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At least 631 records · Page 35

Reduction of Subjective and Objective System Complexity

Occam's razor is often used in science to define the minimum criteria to establish a physical or philosophical idea or relationship. Albert Einstein is attributed the saying "everything should be made as simple as possible, but not simpler". These heuristic ideas are based on a belief that there is a minimum state or set of states for a given system or phenomena. In looking at system complexity, these heuristics point us to an idea that complexity can be reduced to a minimum. How then, do we approach a reduction in complexity? Complexity has been described as a subjective concept and an objective measure of a system. Subjective complexity is based on human cognitive comprehension of the functions and inter relationships of a system. Subjective complexity is defined by the ability to fully comprehend the system. Simplifying complexity, in a subjective sense, is thus gaining a deeper understanding of the system. As Apple's Jonathon Ive has stated," It's not just minimalism or the absence of clutter. It involves digging through the depth of complexity. To be truly simple, you have to go really deep". Simplicity is not the absence of complexity but a deeper understanding of complexity. Subjective complexity, based on this human comprehension, cannot then be discerned from the sociological concept of ignorance. The inability to comprehend a system can be either a lack of knowledge, an inability to understand the intricacies of a system, or both. Reduction in this sense is based purely on a cognitive ability to understand the system and no system then may be truly complex. From this view, education and experience seem to be the keys to reduction or eliminating complexity. Objective complexity, is the measure of the systems functions and interrelationships which exist independent of human comprehension. Jonathon Ive's statement does not say that complexity is removed, only that the complexity is understood. From this standpoint, reduction of complexity can be approached in finding the optimal or 'best balance' of the system functions and interrelationships. This is achievable following von Bertalanffy's approach of describing systems as a set of equations representing both the system functions and the system interrelationships. Reduction is found based on an objective function defining the system output given variations in the system inputs and the system operating environment. By minimizing the objective function with respect to these inputs and environments, a reduced system can be found. Thus, a reduction of the system complexity is feasible.

Watson, Michael D.↗

Spaceflight Effects on Neurocognitive Performance: Extent, Longevity and Neural Bases

We are conducting ongoing experiments in which we are performing structural and functional magnetic resonance brain imaging to identify the relationships between changes in neurocognitive function and neural structural alterations following a six month International Space Station mission. Our central hypothesis is that measures of brain structure, function, and network integrity will change from pre to post spaceflight. Moreover, we predict that these changes will correlate with indices of cognitive, sensory, and motor function in a neuroanatomically selective fashion. Our interdisciplinary approach utilizes cutting edge neuroimaging techniques and a broad ranging battery of sensory, motor, and cognitive assessments that are conducted pre flight, during flight, and post flight to investigate potential neuroplastic and maladaptive brain changes in crewmembers following long-duration spaceflight. Success in this endeavor would 1) result in identification of the underlying neural mechanisms and operational risks of spaceflight-induced changes in behavior, and 2) identify whether a return to normative behavioral function following re-adaptation to Earth's gravitational environment is associated with a restitution of brain structure and function or instead is supported by substitution with compensatory brain processes. We have collected data on several crewmembers and preliminary findings will be presented. Eventual comparison to results from our parallel bed rest study will enable us to parse out the multiple mechanisms contributing to any spaceflight-induced neural structural and behavioral changes that we observe.

Seidler, R. D.↗

Effects of One Year of Spaceflight on Neurocognitive Function

It is known that spaceflight adversely affects human sensorimotor function. With interests in longer duration deep space missions it is important to understand microgravity dose-response relationships. NASA's One Year Mission project allows for comparison of the effects of one year in space with those seen in more typical six month missions to the International Space Station. In the Neuromapping project we are performing structural and functional magnetic resonance brain imaging to identify the relationships between changes in neurocognitive function and neural structural alterations following a six month International Space Station mission. Our central hypothesis is that measures of brain structure, function, and network integrity will change from pre- to post-spaceflight. Moreover, we predict that these changes will correlate with indices of cognitive, sensory, and motor function in a neuroanatomically selective fashion. Our interdisciplinary approach utilizes cutting edge neuroimaging techniques and a broad-ranging battery of sensory, motor, and cognitive assessments that are conducted pre-flight, during flight, and post-flight to investigate potential neuroplastic and maladaptive brain changes in crewmembers following long-duration spaceflight. With the one year mission we had one crewmember participate in all of the same measures pre-, per- and post-flight as in our ongoing study. During this presentation we will provide an overview of the magnitude of changes observed with our brain and behavioral assessments for the one year crewmember in comparison to participants that have completed our six month study to date.

