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At least 595 records · Page 33

Navy and the HARV: High angle of attack tactical utility issues

This presentation will highlight results from the latest Navy evaluation of the HARV (March 1994) and focus primarily on the impressions from a piloting standpoint of the tactical utility of thrust vectoring. Issue to be addressed will be mission suitability of high AOA flight, visual and motion feedback cues associated with operating at high AOA, and the adaptability of a pilot to effectively use the increased control power provided by the thrust vectoring system.

Sternberg, Charles A.↗

Crew decision making under stress

Flight crews must make decisions and take action when systems fail or emergencies arise during flight. These situations may involve high stress. Full-missiion flight simulation studies have shown that crews differ in how effectively they cope in these circumstances, judged by operational errors and crew coordination. The present study analyzed the problem solving and decision making strategies used by crews led by captains fitting three different personality profiles. Our goal was to identify more and less effective strategies that could serve as the basis for crew selection or training. Methods: Twelve 3-member B-727 crews flew a 5-leg mission simulated flight over 1 1/2 days. Two legs included 4 abnormal events that required decisions during high workload periods. Transcripts of videotapes were analyzed to describe decision making strategies. Crew performance (errors and coordination) was judged on-line and from videotapes by check airmen. Results: Based on a median split of crew performance errors, analyses to date indicate a difference in general strategy between crews who make more or less errors. Higher performance crews showed greater situational awareness - they responded quickly to cues and interpreted them appropriately. They requested more decision relevant information and took into account more constraints. Lower performing crews showed poorer situational awareness, planning, constraint sensitivity, and coordination. The major difference between higher and lower performing crews was that poorer crews made quick decisions and then collected information to confirm their decision. Conclusion: Differences in overall crew performance were associated with differences in situational awareness, information management, and decision strategy. Captain personality profiles were associated with these differences, a finding with implications for crew selection and training.

Orasanu, J.↗

Beyond the cockpit: The visual world as a flight instrument

The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).

Johnson, W. W.↗

Simulation of rotor blade element turbulence

A piloted, motion-based simulation of Sikorsky's Black Hawk helicopter was used as a platform for the investigation of rotorcraft responses to vertical turbulence. By using an innovative temporal and geometrical distribution algorithm that preserved the statistical characteristics of the turbulence over the rotor disc, stochastic velocity components were applied at each of twenty blade-element stations. This model was implemented on NASA Ames' Vertical Motion Simulator (VMS), and ten test pilots were used to establish that the model created realistic cues. The objectives of this research included the establishment of a simulation-technology basis for future investigation into real-time turbulence modeling. This goal was achieved; our extensive additions to the rotor model added less than a 10 percent computational overhead. Using a VAX 9000 computer the entire simulation required a cycle time of less than 12 msec. Pilot opinion during this simulation was generally quite favorable. For low speed flight the consensus was that SORBET (acronym for title) was better than the conventional body-fixed model, which was used for comparison purposes, and was determined to be too violent (like a washboard). For high speed flight the pilots could not identify differences between these models. These opinions were something of a surprise because only the vertical turbulence component on the rotor system was implemented in SORBET. Because of the finite-element distribution of the inputs, induced outputs were observed in all translational and rotational axes. Extensive post-simulation spectral analyses of the SORBET model suggest that proper rotorcraft turbulence modeling requires that vertical atmospheric disturbances not be superimposed at the vehicle center of gravity but, rather, be input into the rotor system, where the rotor-to-body transfer function severely attenuates high frequency rotorcraft responses.

Mcfarland, R. E.↗

Making intelligent systems team players. A guide to developing intelligent monitoring systems

This reference guide for developers of intelligent monitoring systems is based on lessons learned by developers of the DEcision Support SYstem (DESSY), an expert system that monitors Space Shuttle telemetry data in real time. DESSY makes inferences about commands, state transitions, and simple failures. It performs failure detection rather than in-depth failure diagnostics. A listing of rules from DESSY and cue cards from DESSY subsystems are included to give the development community a better understanding of the selected model system. The G-2 programming tool used in developing DESSY provides an object-oriented, rule-based environment, but many of the principles in use here can be applied to any type of monitoring intelligent system. The step-by-step instructions and examples given for each stage of development are in G-2, but can be used with other development tools. This guide first defines the authors' concept of real-time monitoring systems, then tells prospective developers how to determine system requirements, how to build the system through a combined design/development process, and how to solve problems involved in working with real-time data. It explains the relationships among operational prototyping, software evolution, and the user interface. It also explains methods of testing, verification, and validation. It includes suggestions for preparing reference documentation and training users.

