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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 613 records · Page 34

Advanced Computing Technologies for Rocket Engine Propulsion Systems: Object-Oriented Design with C++

This document explores the use of advanced computer technologies with an emphasis on object-oriented design to be applied in the development of software for a rocket engine to improve vehicle safety and reliability. The primary focus is on phase one of this project, the smart start sequence module. The objectives are: 1) To use current sound software engineering practices, object-orientation; 2) To improve on software development time, maintenance, execution and management; 3) To provide an alternate design choice for control, implementation, and performance.

Gete Bekele↗

Small Satellites and the DARPA/Air Force Falcon Program

The FALCON ((Force Application and Launch from CONUS) program is a technology demonstration effort with three major components: a Small Launch Vehicle (SLV), a Common Aero Vehicle (CAV), and a Hypersonic Cruise Vehicle (HCV). Sponsored by DARPA and executed jointly by the United States Air Force and DARPA with NASA participation, the objectives are to develop and demonstrate technologies that will enable both near-term and far-term capability to execute time-critical, global reach missions. The focus of this paper is on the SLV as it relates to small satellites and the implications of lower cost to orbit for small satellites. The target recurring cost for placing 1000 pounds payloads into a circular reference orbit of 28.5 degrees at 100 nautical miles is $5,000,000 per launch. This includes range costs but not the payload or payload integration costs. In addition to the nominal 1000 pounds to LEO, FALCON is seeking delivery of a range of orbital payloads from 220 pounds to 2200 pounds to the reference orbit. Once placed on alert status, the SLV must be capable of launch within 24 hours.

Weeks, David J.↗

Expanding the Frontiers of Knowledge

So space is supremely hostile, but we know this. But when we ask what is the cost of human space missions, we need to consider as many contingencies as possible. This is important because we want to do more than send people on one-way trips, we want to be able to bring astronauts back. So if exploration is what really matters and not just pride of nation, then perhaps we should genetically engineer a version of ourselves that can survive the hostile environments of space. We've got cloning. We're inside the genome. Let s just do it. Well in fact, we ve done that already. Yes, we have emissaries of ourselves that survive the hazards of space; they re called robots. You don t have to feed them or bring them back, and they don t complain if you lose them in space. So my concern is if costs turn out to be what they have historically been and the time to execute programs lasts as long as it historically has, then I am not convinced that economic cycles and political cycles will allow such programs to survive if they do not satisfy one of these three criteria. The record of history tells us this, unless somehow you want to believe that we are different today than 6,000 years of our predecessors.

deGrasse Tyson, Neil↗

The EO-1 Autonomous Science Agent Architecture

An Autonomous Science Agent is currently flying onboard the Earth Observing One Spacecraft. This software enables the spacecraft to autonomously detect and respond to science events occurring on the Earth. The package includes software systems that perform science data analysis, deliberative planning, and run-time robust execution. Because of the deployment to a remote spacecraft, this Autonomous Science Agent has stringent constraints of autonomy, reliability, and limited computing resources. We describe these constraints and how they are reflected in our agent architecture.

Earth Observing One (EO-1)↗

Safe Agents in Space: Lessons from the Autonomous Sciencecraft Experiment

An Autonomous Science Agent is currently flying onboard the Earth Observing One Spacecraft. This software enables the spacecraft to autonomously detect and respond to science events occurring on the Earth. The package includes software systems that perform science data analysis, deliberative planning, and run-time robust execution. Because of the deployment to a remote spacecraft, this Autonomous Science Agent has stringent constraints of autonomy, reliability, and limited computing resources. We describe these constraints and how they are reflected in our agent architecture.

Eatth Observing One Spacecraft↗

Development and Assessment of a Novel Training Package for Basic Maneuvering Tasks on a Flight Simulator Using Self Instruction Methods and Above Real Time Training (ARTT)

