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At least 73 records · Page 4

Spike: Artificial intelligence scheduling for Hubble space telescope

Efficient utilization of spacecraft resources is essential, but the accompanying scheduling problems are often computationally intractable and are difficult to approximate because of the presence of numerous interacting constraints. Artificial intelligence techniques were applied to the scheduling of the NASA/ESA Hubble Space Telescope (HST). This presents a particularly challenging problem since a yearlong observing program can contain some tens of thousands of exposures which are subject to a large number of scientific, operational, spacecraft, and environmental constraints. New techniques were developed for machine reasoning about scheduling constraints and goals, especially in cases where uncertainty is an important scheduling consideration and where resolving conflicts among conflicting preferences is essential. These technique were utilized in a set of workstation based scheduling tools (Spike) for HST. Graphical displays of activities, constraints, and schedules are an important feature of the system. High level scheduling strategies using both rule based and neural network approaches were developed. While the specific constraints implemented are those most relevant to HST, the framework developed is far more general and could easily handle other kinds of scheduling problems. The concept and implementation of the Spike system are described along with some experiments in adapting Spike to other spacecraft scheduling domains.

Johnston, Mark

Postural Control Disturbances Produced By Exposure to HMD and Dome Vr Systems

Two critical and unresolved human factors issues in VR systems are: 1) potential "cybersickness", a form of motion sickness which is experienced in virtual worlds, and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Most astronauts and cosmonauts experience perceptual and sensorimotor disturbances during and following space flight. All astronauts exhibit decrements in postural control following space flight. It has been suggested that training in virtual reality (VR) may be an effective countermeasure for minimizing perceptual and/or sensorimotor disturbances. People adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, and experimentally-produced stimulus rearrangements (e.g., reversing prisms, magnifying lenses, flight simulators, and VR systems). Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays. Individuals recovered from motion sickness and the detrimental effects of exposure to virtual reality on postural control within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and address safety concerns about aftereffects.

Harm, D. L.

Adaptive Changes In Postural Equilibrium And Motion Sickness Following Repeated Exposures To Virtual Environments

Virtual environments offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Two unresolved human factors issues in virtual reality (VR) systems are: 1) potential "cybersickness", and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Changes in the environmental sensory stimulus conditions and the way we interact with the new stimuli may result in motion sickness, and perceptual, spatial orientation and sensorimotor disturbances. Initial interpretation of novel sensory information may be inappropriate and result in perceptual errors. Active exploratory behavior in a new environment, with resulting feedback and the formation of new associations between sensory inputs and response outputs, promotes appropriate perception and motor control in the new environment. Thus, people adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, unilateral labyrinthectomy and experimentally produced stimulus rearrangements. Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays, and to examine the effects of exposure duration, and repeated exposures to VR systems. Forty-one subjects (21 men, 20 women) participated in the study with an age range of 21-49 years old. One training session was completed in order to achieve stable performance on the posture and VR tasks before participating in the experimental sessions. Three experimental sessions were performed each separated by one day. The subjects performed a navigation and pick and place task in either a dome or head-mounted display (HMD) VR system for either 30 or 60 min. The environment was a square room with 15 pedestals on two opposite walls. The objects appeared on one set of pedestals and the subject s objective was to move the objects to the other set of pedestals. After the subject picked up an object, a pathway appeared and they were required to follow the pathway to the other side of the room. The subject was instructed to perform the task as quickly and accurately as possible, avoiding hitting walls and other any obstacles and placing the object on the center of the pedestal. Postural equilibrium was measured (using the Equitest CDP balance system, Neurocom, International) before, immediately after, and at 1 hr, 2 hr, 4 hr and 6 hr following exposure to VR. Postural equilibrium was measured during quiet stance with eyes open, eyes closed and vision and/or ankle proprioceptive inputs selectively altered by servo-controlling the visual surround and/or support surface to the subject s center of mass sway. Posture data was normalized using a log transformation and motion sickness data were normalized using the square root. In general, we found that exposure to VR resulted in decrements in postural stability. The largest decrements were observed in the tests performed immediately following exposure to VR and showed a fairly rapid recovery across the remaining test sessions. In addition, subjects generally showed improvement across days. We found significant main effects for day and time for the composite equilibrium score and for sensory organization tests (SOT) 1, 2 and 6. Significant main effects were observed for day for SOT 3 and 5. Although we found no significant main effects for gender (when center of gravity was used as a covariate), we did observe significant gender X time interaction effects for composite equilibrium and for SOT 1, 3, 4 and 5. Women appeared to show larger decrements in postural stability immediately after exposure to VR than men, but recover more quickly than n. Finally, we found no significant main effects for type of VR device or for exposure duration, however, these factors did interact with other factors during some of the SOTs. Subjects exhibited rapid recovery of motion sickness symptoms across time following exposure to VR and significantly less severe symptoms across days. We did not observe main effects for gender, type of device or duration of exposure. Individuals recovered from the detrimental effects of exposure to virtual reality on postural control and motion sickness within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and support the idea that preflight training of astronauts may serve as useful countermeasure for the sensorimotor effects of space flight.