Land, Sherry A.↗

Topography from shading and stereo

Methods exploiting photometric information in images that have been developed in machine vision can be applied to planetary imagery. Present techniques, however, focus on one visual cue, such as shading or binocular stereo, and produce results that are either not very accurate in an absolute sense or provide information only at few points on the surface. We plan to integrate shape from shading, binocular stereo and photometric stereo to yield a robust system for recovering detailed surface shape and surface reflectance information. Such a system will be useful in producing quantitative information from the vast volume of imagery being received, as well as in helping visualize the underlying surface. The work will be carried out on a popular computing platform so that it will be easily accessible to other workers.

Horn, Berthold P.↗

Evaluation of simulation motion fidelity criteria in the vertical and directional axes

An evaluation of existing motion fidelity criteria was conducted on the NASA Ames Vertical Motion Simulator. Experienced test pilots flew single-axis repositioning tasks in both the vertical and the directional axes. Using a first-order approximation of a hovering helicopter, tasks were flown with variations only in the filters that attenuate the commands to the simulator motion system. These filters had second-order high-pass characteristics, and the variations were made in the filter gain and natural frequency. The variations spanned motion response characteristics from nearly full math-model motion to fixed-base. Between configurations, pilots recalibrated their motion response perception by flying the task with full motion. Pilots subjectively rated the motion fidelity of subsequent configurations relative to this full motion case, which was considered the standard for comparison. The results suggested that the existing vertical-axis criterion was accurate for combinations of gain and natural frequency changes. However, if only the gain or the natural frequency was changed, the rated motion fidelity was better than the criterion predicted. In the vertical axis, the objective and subjective results indicated that a larger gain reduction was tolerated than the existing criterion allowed. The limited data collected in the yaw axis revealed that pilots had difficulty in distinguishing among the variations in the pure yaw motion cues.

Schroeder, Jeffery A.↗

Optical specification of time-to-passage: Observers' sensitivity to global tau

Despite its general mathematical formulation, most empirical work on the visual perception of tau (defined as a quantity divided by its temporal derivative) has focused on the case of direct approach, with tau defined as image angle/rate of expansion. Empirical investigators tend to generalize image size analyses to off-axis approaches. However, this generalization is inappropriate for all but a few classes of objects. After mathematically reestablishing the appropriate optical cues specifying time to passage for noncollision cases, we report a series of studies in which we examined observers' sensitivities to this information in both relative- and absolute-judgment paradigms. In general, we found observers' judgments to be accurate and robust.

Kaiser, Mary K.↗

The effect of space flight on spatial orientation

Both during and following early space missions, little neurosensory change in the astronauts was noted as a result of their exposure to microgravity. It is believed that this lack of in-flight adaptation in the spatial orientation and perceptual-motor system resulted from short exposure times and limited interaction with the new environment. Parker and Parker (1990) have suggested that while spatial orientation and motion information can be detected by a passive observer, adaptation to stimulus rearrangement is greatly enhanced when the observer moves through or acts on the environment. Experience with the actual consequences of action can be compared with those consequences expected on the basis of prior experience. Space flight today is of longer duration, and space craft volume has increased. These changes have forced the astronauts to interact with the new environment of microgravity, and as a result substantial changes occur in the perceptual and sensory-motor repsonses reflecting adaptation to the stimulus rearrangement of space flight. We are currently evaluating spatial orientation and the perceptual-motor systems' adaptation to microgravity by examining responses of postural control, head and gaze stability during locomotion, goal oriented vestibulo-ocular reflex (VOR), and structured quantitative perceptual reports. Evidence suggests that humans can successfully replace the gravitational reference available on Earth with cues available within the spacecraft or within themselves, but that adaptation to microgravity is not appropriate for a return to Earth. Countermeasures for optimal performance on-orbit and a successful return to earth will require development of preflight and in-flight training to help the astronauts acquire and maintain a dual adaptive state. An understanding of spatial orientation and motion perception, postural control, locomotion, and the VOR will aid in this process.