One result of the relatively recent advances in computing technology has been the decreasing cost of computers and increasing computational power. This has allowed high fidelity airplane simulations to be run on personal computers (PC). Thus, simulators are now used routinely by pilots to substitute real flight hours for simulated flight hours for training for an aircraft type rating thereby reducing the cost of flight training. However, FAA regulations require that such substitution training must be supervised by Certified Flight Instructors (CFI). If the CFI presence could be reduced or eliminated for certain tasks this would mean a further cost savings to the pilot. This would require that the flight simulator have a certain level of 'intelligence' in order to provide feedback on pilot performance similar to that of a CFI. The 'intelligent' flight simulator would have at least the capability to use data gathered from the flight to create a measure for the performance of the student pilot. Also, to fully utilize the advances in computational power, the simulator would be capable of interacting with the student pilot using the best possible training interventions. This thesis reports on the two studies conducted at Tuskegee University investigating the effects of interventions on the learning of two flight maneuvers on a flight simulator and the robustness and accuracy of calculated performance indices as compared to CFI evaluations of performance. The intent of these studies is to take a step in the direction of creating an 'intelligent' flight simulator. The first study deals with the comparisons of novice pilot performance trained at different levels of above real-time to execute a level S-turn. The second study examined the effect of out-of-the-window (OTW) visual cues in the form of hoops on the performance of novice pilots learning to fly a landing approach on the flight simulator. The reliability/robustness of the computed performance metrics was assessed by comparing them with the evaluations of the landing approach maneuver by a number of CFIs.

Ali, Syed Firasat↗

An Evaluation of Training Interventions and Computed Scoring Techniques for Grading a Level Turn Task and a Straight In Landing Approach on a PC-Based Flight Simulator

One result of the relatively recent advances in computing technology has been the decreasing cost of computers and increasing computational power. This has allowed high fidelity airplane simulations to be run on personal computers (PC). Thus, simulators are now used routinely by pilots to substitute real flight hours for simulated flight hours for training for an aircraft type rating thereby reducing the cost of flight training. However, FAA regulations require that such substitution training must be supervised by Certified Flight Instructors (CFI). If the CFI presence could be reduced or eliminated for certain tasks this would mean a further cost savings to the pilot. This would require that the flight simulator have a certain level of 'intelligence' in order to provide feedback on pilot perfolmance similar to that of a CFI. The 'intelligent' flight sinlulator would have at least the capability to use data gathered from the flight to create a measure for the performance of the student pilot. Also, to fully utilize the advances in computational power, the sinlulator would be capable of interacting with the student pilot using the best possible training interventions. This thesis reposts on the two studies conducted at Tuskegee University investigating the effects of interventions on the learning of two flight maneuvers on a flight sinlulator and the robustness and accuracy of calculated perfornlance indices as compared to CFI evaluations of performance. The intent of these studies is to take a step in the direction of creating an 'intelligent' flight simulator. The first study deals with the comparisons of novice pilot performance trained at different levels of above real-time to execute a level S-turn. The second study examined the effect of out-of-the-window (OTW) visual cues in the form of hoops on the performance of novice pilots learning to fly a landing approach on the flight simulator. The reliability/robustness of the computed performance metrics was assessed by comparing them with the evaluations of the landing approach maneuver by a number of CFIs.

Heath, Bruce E.↗

Onboard Autonomy on the Earth Observing One Mission

The Earth Observing One Spacecraft is currently flying The Autonomous Sciencecraft Experiment (ASE) - onboard autonomy software to improve science return. The ASE software enables the spacecraft to autonomously detect and respond to science events occurring on the Earth. ASE includes software systems that perform science data analysis, mission planning, and run-time robust execution. In this article we describe the autonomy flight software and how it enables a new paradigm of autonomous science and mission operations.

autonomy↗

Lessons Learned from Autonomous Sciencecraft Experiment

An Autonomous Science Agent has been flying onboard the Earth Observing One Spacecraft since 2003. This software enables the spacecraft to autonomously detect and responds to science events occurring on the Earth such as volcanoes, flooding, and snow melt. The package includes AI-based software systems that perform science data analysis, deliberative planning, and run-time robust execution. This software is in routine use to fly the EO-l mission. In this paper we briefly review the agent architecture and discuss lessons learned from this multi-year flight effort pertinent to deployment of software agents to critical applications.

Autonomous Sciencecraft Experiment (ASE)↗

Time-Tag Generation Script

Time-Tag Generation Script (TTaGS) is an application program, written in the AWK scripting language, for generating commands for aiming one Ku-band antenna and two S-band antennas for communicating with spacecraft. TTaGS saves between 2 and 4 person-hours per every 24 hours by automating the repetitious process of building between 150 and 180 antenna-control commands. TTaGS reads a text database of communication satellite schedules and a text database of satellite rise and set times and cross-references items in the two databases. It then compares the scheduled start and stop with the geometric rise and set to compute the times to execute antenna control commands. While so doing, TTaGS determines whether to generate commands for guidance, navigation, and control computers to tell them which satellites to track. To help prevent Ku-band irradiation of the Earth, TTaGS accepts input from the user about horizon tolerance and accordingly restricts activation and effects deactivation of the transmitter. TTaGS can be modified easily to enable tracking of additional satellites and for such other tasks as reading Sun-rise/set tables to generate commands to point the solar photovoltaic arrays of the International Space Station at the Sun.

