidth constraints may limit data transmissions for both radiography and ultrasound exams. FUTURE WORK AND INTEGRATION INTO THE EVIDENCE LIBRARY Future work proposes integrating miniature XR devices into NASA’s Evidence Library to address medical conditions identified as significant contributors to crew morbidity and mortality. The possibility of combining miniature XR with other imaging modalities, such as ultrasound devices, is also under investigation. In conclusion, while miniature XR technology holds potential for extraterrestrial medical systems, there are significant challenges to overcome. Training, integration of AI tools, dedicated exam protocols for microgravity, and improved data transmission systems will be key to realizing the full benefits of miniature XR technology in space.

A M Nelson↗

The Evolution of On-Board Emergency Training for the International Space Station Crew

The crew of the International Space Station (ISS) receives extensive ground‐training in order to safely and effectively respond to any potential emergency event while on‐orbit, but few people realize that their training is not concluded when they launch into space. The evolution of the emergency On‐ Board Training events (OBTs) has recently moved from paper "scripts" to an intranet‐based software simulation that allows for the crew, as well as the flight control teams in Mission Control Centers across the world, to share in an improved and more realistic training event. This emergency OBT simulator ensures that the participants experience the training event as it unfolds, completely unaware of the type, location, or severity of the simulated emergency until the scenario begins. The crew interfaces with the simulation software via iPads that they keep with them as they translate through the ISS modules, receiving prompts and information as they proceed through the response. Personnel in the control centers bring up the simulation via an intranet browser at their console workstations, and can view additional telemetry signatures in simulated ground displays in order to assist the crew and communicate vital information to them as applicable. The Chief Training Officers and emergency instructors set the simulation in motion, choosing the type of emergency (rapid depressurization, fire, or toxic atmosphere) and specific initial conditions to emphasize the desired training objectives. Project development, testing, and implementation was a collaborative effort between ISS emergency instructors, Chief Training Officers, Flight Directors, and the Crew Office using commercial off the shelf (COTS) hardware along with simulation software created in‐house. Due to the success of the Emergency OBT simulator, the already‐developed software has been leveraged and repurposed to develop a new emulator used during fire response ground‐training to deliver data that the crew receives from the handheld Compound Specific Analyzer for Combustion Products (CSA‐CP). This CSA‐CP emulator makes use of a portion of codebase from the Emergency OBT simulator dealing with atmospheric contamination during fire scenarios, and feeds various data signatures to crew via an iPod Touch with a flight‐like CSA‐CP display. These innovative simulations, which make use of COTS hardware with custom in‐house software, have yielded drastic improvements to emergency training effectiveness and risk reduction for ISS crew and flight control teams during on‐orbit and ground training events.

LaBuff, Skyler↗

First Astronaut- Rover Interaction Field Test

The first Astronaut - Rover (ASRO) Interaction field test was conducted successfully on February 22-27, 1999, in Silver Lake, Mojave Desert, California in a representative planetary surface terrain. This test was a joint effort between the NASA Ames Research Center , Moffett Field, California and the NASA Johnson Space Center, Houston, Texas. As prototype advanced planetary surface space suit and rover technologies are being developed for human planetary surface exploration , it has been determined that it is important to better understand the potential interaction and benefits of an EVA astronaut interacting with a robotic rover . This interaction between an EVA astronaut and a robotic rover is seen as complementary and can greatly enhance the productivity and safety of surface excursions . This test also identified design requirements and options in an advanced space suit and robotic rover. The test objectives were: 1. To identify the operational domains where the EVA astronauts and rover are complementary and can interact and thus collaborate in a safe , productive and cost- effective way, 2. To identify preliminary requirements and recommendations for advanced space suits and rovers that facilitate their cooperative and complementary interaction, 3. To develop operational procedures for the astronaut-rover teams in the identified domains, 4. To test these procedures during representative mission scenarios during field tests by simulating the exploration of a planetary surface by an EVA crew interacting with a robotic rover, 5. To train a space suited test subject, simulated Earth-based and l or lander-based science teams, and robotic vehicle operators in mission configurations, and 6. To evaluate and understand socio-technical aspects of the astronaut - rover interaction experiment in order to guide future technologies and designs. Test results and areas for future research in the design of planetary space suits will be discussed .

Kosmo, Joseph J.↗

Mission at Mubasi - A Simulation for Leadership Development

The United States Army is investing in simulations as a way of providing practice for leader decision making. Such simulations, grounded in lessons learned from deployment experienced leaders, place less experienced and more junior leaders in challenging situations they might soon be confronted with. And given increased demands on the Army to become more efficient, while maintaining acceptable levels of mission readiness, simulations offer a cost effective complement to live field training. So too, the design parameters of such a simulation can be made to reinforce specific behavior responses which teach leaders known theory and application of effective (and ineffective) decision making. With this in mind, the Center for Army Leadership (CAL) determined that decision-making was of critical importance. Specifically, the following aspects of decision-making were viewed as particularly important for today's Army leaders: 1) Decision dilemmas, in the form of equally appealing or equally unappealing choices, such that there is no clear "right" or "wrong" choice 2) Making decisions with incomplete or ambiguous information, and 3) Predicting and experiencing second- and third-order consequences of decisions. It is decision making in such a setting or environment that Army leaders are increasingly confronted with given the full spectrum of military operations they must be prepared for. This paper details the approach and development of this decision making simulation.

