The role of feedback in adaptive perceptual processes
Correlation between stimulus and response sequences derived from observer performance and feedback information - signal to noise ratio
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Correlation between stimulus and response sequences derived from observer performance and feedback information - signal to noise ratio
An automatic control apparatus for a liquid cooling garment is described that is responsive to actual physiological needs during work and rest periods of a man clothed in the liquid cooling garment. Four skin temperature readings and a reading taken at the external portion of the auditory meatus are added and used in the control signal for a temperature control valve regulating inlet water temperature for the liquid cooling garment. The control apparatus comprises electronic circuits to which the temperatures are applied as control signals and an electro-pneumatic transducer attached to the control valve.
In every-day listening the auditory event perceived by a listener is determined not only by the sound signal that a sound emits but also by a variety of environmental parameters. These parameters are the position, orientation and directional characteristics of the sound source, the listener's position and orientation, the geometrical and acoustical properties of surfaces which affect the sound field and the sound propagation properties of the surrounding fluid. A complete set of these parameters can be called an Acoustic Environment. If the auditory event perceived by a listener is manipulated in such a way that the listener is shifted acoustically into a different acoustic environment without moving himself physically, a Virtual Acoustic Environment has been created. Here, we deal with a special technique to set up nearly arbitrary Virtual Acoustic Environments, the Binaural Room Simulation. The purpose of the Binaural Room Simulation is to compute the binaural impulse response related to a virtual acoustic environment taking into account all parameters mentioned above. One possible way to describe a Virtual Acoustic Environment is the concept of the virtual sound sources. Each of the virtual sources emits a certain signal which is correlated but not necessarily identical with the signal emitted by the direct sound source. If source and receiver are non moving, the acoustic environment becomes a linear time-invariant system. Then, the Binaural Impulse Response from the source to a listener' s eardrums contains all relevant auditory information related to the Virtual Acoustic Environment. Listening into the simulated environment can easily be achieved by convolving the Binaural Impulse Response with dry signals and representing the results via headphones.
Adding noise to stimuli to be discriminated allows estimation of observer classification functions based on the correlation between observer responses and relevant features of the noisy stimuli. Examples will be presented of stimulus features that are found in auditory tone detection and visual Vernier acuity. Using the standard signal detection model (Thurstone scaling), we derive formulas to estimate the proportion of the observer's decision variable variance that is controlled by the added noise. One is based on the probability of agreement of the observer with him/herself on trials with the same noise sample. Another is based on the relative performance of the observer and the model. When these do not agree, the model can be rejected. A second derivation gives the probability of agreement of observer and model when the observer follows the model except for internal noise. Agreement significantly less than this amount allows rejection of the model.
Adding noise to stimuli to be discriminated allows estimation of observer classification functions based on the correlation between observer responses and relevant features of the noisy stimuli. Examples will be presented of stimulus features that are found in auditory tone detection and visual vernier acuity. using the standard signal detection model (Thurstone scaling), we derive formulas to estimate the proportion of the observers decision variable variance that is controlled by the added noise. one is based on the probability of agreement of the observer with him/herself on trials with the same noise sample. Another is based on the relative performance of the observer and the model. When these do not agree, the model can be rejected. A second derivation gives the probability of agreement of observer and model when the observer follows the model except for internal noise. Agreement significantly less than this amount allows rejection of the model.
The yes-no signal detection procedure was applied to a single-response operant paradigm in which rats discriminated between a standard auditory intensity and attenuated comparison values. The payoff matrix was symmetrical (with reinforcing brain stimulation for correct detections and brief time-out for errors), but signal probability and intensity differences were varied to generate a family of isobias and isosensitivity functions. The d' parameter remained fairly constant across a wide range of bias levels. Isobias functions deviated from a strict matching strategy as discrimination difficulty increased, although an orderly relation was maintained between signal probability value and the degree and direction of response bias.