Seidler, R. D.↗

Behavioral Assessment of Spaceflight Effects on Neurocognitive Performance - Extent and Longevity

Exposure to the microgravity environment during a spaceflight mission impacts crewmembers' sensorimotor function. A study conducted by Bock et al. concluded that stress and scarcity of cognitive resources required for sensorimotor adaptation may be responsible for deficits during spaceflight. We are conducting this study to investigate the effects of spaceflight on the extent, longevity and neural bases of sensorimotor, cognitive, and neural changes. The data presented will focus on the behavioral measures that were collected pre-, in- and post -flight.

De Dios, Y.E.↗

Neural Predictors of Visuomotor Adaptation Rate and Multi-Day Savings

Recent studies of sensorimotor adaptation have found that individual differences in task-based functional brain activation are associated with the rate of adaptation and savings at subsequent sessions. However, few studies to date have investigated offline neural predictors of adaptation and multi-day savings. In the present study, we explore whether individual differences in the rate of visuomotor adaptation and multi-day savings are associated with differences in resting state functional connectivity and gray matter volume. Thirty-four participants performed a manual adaptation task during two separate test sessions, on average 9 days apart. We found that resting state functional connectivity strength between sensorimotor, anterior cingulate, and temporoparietal areas of the brain was a significant predictor of adaptation rate during the early, cognitive phase of practice. In contrast, default mode network functional connectivity strength was found to predict late adaptation rate and savings on day two, which suggests that these behaviors may rely on overlapping processes. We also found that gray matter volume in temporoparietal and occipital regions was a significant predictor of early learning, whereas gray matter volume in superior posterior regions of the cerebellum was a significant predictor of late adaptation. The results from this study suggest that offline neural predictors of early adaptation facilitate the cognitive mechanisms of sensorimotor adaptation, with support from by the involvement of temporoparietal and cingulate networks. In contrast, the neural predictors of late adaptation and savings, including the default mode network and the cerebellum, likely support the storage and modification of newly acquired sensorimotor representations. These findings provide novel insights into the neural processes associated with individual differences in sensorimotor adaptation.

Cassady, Kaitlin↗

Supervised Remote Robot with Guided Autonomy and Teleoperation (SURROGATE): A Framework for Whole-Body Manipulation

The use of the cognitive capabilties of humans to help guide the autonomy of robotics platforms in what is typically called "supervised-autonomy" is becoming more commonplace in robotics research. The work discussed in this paper presents an approach to a human-in-the-loop mode of robot operation that integrates high level human cognition and commanding with the intelligence and processing power of autonomous systems. Our framework for a "Supervised Remote Robot with Guided Autonomy and Teleoperation" (SURROGATE) is demonstrated on a robotic platform consisting of a pan-tilt perception head, two 7-DOF arms connected by a single 7-DOF torso, mounted on a tracked-wheel base. We present an architecture that allows high-level supervisory commands and intents to be specified by a user that are then interpreted by the robotic system to perform whole body manipulation tasks autonomously. We use a concept of "behaviors" to chain together sequences of "actions" for the robot to perform which is then executed real time.

Hebert, Paul↗

Mild Normobaric Hypoxia Exposure for Human-Autonomy System Testing

An experiment investigated the impact of normobaric hypoxia induction on aircraft pilot performance to specifically evaluate the use of hypoxia as a method to induce mild cognitive impairment to explore human-autonomous systems integration opportunities. Results of this exploratory study show that the effect of 15,000 feet simulated altitude did not induce cognitive deficits as indicated by performance on written, computer-based, or simulated flight tasks. However, the subjective data demonstrated increased effort by the human test subject pilots to maintain equivalent performance in a flight simulation task. This study represents current research intended to add to the current knowledge of performance decrement and pilot workload assessment to improve automation support and increase aviation safety.

Stephens, Chad L.↗

Multi-Operator Multi-UAV (MOMU) Control: Exploring the Influence of Sensor Tools and Playbook Task Delegation