Jackson, Dan E.↗

Supervised Remote Robot with Guided Autonomy and Teleoperation (SURROGATE): A Framework for Whole-Body Manipulation

The use of the cognitive capabilties of humans to help guide the autonomy of robotics platforms in what is typically called "supervised-autonomy" is becoming more commonplace in robotics research. The work discussed in this paper presents an approach to a human-in-the-loop mode of robot operation that integrates high level human cognition and commanding with the intelligence and processing power of autonomous systems. Our framework for a "Supervised Remote Robot with Guided Autonomy and Teleoperation" (SURROGATE) is demonstrated on a robotic platform consisting of a pan-tilt perception head, two 7-DOF arms connected by a single 7-DOF torso, mounted on a tracked-wheel base. We present an architecture that allows high-level supervisory commands and intents to be specified by a user that are then interpreted by the robotic system to perform whole body manipulation tasks autonomously. We use a concept of "behaviors" to chain together sequences of "actions" for the robot to perform which is then executed real time.

Hebert, Paul↗

Constraints on Mars Aphelion Cloud Belt phase function and ice crystal geometries

This study constrains the lower bound of the scattering phase function of Martian water ice clouds (WICs) throughthe implementation of a new observation aboard the Mars Science Laboratory (MSL). The Phase Function SkySurvey (PFSS) was a multiple pointing all-sky observation taken with the navigation cameras (Navcam) aboardMSL. The PFSS was executed 35 times during the Aphelion Cloud Belt (ACB) season of Mars Year 34 over a solarlongitude range of Ls = 61:4 156:5. Twenty observations occurred in the morning hours between 06:00 and 09:30 LTST, and 15 runs occurred in the evening hours between 14:30 and 18:00 LTST, with an operationallyrequired 2.5 h gap on either side of local noon due the sun being located near zenith. The resultant WIC phasefunction was derived over an observed scattering angle range of 18.3-152.61, normalized, and compared with 9modeled phase functions: seven ice crystal habits and two Martian WIC phase functions currently being implementedin models. Through statistical chi-squared probability tests, the five most probable ice crystal geometriesobserved in the ACB WICs were aggregates, hexagonal solid columns, hollow columns, plates, and bullet rosetteswith p-values greater than or equal to 0.60, 0.57,0.56,0.56, and 0.55, respectively. Droxtals and spheres had pvaluesof 0.35, and 0.2, making them less probable components of Martian WICs, but still statistically possibleones. Having a better understanding of the ice crystal habit and phase function of Martian water ice cloudsdirectly benefits Martian climate models which currently assume spherical and cylindrical particles.

Cooper, Brittney↗

SSIM: NASA Mars rover robotics flight software simulation

The focus of SSim on MSL was the robotic flight software, including rover mobility and navigation, robotic arm manipulation, and sample acquisition, processing, and delivery. It can execute behaviors in simulation a thousand times faster than they execute in real time on the flight compute element. SSim is used by rover drivers to develop and validate command sequences throughout the planning cycle. SSim has been used to plan all of the Curiosity robotic operations since landing and is expected to continue to be used for the remaining life of the rover.

Leger, Chris↗

SIRIUS: Simulation Infrastructure for Research on Interoperating Unmanned Systems

This paper presents the Simulation Infrastructure for Research on Interoperating Unmanned Systems (SIRIUS), a research framework for simulation and analysis of future conceptual Urban Air Mobility (UAM) operations. SIRIUS is being developed under the auspices of the NASA Air Traffic Management eXploration project, UAM subproject (ATM-X UAM). SIRIUS provides an intuitive, highly configurable graphical user interface to design complex traffic scenarios and airspace configurations representative of conceptual UAM operations. Aircraft simulated with SIRIUS can be equipped with flight-tested capabilities for detect and avoid (DAA), geofencing, distributed merging and spacing, path conformance, and path planning while executing time-constrained, 4D trajectories generated by a UAM ground operations system. Central to the design of the SIRIUS simulation framework is the capability to evaluate the integration and interoperability of ground-based separation services (e.g., strategic separation) with extended DAA functionality (e.g., path monitoring, separation provision, merging and spacing, etc.) The simulation environment also supports modelling of wind, navigation, and sensor uncertainties, as well as communication delays. SIRIUS enables distributed simulation of large-scale scenarios. An interactive graphical analysis capability helps isolate, visualize, and compare relevant vehicle state data and widely used measures of performance metrics across multiple scenarios.