Harm, D. L.

Use of Virtual Reality for Space Flight

Virtual environments offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Two unresolved human factors issues in virtual reality (VR) systems are: 1) potential "cybersickness", and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Active exploratory behavior in a new environment, with resulting feedback and the formation of new associations between sensory inputs and response outputs, promotes appropriate perception and motor control in the new environment. Thus, people adapt to consistent, sustained alterations of sensory input such as those produced by microgravity. Our research examining the effects of repeated exposures to a full field of view dome VR system showed that motion sickness and initial decrements in eye movement and postural control were greatly diminished following three exposures. These results suggest that repeated transitions between VR and the normal environment preflight might be a useful countermeasure for neurosensory and sensorimotor effects of space flight. The range of VR applications is enormous, extending from ground-based VR training for extravehicular activities at NASA, to medical and educational uses. It seems reasonable to suggest that other space related uses of VR should be investigated. For example, 1) use of head-mounted VR on orbit to rehearse/practice upcoming operational activities, and 2) ground-based VR training for emergency egress procedures. We propose that by combining VR designed for operational activities preflight, along with an appropriate schedule to facilitate sensorimotor adaptation and improve spatial orientation would potentially accomplish two important goals for astronauts and cosmonauts, preflight sensorimotor adaption and enhanced operational training at the same time. Such efforts could support both improved health and performance on orbit and improved operational training in the most efficient manner.

Harm, Deborah

iDDS: intelligent distributed dispatch and scheduling for workflow orchestration

The intelligent distributed dispatch and scheduling (iDDS) service is a versatile workflow orchestration system designed for large-scale, distributed scientific computing. iDDS extends traditional workload and data management by integrating data-aware execution, conditional logic, and programmable workflows, enabling automation of complex and dynamic processing pipelines. Originally developed for the ATLAS experiment at the large hadron collider, iDDS has evolved into an experiment-agnostic platform that supports both template-driven workflows and a Function-as-a-Task model for Python-based orchestration. This paper presents the architecture and core components of iDDS, highlighting its scalability, modular message-driven design, and integration with systems such as PanDA and Rucio. We demonstrate its versatility through real-world use cases: fine-grained tape resource optimization for ATLAS, orchestration of large Directed Acyclic Graph (DAG) workflows for the Rubin Observatory, distributed hyperparameter optimization for machine learning applications, active learning for physics analyses, and AI-assisted detector design at the electron–ion collider. By unifying workload scheduling, data movement, and adaptive decision-making, iDDS reduces operational overhead and enables reproducible, high-throughput workflows across heterogeneous infrastructures. We conclude with current challenges and future directions, including interactive, cloud-native, and serverless workflow support.

97 MATHEMATICS AND COMPUTING

Application of gain scheduling to the control of batch bioreactors

The implementation of control algorithms to batch bioreactors is often complicated by the inherent variations in process dynamics during the course of fermentation. Such a wide operating range may render the performance of fixed gain PID controllers unsatisfactory. In this work, a detailed study on the control of batch fermentation is performed. Furthermore, a simple batch controller design is proposed which incorporates the concept of gain-scheduling, a subclass of adaptive control, with oxygen uptake rate as an auxiliary variable. The control of oxygen tension in the biorector is used as a vehicle to convey the proposed idea, analysis and results. Simulation experiments indicate significant improvement in controller performance can be achieved by the proposed approach even in the presence of measurement noise.

