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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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663 records · Page 37

Integrating Immersive Visualization in Molten-Salt Reactor Waste Management for Experimental Design and Planning

Molten-salt reactors (MSRs) represent a promising solution for next-generation nuclear energy, offering advantages in safety, fuel efficiency, and waste minimization. However, their liquid-fueled design presents unique challenges for spent fuel management, making post-shutdown waste characterization essential for developing effective strategies. Despite this need, there is a notable absence of visualization platforms specifically tailored to the unique characteristics and analytical requirements of MSR waste management. Existing tools in the nuclear industry are primarily designed for reactor operations or generic data exploration and lack both integration with MSR-specific multiphysics frameworks and the ability to simultaneously visualize time-dependent thermal fields, chemical composition evolution, and radiation distribution patterns. To address these limitations, this paper presents an immersive virtual reality (VR) visualization platform that processes and displays high-fidelity multiphysics simulation output from the Multiphysics Object-Oriented Simulation Environment (MOOSE) framework in real-time, using Unity. The platform visualizes MSR waste characteristics such as nuclide decay, salt cooling, and corrosion by using Exodus II output data and running on a VR headset. It includes a user-friendly interface with features such as visibility toggling, cross-sectional slicing, and time-series animation for exploring simulation data. These capabilities support experimental design, stakeholder engagement, and public communication by making complex reactor behavior more accessible and understandable. By enhancing spatial reasoning and reducing cognitive load, this immersive environment fosters more effective communication and decision-making in MSR waste management.

11 - NUCLEAR FUEL CYCLE AND FUEL MATERIALS↗

Immersive Scientific Visualization of Molten-Salt Reactor Waste Characteristics Using Virtual Reality

Immersive visualization is changing how we explore, communicate, and understand complex scientific systems. In nuclear energy, an area in which data are often multidimensional, time-dependent, and difficult to interpret, virtual reality (VR) represents a powerful and intuitive informational medium. This work introduces a VR-based platform that visualizes the post-shutdown behavior and waste management lifecycle of molten-salt reactors (MSRs), a next-generation reactor type with unique operational and safety characteristics. The platform, built in Unity, is streamed on the Meta Quest 3 headset. It transforms high-fidelity simulation data into an interactive, immersive experience. Users can explore time-dependent reactor characteristics such as nuclide decay, which is a key factor for evaluating reactor waste strategies. The datasets were generated using the MOOSE (Multiphysics Object-Oriented Simulation Environment) framework and then processed through ParaView scripting for smooth integration into Unity. From a visualization standpoint, the platform emphasizes spatial storytelling, temporal exploration, and user-centered interaction. Users can navigate 3D reactor geometries, slice through volumetric data, and manipulate time to observe how physical phenomena evolve. Real-scale rendering and embodied interaction make the experience feel tangible. The interface is designed to be accessible, even to those without nuclear or simulation expertise. This lowers the barrier for stakeholders, policymakers, and the general public, while still supporting expert analysis and collaborative decision-making. This work shows how immersive visualization can function as both a scientific tool and a communication interface. By integrating simulation, processing, and visualization into a cohesive workflow, we offer a scalable framework for immersive scientific storytelling. The modular design supports future extensions to other reactor types and lifecycle stages, from shutdown to long-term storage, making the platform adaptable for both research and outreach.

99 - GENERAL AND MISCELLANEOUS↗

Performance on HPC Platforms Is Possible Without C++

Computing at large scales has become extremely challenging due to increasing heterogeneity in both hardware and software. More and more scientific workflows must tackle a range of scales and use machine learning and AI intertwined with more traditional numerical modeling methods, placing more demands on computational platforms. These constraints indicate a need to fundamentally rethink the way computational science is done and the tools that are needed to enable these complex workflows. The current set of C++-based solutions may not suffice, and relying exclusively upon C++ may not be the best option, especially because several newer languages and boutique solutions offer more robust design features to tackle the challenges of heterogeneity. In June 2023, we held a mini symposium that explored the use of newer languages and heterogeneity solutions that are not tied to C++ and that offer options beyond template metaprogramming and Parallel. For for performance and portability. In conclusion, we describe some of the presentations and discussion from the mini symposium in this article.

97 MATHEMATICS AND COMPUTING↗

MontePy: a Python library for reading, editing, and writing MCNP input files.