Animals trained to respond to a given pattern of electrical stimuli applied to pathways or centers of the auditory nervous system respond also to certain patterns of acoustic stimuli without additional training. Likewise, only certain electrical stimuli elicit responses after training to a given acoustic signal. In most instances, if a response has been learned to a given electrical stimulus applied to one center of the auditory nervous system, the same stimulus applied to another auditory center at either a higher or lower level will also elicit the response. This kind of transfer of response does not take place when a stimulus is applied through electrodes implanted in neural tissue outside of the auditory system.
Facility of reaction time to stimulus by signal of differing sense modality
Two experiments are reported that examine the preferred increase in intensity for creating a percept of half auditory distance from a reference. The results of both experiments indicate that the use of an inverse square law (increments of 6 dB) is not the best signal-processing method for this purpose. The application of the results is potentially useful towards the software design of 3-D auditory display systems that manipulate the perceived distance of auditory inputs in relationship to actual distances of physical objects.
A new mathematical theory for calculating the loudness of steady sounds from power summation and frequency interaction, based on psychoacoustic and physiological information, assuems that loudness is a subjective measure of the electrical energy transmitted along the auditory nerve to the central nervous system. The auditory system consists of the mechanical part modeled by a bandpass filter with a transfer function dependent on the sound pressure, and the electrical part where the signal is transformed into a half-wave reproduction represented by the electrical power in impulsive discharges transmitted along neurons comprising the auditory nerve. In the electrical part the neurons are distributed among artificial parallel channels with frequency bandwidths equal to 'critical bandwidths for loudness', within which loudness is constant for constant sound pressure. The total energy transmitted to the central nervous system is the sum of the energy transmitted in all channels, and the loudness is proportional to the square root of the total filtered sound energy distributed over all channels. The theory explains many psychoacoustic phenomena such as audible beats resulting from closely spaced tones, interaction of sound stimuli which affect the same neurons affecting loudness, and of individually subliminal sounds becoming audible if they lie within the same critical band.
An experiment is described which examined the benefits of distributing the input demands of two tracking tasks as a function of task integrality. Visual and auditory compensatory tracking tasks were utilized. Results indicate that presenting the two tracking signals in two input modalities did not improve time-sharing efficiency. This was attributed to the difficulty insensitivity phenomenon.
The commercial music industry offers a broad range of plug 'n' play hardware and software scaled to music professionals and scaled to a broad consumer market. The principles of sound synthesis utilized in these products are relevant to application in virtual environments (VE). However, the closed architectures used in commercial music synthesizers are prohibitive to low-level control during real-time rendering, and the algorithms and sounds themselves are not standardized from product to product. To bring sound into VE requires a new generation of open architectures designed for human-controlled performance from interfaces embedded in immersive environments. This presentation addresses the state of the sonic arts in scientific computing and VE, analyzes research challenges facing sound computation, and offers suggestions regarding tools we might expect to become available during the next few years. A list of classes of audio functionality in VE includes sonification -- the use of sound to represent data from numerical models; 3D auditory display (spatialization and localization, also called externalization); navigation cues for positional orientation and for finding items or regions inside large spaces; voice recognition for controlling the computer; external communications between users in different spaces; and feedback to the user concerning his own actions or the state of the application interface. To effectively convey this considerable variety of signals, we apply principles of acoustic design to ensure the messages are neither confusing nor competing. We approach the design of auditory experience through a comprehensive structure for messages, and message interplay we refer to as an Automated Sound Environment. Our research addresses real-time sound synthesis, real-time signal processing and localization, interactive control of high-dimensional systems, and synchronization of sound and graphics.
Contingent negative variations in the presence and amplitudes of brain potentials evoked by sound are considered. Evidence is produced that the evoked brain stem response to auditory stimuli is clearly related to brain events associated with cognitive processing of acoustic signals since their properties depend upon where the listener directs his attention, whether the signal is an expected event or a surprise, and when sound that is listened-for is heard at last.
A spatial auditory display was used to convolve speech stimuli, consisting of 130 different call signs used in the communications protocol of NASA's John F. Kennedy Space Center, to different virtual auditory positions. An adaptive staircase method was used to determine intelligibility levels of the signal against diotic speech babble, with spatial positions at 30 deg azimuth increments. Non-individualized, minimum-phase approximations of head-related transfer functions were used. The results showed a maximal intelligibility improvement of about 6 dB when the signal was spatialized to 60 deg or 90 deg azimuth positions.