Reschke, Millard F.↗

Crew performance and communication: Performing a terrain navigation task

A study was conducted to examine the map and route cues pilots use while navigating under controlled, but realistic, nap-of-the-earth (NOE) flight conditions. US Army helicopter flight crews were presented a map and route overlay and asked to perform normal mission planning. They then viewed a video-recording of the out-the-window scene during low-level flights, without the route overlay, and were asked periodically to locate their current position on the map. The pilots and navigators were asked to communicate normally during the planning and flight phases. During each flight the navigator's response time, accuracy, and subjective workload were assessed. Post-flight NASA-TLX workload ratings were collected. No main effect of map orientation (north-up vs. track-up) was found for errors or response times on any of the tasks evaluated. Navigators in the north-up group rated their workload lower than those in the track-up group.

Battiste, Vernol↗

Multi-channel spatialization system for audio signals

Synthetic head related transfer functions (HRTF's) for imposing reprogramable spatial cues to a plurality of audio input signals included, for example, in multiple narrow-band audio communications signals received simultaneously are generated and stored in interchangeable programmable read only memories (PROM's) which store both head related transfer function impulse response data and source positional information for a plurality of desired virtual source locations. The analog inputs of the audio signals are filtered and converted to digital signals from which synthetic head related transfer functions are generated in the form of linear phase finite impulse response filters. The outputs of the impulse response filters are subsequently reconverted to analog signals, filtered, mixed and fed to a pair of headphones.

Begault, Durand R.↗

Virtual egocenters as a function of display geometric field of view and eye station point

The accurate location of one's virtual egocenter in a geometric space is of critical importance for immersion technologies. This experiment was conducted to investigate the role of field of view (FOV) and observer station points in the perception of the location of one's egocenter (the personal viewpoint) in virtual space. Rivalrous cues to the accurate location of one's egocenter may be one factor involved in simulator sickness. Fourteen subjects viewed an animated 3D model, of the room in which they sat, binocularly, from Eye Station Points (ESP) of either 300 or 800 millimeters. The display was on a 190 by 245 mm monitor, at a resolution of 320 by 200 pixels with 256 colors. They saw four models of the room designed with four geometric field of view (FOVg) conditions of 18, 48, 86, and 140 degrees. They drew the apparent paths of the camera in the room on a bitmap of the room as seen from infinity above. Large differences in the paths of the camera were seen as a function of both FOVg and ESP. Ten of the subjects were then asked to find the position for each display that minimized camera motion. The results fit well with predictions from an equation that took the ratio of human FOV (roughly 180 degrees) to FOVg times the Geometric Eye Point (GEP) of the imager: Zero Station Point = (180/FOVg)*GEP

Psotka, Joseph↗

Acute exposure to 2G phase shifts the rat circadian timing system

The circadian timing system (CTS) provides internal and external temporal coordination of an animal's physiology and behavior. In mammals, the generation and coordination of these circadian rhythms is controlled by a neural pacemaker, the suprachiasmatic nucleus (SCN), located within the hypothalamus. The pacemaker is synchronized to the 24 hour day by time cures (zeitgebers) such as the light/dark cycle. When an animal is exposed to an environment without time cues, the circadian rhythms maintain internal temporal coordination, but exhibit a 'free-running' condition in which the period length is determined by the internal pacemaker. Maintenance of internal and external temporal coordination are critical for normal physiological and psychological function in human and non-human primates. Exposure to altered gravitational environments has been shown to affect the amplitude, mean, and timing of circadian rhythms in species ranging from unicellular organisms to man. However, it has not been determined whether altered gravitational fields have a direct effect on the neural pacemaker, or affect peripheral parameters. In previous studies, the ability of a stimulus to phase shift circadian rhythms was used to determine whether a stimulus has a direct effect on the neural pacemaker. The present experiment was performed in order to determine whether acute exposure to a hyperdynamic field could phase shift circadian rhythms.