The Monte Carlo N-Particle (MCNP) radiation transport code is a highly capable and accurate code with a long legacy. MCNP uses the Monte Carlo simulation process to simulate the path of particles (e.g., neutrons, photons, charged particles, etc.), and their interaction with materials. It is widely used in nuclear engineering, high-energy physics, and other fields. Its origins in the mid-twentieth century predate many modern software conventions. MCNP users provide an input file to MCNP, which it then uses to create an internal representation of the simulation problem. These input files originally had to be stored as punchcard decks, and the user manual still uses the terminology of cards and decks, despite moving beyond punchcards. MCNP predates nearly all modern human readable markup or data serialization languages, such as the extensible Markup Language (XML), the Standard Generalized Markup Language (SGML), YAML (YAML Ain’t Markup Language), and Javascript Object Notation (JSON). Due to this, MCNP uses an entirely custom defined syntax language for its input, making off-the-shelf libraries for XML, YAML, and JSON impossible to use for scripting various operations on MCNP input files (Kulesza et al., 2022).

97 - MATHEMATICS AND COMPUTING↗

COTS-based OO-component approach for software inter-operability and reuse (software systems engineering methodology)

The purpose of this research and study paper is to provide a summary description and results of rapid development accomplishments at NASA/JPL in the area of advanced distributed computing technology using a Commercial-Off--The-Shelf (COTS)-based object oriented component approach to open inter-operable software development and software reuse.

object-oriented components distributed computing a↗

A Multithreaded Scheduler for a High-Speed Spacecraft Simulator

The Cassini Spacecraft will soon journey to Saturn to perform a close-up study of the Saturnian system; its rings, moons, magneto-sphere, andf the planet itelf. Sequences of commands will be sent to the spacecraft by ground personnel to control every aspect of the mission. To validate and verify these command sequences, a bit-level, high-speed simulator (HSS) has been developed.

deadlock multiprocessing multithreaded object-orie↗

Remote Objects Message Exchange (ROME)

The performance of a single program running on a single processor is limited by the character of the processor. Moreover, the cost and difficulty of developing and sustaining programs tend to increase as their size and complexity increase. Clearly there ought to be some advantage in partitioning powerful application software in relatively small and simple components that can run in parallel on multiple processors; the software should run faster and it should be cheaper and easier to deploy. Remote Objects Message Exchange (ROME) is an attempt to provide a single relatively simple, universally available abstraction for data communication among C++ objects. It aims to enable the C++ application developer to specify objects' interactions with other objects wholly in terms of the application domain, without concern for details of interprocess communication. Every ROME-compliant object is conceptually a network peer of every other, as if each one were (for example) a separate UNIX process.

processors application software data communication↗

Development of a Commercially Viable, Modular Autonomous Robotic Systems for Converting any Vehicle to Autonomous Control

A Modular Autonomous Robotic System (MARS), consisting of a modular autonomous vehicle control system that can be retrofit on to any vehicle to convert it to autonomous control and support a modular payload for multiple applications is being developed. The MARS design is scalable, reconfigurable, and cost effective due to the use of modern open system architecture design methodologies, including serial control bus technology to simplify system wiring and enhance scalability. The design is augmented with modular, object oriented (C++) software implementing a hierarchy of five levels of control including teleoperated, continuous guidepath following, periodic guidepath following, absolute position autonomous navigation, and relative position autonomous navigation. The present effort is focused on producing a system that is commercially viable for routine autonomous patrolling of known, semistructured environments, like environmental monitoring of chemical and petroleum refineries, exterior physical security and surveillance, perimeter patrolling, and intrafacility transport applications.

guidepath position navigation control system↗

MOS 2.0: Modeling the Next Revolutionary Mission Operations System

Designed and implemented in the 1980's, the Advanced Multi-Mission Operations System (AMMOS) was a breakthrough for deep-space NASA missions, enabling significant reductions in the cost and risk of implementing ground systems. By designing a framework for use across multiple missions and adaptability to specific mission needs, AMMOS developers created a set of applications that have operated dozens of deep-space robotic missions over the past 30 years. We seek to leverage advances in technology and practice of architecting and systems engineering, using model-based approaches to update the AMMOS. We therefore revisit fundamental aspects of the AMMOS, resulting in a major update to the Mission Operations System (MOS): MOS 2.0. This update will ensure that the MOS can support an increasing range of mission types, (such as orbiters, landers, rovers, penetrators and balloons), and that the operations systems for deep-space robotic missions can reap the benefits of an iterative multi-mission framework.12 This paper reports on the first phase of this major update. Here we describe the methods and formal semantics used to address MOS 2.0 architecture and some early results. Early benefits of this approach include improved stakeholder input and buy-in, the ability to articulate and focus effort on key, system-wide principles, and efficiency gains obtained by use of well-architected design patterns and the use of models to improve the quality of documentation and decrease the effort required to produce and maintain it. We find that such methods facilitate reasoning, simulation, analysis on the system design in terms of design impacts, generation of products (e.g., project-review and software-delivery products), and use of formal process descriptions to enable goal-based operations. This initial phase yields a forward-looking and principled MOS 2.0 architectural vision, which considers both the mission-specific context and long-term system sustainability.