Cardello, Ralph

Circadian countermeasures for shiftworkers during USMP-2: A report to mission management

People who must work at night experience a number of physiological and psychological difficulties. These include sleepiness and fatigue at work, poor daytime sleep, gastrointestinal distress, impaired concentration and performance, disturbed mood, and increased health complaints and risk of disease. These difficulties arise because nocturnal work and daytime sleep take place at inappropriate phases of the body's circadian rhythms. Intense artificial light can shift the phase of human circadian rhythms, and can thus be used to promote adaptation to shifted work schedules. The first attempts to investigate the efficacy of light treatment for MSFC POCC shiftworkers took place during USML-1 and ATLAS-2. The findings from these studies led to the development of a Circadian Countermeasures Program that was implemented during USMP-2. Light treatment and other circadian countermeasures were employed to promote adjustment to mission shiftwork in POCC cadre volunteers. Treatment protocols were designed and customized for each volunteer's work hours and personal preferences. Treatment protocols included some or all of the following: scheduled self-administration of intense light, scheduled avoidance or attenuation of sunlight at other times, and sleep schedules. Data from post-mission questionnaires indicated that volunteers found the program to be effective, convenient, and beneficial.

Stewart, Karen T.

Automated observation scheduling for the VLT

It is becoming increasingly evident that, in order to optimize the observing efficiency of large telescopes, some changes will be required in the way observations are planned and executed. Not all observing programs require the presence of the astronomer at the telescope: for those programs which permit service observing it is possible to better match planned observations to conditions at the telescope. This concept of flexible scheduling has been proposed for the VLT: based on current and predicted environmental and instrumental observations which make the most efficient possible use of valuable time. A similar kind of observation scheduling is already necessary for some space observatories, such as Hubble Space Telescope (HST). Space Telescope Science Institute is presently developing scheduling tools for HST, based on the use of artificial intelligence software development techniques. These tools could be readily adapted for ground-based telescope scheduling since they address many of the same issues. The concept are described on which the HST tools are based, their implementation, and what would be required to adapt them for use with the VLT and other ground-based observatories.

Johnston, Mark D.

A Comparison of a Brain-Based Adaptive System and a Manual Adaptable System for Invoking Automation

Two experiments are presented that examine alternative methods for invoking automation. In each experiment, participants were asked to perform simultaneously a monitoring task and a resource management task as well as a tracking task that changed between automatic and manual modes. The monitoring task required participants to detect failures of an automated system to correct aberrant conditions under either high or low system reliability. Performance on each task was assessed as well as situation awareness and subjective workload. In the first experiment, half of the participants worked with a brain-based system that used their EEG signals to switch the tracking task between automatic and manual modes. The remaining participants were yoked to participants from the adaptive condition and received the same schedule of mode switches, but their EEG had no effect on the automation. Within each group, half of the participants were assigned to either the low or high reliability monitoring task. In addition, within each combination of automation invocation and system reliability, participants were separated into high and low complacency potential groups. The results revealed no significant effects of automation invocation on the performance measures; however, the high complacency individuals demonstrated better situation awareness when working with the adaptive automation system. The second experiment was the same as the first with one important exception. Automation was invoked manually. Thus, half of the participants pressed a button to invoke automation for 10 s. The remaining participants were yoked to participants from the adaptable condition and received the same schedule of mode switches, but they had no control over the automation. The results showed that participants who could invoke automation performed more poorly on the resource management task and reported higher levels of subjective workload. Further, those who invoked automation more frequently performed more poorly on the tracking task and reported higher levels of subjective workload. and the adaptable condition in the second experiment revealed only one significant difference: the subjective workload was higher in the adaptable condition. Overall, the results show that a brain-based, adaptive automation system may facilitate situation awareness for those individuals who are more complacent toward automation. By contrast, requiring operators to invoke automation manually may have some detrimental impact on performance but does appear to increases subjective workload relative to an adaptive system.

Bailey, Nathan R.

Adaptive Responses in Eye-Head-Hand Coordination Following Exposures to a Virtual Environment as a Possible Space Flight Analog