New concepts of operations for Unmanned Aerial Vehicles (UAVs) will require a change from the current 2:1 operator to vehicle crew configuration. One particular control paradigm, largely driven by logistics, manpower, and training burdens, as well as the desire to force multiply, involves a single operator simultaneously managing multiple UAVs. This mode of operations has shown to significantly increase cognitive workload and decrease situation awareness, as operators are required to simultaneously attend to multiple sources of information. One potential way to mitigate potential drawbacks of multi-vehicle control by a single operator is to migrate to a multi-operator multi-UAV (MOMU) crew configuration, whereby M operators control N (> M) vehicles. This type of crew configuration can be organized in several ways to dynamically manage cognitive workload, match operator qualifications and skills to mission requirements, increase utilization of available assets, and thereby achieve maximum force multiplication. The present experiment examined task performance in a simulated MOMU environment and evaluated the potential benefits of sensor management aids ("Tools") as well as integrated sensor and flight automation ("Plays") compared to a fully manual condition ("Manual"). Tools support the operator by facilitating rapid understanding and management of sensor information, while the Plays support the operator by offloading/automating subtasks. Six pairs of participants were recruited for this study and tasked with sharing a pool of UAVs in order to conduct reconnaissance, surveillance, and target acquisition (RSTA) missions in adjacent Areas of Operation (AOs). Participants were given four tasks to accomplish, in order of priority: 1) prosecute High Value Targets (HVTs); 2) identify / track targets (military vehicles); 3) identify / mark civilian vehicles; and 4) respond to chat messages. Performance on the mission tasks was measured in terms of accuracy and reaction time. A composite mission score was also calculated using a payoff matrix that weighted each task according to priority. The results indicate that Playbook demonstrated better performance overall with higher accuracy rates and the highest composite score compared to Tools and Manual. The implications of these results to supporting future MOMU concepts of operations is discussed.

Playbook↗

Information Theory Applied to Decision Making Structures

Decision making structures, such as control boards, process information on many topics as they select options for the system and project. The decisions are based on the information known to the board members and presenters (subject matter experts) and shared at the board during discussion. This information flow through this process can be modelled using information theory. Information theory provides a mathematical basis to understand the flow of information through the decision making process and the information needed for a particular decision. Information theory also provides the mathematical relationships on which to base the optimal decision making structure for a specific system development and organizational structure. Since decision making bodies provide control for the system or project, control theory can be used to construct a decision making model. This provides a starting point for adding cognitive science models. Information processing by each individual board participant can be represented through cognitive processes which are integrated across the board participants through information theory relationship. The set theory view of information theory provides a structure in which to look at the relationships between the participants in a decision making structure.

Watson, Michael D.↗

Information Theory Applied to Decision Making Structures

Decision making structures, such as control boards, process information on many topics as they select options for the system and project. The decisions are based on the information known to the board members and presenters (subject matter experts) and shared at the board during discussion. This information flow through this process can be modelled using information theory. Information theory provides a mathematical basis to understand the flow of information through the decision making process and the information needed for a particular decision. Information theory also provides the mathematical relationships on which to base the optimal decision making structure for a specific system development and organizational structure. Since decision making bodies provide control for the system or project, control theory can be used to construct a decision making model. This provides a starting point for adding cognitive science models. Information processing by each individual board participant can be represented through cognitive processes which are integrated across the board participants through information theory relationship. The set theory view of information theory provides a structure in which to look at the relationships between the participants in a decision making structure.

Watson, Michael D.↗

Effects of Acute Stress on Aircrew Performance: Literature Review and Analysis of Operational Aspects

Situational stress can adversely affect the cognition and skilled performance of pilots, as well as experts in other domains. Emergencies and other threatening situations require pilots to execute infrequently practiced procedures correctly and to use their skills and judgment to select an appropriate course of action, often under high workload, time pressure, and ambiguous indications, all of which can be stressful. Our current study, consited of three parts, starting with a critical review of the research literature on the effects of stress on skilled performance, going back to World War II and continuing to recent and more sophisticated studies of the cognitive effects of anxiety. In the second part we analyzed the specific ways stress may have impaired the performance of airline crews in twelve major accidents, selected for diversity of the situations the crews encountered. The third part examined the operational significance and practical implications of the findings from the first two parts, suggested specific ways to reduce the harmful effects of stress on flight crews, and identified aspects requiring further research. Even thought this study focused on flight crews, the findings apply to the effects of stress on the skilled performance of experts in almost any domain.

stress↗

Assessment and Mitigation of the Effects of Noise on Habitability in Deep Space Environments: Report on Non-Auditory Effects of Noise

This presentation reviews non-auditory effects of noise relevant to habitable volume requirements in cislunar space. The non-auditory effects of noise in future long-term space habitats are likely to be impactful on team and individual performance, sleep, and cognitive well-being. Recommendations are provided for future standards and procedures for long-term space flight habitats, along with recommendations for NASA's Human Research Program in support of DST mission success. The following non-auditory effects of noise are addressed: performance-teamwork; sleep disturbance; and cognitive well-being, all of which impact crew performance and readiness to perform. It reviews the relevance of research performed on earth to the space environment, the quality of the measurement metrics used, and potentially significant research gaps. Auditory effects of noise are considered to the degree that measurement metrics overlap with non-auditory effects.