Cummings, Pau;↗

New Cryogenic Method for Combining Lunar Regolith Simulant and Frozen Volatiles to Generate Icy Lunar Simulated Regolith

There is a requirement within the lunar science and exploration communities to develop lunar simulants containing volatiles that are solids at the cryogenic temperatures found in the permanently shadowed regions (PSRs), such as those found near the Lunar South Pole. Icy regolith simulants would be used for curation training, as well as for various research activities. One of the most critical aspects of developing a regolith simulant that is more physically and chemically like icy lunar regolith is minimizing any form of modification driven by elevated temperatures. Here we document our ongoing efforts to combine materials at ultralow temperatures, designed to minimize any chemical reactions or other physical changes during the production of the icy regolith. Our goal is to document how one can create an essentially “unreacted” icy regolith that can serve as an effective “time zero” start point from which advanced curation research will proceed. This is done using commercial off-the-shelf equipment as much as possible, along with creating a custom spray plate that can be adapted to a wide variety of methods, all for the planetary simulant community. This method creates crystals of various volatiles such as water, methanol, along with CO 2 ice and these components are combined with lunar regolith that is at -196°C temperature to avoid chemical reactions, and/or phase changes thus creating a more chemically relevant icy lunar regolith. The rules of chemistry stay the same regardless of location whether it’s in the lab, or directly on the lunar surface, and therefore we aim for creating a more authentic icy lunar simulant in the laboratory by operating at ultralow temperatures. It is also envisioned that this method will lead to advanced materials testing in the future. In addition, this method is directly applicable to prior missions such as LCROSS.

Cryogenic Lunar Simulant and Icy Volatile Producti↗

New Cryogenic Method for Combining Lunar Regolith Simulant and Frozen Volatiles to Generate Icy Lunar Simulated Regolith

There is a requirement within the lunar science and exploration communities to develop lunar simulants containing volatiles that are solids at the cryogenic temperatures found in the permanently shadowed regions (PSRs), such as those found near the Lunar South Pole. Icy regolith simulants would be used for curation training, as well as for various research activities. One of the most critical aspects of developing a regolith simulant that is more physically and chemically like icy lunar regolith is minimizing any form of modification driven by elevated temperatures. Here we document our ongoing efforts to combine materials at ultralow temperatures, designed to minimize any chemical reactions or other physical changes during the production of the icy regolith. Our goal is to document how one can create an essentially “unreacted” icy regolith that can serve as an effective “time zero” start point from which advanced curation research will proceed. This is done using commercial off-the-shelf equipment as much as possible, along with creating a custom spray plate that can be adapted to a wide variety of methods, all for the planetary simulant community. This method creates crystals of various volatiles such as water, methanol, along with CO 2 ice and these components are combined with lunar regolith that is at -196°C temperature to avoid chemical reactions, and/or phase changes thus creating a more chemically relevant icy lunar regolith. The rules of chemistry stay the same regardless of location whether it’s in the lab, or directly on the lunar surface, and therefore we aim for creating a more authentic icy lunar simulant in the laboratory by operating at ultralow temperatures. It is also envisioned that this method will lead to advanced materials testing in the future. In addition, this method is directly applicable to prior missions such as LCROSS.

Cryogenic Lunar Simulant and Icy Volatile Producti↗

Effects of False Tilt Cues on the Training of Manual Roll Control Skills

This paper describes a transfer-of-training study performed in the NASA Ames Vertica lMotion Simulator. The purpose of the study was to investigate the effect of false tilt cues on training and transfer of training of manual roll control skills. Of specific interest were the skills needed to control unstable roll dynamics of a mid-size transport aircraft close to the stall point. Nineteen general aviation pilots trained on a roll control task with one of three motion conditions: no motion, roll motion only, or reduced coordinated roll motion. All pilots transferred to full coordinated roll motion in the transfer session. A novel multimodal pilot model identification technique was successfully applied to characterize how pilots' use of visual and motion cues changed over the course of training and after transfer. Pilots who trained with uncoordinated roll motion had significantly higher performance during training and after transfer, even though they experienced the false tilt cues. Furthermore, pilot control behavior significantly changed during the two sessions, as indicated by increasing visual and motion gains, and decreasing lead time constants. Pilots training without motion showed higher learning rates after transfer to the full coordinated roll motion case.

simulators↗

Simulation of Mariner Mars 1971 spacecraft

Preparation for the Mariner Mars 1971 mission is reported, including an extensive training program for operations personnel during which the primary source of spacecraft data was a computer program simulating the spacecraft. The objectives of a simulation model for training purposes differed from objectives appropriate to a design or analysis model. Model subsystems were designed to provide realistic telemetry data reflecting changes due both to commands and environmental parameters affecting the spacecraft at various times during the mission. The spacecraft is modeled along two separate functional lines. Boolean operations are concentrated in the spacecraft logic model, which determines the spacecraft state or mode, while mathematical operations or algorithms are executed in computational subsystem models. Although logic parameters are interrogated as a part of each computational pass, actual logic model processing occurs only when a change-of-state input is generated by the operations organization. The program design, some of the special characteristics of each of the modeled subsystems, and how the model was used in support of mission operations training are presented.