Virtual environments (VE) offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Sensorimotor aftereffects of VEs are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. The purpose of this research was to compare disturbances in sensorimotor coordination produced by dome virtual environment display and to examine the effects of exposure duration, and repeated exposures to VR systems. The current study examined disturbances in eye-head-hand (EHH) and eye-head coordination. Preliminary results will be presented. Eleven subjects have participated in the study to date. One training session was completed in order to achieve stable performance on the EHH coordination and VE tasks. Three experimental sessions were performed each separated by one day. Subjects performed a navigation and pick and place task in a dome immersive display VE for 30 or 60 min. The subjects were asked to move objects from one set of 15 pedestals to the other set across a virtual square room through a random pathway as quickly and accurately as possible. EHH coordination was measured before, immediately after, and at 1 hr, 2 hr, 4 hr and 6 hr following exposure to VR. EHH coordination was measured as position errors and reaction time in a pointing task that included multiple horizontal and vertical LED targets. Repeated measures ANOVAs were used to analyze the data. In general, we observed significant increases in position errors for both horizontal and vertical targets. The largest decrements were observed immediately following exposure to VR and showed a fairly rapid recovery across test sessions, but not across days. Subjects generally showed faster RTs across days. Individuals recovered from the detrimental effects of exposure to the VE on position errors within 1-2 hours. The fact that subjects did not significantly improve across days suggests that in order to achieve dual adaptation of EHH coordination may require more than three training sessions. These findings provide some direction for developing training schedules for VE users that facilitate adaptation, support the idea that preflight training of astronauts may serve as useful countermeasure for the sensorimotor effects of space flight, and support the idea that VEs may serve as an analog for sensorimotor effects of spaceflight.

Harm, Deborah L.

Evaluation of Self-Scheduling Exercises Completed by Analog Crewmembers in NASA's Human Exploration Research Analog (HERA)

NASA human spaceflight missions are inherently dynamic and require frequent scheduling changes in order to adapt to changing mission priorities and objectives. Tactical level changes to the mission plan are traditionally made by a team of expert planners and operations specialists on the ground. However, astronauts are expected to execute missions more autonomously during future long duration missions. Astronauts will need to take on some of the responsibility of managing their own schedule while still abiding by the numerous constraints required by human spaceflight operations. This paper summarizes salient elements of crew performance in NASA’s Human Exploration Research Analog Campaign 3. Analog crewmembers completed a series of self-scheduling exercises to evaluate Playbook’s usability towards enabling self-scheduling without support from ground control. Playbook is a self-scheduling software tool designed and developed by our team. We also investigated how to best communicate self-scheduling tasks and constraints to the crew in order to facilitate efficient self-scheduling during isolation in a realistic environment. Our analysis identified that 30 minutes was sufficient to complete complex self-scheduling tasks. Our evaluation also identified differences between individual and collaborative performance; analog crewmembers completed self-scheduling exercises more quickly as a team as opposed to individually and reported lower subjective difficulty ratings overall.

HERA

Scheduling and Operations of the ECOSTRESS Mission

This paper describes the development and use of an automated scheduling system for the National Aeronautics and Space Administration’s (NASA) ECOsystem Spaceborne Thermal Radiometer Experiment on Space Station (ECOSTRESS) mission. Key to the success of the ECOSTRESS mission has been the use of automated scheduling in mission analysis pre-launch, and in successful operations where automated scheduling was deployed to address several operational challenges. ECOSTRESS uses an adaptation of the Compressed Large-scale Activity Scheduling and Planning (CLASP) system to automatically select science observations respecting area and point target priorities as well as visibility, illumination, onboard storage, and radiation constraints to satisfy high-level prioritized science campaigns. The ECOSTRESS scheduler was used pre-launch to predict the effectiveness of alternative formulations of science campaign definitions accounting for the impact of data volume, keepout, and orbit/illumination/visibility constraints to derive the initial operational science campaign definitions and priorities. The scheduler was then used after instrument checkout for operations. ECOSTRESS has faced multiple operational challenges relating to instrument firmware and hardware, and the scheduler has been updated several times to address these challenges. The instrument Mass Storage Units (MSUs) had operational issues, requiring the scheduler to plan for and schedule commands to handle intricacies of data management. After many months of operations, both MSUs on the instrument became non-functioning and the firmware of the instrument was updated to bypass the MSUs. A further update to the ECOSTRESS scheduler enabled the scheduler to operate in this new operations mode. The ECOSTRESS scheduler has also been updated to improve handling of along-track uncertainty inherent in International Space Station operations. The flexibility and ease of updating of the automated scheduler has been a significant contributor to successful operations of the ECOSTRESS mission.