Readback Errors↗

TPSAS-NF1676L-14834-DND

A recent spin-off from flight deck adaptive automation research at NASA Langley Research Center is a biocybernetic invention referred to informally as MindShift. When using the MindShift technology, a person is able to play off-the-shelf Nintendo Wii games enhanced with biofeedback, which is used to improve self-regulation of physiological functioning. Therefore, the user experiences the challenge of regulating their physiological responses during gameplay in addition to the intended challenges presented in the video game. The research projects being conducted under the supervision of Dr. Alan Pope and Chad Stephens at NASA Langley Research Center examine the effects of interacting with the MindShift invention technology on subjects' self-regulation of heart rate and brainwave activity, performance in the games, performance on cognitive tasks, and subjective experience of effort (i.e., workload). The MindShift invention's effects are being compared to the effects of interacting with the games without the MindShift technology and to the effects of interacting with commercial-off-the-shelf (COTS) brain-computer interface (BCI) technology, specifically the Mattel Mind Flex and the Uncle Milton Star Wars Force Trainer. A 32-channel electroencephalograph system is used to record subjects' brainwave and electrocardiographic activity. The potential for biofeedback game system applications is wide-ranging - from a more engaging form of clinical biofeedback training to a new challenge for avid gamers. Consequently, research needs to be conducted to fully understand the effects that these new games have on a person's physiological and psychological functioning. Biocybernetic technology like MindShift developed from the idea that operators of critical systems such as aerospace systems could hone their stress management and attention skills in biofeedback-augmented leisure activities while off-the-job in order to positively affect their on-the-job performance. This human performance enhancement technology is applicable to skill training on manually controlled critical tasks, such as unmanned aerial vehicle teleoperation, thus enabling the training of cognitive skills to be concurrent with manual skills. Furthermore, this type of technology can apply to medical and clinical uses of biofeedback by serving as an additional form of clinical biofeedback training that may be particularly useful for those with ADHD.

Brittany N Neilson↗

Preliminary Design of an 'Autonomous Medical Response Agent' Interface Prototype for Long Duration Spaceflight

Major challenges for astronauts in future long-duration exploration missions (LDEMs) will be that crewmembers are not expected to be medical professionals, may be under high workload and stress, are facing physiological challenges caused by spaceflight, and will have limited, delayed voice communications with medical support from Earth. An autonomous medical response agent (AMRA) is envisioned to help astronauts address medical complaints, develop a differential diagnosis, and guide self-treatment until a healthy state is restored. AMRA develops a process of personalized diagnosis and treatment through a Bayesian predictive control system that recommends therapeutic control actions including diagnostic tests and treatments to crewmembers (Menon, 2020). The Human Computer Interaction (HCI) lab from NASA Ames Research Center’s Human Systems Integration Division (Code TH) has collaborated with Nahlia Inc in human-centered design augmentation research for AMRA. The project, titled Design of ‘Autonomous Medical Response Agent Interface Prototype for Long Duration Spaceflight, has been funded by the Translational Research Institute for Space Health (TRISH) and introduces an interactive user-interface prototype that guides astronauts through self-diagnosis, treatment, and rehabilitation while communicating with remote specialists in ground support (most notably a patient’s flight surgeon). Our project develops the interaction design for the crewmember using AMRA through user research, iterative design, and usability testing to evaluate the user interface and workflow designed. The interface design deliverable for this project, titled AMRA Aggregate Information Display (AMRA AID) is an integrated information display system for comprehensive autonomous medical guidance, diagnosis, and treatment of in-flight medical conditions experienced by crewmembers. AMRA AID demonstrates how we might ensure crew autonomy, increase the crew’s medical capabilities, and decrease cognitive burden within a front-end user interface. AMRA AID refrains from relying on input from ground or mission control for self-treatment of medical issues—though ground awareness and communication with ground is maintained as a means of ensuring trust between mission control and crew. AMRA AID demonstrates how the crew’s on-board medical system might integrate with information from vehicle monitoring and crew schedule, without assuming causal relationships. AMRA AID’s comprehensive view enables efficient information access for both crew and ground support, reducing cognitive burden in the event of an unplanned or emergency medical incident and enabling informed analytical decisions to be made based on both crew and vehicle health. Human-centered design augmentation advanced within the prototype included: enhanced workflow and treatment guidance for two medical scenarios for a non-specialist user base with various levels of medical training, interaction design which considered speech (conversational user interface) elements and on-screen interactions to be developed in future iterations of the project, communication design and functional requirements relevant to self-care versus caring for another astronaut, as well as user testing of the prototype with an international space medical community. This project arrives at critical findings regarding usability needs, communication requirements, and integrated information requirements for a future technology interface functioning to increase confidence between ground support and LDEM crewmembers.

