Search NASA⌕ Search

SEARCH · Search NASA

Results for “Recursion”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 649 records · Page 36

Estimation and classification by sigmoids based on mutual information

An estimate of the probability density function of a random vector is obtained by maximizing the mutual information between the input and the output of a feedforward network of sigmoidal units with respect to the input weights. Classification problems can be solved by selecting the class associated with the maximal estimated density. Newton's s method, applied to an estimated density, yields a recursive maximum likelihood estimator, consisting of a single internal layer of sigmoids, for a random variable or a random sequence. Applications to the diamond classification and to the prediction of a sun-spot process are demonstrated.

Baram, Yoram↗

Backward assembly planning with DFA analysis

An assembly planning system that operates based on a recursive decomposition of assembly into subassemblies, and analyzes assembly cost in terms of stability, directionality, and manipulability to guide the generation of preferred assembly plans is presented. The planning in this system incorporates the special processes, such as cleaning, testing, labeling, etc. that must occur during the assembly, and handles nonreversible as well as reversible assembly tasks through backward assembly planning. In order to increase the planning efficiency, the system avoids the analysis of decompositions that do not correspond to feasible assembly tasks. This is achieved by grouping and merging those parts that can not be decomposable at the current stage of backward assembly planning due to the requirement of special processes and the constraint of interconnection feasibility. The invention includes methods of evaluating assembly cost in terms of the number of fixtures (or holding devices) and reorientations required for assembly, through the analysis of stability, directionality, and manipulability. All these factors are used in defining cost and heuristic functions for an AO* search for an optimal plan.

Lee, Sukhan↗

Weight distributions for turbo codes using random and nonrandom permutations

This article takes a preliminary look at the weight distributions achievable for turbo codes using random, nonrandom, and semirandom permutations. Due to the recursiveness of the encoders, it is important to distinguish between self-terminating and non-self-terminating input sequences. The non-self-terminating sequences have little effect on decoder performance, because they accumulate high encoded weight until they are artificially terminated at the end of the block. From probabilistic arguments based on selecting the permutations randomly, it is concluded that the self-terminating weight-2 data sequences are the most important consideration in the design of constituent codes; higher-weight self-terminating sequences have successively decreasing importance. Also, increasing the number of codes and, correspondingly, the number of permutations makes it more and more likely that the bad input sequences will be broken up by one or more of the permuters. It is possible to design nonrandom permutations that ensure that the minimum distance due to weight-2 input sequences grows roughly as the square root of (2N), where N is the block length. However, these nonrandom permutations amplify the bad effects of higher-weight inputs, and as a result they are inferior in performance to randomly selected permutations. But there are 'semirandom' permutations that perform nearly as well as the designed nonrandom permutations with respect to weight-2 input sequences and are not as susceptible to being foiled by higher-weight inputs.

Dolinar, S.↗

Adaptively Refined Euler and Navier-Stokes Solutions with a Cartesian-Cell Based Scheme

A Cartesian-cell based scheme with adaptive mesh refinement for solving the Euler and Navier-Stokes equations in two dimensions has been developed and tested. Grids about geometrically complicated bodies were generated automatically, by recursive subdivision of a single Cartesian cell encompassing the entire flow domain. Where the resulting cells intersect bodies, N-sided 'cut' cells were created using polygon-clipping algorithms. The grid was stored in a binary-tree data structure which provided a natural means of obtaining cell-to-cell connectivity and of carrying out solution-adaptive mesh refinement. The Euler and Navier-Stokes equations were solved on the resulting grids using an upwind, finite-volume formulation. The inviscid fluxes were found in an upwinded manner using a linear reconstruction of the cell primitives, providing the input states to an approximate Riemann solver. The viscous fluxes were formed using a Green-Gauss type of reconstruction upon a co-volume surrounding the cell interface. Data at the vertices of this co-volume were found in a linearly K-exact manner, which ensured linear K-exactness of the gradients. Adaptively-refined solutions for the inviscid flow about a four-element airfoil (test case 3) were compared to theory. Laminar, adaptively-refined solutions were compared to accepted computational, experimental and theoretical results.

Coirier, William J.↗

A lattice model for data display

In order to develop a foundation for visualization, we develop lattice models for data objects and displays that focus on the fact that data objects are approximations to mathematical objects and real displays are approximations to ideal displays. These lattice models give us a way to quantize the information content of data and displays and to define conditions on the visualization mappings from data to displays. Mappings satisfy these conditions if and only if they are lattice isomorphisms. We show how to apply this result to scientific data and display models, and discuss how it might be applied to recursively defined data types appropriate for complex information processing.