Padams, Jordan

Advanced EMU Portable Life Support System (PLSS) and Shuttle/ISS EMU Schematics, A Comparison

In order to be able to adapt to differing vehicle interfaces such as suitport and airlock, adjust to varying vehicle pressure schedules, tolerate lower quality working fluids, and adapt to differing suit architectures as dictated by a range of mission architectures, the next generation space suit requires more adaptability and robustness over that of the current Shuttle/ISS Extra-vehicular Mobility Unit (EMU). While some features have been added to facilitate interfaces to differing vehicle and suit architectures, the key performance gains have been made via incorporation of new technologies such as the variable pressure regulators, Rapid Cycle Amine swing-bed, and Suit Water Membrane Evaporator. This paper performs a comparison between the Shuttle/ISS EMU PLSS schematic and the Advanced EMU PLSS schematic complete with a discussion for each difference.

Campbell, Colin

Advanced EMU Portable Life Support System (PLSS) and Shuttle/ISS EMU Schematics, a Comparison

In order to be able to adapt to differing vehicle interfaces such as suitport and airlock, adjust to varying vehicle pressure schedules, tolerate lower quality working fluids, and adapt to differing suit architectures as dictated by a range of mission architectures, the next generation space suit requires more adaptability and robustness over that of the current Shuttle/ISS Extra-vehicular Mobility Unit (EMU). While some features have been added to facilitate interfaces to differing vehicle and suit architectures, the key performance gains have been made via incorporation of new technologies such as the variable pressure regulators, Rapid Cycle Amine swing-bed, and Suit Water Membrane Evaporator. This paper performs a comparison between the Shuttle/ISS EMU PLSS schematic and the Advanced EMU PLSS schematic complete with a discussion for each difference.

Campbell, Colin

Scheduling logic for Miles-In-Trail traffic management

This paper presents an algorithm which can be used for scheduling arrival air traffic in an Air Route Traffic Control Center (ARTCC or Center) entering a Terminal Radar Approach Control (TRACON) Facility . The algorithm aids a Traffic Management Coordinator (TMC) in deciding how to restrict traffic while the traffic expected to arrive in the TRACON exceeds the TRACON capacity. The restrictions employed fall under the category of Miles-in-Trail, one of two principal traffic separation techniques used in scheduling arrival traffic . The algorithm calculates aircraft separations for each stream of aircraft destined to the TRACON. The calculations depend upon TRACON characteristics, TMC preferences, and other parameters adapted to the specific needs of scheduling traffic in a Center. Some preliminary results of traffic simulations scheduled by this algorithm are presented, and conclusions are drawn as to the effectiveness of using this algorithm in different traffic scenarios.

Synnestvedt, Robert G.

Predictive Model for Starlink Maritime Performance Using Multi-Horizon RandomForest

Low Earth orbit (LEO) satellite systems have become a crucial enabler of broadband access for maritime industries, where traditional networks are unavailable. However, the high mobility of LEO constellations and constantly changing weather conditions result in unpredictable link fluctuations, limiting the ability of maritime platforms to plan bandwidth usage proactively. To the best of our knowledge, no prior work has developed a short-term predictive model for maritime LEO connectivity using real experimental field measurements. This paper proposes a data-driven forecasting model that predicts future downlink throughput using multi-horizon RandomForest regression. The model is trained using real experimental coastal measurement data incorporating recent throughput history, network-layer indicators, and environmental variables. The proposed approach reduces mean absolute error by approximately 31% compared to a persistence baseline for 15-minute horizons. It maintains a measurable improvement at 30 minutes, despite increased stochasticity. These findings confirm that proactive bandwidth awareness is feasible on maritime platforms and can effectively support operational decisions such as adaptive streaming, routing, and resource scheduling. The performance gap between forecasting horizons also highlights the need for expanded offshore datasets to improve prediction robustness under harsher maritime environments.

97 MATHEMATICS AND COMPUTING

Neurosciences research in space - Future directions

In order to gain a better understanding of the effects of long-duration space missions on the central nervous system, near-term research, to take place from 1990-1995, will be directed at investigating the acute effects of microgravity and the 'space adaptation syndrome'. These include experiments scheduled for the Spacelab Life Sciences 1 which is designed to evaluate changes in the visual, vestibular, and proprioceptive systems. An extensive series of experiments, collectively termed Microgravity Vestibular Investigations (MVI), is also planned for the IML-1 mission to be flown in 1992. The IML-2 mission will emphasize behavior and performance, biological rhythms, and further vestibular studies. Mid-term goals, projected to be achieved from 1995-2000, include the use of new technology such as magnetic recording techniques. Long-term goals are also discussed including studies dealing with neuronal plasticity and sensory substitution, augmentation, and robotic telepresence.

Sulzman, Frank M.