TRISH↗

Oxidative Stress and the Neuroconsequences of Spaceflight Environment - Immune Dysregulation and Antioxidant Dietary Countermeasure Efficacy

In this project, we will test the hypothesis that Ionizing Radiation (IR), microgravity and social isolation combine synergistically to trigger an oxidative stress response that alters immune homeostasis, brain structure and function, and neurobehavioral and cognitive performance. Specific Aims for this project are: (1) Determine dose-response curves for acute ‘Five-Ion GCR Simulation’ exposure for immune, brain and performance responses in crew age-matched adult male and female mice; (2) Determine effects of acute ‘Five-Ion GCR Simulation’ exposure singly and in combination with simulated microgravity and social isolation, on immune, brain and performance responses in crew age-matched male and female mice mimicking deep space missions; and (3) Determine efficacy of the dietary antioxidant, Nicotinamide Mononucleotide (NMN), a key intermediate in nicotinamide adenine dinucleotide (NAD+) biosynthesis. The project relies on established and highly translatable ground-based mouse models and assays with IR exposures to be performed at the NASA Space Radiation Laboratory (NSRL). The experimental approach will provide definitive data on the timing and mechanisms involved in the oxidative stress response, immune and brain changes, and ensuing functional (behavioral/cognitive) impairments expected during human transit to Mars. This project will identify potential biomarkers for, and mechanisms underlying, structural and functional changes in the immune and nervous systems leading to behavioral/cognitive performance deficits, and its potential application to develop effective countermeasures to mitigate negative health effects of long duration space habitation. The project will address NASA’s efforts to rapidly advance the characterization of risks and identify appropriate countermeasures in anticipation of future deep space missions. Ensuring crew health and performance during extended transits necessitates that sensorimotor and cognitive abilities remain strong to avoid potentially catastrophic health and safety outcomes. Further, despite historically low numbers of female astronauts, the two most recent NASA Astronaut Corps class selections, comprised of ~50% women as compared to men, signal the need to understand how sex differences affect physiological adaptation and health in the space environment. Here, we will determine how key features of the deep space environment may interact to increase risk to crewmembers by negatively impacting health and performance, and identify and develop strategies to characterize and mitigate the potential risks via countermeasures. Supported by the NASA Human Research Program (HRP) Human Factors Behavioral Performance Element Grant 18-18FLAG_2-0028.

radiation↗

M:N Operations NASA/Uber Collaboration

In this presentation, current approaches to enable multiple-operator, multiple vehicle (M:N) operations are reviewed together with recent collaborative efforts between NASA and Uber. Topics include a review of human-automation teaming (HAT) concepts, including plays and working agreements, and a particular task-allocation method called Automation Level-based Task Allocation (ALTA). Following introductory material on HAT, an overview of a recent (July 2020) cognitive walkthrough study of M:N operations in the context of a food delivery via small-Unmanned Aircraft Systems application is provided. Initial results from this cognitive walkthrough detailing operator feedback on displays, operator and supervisor roles and responsibilities, and the overall concept of operation are reviewed. The presentation concludes with a description of a future, human-in-the-loop simulation experiment of M:N operations in a high-fidelity environment, which will examine the effects of high workload and assistive automation/tools on operator performance.

human-automation teaming↗

Impasse-Driven Tutoring for Reactive Skill Acquisition

We are interested in developing effective performance-oriented training for the operation of systems that are used for monitor and control purposes. We have focused on one such system, the communications Link Monitor and Control (LMC) system used in NASA's Deep Space Network (DSN), which is a worldwide system for navigating, tracking and communicating with unmanned interplanetary spacecraft. The tasks in this domain are procedural in nature and require reactive, goal-oriented skills; we have previously described a cognitive model for problem solving that accounts for both novice and expert levels of behavior as well as how skill is acquired [Hill and Johnson, 1993]. Our cognitive modeling work in this task domain led us to make a number of predictions about tutoring that have influenced the design of the system described in this paper.

Johnson, W. Lewis↗

Sleep & Sleep Inertia

Sleep inertia, or the grogginess felt upon awakening, is associated with significant cognitive performance decrements that dissipate as time awake increases. This presentation will cover the: 1) causes of sleep inertia including the interaction with homeostatic and circadian pressures and neural correlates; 2) consequences for cognitive performance from both laboratory studies and real world incidents; and 3) novel countermeasures currently being investigated to lessen the impact of sleep inertia.

sleep inertia↗