Ausman, N. E., Jr.↗

Using Computational Flow Imaging to Optimize Filtered Rayleigh Scattering Measurements of an Isolator Shock Train

Filtered Rayleigh scattering (FRS) is a laser diagnostic where the intensity of elastically scattered light is measured after it passes through a molecular absorption filter. The filter removes background interference that overwhelms the relatively weak scattering from the gas molecules. However, with a filter, the measured light intensity depends on many of the scattering gas properties, including pressure, density, temperature, and velocity. In this work, CFD simulations of an isolator shock train flow field are input into a physics-based model to predict the values of FRS intensity measurements in a proposed experiment. The goal is to evaluate if a simplistic FRS setup (that utilizes one camera, laser, and absorption filter) can be used to accurately quantify number density despite the fact that the scattered light intensity also depends on other gas properties. It is found that the experimental setup can be optimized such that a linear relationship describes the number density with an average prediction error of 2%. The vast majority of the flow exhibits prediction errors of less than 3%, but small regions of the flow reach up to 11% error. A sensitivity analysis shows that the prediction error increases with the central wavelength of the incident laser light and decreases with the angle between the camera and laser propagation directions. The optimal experimental parameters are chosen based on a compromise between the prediction error, spatial resolution, and the amount of unfiltered light. In the future, the proposed FRS setup will be implemented to acquire new and valuable information on an isolator shock train, a flow field that has been traditionally studied using wall static pressure measurements and path-integrated visualization techniques, such as schlieren and shadowgraphy.

Hunt, Robin L.↗

Instructor and student pilots' subjective evaluation of a general aviation simulator with a terrain visual system

Ten student pilots were given a 1 hour training session in the NASA Langley Research Center's General Aviation Simulator by a certified flight instructor and a follow-up flight evaluation was performed by the student's own flight instructor, who has also flown the simulator. The students and instructors generally felt that the simulator session had a positive effect on the students. They recommended that a simulator with a visual scene and a motion base would be useful in performing such maneuvers as: landing approaches, level flight, climbs, dives, turns, instrument work, and radio navigation, recommending that the simulator would be an efficient means of introducing the student to new maneuvers before doing them in flight. The students and instructors estimated that about 8 hours of simulator time could be profitably devoted to the private pilot training.

Kiteley, G. W.↗

Crew State and Risk Model Development to Predict Hydration Status During Extravehicular Activity Training Events

Introduction: Hydration is critical for optimal human health and performance and dehydration can lead to impaired cardiovascular function, thermal dysregulation, decreased blood plasma volume, and cognitive impacts, particularly during physical activity. Prolonged and repeated extravehicular activities (EVA) without sufficiently available drinking water may increase risk for dehydration, which could impair crew health and impact mission success. Understanding hydration needs and potential effects on health and performance are necessary to optimize crew well-being and enable successful EVA objectives. This study aims to develop a model of hydration status during EVA using water balance techniques. Methods: Water balance measures were collected on 15 healthy astronauts who performed ≈6-hour simulated microgravity extravehicular activity (EVA) training in the NASA Neutral Buoyancy Laboratory (NBL). Data collected included pre-and post-EVA nude body weight (BW), maximum absorption garment (MAG) weight, Disposable In-suit Drink Bag (DIDB) weight, urine specific gravity (USG), and extra pre-EVA intake (W). Variables were combined to create the water balance model as pre-EVA (Hn)= BWn+ MAGn+ DIDBn+ Wnand post EVA (Hn+1) = BWn+1+ MAGn+1+ DIDBn+1. Urine specific gravity values were used to refine water balance measures into hydration categories: Hydrated, Marginally Hydrated, and Dehydrated. Results: Pre-EVA modeling indicated53% of crew were hydrated, 20% were marginally hydrated, and 27% were dehydrated. Alternately, Hn+1 showed 13% of crew remained hydrated, 47% were marginally hydrated, and 40% were dehydrated at the end of the EVA. Furthermore, 75% of the crewmembers who started sufficiently hydrated finished the run marginally hydrated or dehydrated. According to USG indices presented by Casa and Lawrence, et al. (2000), only 25% of the crew started and remained hydrated throughout the EVA, and those who were dehydrated at the outset stayed dehydrated. Conclusion: Model outcomes assessing hydration status during 6-hour simulated microgravity EVAs demonstrate the necessity to further address hydration requirements for optimal human performance during spaceflight and EVA. This study enables additional baseline development of the Crew State and Risk Model Hydration, Nutrition, and Waste Management component that aims to provide individualized crew state and risk predictions during EVAs. Reference: Casa, D. J., Armstrong, L. E., et al. (2000). National Athletic Trainers’ Association Position Statement: Fluid Replacement for Athletes. Journal of Athletic Training, 35:212-224.

L Cooper↗