Hibbard, William L.↗

Tracking magnetogram proper motions by multiscale regularization

Long uninterrupted sequences of solar magnetograms from the global oscillations network group (GONG) network and from the solar and heliospheric observatory (SOHO) satellite will provide the opportunity to study the proper motions of magnetic features. The possible use of multiscale regularization, a scale-recursive estimation technique which begins with a prior model of how state variables and their statistical properties propagate over scale. Short magnetogram sequences are analyzed with the multiscale regularization algorithm as applied to optical flow. This algorithm is found to be efficient, provides results for all the spatial scales spanned by the data and provides error estimates for the solutions. It is found that the algorithm is less sensitive to evolutionary changes than correlation tracking.

Jones, Harrison P.↗

The CAVE (TM) automatic virtual environment: Characteristics and applications

Virtual reality may best be defined as the wide-field presentation of computer-generated, multi-sensory information that tracks a user in real time. In addition to the more well-known modes of virtual reality -- head-mounted displays and boom-mounted displays -- the Electronic Visualization Laboratory at the University of Illinois at Chicago recently introduced a third mode: a room constructed from large screens on which the graphics are projected on to three walls and the floor. The CAVE is a multi-person, room sized, high resolution, 3D video and audio environment. Graphics are rear projected in stereo onto three walls and the floor, and viewed with stereo glasses. As a viewer wearing a location sensor moves within its display boundaries, the correct perspective and stereo projections of the environment are updated, and the image moves with and surrounds the viewer. The other viewers in the CAVE are like passengers in a bus, along for the ride. 'CAVE,' the name selected for the virtual reality theater, is both a recursive acronym (Cave Automatic Virtual Environment) and a reference to 'The Simile of the Cave' found in Plato's 'Republic,' in which the philosopher explores the ideas of perception, reality, and illusion. Plato used the analogy of a person facing the back of a cave alive with shadows that are his/her only basis for ideas of what real objects are. Rather than having evolved from video games or flight simulation, the CAVE has its motivation rooted in scientific visualization and the SIGGRAPH 92 Showcase effort. The CAVE was designed to be a useful tool for scientific visualization. The Showcase event was an experiment; the Showcase chair and committee advocated an environment for computational scientists to interactively present their research at a major professional conference in a one-to-many format on high-end workstations attached to large projection screens. The CAVE was developed as a 'virtual reality theater' with scientific content and projection that met the criteria of Showcase.

Kenyon, Robert V.↗

Indirect Identification of Linear Stochastic Systems with Known Feedback Dynamics

An algorithm is presented for identifying a state-space model of linear stochastic systems operating under known feedback controller. In this algorithm, only the reference input and output of closed-loop data are required. No feedback signal needs to be recorded. The overall closed-loop system dynamics is first identified. Then a recursive formulation is derived to compute the open-loop plant dynamics from the identified closed-loop system dynamics and known feedback controller dynamics. The controller can be a dynamic or constant-gain full-state feedback controller. Numerical simulations and test data of a highly unstable large-gap magnetic suspension system are presented to demonstrate the feasibility of this indirect identification method.

Huang, Jen-Kuang↗

On the Multilevel Solution Algorithm for Markov Chains

We discuss the recently introduced multilevel algorithm for the steady-state solution of Markov chains. The method is based on an aggregation principle which is well established in the literature and features a multiplicative coarse-level correction. Recursive application of the aggregation principle, which uses an operator-dependent coarsening, yields a multi-level method which has been shown experimentally to give results significantly faster than the typical methods currently in use. When cast as a multigrid-like method, the algorithm is seen to be a Galerkin-Full Approximation Scheme with a solution-dependent prolongation operator. Special properties of this prolongation lead to the cancellation of the computationally intensive terms of the coarse-level equations.

Horton, Graham↗

Combination of TOPEX/POSEIDON Data with a Hydrographic Inversion for Determination of the Oceanic General Circulation and its Relation to Geoid Accuracy

A global estimate of the absolute oceanic general circulation from a geostrophic inversion of in situ hydrographic data is tested against and then combined with an estimate obtained from TOPEX/POSEIDON altimetric data and a geoid model computed using the JGM-3 gravity-field solution. Within the quantitative uncertainties of both the hydrographic inversion and the geoid estimate, the two estimates derived by very different methods are consistent. When the in situ inversion is combined with the altimetry/geoid scheme using a recursive inverse procedure, a new solution, fully consistent with both hydrography and altimetry, is found. There is, however, little reduction in the uncertainties of the calculated ocean circulation and its mass and heat fluxes because the best available geoid estimate remains noisy relative to the purely oceanographic inferences. The conclusion drawn from this is that the comparatively large errors present in the existing geoid models now limit the ability of satellite altimeter data to improve directly the general ocean circulation models derived from in situ measurements. Because improvements in the geoid could be realized through a dedicated spaceborne gravity recovery mission, the impact of hypothetical much better, future geoid estimates on the circulation uncertainty is also quantified, showing significant hypothetical reductions in the uncertainties of oceanic transport calculations. Full ocean general circulation models could better exploit both existing oceanographic data and future gravity-mission data, but their present use is severely limited by the inability to quantify their error budgets.