Andrew Peters↗

A Generalized Guidance Approach to In-Space Solid-Propellant Vehicle Maneuvers

Exploration-class vehicles that require fully autonomous ascent and descent must employ robust, explicit path-adaptive guidance algorithms that can operate in a wide range of physical environments. Vehicle designs that employ solid-propellant rocket motors (SRMs) for maneuvers are attractive from a systems engineering perspective because of their simplicity and reliability, but may cause complications for both mission designers and GNC engineers when dealing with total impulse uncertainty, as well as proper energy management of a motor with an uncontrolled cutoff time. This paper presents a simplified guidance algorithm, named Simple Cross-Product Steering (SxS), that was derived during early studies of NASA’s Mars Sample Return mission’s Mars Ascent Vehicle. The algorithm takes roots in a flight-proven guidance algorithm commonly referred to as Cross-Product Steering. SxS has been shown to provide sufficient guidance accuracy for in-space SRM burns in a simulated Martian environment, and preliminary studies have been conducted to test the algorithm in a solid-propellant lunar braking scenario. A method for predicting proper motor ignition time during execution of the Cross-Product Steering algorithm is the primary contribution of this paper. Mechanization notes are also provided that were realized in early phases of MAV. Results are shown for an example ascent vehicle in a simulated Mars environment.

GNC↗

A Generalized Guidance Approach to In-Space Solid-Propellant Vehicle Maneuvers

Exploration-class vehicles that require fully autonomous ascent and descent must employ robust, explicit path-adaptive guidance algorithms that can operate in a wide range of physical environments. Vehicle designs that employ solid-propellant rocket motors (SRMs) for maneuvers are attractive from a system engineering perspective because of their simplicity and reliability but may cause complications for both mission designers and GNC engineers when dealing with total impulse uncertainty, as well as proper energy management of a motor with an uncontrolled cutoff time. This paper presents a simplified guidance algorithm, named Simple Cross-Product Steering (SxS), that was derived during early studies of NASA’s Mars Sample Return mission’s Mars Ascent Vehicle. The algorithm takes roots in a flight-proven guidance algorithm commonly referred to as Cross-Product Steering. This algorithm has been shown to provide sufficient guidance accuracy for in-space SRM burns in a simulated Martian environment, and preliminary studies have been conducted to test the algorithm in a solid-propellant lunar braking scenario. A method for predicting proper motor ignition time during execution of the Cross-Product Steering algorithm is the primary contribution of this paper. Mechanization notes are also provided that were realized in early phases of MAV. Results are shown for an example ascent vehicle a simulated Mars environment.

Jason M Everett↗

Flight-Test Approach for X-57 Mod II Configuration

The primary objective of the X-57 Mod II test flights is to perform a functional checkout of the research traction battery power and motor systems, perform an airworthiness assessment of the modified vehicle, and to collect baseline performance, stability, and acoustic data for comparisons with later modifications of the X-57 airplane. This paper describes the planned flight operations of the Mod II airplane, the unique considerations and decisions made in operating an electric aircraft, and the development and planning of the research test points necessary to achieve the Mod II flight objectives. Due to the constrained flight time, which resulted from limited capacity of the battery system, careful scripting of flights was required to maximize test time and execute test points efficiently.

James Reynolds↗

SimApp 1.8.x

System for converting DESIRE (Direct Executing Simulation in Real Time) simulation models to executable code models (C# / C++). These converted models are used as the basis for 2 products, one of which is the focus of this review: an engineering design interface for Fissile Solution Systems. ModelConverter.exe (C#) converts DESIRE model inputs to a C++ plug-in subclass. SimApp.exe (C# / C++) has a C++ dll that is a numerical integration engine that the Converted models plug into. The engineering design interface is a C# GUI that calls on the C++ dll to execute a particular converted model. The GUI allows the user to specify the length of a simulation, run the simulation, view data plots and data tables. Stability plots may also be produced and manipulated. The engineering design interface will be released as source code and executable; the model converter source is also intended for release.

Determan, John C.↗