Hoban-Higgins, T. M.↗

How far away is plug 'n' play? Assessing the near-term potential of sonification and auditory display

The commercial music industry offers a broad range of plug 'n' play hardware and software scaled to music professionals and scaled to a broad consumer market. The principles of sound synthesis utilized in these products are relevant to application in virtual environments (VE). However, the closed architectures used in commercial music synthesizers are prohibitive to low-level control during real-time rendering, and the algorithms and sounds themselves are not standardized from product to product. To bring sound into VE requires a new generation of open architectures designed for human-controlled performance from interfaces embedded in immersive environments. This presentation addresses the state of the sonic arts in scientific computing and VE, analyzes research challenges facing sound computation, and offers suggestions regarding tools we might expect to become available during the next few years. A list of classes of audio functionality in VE includes sonification -- the use of sound to represent data from numerical models; 3D auditory display (spatialization and localization, also called externalization); navigation cues for positional orientation and for finding items or regions inside large spaces; voice recognition for controlling the computer; external communications between users in different spaces; and feedback to the user concerning his own actions or the state of the application interface. To effectively convey this considerable variety of signals, we apply principles of acoustic design to ensure the messages are neither confusing nor competing. We approach the design of auditory experience through a comprehensive structure for messages, and message interplay we refer to as an Automated Sound Environment. Our research addresses real-time sound synthesis, real-time signal processing and localization, interactive control of high-dimensional systems, and synchronization of sound and graphics.

Bargar, Robin↗

The many facets of auditory display

In this presentation we will examine some of the ways sound can be used in a virtual world. We make the case that many different types of audio experience are available to us. A full range of audio experiences include: music, speech, real-world sounds, auditory displays, and auditory cues or messages. The technology of recreating real-world sounds through physical modeling has advanced in the past few years allowing better simulation of virtual worlds. Three-dimensional audio has further enriched our sensory experiences.

Blattner, Meera M.↗

STS-78 Flight Day 15

On this fifteenth day of the STS-78 mission, the 4th of July, Cmdr. Terence T. Henricks, Pilot Kevin R. Kregel, Payload Cmdr. Susan J. Helms, Mission Specialists Richard M. Linnehan, Charles E. Brady, Jr., and Payload Specialists Jean-Jacques Favier, Ph.D. and Robert B. Thirsk, M.D., are awakened with Bruce Springsteen's 'Born in the USA' and Lee Greenwood's 'I'm Proud to be an American' to begin another a day on orbit. Mission Commander Tom Henricks responded to Mission Control's wake up call by saying that the five US-born crew members were very proud to be Americans, particularly on the day America celebrates its 220th anniversary. Work in the Spacelab module will continue with investigations into the effects of microgravity on muscle strength and endurance, lung function, and adaptation of the neurovestibular system to a microgravity environment. Henricks and Pilot Kevin Kregel will complete work with a laptop computer designed to test the crew's critical thinking skills and reaction time. They also will test a voice control system that allows them to reposition Columbia's closed-circuit television cameras with verbal cues, keeping their hands free to perform other tasks.

Source record↗

Time-to-Passage Judgments in Nonconstant Optical Flow Fields

The time until an approaching object will pass an observer (time to passage, or TTP) is optically specified by a global flow field even in the absence of local expansion or size cues. Kaiser and Mowafy have demonstrated that observers are in fact sensitive to this global flow information. The present studies investigate two factors that are usually ignored in work related to TTP: (1) non-constant motion functions and (2) concomitant eye rotation. Non-constant velocities violate an assumption of some TTP derivations, and eye rotations may complicate heading extraction. Such factors have practical significance, for example, in the case of a pilot accelerating an aircraft or executing a roll. In our studies, a flow field of constant-sized stars was presented monocularly on a large screen. TIP judgments had to be made on the basis of one target star. The flow field varied in its acceleration pattern and its roll component. Observers did not appear to utilize acceleration information. In particular, TTP with decelerating motion were consistently underestimated. TTP judgments were fairly robust with respect to roll, even when roll axis and track vector were decoupled. However, substantial decoupling between heading and track vector led to a decrement in performance, in both the presence and the absence of roll.

Kaiser, Mary K.↗

Spatial Transformation of the Vestibulo-Ocular Reflex during Spaceflight

It was hypothesized that the absence of the gravitational reference cues may be responsible for adaptive changes in the vestibulo-ocular reflex (VOR). These changes result in the alteration of the direction of the compensatory slow phase (SP) eye movements in microgravity. In order to test this hypothesis, the direction of the VOR SP relative to head motion was investigated in three astronauts during and after an eight-day orbital flight by passive sinusoidal pitch or yaw angular motion at two frequencies. The results of the inflight and postflight testing are considered. The observed deviation between VOR SP and head motion suggests that spatial transformation in the VOR occurred during adaptation to microgravity. It is considered that, although this spatial transformation might be due to a sensory bias, it may reflect central changes in the reference system used for spatial orientation in microgravity.

Clement, Gilles↗