Ganachaud, Alexandre↗

HARP: A Dynamic Inertial Spectral Partitioner

Partitioning unstructured graphs is central to the parallel solution of computational science and engineering problems. Spectral partitioners, such recursive spectral bisection (RSB), have proven effecfive in generating high-quality partitions of realistically-sized meshes. The major problem which hindered their wide-spread use was their long execution times. This paper presents a new inertial spectral partitioner, called HARP. The main objective of the proposed approach is to quickly partition the meshes at runtime in a manner that works efficiently for real applications in the context of distributed-memory machines. The underlying principle of HARP is to find the eigenvectors of the unpartitioned vertices and then project them onto the eigerivectors of the original mesh. Results for various meshes ranging in size from 1000 to 100,000 vertices indicate that HARP can indeed partition meshes rapidly at runtime. Experimental results show that our largest mesh can be partitioned sequentially in only a few seconds on an SP2 which is several times faster than other spectral partitioners while maintaining the solution quality of the proven RSB method. A parallel WI version of HARP has also been implemented on IBM SP2 and Cray T3E. Parallel HARP, running on 64 processors SP2 and T3E, can partition a mesh containing more than 100,000 vertices into 64 subgrids in about half a second. These results indicate that graph partitioning can now be truly embedded in dynamically-changing real-world applications.

Simon, Horst D.↗

Solution-Adaptive Cartesian Cell Approach for Viscous and Inviscid Flows

A Cartesian cell-based approach for adaptively refined solutions of the Euler and Navier-Stokes equations in two dimensions is presented. Grids about geometrically complicated bodies are generated automatically, by the recursive subdivision of a single Cartesian cell encompassing the entire flow domain. Where the resulting cells intersect bodies, polygonal cut cells are created using modified polygon-clipping algorithms. The grid is stored in a binary tree data structure that provides a natural means of obtaining cell-to-cell connectivity and of carrying out solution-adaptive mesh refinement. The Euler and Navier-Stokes equations are solved on the resulting grids using a finite volume formulation. The convective terms are upwinded: A linear reconstruction of the primitive variables is performed, providing input states to an approximate Riemann solver for computing the fluxes between neighboring cells. The results of a study comparing the accuracy and positivity of two classes of cell-centered, viscous gradient reconstruction procedures is briefly summarized. Adaptively refined solutions of the Navier-Stokes equations are shown using the more robust of these gradient reconstruction procedures, where the results computed by the Cartesian approach are compared to theory, experiment, and other accepted computational results for a series of low and moderate Reynolds number flows.

Coirier, William J.↗

Context Switching with Multiple Register Windows: A RISC Performance Study

Although previous studies have shown that a large file of overlapping register windows can greatly reduce procedure call/return overhead, the effects of register windows in a multiprogramming environment are poorly understood. This paper investigates the performance of multiprogrammed, reduced instruction set computers (RISCs) as a function of window management strategy. Using an analytic model that reflects context switch and procedure call overheads, we analyze the performance of simple, linearly self-recursive programs. For more complex programs, we present the results of a simulation study. These studies show that a simple strategy that saves all windows prior to a context switch, but restores only a single window following a context switch, performs near optimally.

Konsek, Marion B.↗

Investigation of Different Constituent Encoders in a Turbo-code Scheme for Reduced Decoder Complexity

A large number of papers have been published attempting to give some analytical basis for the performance of Turbo-codes. It has been shown that performance improves with increased interleaver length. Also procedures have been given to pick the best constituent recursive systematic convolutional codes (RSCC's). However testing by computer simulation is still required to verify these results. This thesis begins by describing the encoding and decoding schemes used. Next simulation results on several memory 4 RSCC's are shown. It is found that the best BER performance at low E(sub b)/N(sub o) is not given by the RSCC's that were found using the analytic techniques given so far. Next the results are given from simulations using a smaller memory RSCC for one of the constituent encoders. Significant reduction in decoding complexity is obtained with minimal loss in performance. Simulation results are then given for a rate 1/3 Turbo-code with the result that this code performed as well as a rate 1/2 Turbo-code as measured by the distance from their respective Shannon limits. Finally the results of simulations where an inaccurate noise variance measurement was used are given. From this it was observed that Turbo-decoding is fairly stable with regard to noise variance measurement.