A method for predicting the audibility of an arbitrary time-varying noise (signal) in the presence of masking noise has been developed. The statistical audibility prediction (SAP) method relies on the specific loudness, or loudness perceived through the individual auditory filters, for accurate statistical estimation of audibility vs. time. More recent development has focused on derivation and inclusion of frequency-dependent correction factors in SAP’s model to account for the ability to hear signals below the level of the masking noise. Audibility prediction vs. time is intuitive since it captures changes in audibility with time as it occurs, which is critical for the study of human response to noise. Concurrently time-frequency prediction of audibility may also provide valuable information about the root cause(s) for audibility useful for the design and operation of sources of noise. Empirical data, gathered under a three-alternative forced-choice (3AFC) test paradigm for low-frequency sound, has been used to examine the accuracy of SAP.
An analysis was made of the role of presentation schedules and information feedback on performance in a forced-choice signal detection task. The experimental results indicate that information feedback facilitates performance, but only for certain presentation schedules. The present study was designed to assess performance in a signal detection task under two conditions of information feedback. In the I-condition, S was told on each trial whether his detection response was correct or incorrect; in the !-condition S was given no feedback regarding the correctness of his response. The task involved a 2-response, forced-choice auditory detection problem. On each trial 2 temporal intervals were defined and S was required to report which interval he believed contained the signal; i. e., in one interval a tone burst in a background of white noise was presented, while the other interval contained only white noise. A trial will be denoted as s1 or s2, depending on whether the signal was embedded in the 1st or 2nd interval; the S's response will be denoted A1 or A2 to indicate which interval he reported contained the signal. The probability of an s1 trial will be denoted as y. In this study two values of y were used (.50 and.75) and, as indicated above, two conditions of information feedback. Thus there were 4 experimental conditions (501, · 50I, 751, 75I); each S was run under all 4 conditions. Method Gaussian noise was presented binaurally in S's headphones throughout a test session and the signal was a 1000-cps sinusoid tone; the tone was presented for 100 msec. including equal fall and rise times of 20 msec. The ratio of signal energy to noise power in a unit bandwidth was 2.9, and was constant throughout the study. The. S was seated before a stimulus display board. On each trial a red warning light was flashed for 100 msec. Two amber lights then came on successively each for 1 sec.; these lights defined the 2 observation intervals. The onset of the signal occurred 500 msec. after the onset of one of the observation intervals. After the second amber light went off, S indicated his response by pressing 1 of 2 wand switches under cards reading "1st interval" and "2nd interval." For the !-condition a green light flashed on above the correct response key after S's response; the green light was omitted in the !-condition. Each trial lasted 6 sec. The S's were 12 male college students with normal hearing. They were run for two practice sessions followed by 20 test sessions. Test sessions were run on consecutive days, 350 trials/day. Each day S ran on 1 of the 4 experimental conditions; in successive 4-day blocks S ran one day on each of the 4 experimental conditions in a random order. Thus, over 20 days each of the experimental conditions was repeated 5 times.
A review of echolocation mechanisms in marine mammals, chiefly porpoises, is given. Data cover peripheral auditory and central neurophysiological specializations favorable to the analysis of echolocating clicks and their echoes. Conclusions show (1) signals are received from 50 up to at least 135 kHz, (2) sound is received through the mandible skin, and (3) the midbrain sites are insensitive to low frequencies (below 6 kHz).
Knowledge of the human auditory evoked response is reviewed, including methods of determining this response, the way particular changes in the stimulus are coupled to specific changes in the response, and how the state of mind of the listener will influence the response. Important practical applications of this basic knowledge are discussed. Measurement of the brainstem evoked response, for instance, can state unequivocally how well the peripheral auditory apparatus functions. It might then be developed into a useful hearing test, especially for infants and preverbal or nonverbal children. Clinical applications of measuring the brain waves evoked 100 msec and later after the auditory stimulus are undetermined. These waves are clearly related to brain events associated with cognitive processing of acoustic signals, since their properties depend upon where the listener directs his attention and whether how long he expects the signal.