ground support systems↗

The Fleet Application for Scheduling and Tracking (FAST) Management Website

The FAST application was designed to replace the paper and pen method of checking out and checking in GSA Vehicles at KSC. By innovating from a paper and pen based checkout system to a fully digital one, not only the resources wasted by printing the checkout forms have been reduced, but it also reduces significantly the time that users and fleet managers need to interact with the system as well as improving the record accuracy for each vehicle. The vehicle information is pulled from a centralized database server in the SPSDL. In an attempt to add a new feature to the FAST application, the author of this report (alongside the FAST developers) has been designing and developing the FAST Management Website. The GSA fleet managers had to rely on the FAST developers in order to add new vehicles, edit vehicles and previous transactions, or for generating vehicles reports. By providing an easy-to-use FAST Management Website portal, the GSA fleet managers are now able to easily move vehicles, edit records, and print reports.

Object-Oriented Programming↗

SIM testbed 3 real-time control software

SIM System Testbed 3 (STB3) features three optical interferometers sharing a common baseline, as a dynamic representation of the SIM instrument. An artificial star feeding the interferometers is installed on a separate optics bench. All three interferometers use photons captured by avalanche photo diodes (APDs) to measure the position and quality of fringes, and additional pointing precision is achieved by fast steering mirrors (FSMs) that keep the star images centered on the beam combining optics using a CCD camera. Each interferometer uses internal metrology to measure changes in its optical pathlength. External metrology beams measure changes in the baseline vector. This system acquires and tracks white light fringes with one interferometer, while the other two acquire and track laser light fringes representing the bright guide stars that will be used by SIM. The white light source represents a dim star that cannot supply enough photons for the Science interferometer to lock onto fringes in closed-loop mode; instead it operates open-loop, using pathlength corrections fed to it from the two guide interferometers and the external metrology subsystem to reject disturbances and maintain the fringes. This tracking mode is known as Pathlength Feed Forward (PFF). The precise real-time behavior required to achieve this result is implemented by a complex set of interacting software control loops. This paper describes how these loops take advantage of the benefits of the RTC Core architecture, and how they work together to accomplish STB3's objectives.

interferometry↗

Fusion Approach for Remotely-Sensed Mapping of Agriculture (FARMA): A Scalable Open Source Method for Land Cover Monitoring Using Data Fusion

The increasing availability of very-high resolution (VHR; <2 m) imagery has the potential to enable agricultural monitoring at increased resolution and cadence, particularly when used in combination with widely available moderate-resolution imagery. However, scaling limitations exist at the regional level due to big data volumes and processing constraints. Here, we demonstrate the Fusion Approach for Remotely-Sensed Mapping of Agriculture (FARMA), using a suite of open source software capable of efficiently characterizing time-series field-scale statistics across large geographical areas at VHR resolution. We provide distinct implementation examples in Vietnam and Senegal to demonstrate the approach using WorldView VHR optical, Sentinel-1 Synthetic Aperture Radar, and Sentinel-2 and Sentinel-3 optical imagery. This distributed software is open source and entirely scalable, enabling large area mapping even with modest computing power. FARMA provides the ability to extract and monitor sub-hectare fields with multisensor raster signals, which previously could only be achieved at scale with large computational resources. Implementing FARMA could enhance predictive yield models by delineating boundaries and tracking productivity of smallholder fields, enabling more precise food security observations in low and lower-middle income countries.

fusion↗

An Expanded Role for Python in Expediting System Simulation Development

The Python programming language has traditionally been used as a “scripting” language and is not generally recognized as a language for building system simulations, where C++, Java, and other compiled languages are typically used. While very powerful and gaining favor for a large set of programming tasks, Python is generally regarded as not having the speed to directly do the extensive numeric computations required in large-scale simulation. This paper aims to present an approach, supported by case studies, to re-think this assertion. Directly using Python in this new role has the potential to expedite an agile, spiral cycle of development of design-test-modify for systems simulation.

programming language↗