Kwatra, S. C.↗

An optical systems analysis approach to image resampling

All types of image registration require some type of resampling, either during the registration or as a final step in the registration process. Thus the image(s) must be regridded into a spatially uniform, or angularly uniform, coordinate system with some pre-defined resolution. Frequently the ending resolution is not the resolution at which the data was observed with. The registration algorithm designer and end product user are presented with a multitude of possible resampling methods each of which modify the spatial frequency content of the data in some way. The purpose of this paper is threefold: (1) to show how an imaging system modifies the scene from an end to end optical systems analysis approach, (2) to develop a generalized resampling model, and (3) empirically apply the model to simulated radiometric scene data and tabulate the results. A Hanning windowed sinc interpolator method will be developed based upon the optical characterization of the system. It will be discussed in terms of the effects and limitations of sampling, aliasing, spectral leakage, and computational complexity. Simulated radiometric scene data will be used to demonstrate each of the algorithms. A high resolution scene will be "grown" using a fractal growth algorithm based on mid-point recursion techniques. The result scene data will be convolved with a point spread function representing the optical response. The resultant scene will be convolved with the detection systems response and subsampled to the desired resolution. The resultant data product will be subsequently resampled to the correct grid using the Hanning windowed sinc interpolator and the results and errors tabulated and discussed.

Lyon, Richard G.↗

Abstract Datatypes in PVS

PVS (Prototype Verification System) is a general-purpose environment for developing specifications and proofs. This document deals primarily with the abstract datatype mechanism in PVS which generates theories containing axioms and definitions for a class of recursive datatypes. The concepts underlying the abstract datatype mechanism are illustrated using ordered binary trees as an example. Binary trees are described by a PVS abstract datatype that is parametric in its value type. The type of ordered binary trees is then presented as a subtype of binary trees where the ordering relation is also taken as a parameter. We define the operations of inserting an element into, and searching for an element in an ordered binary tree; the bulk of the report is devoted to PVS proofs of some useful properties of these operations. These proofs illustrate various approaches to proving properties of abstract datatype operations. They also describe the built-in capabilities of the PVS proof checker for simplifying abstract datatype expressions.

Owre, Sam↗

Parallelization of the Pipelined Thomas Algorithm

In this study the following questions are addressed. Is it possible to improve the parallelization efficiency of the Thomas algorithm? How should the Thomas algorithm be formulated in order to get solved lines that are used as data for other computational tasks while processors are idle? To answer these questions, two-step pipelined algorithms (PAs) are introduced formally. It is shown that the idle processor time is invariant with respect to the order of backward and forward steps in PAs starting from one outermost processor. The advantage of PAs starting from two outermost processors is small. Versions of the pipelined Thomas algorithms considered here fall into the category of PAs. These results show that the parallelization efficiency of the Thomas algorithm cannot be improved directly. However, the processor idle time can be used if some data has been computed by the time processors become idle. To achieve this goal the Immediate Backward pipelined Thomas Algorithm (IB-PTA) is developed in this article. The backward step is computed immediately after the forward step has been completed for the first portion of lines. This enables the completion of the Thomas algorithm for some of these lines before processors become idle. An algorithm for generating a static processor schedule recursively is developed. This schedule is used to switch between forward and backward computations and to control communications between processors. The advantage of the IB-PTA over the basic PTA is the presence of solved lines, which are available for other computations, by the time processors become idle.

Povitsky, A.↗

Map Algorithms for Decoding Linear Block codes Based on Sectionalized Trellis Diagrams

The MAP algorithm is a trellis-based maximum a posteriori probability decoding algorithm. It is the heart of the turbo (or iterative) decoding which achieves an error performance near the Shannon limit. Unfortunately, the implementation of this algorithm requires large computation and storage. Furthermore, its forward and backward recursions result in long decoding delay. For practical applications, this decoding algorithm must be simplified and its decoding complexity and delay must be reduced. In this paper, the MAP algorithm and its variations, such as Log-MAP and Max-Log-MAP algorithms, are first applied to sectionalized trellises for linear block codes and carried out as two-stage decodings. Using the structural properties of properly sectionalized trellises, the decoding complexity and delay of the MAP algorithms can be reduced. Computation-wise optimum sectionalizations of a trellis for MAP algorithms are investigated. Also presented in this paper are bi-directional and parallel MAP decodings.

Lin, Shu↗